style/values/computed/
transform.rs

1/* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this
3 * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
4
5//! Computed types for CSS values that are related to transformations.
6
7use super::CSSFloat;
8use crate::values::animated::transform::{Perspective, Scale3D, Translate3D};
9use crate::values::animated::ToAnimatedZero;
10use crate::values::computed::{Angle, Integer, Length, LengthPercentage, Number, Percentage};
11use crate::values::generics::transform as generic;
12use crate::Zero;
13use euclid::default::{Transform3D, Vector3D};
14
15pub use crate::values::generics::transform::TransformStyle;
16pub use crate::values::specified::transform::TransformBox;
17
18/// A single operation in a computed CSS `transform`
19pub type TransformOperation =
20    generic::GenericTransformOperation<Angle, Number, Length, Integer, LengthPercentage>;
21/// A computed CSS `transform`
22pub type Transform = generic::GenericTransform<TransformOperation>;
23
24/// The computed value of a CSS `<transform-origin>`
25pub type TransformOrigin =
26    generic::GenericTransformOrigin<LengthPercentage, LengthPercentage, Length>;
27
28/// The computed value of the `perspective()` transform function.
29pub type PerspectiveFunction = generic::PerspectiveFunction<Length>;
30
31/// A vector to represent the direction vector (rotate axis) for Rotate3D.
32pub type DirectionVector = Vector3D<CSSFloat>;
33
34impl TransformOrigin {
35    /// Returns the initial computed value for `transform-origin`.
36    #[inline]
37    pub fn initial_value() -> Self {
38        Self::new(
39            LengthPercentage::new_percent(Percentage(0.5)),
40            LengthPercentage::new_percent(Percentage(0.5)),
41            Length::new(0.),
42        )
43    }
44}
45
46/// computed value of matrix3d()
47pub type Matrix3D = generic::Matrix3D<Number>;
48
49/// computed value of matrix()
50pub type Matrix = generic::Matrix<Number>;
51
52// we rustfmt_skip here because we want the matrices to look like
53// matrices instead of being split across lines
54#[cfg_attr(rustfmt, rustfmt_skip)]
55impl Matrix3D {
56    /// Get an identity matrix
57    #[inline]
58    pub fn identity() -> Self {
59        Self {
60            m11: 1.0, m12: 0.0, m13: 0.0, m14: 0.0,
61            m21: 0.0, m22: 1.0, m23: 0.0, m24: 0.0,
62            m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
63            m41: 0., m42: 0., m43: 0., m44: 1.0
64        }
65    }
66
67    /// Convert to a 2D Matrix
68    #[inline]
69    pub fn into_2d(self) -> Result<Matrix, ()> {
70        if self.m13 == 0. && self.m23 == 0. &&
71           self.m31 == 0. && self.m32 == 0. &&
72           self.m33 == 1. && self.m34 == 0. &&
73           self.m14 == 0. && self.m24 == 0. &&
74           self.m43 == 0. && self.m44 == 1. {
75            Ok(Matrix {
76                a: self.m11, c: self.m21, e: self.m41,
77                b: self.m12, d: self.m22, f: self.m42,
78            })
79        } else {
80            Err(())
81        }
82    }
83
84    /// Return true if this has 3D components.
85    #[inline]
86    pub fn is_3d(&self) -> bool {
87        self.m13 != 0.0 || self.m14 != 0.0 ||
88        self.m23 != 0.0 || self.m24 != 0.0 ||
89        self.m31 != 0.0 || self.m32 != 0.0 ||
90        self.m33 != 1.0 || self.m34 != 0.0 ||
91        self.m43 != 0.0 || self.m44 != 1.0
92    }
93
94    /// Return determinant value.
95    #[inline]
96    pub fn determinant(&self) -> CSSFloat {
97        self.m14 * self.m23 * self.m32 * self.m41 -
98        self.m13 * self.m24 * self.m32 * self.m41 -
99        self.m14 * self.m22 * self.m33 * self.m41 +
100        self.m12 * self.m24 * self.m33 * self.m41 +
101        self.m13 * self.m22 * self.m34 * self.m41 -
102        self.m12 * self.m23 * self.m34 * self.m41 -
103        self.m14 * self.m23 * self.m31 * self.m42 +
104        self.m13 * self.m24 * self.m31 * self.m42 +
105        self.m14 * self.m21 * self.m33 * self.m42 -
106        self.m11 * self.m24 * self.m33 * self.m42 -
107        self.m13 * self.m21 * self.m34 * self.m42 +
108        self.m11 * self.m23 * self.m34 * self.m42 +
109        self.m14 * self.m22 * self.m31 * self.m43 -
110        self.m12 * self.m24 * self.m31 * self.m43 -
111        self.m14 * self.m21 * self.m32 * self.m43 +
112        self.m11 * self.m24 * self.m32 * self.m43 +
113        self.m12 * self.m21 * self.m34 * self.m43 -
114        self.m11 * self.m22 * self.m34 * self.m43 -
115        self.m13 * self.m22 * self.m31 * self.m44 +
116        self.m12 * self.m23 * self.m31 * self.m44 +
117        self.m13 * self.m21 * self.m32 * self.m44 -
118        self.m11 * self.m23 * self.m32 * self.m44 -
119        self.m12 * self.m21 * self.m33 * self.m44 +
120        self.m11 * self.m22 * self.m33 * self.m44
121    }
122
123    /// Transpose a matrix.
