script/
image_animation.rs1use std::cell::Cell;
6use std::sync::Arc;
7use std::time::Duration;
8
9use layout_api::AnimatingImages;
10use paint_api::ImageUpdate;
11use parking_lot::RwLock;
12use script_bindings::codegen::GenericBindings::WindowBinding::WindowMethods;
13use timers::{TimerEventRequest, TimerId};
14
15use crate::dom::bindings::refcounted::Trusted;
16use crate::dom::node::Node;
17use crate::dom::window::Window;
18use crate::script_thread::with_script_thread;
19
20#[derive(Clone, Default, JSTraceable, MallocSizeOf)]
21#[cfg_attr(crown, crown::unrooted_must_root_lint::must_root)]
22pub struct ImageAnimationManager {
23 #[no_trace]
26 #[conditional_malloc_size_of]
27 animating_images: Arc<RwLock<AnimatingImages>>,
28
29 #[no_trace]
31 callback_timer_id: Cell<Option<TimerId>>,
32}
33
34impl ImageAnimationManager {
35 pub(crate) fn animating_images(&self) -> Arc<RwLock<AnimatingImages>> {
36 self.animating_images.clone()
37 }
38
39 fn duration_to_next_frame(&self, now: f64) -> Option<Duration> {
40 self.animating_images
41 .read()
42 .node_to_state_map
43 .values()
44 .map(|state| state.duration_to_next_frame(now))
45 .min()
46 }
47
48 pub(crate) fn update_active_frames(&self, window: &Window, now: f64) {
49 if self.animating_images.read().is_empty() {
50 return;
51 }
52
53 let updates = self
54 .animating_images
55 .write()
56 .node_to_state_map
57 .values_mut()
58 .filter_map(|state| {
59 if !state.update_frame_for_animation_timeline_value(now) {
60 return None;
61 }
62
63 let image = &state.image;
64 let frame = image
65 .frame_data(state.active_frame)
66 .expect("No frame found")
67 .clone();
68 if let Some(mut descriptor) =
69 image.webrender_image_descriptor_and_offset_for_frame()
70 {
71 descriptor.offset = frame.byte_range.start as i32;
72 Some(ImageUpdate::UpdateImageForAnimation(
73 image.id.unwrap(),
74 descriptor,
75 ))
76 } else {
77 error!("Doing normal image update which will be slow!");
78 None
79 }
80 })
81 .collect();
82 window
83 .paint_api()
84 .update_images(window.webview_id().into(), updates);
85
86 self.maybe_schedule_update(window, now);
87 }
88
89 pub(crate) fn maybe_schedule_update_after_layout(&self, window: &Window, now: f64) {
92 if self.animating_images().write().clear_dirty() {
93 self.maybe_schedule_update(window, now);
94 }
95 }
96
97 fn maybe_schedule_update(&self, window: &Window, now: f64) {
98 with_script_thread(|script_thread| {
99 if let Some(current_timer_id) = self.callback_timer_id.take() {
100 self.callback_timer_id.set(None);
101 script_thread.cancel_timer(current_timer_id);
102 }
103
104 if let Some(duration) = self.duration_to_next_frame(now) {
105 let trusted_window = Trusted::new(window);
106 let timer_id = script_thread.schedule_timer(TimerEventRequest {
107 callback: Box::new(move || {
108 let window = trusted_window.root();
109 window.Document().set_has_pending_animated_image_update();
110 }),
111 duration,
112 });
113 self.callback_timer_id.set(Some(timer_id));
114 }
115 })
116 }
117
118 pub(crate) fn cancel_animations_for_node(&self, node: &Node) {
119 self.animating_images().write().remove(node.to_opaque());
120 }
121}