use euclid::{Point2D, Scale, Vector2D};
use log::{debug, warn};
use script_traits::{EventResult, TouchId};
use style_traits::DevicePixel;
use webrender_api::units::{DeviceIntPoint, LayoutVector2D};
use self::TouchState::*;
const TOUCH_PAN_MIN_SCREEN_PX: f32 = 20.0;
const FLING_SCALING_FACTOR: f32 = 0.95;
const FLING_MIN_SCREEN_PX: f32 = 3.0;
const FLING_MAX_SCREEN_PX: f32 = 4000.0;
pub struct TouchHandler {
pub state: TouchState,
pub active_touch_points: Vec<TouchPoint>,
}
#[derive(Clone, Copy, Debug)]
pub struct TouchPoint {
pub id: TouchId,
pub point: Point2D<f32, DevicePixel>,
}
impl TouchPoint {
pub fn new(id: TouchId, point: Point2D<f32, DevicePixel>) -> Self {
TouchPoint { id, point }
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum TouchState {
Nothing,
WaitingForScript,
DefaultPrevented,
Touching,
Panning {
velocity: Vector2D<f32, DevicePixel>,
},
Flinging {
velocity: Vector2D<f32, DevicePixel>,
cursor: DeviceIntPoint,
},
Pinching,
MultiTouch,
}
#[derive(Clone, Copy, Debug)]
pub enum TouchAction {
Click,
Scroll(Vector2D<f32, DevicePixel>),
Zoom(f32, Vector2D<f32, DevicePixel>),
DispatchEvent,
NoAction,
}
pub(crate) struct FlingAction {
pub delta: LayoutVector2D,
pub cursor: DeviceIntPoint,
}
impl TouchHandler {
pub fn new() -> Self {
TouchHandler {
state: Nothing,
active_touch_points: Vec::new(),
}
}
pub fn on_touch_down(&mut self, id: TouchId, point: Point2D<f32, DevicePixel>) {
let point = TouchPoint::new(id, point);
self.active_touch_points.push(point);
self.state = match self.state {
Nothing => WaitingForScript,
Flinging { .. } => Touching,
Touching | Panning { .. } => Pinching,
WaitingForScript => WaitingForScript,
DefaultPrevented => DefaultPrevented,
Pinching | MultiTouch => MultiTouch,
};
}
pub fn on_vsync(&mut self) -> Option<FlingAction> {
let Flinging {
velocity,
ref cursor,
} = &mut self.state
else {
return None;
};
if velocity.length().abs() < FLING_MIN_SCREEN_PX {
self.state = Nothing;
return None;
}
*velocity *= FLING_SCALING_FACTOR;
debug_assert!(velocity.length() <= FLING_MAX_SCREEN_PX);
Some(FlingAction {
delta: LayoutVector2D::new(velocity.x, velocity.y),
cursor: *cursor,
})
}
pub fn on_touch_move(&mut self, id: TouchId, point: Point2D<f32, DevicePixel>) -> TouchAction {
let idx = match self.active_touch_points.iter_mut().position(|t| t.id == id) {
Some(i) => i,
None => {
warn!("Got a touchmove event for a non-active touch point");
return TouchAction::NoAction;
},
};
let old_point = self.active_touch_points[idx].point;
let action = match self.state {
Touching => {
let delta = point - old_point;
if delta.x.abs() > TOUCH_PAN_MIN_SCREEN_PX ||
delta.y.abs() > TOUCH_PAN_MIN_SCREEN_PX
{
self.state = Panning {
velocity: Vector2D::new(delta.x, delta.y),
};
TouchAction::Scroll(delta)
} else {
TouchAction::NoAction
}
},
Panning { ref mut velocity } => {
let delta = point - old_point;
*velocity += delta;
*velocity /= 2.0;
TouchAction::Scroll(delta)
},
Flinging { .. } => {
unreachable!("Touch Move event received without preceding down.")
},
DefaultPrevented => TouchAction::DispatchEvent,
Pinching => {
let (d0, c0) = self.pinch_distance_and_center();
self.active_touch_points[idx].point = point;
let (d1, c1) = self.pinch_distance_and_center();
let magnification = d1 / d0;
let scroll_delta = c1 - c0 * Scale::new(magnification);
TouchAction::Zoom(magnification, scroll_delta)
},
WaitingForScript => TouchAction::NoAction,
MultiTouch => TouchAction::NoAction,
Nothing => unreachable!(),
};
if self.state != Touching && self.state != WaitingForScript {
self.active_touch_points[idx].point = point;
}
action
}
pub fn on_touch_up(&mut self, id: TouchId, point: Point2D<f32, DevicePixel>) -> TouchAction {
let old = match self.active_touch_points.iter().position(|t| t.id == id) {
Some(i) => Some(self.active_touch_points.swap_remove(i).point),
None => {
warn!("Got a touch up event for a non-active touch point");
None
},
};
match self.state {
Touching => {
self.state = Nothing;
TouchAction::Click
},
Nothing => {
self.state = Nothing;
TouchAction::NoAction
},
Panning { velocity } if velocity.length().abs() >= FLING_MIN_SCREEN_PX => {
debug!(
"Transitioning to Fling. Cursor is {point:?}. Old cursor was {old:?}. \
Raw velocity is {velocity:?}."
);
debug_assert!((point.x as i64) < (i32::MAX as i64));
debug_assert!((point.y as i64) < (i32::MAX as i64));
let cursor = DeviceIntPoint::new(point.x as i32, point.y as i32);
let velocity = (velocity * 2.0).with_max_length(FLING_MAX_SCREEN_PX);
self.state = Flinging { velocity, cursor };
TouchAction::NoAction
},
Panning { .. } => {
self.state = Nothing;
TouchAction::NoAction
},
Pinching => {
self.state = Panning {
velocity: Vector2D::new(0.0, 0.0),
};
TouchAction::NoAction
},
Flinging { .. } => {
unreachable!("On touchup received, but already flinging.")
},
WaitingForScript | DefaultPrevented | MultiTouch => {
if self.active_touch_points.is_empty() {
self.state = Nothing;
}
TouchAction::NoAction
},
}
}
pub fn on_touch_cancel(&mut self, id: TouchId, _point: Point2D<f32, DevicePixel>) {
match self.active_touch_points.iter().position(|t| t.id == id) {
Some(i) => {
self.active_touch_points.swap_remove(i);
},
None => {
warn!("Got a touchcancel event for a non-active touch point");
return;
},
}
match self.state {
Nothing => {},
Touching | Panning { .. } | Flinging { .. } => {
self.state = Nothing;
},
Pinching => {
self.state = Panning {
velocity: Vector2D::new(0.0, 0.0),
};
},
WaitingForScript | DefaultPrevented | MultiTouch => {
if self.active_touch_points.is_empty() {
self.state = Nothing;
}
},
}
}
pub fn on_event_processed(&mut self, result: EventResult) {
if let WaitingForScript = self.state {
self.state = match result {
EventResult::DefaultPrevented => DefaultPrevented,
EventResult::DefaultAllowed => match self.touch_count() {
1 => Touching,
2 => Pinching,
_ => MultiTouch,
},
}
}
}
fn touch_count(&self) -> usize {
self.active_touch_points.len()
}
fn pinch_distance_and_center(&self) -> (f32, Point2D<f32, DevicePixel>) {
debug_assert_eq!(self.touch_count(), 2);
let p0 = self.active_touch_points[0].point;
let p1 = self.active_touch_points[1].point;
let center = p0.lerp(p1, 0.5);
let distance = (p0 - p1).length();
(distance, center)
}
}