124    #[inline]
125    pub fn transpose(&self) -> Self {
126        Self {
127            m11: self.m11, m12: self.m21, m13: self.m31, m14: self.m41,
128            m21: self.m12, m22: self.m22, m23: self.m32, m24: self.m42,
129            m31: self.m13, m32: self.m23, m33: self.m33, m34: self.m43,
130            m41: self.m14, m42: self.m24, m43: self.m34, m44: self.m44,
131        }
132    }
133
134    /// Return inverse matrix.
135    pub fn inverse(&self) -> Result<Matrix3D, ()> {
136        let mut det = self.determinant();
137
138        if det == 0.0 {
139            return Err(());
140        }
141
142        det = 1.0 / det;
143        let x = Matrix3D {
144            m11: det *
145            (self.m23 * self.m34 * self.m42 - self.m24 * self.m33 * self.m42 +
146             self.m24 * self.m32 * self.m43 - self.m22 * self.m34 * self.m43 -
147             self.m23 * self.m32 * self.m44 + self.m22 * self.m33 * self.m44),
148            m12: det *
149            (self.m14 * self.m33 * self.m42 - self.m13 * self.m34 * self.m42 -
150             self.m14 * self.m32 * self.m43 + self.m12 * self.m34 * self.m43 +
151             self.m13 * self.m32 * self.m44 - self.m12 * self.m33 * self.m44),
152            m13: det *
153            (self.m13 * self.m24 * self.m42 - self.m14 * self.m23 * self.m42 +
154             self.m14 * self.m22 * self.m43 - self.m12 * self.m24 * self.m43 -
155             self.m13 * self.m22 * self.m44 + self.m12 * self.m23 * self.m44),
156            m14: det *
157            (self.m14 * self.m23 * self.m32 - self.m13 * self.m24 * self.m32 -
158             self.m14 * self.m22 * self.m33 + self.m12 * self.m24 * self.m33 +
159             self.m13 * self.m22 * self.m34 - self.m12 * self.m23 * self.m34),
160            m21: det *
161            (self.m24 * self.m33 * self.m41 - self.m23 * self.m34 * self.m41 -
162             self.m24 * self.m31 * self.m43 + self.m21 * self.m34 * self.m43 +
163             self.m23 * self.m31 * self.m44 - self.m21 * self.m33 * self.m44),
164            m22: det *
165            (self.m13 * self.m34 * self.m41 - self.m14 * self.m33 * self.m41 +
166             self.m14 * self.m31 * self.m43 - self.m11 * self.m34 * self.m43 -
167             self.m13 * self.m31 * self.m44 + self.m11 * self.m33 * self.m44),
168            m23: det *
169            (self.m14 * self.m23 * self.m41 - self.m13 * self.m24 * self.m41 -
170             self.m14 * self.m21 * self.m43 + self.m11 * self.m24 * self.m43 +
171             self.m13 * self.m21 * self.m44 - self.m11 * self.m23 * self.m44),
172            m24: det *
173            (self.m13 * self.m24 * self.m31 - self.m14 * self.m23 * self.m31 +
174             self.m14 * self.m21 * self.m33 - self.m11 * self.m24 * self.m33 -
175             self.m13 * self.m21 * self.m34 + self.m11 * self.m23 * self.m34),
176            m31: det *
177            (self.m22 * self.m34 * self.m41 - self.m24 * self.m32 * self.m41 +
178             self.m24 * self.m31 * self.m42 - self.m21 * self.m34 * self.m42 -
179             self.m22 * self.m31 * self.m44 + self.m21 * self.m32 * self.m44),
180            m32: det *
181            (self.m14 * self.m32 * self.m41 - self.m12 * self.m34 * self.m41 -
182             self.m14 * self.m31 * self.m42 + self.m11 * self.m34 * self.m42 +
183             self.m12 * self.m31 * self.m44 - self.m11 * self.m32 * self.m44),
184            m33: det *
185            (self.m12 * self.m24 * self.m41 - self.m14 * self.m22 * self.m41 +
186             self.m14 * self.m21 * self.m42 - self.m11 * self.m24 * self.m42 -
187             self.m12 * self.m21 * self.m44 + self.m11 * self.m22 * self.m44),
188            m34: det *
189            (self.m14 * self.m22 * self.m31 - self.m12 * self.m24 * self.m31 -
190             self.m14 * self.m21 * self.m32 + self.m11 * self.m24 * self.m32 +
191             self.m12 * self.m21 * self.m34 - self.m11 * self.m22 * self.m34),
192            m41: det *
