use arrayvec::ArrayVec;
use base::id::PipelineId;
use ipc_channel::ipc::{IpcSender, IpcSharedMemory};
use serde::{Deserialize, Serialize};
use webrender_api::units::DeviceIntSize;
use webrender_api::ImageKey;
use wgc::binding_model::{
BindGroupDescriptor, BindGroupLayoutDescriptor, PipelineLayoutDescriptor,
};
use wgc::command::{
ImageCopyBuffer, ImageCopyTexture, RenderBundleDescriptor, RenderBundleEncoder,
};
use wgc::device::HostMap;
use wgc::id;
use wgc::instance::RequestAdapterOptions;
use wgc::pipeline::{ComputePipelineDescriptor, RenderPipelineDescriptor};
use wgc::resource::{
BufferDescriptor, SamplerDescriptor, TextureDescriptor, TextureViewDescriptor,
};
use wgpu_core::command::{RenderPassColorAttachment, RenderPassDepthStencilAttachment};
use wgpu_core::id::AdapterId;
use wgpu_core::Label;
pub use {wgpu_core as wgc, wgpu_types as wgt};
use crate::identity::*;
use crate::render_commands::RenderCommand;
use crate::swapchain::WebGPUContextId;
use crate::{Error, ErrorFilter, Mapping, WebGPUResponse, PRESENTATION_BUFFER_COUNT};
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct ContextConfiguration {
pub device_id: id::DeviceId,
pub queue_id: id::QueueId,
pub format: wgt::TextureFormat,
pub is_opaque: bool,
}
#[derive(Debug, Deserialize, Serialize)]
pub enum WebGPURequest {
BufferMapAsync {
sender: IpcSender<WebGPUResponse>,
buffer_id: id::BufferId,
device_id: id::DeviceId,
host_map: HostMap,
offset: u64,
size: Option<u64>,
},
CommandEncoderFinish {
command_encoder_id: id::CommandEncoderId,
device_id: id::DeviceId,
desc: wgt::CommandBufferDescriptor<Label<'static>>,
},
CopyBufferToBuffer {
command_encoder_id: id::CommandEncoderId,
source_id: id::BufferId,
source_offset: wgt::BufferAddress,
destination_id: id::BufferId,
destination_offset: wgt::BufferAddress,
size: wgt::BufferAddress,
},
CopyBufferToTexture {
command_encoder_id: id::CommandEncoderId,
source: ImageCopyBuffer,
destination: ImageCopyTexture,
copy_size: wgt::Extent3d,
},
CopyTextureToBuffer {
command_encoder_id: id::CommandEncoderId,
source: ImageCopyTexture,
destination: ImageCopyBuffer,
copy_size: wgt::Extent3d,
},
CopyTextureToTexture {
command_encoder_id: id::CommandEncoderId,
source: ImageCopyTexture,
destination: ImageCopyTexture,
copy_size: wgt::Extent3d,
},
CreateBindGroup {
device_id: id::DeviceId,
bind_group_id: id::BindGroupId,
descriptor: BindGroupDescriptor<'static>,
},
CreateBindGroupLayout {
device_id: id::DeviceId,
bind_group_layout_id: id::BindGroupLayoutId,
descriptor: Option<BindGroupLayoutDescriptor<'static>>,
},
CreateBuffer {
device_id: id::DeviceId,
buffer_id: id::BufferId,
descriptor: BufferDescriptor<'static>,
},
CreateCommandEncoder {
device_id: id::DeviceId,
command_encoder_id: id::CommandEncoderId,
desc: wgt::CommandEncoderDescriptor<Label<'static>>,
},
CreateComputePipeline {
device_id: id::DeviceId,
compute_pipeline_id: id::ComputePipelineId,
descriptor: ComputePipelineDescriptor<'static>,
implicit_ids: Option<(id::PipelineLayoutId, Vec<id::BindGroupLayoutId>)>,
async_sender: Option<IpcSender<WebGPUResponse>>,
},
CreatePipelineLayout {
device_id: id::DeviceId,
pipeline_layout_id: id::PipelineLayoutId,
descriptor: PipelineLayoutDescriptor<'static>,
},
CreateRenderPipeline {
device_id: id::DeviceId,
render_pipeline_id: id::RenderPipelineId,
descriptor: RenderPipelineDescriptor<'static>,
implicit_ids: Option<(id::PipelineLayoutId, Vec<id::BindGroupLayoutId>)>,
async_sender: Option<IpcSender<WebGPUResponse>>,
},
CreateSampler {
device_id: id::DeviceId,
sampler_id: id::SamplerId,
descriptor: SamplerDescriptor<'static>,
},
CreateShaderModule {
device_id: id::DeviceId,
program_id: id::ShaderModuleId,
program: String,
label: Option<String>,
sender: IpcSender<WebGPUResponse>,
},
CreateContext {
buffer_ids: ArrayVec<id::BufferId, PRESENTATION_BUFFER_COUNT>,
size: DeviceIntSize,
sender: IpcSender<(WebGPUContextId, ImageKey)>,
},
UpdateContext {
context_id: WebGPUContextId,
size: DeviceIntSize,
configuration: Option<ContextConfiguration>,
},
SwapChainPresent {
context_id: WebGPUContextId,