193            (self.m23 * self.m32 * self.m41 - self.m22 * self.m33 * self.m41 -
194             self.m23 * self.m31 * self.m42 + self.m21 * self.m33 * self.m42 +
195             self.m22 * self.m31 * self.m43 - self.m21 * self.m32 * self.m43),
196            m42: det *
197            (self.m12 * self.m33 * self.m41 - self.m13 * self.m32 * self.m41 +
198             self.m13 * self.m31 * self.m42 - self.m11 * self.m33 * self.m42 -
199             self.m12 * self.m31 * self.m43 + self.m11 * self.m32 * self.m43),
200            m43: det *
201            (self.m13 * self.m22 * self.m41 - self.m12 * self.m23 * self.m41 -
202             self.m13 * self.m21 * self.m42 + self.m11 * self.m23 * self.m42 +
203             self.m12 * self.m21 * self.m43 - self.m11 * self.m22 * self.m43),
204            m44: det *
205            (self.m12 * self.m23 * self.m31 - self.m13 * self.m22 * self.m31 +
206             self.m13 * self.m21 * self.m32 - self.m11 * self.m23 * self.m32 -
207             self.m12 * self.m21 * self.m33 + self.m11 * self.m22 * self.m33),
208        };
209
210        Ok(x)
211    }
212
213    /// Multiply `pin * self`.
214    #[inline]
215    pub fn pre_mul_point4(&self, pin: &[f32; 4]) -> [f32; 4] {
216        [
217            pin[0] * self.m11 + pin[1] * self.m21 + pin[2] * self.m31 + pin[3] * self.m41,
218            pin[0] * self.m12 + pin[1] * self.m22 + pin[2] * self.m32 + pin[3] * self.m42,
219            pin[0] * self.m13 + pin[1] * self.m23 + pin[2] * self.m33 + pin[3] * self.m43,
220            pin[0] * self.m14 + pin[1] * self.m24 + pin[2] * self.m34 + pin[3] * self.m44,
221        ]
222    }
223
224    /// Return the multiplication of two 4x4 matrices.
225    #[inline]
226    pub fn multiply(&self, other: &Self) -> Self {
227        Matrix3D {
228            m11: self.m11 * other.m11 + self.m12 * other.m21 +
229                 self.m13 * other.m31 + self.m14 * other.m41,
230            m12: self.m11 * other.m12 + self.m12 * other.m22 +
231                 self.m13 * other.m32 + self.m14 * other.m42,
232            m13: self.m11 * other.m13 + self.m12 * other.m23 +
233                 self.m13 * other.m33 + self.m14 * other.m43,
234            m14: self.m11 * other.m14 + self.m12 * other.m24 +
235                 self.m13 * other.m34 + self.m14 * other.m44,
236            m21: self.m21 * other.m11 + self.m22 * other.m21 +
237                 self.m23 * other.m31 + self.m24 * other.m41,
238            m22: self.m21 * other.m12 + self.m22 * other.m22 +
239                 self.m23 * other.m32 + self.m24 * other.m42,
240            m23: self.m21 * other.m13 + self.m22 * other.m23 +
241                 self.m23 * other.m33 + self.m24 * other.m43,
242            m24: self.m21 * other.m14 + self.m22 * other.m24 +
243                 self.m23 * other.m34 + self.m24 * other.m44,
244            m31: self.m31 * other.m11 + self.m32 * other.m21 +
245                 self.m33 * other.m31 + self.m34 * other.m41,
246            m32: self.m31 * other.m12 + self.m32 * other.m22 +
247                 self.m33 * other.m32 + self.m34 * other.m42,
248            m33: self.m31 * other.m13 + self.m32 * other.m23 +
249                 self.m33 * other.m33 + self.m34 * other.m43,
250            m34: self.m31 * other.m14 + self.m32 * other.m24 +
251                 self.m33 * other.m34 + self.m34 * other.m44,
252            m41: self.m41 * other.m11 + self.m42 * other.m21 +
253                 self.m43 * other.m31 + self.m44 * other.m41,
254            m42: self.m41 * other.m12 + self.m42 * other.m22 +
255                 self.m43 * other.m32 + self.m44 * other.m42,
256            m43: self.m41 * other.m13 + self.m42 * other.m23 +
257                 self.m43 * other.m33 + self.m44 * other.m43,
258            m44: self.m41 * other.m14 + self.m42 * other.m24 +
259                 self.m43 * other.m34 + self.m44 * other.m44,
260        }
261    }
262
263    /// Scale the matrix by a factor.