texture_id: id::TextureId,
encoder_id: id::CommandEncoderId,
},
ValidateTextureDescriptor {
device_id: id::DeviceId,
texture_id: id::TextureId,
descriptor: TextureDescriptor<'static>,
},
DestroyContext {
context_id: WebGPUContextId,
},
CreateTexture {
device_id: id::DeviceId,
texture_id: id::TextureId,
descriptor: TextureDescriptor<'static>,
},
CreateTextureView {
texture_id: id::TextureId,
texture_view_id: id::TextureViewId,
device_id: id::DeviceId,
descriptor: Option<TextureViewDescriptor<'static>>,
},
DestroyBuffer(id::BufferId),
DestroyDevice(id::DeviceId),
DestroyTexture(id::TextureId),
DropTexture(id::TextureId),
DropAdapter(id::AdapterId),
DropDevice(id::DeviceId),
DropBuffer(id::BufferId),
DropPipelineLayout(id::PipelineLayoutId),
DropComputePipeline(id::ComputePipelineId),
DropRenderPipeline(id::RenderPipelineId),
DropBindGroup(id::BindGroupId),
DropBindGroupLayout(id::BindGroupLayoutId),
DropCommandBuffer(id::CommandBufferId),
DropTextureView(id::TextureViewId),
DropSampler(id::SamplerId),
DropShaderModule(id::ShaderModuleId),
DropRenderBundle(id::RenderBundleId),
DropQuerySet(id::QuerySetId),
DropComputePass(id::ComputePassEncoderId),
DropRenderPass(id::RenderPassEncoderId),
Exit(IpcSender<()>),
RenderBundleEncoderFinish {
render_bundle_encoder: RenderBundleEncoder,
descriptor: RenderBundleDescriptor<'static>,
render_bundle_id: id::RenderBundleId,
device_id: id::DeviceId,
},
RequestAdapter {
sender: IpcSender<WebGPUResponse>,
options: RequestAdapterOptions,
adapter_id: AdapterId,
},
RequestDevice {
sender: IpcSender<WebGPUResponse>,
adapter_id: WebGPUAdapter,
descriptor: wgt::DeviceDescriptor<Option<String>>,
device_id: id::DeviceId,
queue_id: id::QueueId,
pipeline_id: PipelineId,
},
BeginComputePass {
command_encoder_id: id::CommandEncoderId,
compute_pass_id: ComputePassId,
label: Label<'static>,
device_id: id::DeviceId,
},
ComputePassSetPipeline {
compute_pass_id: ComputePassId,
pipeline_id: id::ComputePipelineId,
device_id: id::DeviceId,
},
ComputePassSetBindGroup {
compute_pass_id: ComputePassId,
index: u32,
bind_group_id: id::BindGroupId,
offsets: Vec<u32>,
device_id: id::DeviceId,
},
ComputePassDispatchWorkgroups {
compute_pass_id: ComputePassId,
x: u32,
y: u32,
z: u32,
device_id: id::DeviceId,
},
ComputePassDispatchWorkgroupsIndirect {
compute_pass_id: ComputePassId,
buffer_id: id::BufferId,
offset: u64,
device_id: id::DeviceId,
},
EndComputePass {
compute_pass_id: ComputePassId,
device_id: id::DeviceId,
command_encoder_id: id::CommandEncoderId,
},
BeginRenderPass {
command_encoder_id: id::CommandEncoderId,
render_pass_id: RenderPassId,
label: Label<'static>,
color_attachments: Vec<Option<RenderPassColorAttachment>>,
depth_stencil_attachment: Option<RenderPassDepthStencilAttachment>,
device_id: id::DeviceId,
},
RenderPassCommand {
render_pass_id: RenderPassId,
render_command: RenderCommand,
device_id: id::DeviceId,
},
EndRenderPass {
render_pass_id: RenderPassId,
device_id: id::DeviceId,
command_encoder_id: id::CommandEncoderId,
},
Submit {
device_id: id::DeviceId,
queue_id: id::QueueId,
command_buffers: Vec<id::CommandBufferId>,
},
UnmapBuffer {
buffer_id: id::BufferId,
mapping: Option<Mapping>,
},
WriteBuffer {
device_id: id::DeviceId,
queue_id: id::QueueId,
buffer_id: id::BufferId,
buffer_offset: u64,
data: IpcSharedMemory,
},
WriteTexture {
device_id: id::DeviceId,
queue_id: id::QueueId,
texture_cv: ImageCopyTexture,
data_layout: wgt::ImageDataLayout,
size: wgt::Extent3d,
data: IpcSharedMemory,
},
QueueOnSubmittedWorkDone {
sender: IpcSender<WebGPUResponse>,
queue_id: id::QueueId,
},
PushErrorScope {
device_id: id::DeviceId,
filter: ErrorFilter,
},
DispatchError {
device_id: id::DeviceId,
error: Error,
},
PopErrorScope {
device_id: id::DeviceId,
sender: IpcSender<WebGPUResponse>,
},
ComputeGetBindGroupLayout {
device_id: id::DeviceId,
pipeline_id: id::ComputePipelineId,
index: u32,
id: id::BindGroupLayoutId,
},
RenderGetBindGroupLayout {
device_id: id::DeviceId,
pipeline_id: id::RenderPipelineId,
index: u32,
id: id::BindGroupLayoutId,
},
}