264    #[inline]
265    pub fn scale_by_factor(&mut self, scaling_factor: CSSFloat) {
266        self.m11 *= scaling_factor;
267        self.m12 *= scaling_factor;
268        self.m13 *= scaling_factor;
269        self.m14 *= scaling_factor;
270        self.m21 *= scaling_factor;
271        self.m22 *= scaling_factor;
272        self.m23 *= scaling_factor;
273        self.m24 *= scaling_factor;
274        self.m31 *= scaling_factor;
275        self.m32 *= scaling_factor;
276        self.m33 *= scaling_factor;
277        self.m34 *= scaling_factor;
278        self.m41 *= scaling_factor;
279        self.m42 *= scaling_factor;
280        self.m43 *= scaling_factor;
281        self.m44 *= scaling_factor;
282    }
283
284    /// Return the matrix 3x3 part (top-left corner).
285    /// This is used by retrieving the scale and shear factors
286    /// during decomposing a 3d matrix.
287    #[inline]
288    pub fn get_matrix_3x3_part(&self) -> [[f32; 3]; 3] {
289        [
290            [ self.m11, self.m12, self.m13 ],
291            [ self.m21, self.m22, self.m23 ],
292            [ self.m31, self.m32, self.m33 ],
293        ]
294    }
295
296    /// Set perspective on the matrix.
297    #[inline]
298    pub fn set_perspective(&mut self, perspective: &Perspective) {
299        self.m14 = perspective.0;
300        self.m24 = perspective.1;
301        self.m34 = perspective.2;
302        self.m44 = perspective.3;
303    }
304
305    /// Apply translate on the matrix.
306    #[inline]
307    pub fn apply_translate(&mut self, translate: &Translate3D) {
308        self.m41 += translate.0 * self.m11 + translate.1 * self.m21 + translate.2 * self.m31;
309        self.m42 += translate.0 * self.m12 + translate.1 * self.m22 + translate.2 * self.m32;
310        self.m43 += translate.0 * self.m13 + translate.1 * self.m23 + translate.2 * self.m33;
311        self.m44 += translate.0 * self.m14 + translate.1 * self.m24 + translate.2 * self.m34;
312    }
313
314    /// Apply scale on the matrix.
315    #[inline]
316    pub fn apply_scale(&mut self, scale: &Scale3D) {
317        self.m11 *= scale.0;
318        self.m12 *= scale.0;
319        self.m13 *= scale.0;
320        self.m14 *= scale.0;
321        self.m21 *= scale.1;
322        self.m22 *= scale.1;
323        self.m23 *= scale.1;
324        self.m24 *= scale.1;
325        self.m31 *= scale.2;
326        self.m32 *= scale.2;
327        self.m33 *= scale.2;
328        self.m34 *= scale.2;
329    }
330}
331
332#[cfg_attr(rustfmt, rustfmt_skip)]
333impl Matrix {
334    #[inline]
335    /// Get an identity matrix
336    pub fn identity() -> Self {
337        Self {
338            a: 1., c: 0., /* 0      0*/
339            b: 0., d: 1., /* 0      0*/
340            /* 0      0      1      0 */
341            e: 0., f: 0., /* 0      1 */
342        }
343    }
344}
345
346#[cfg_attr(rustfmt, rustfmt_skip)]
347impl From<Matrix> for Matrix3D {
348    fn from(m: Matrix) -> Self {
349        Self {
350            m11: m.a, m12: m.b, m13: 0.0, m14: 0.0,
351            m21: m.c, m22: m.d, m23: 0.0, m24: 0.0,
352            m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
353            m41: m.e, m42: m.f, m43: 0.0, m44: 1.0
354        }
355    }
356}
357
358#[cfg_attr(rustfmt, rustfmt_skip)]
359impl From<Transform3D<CSSFloat>> for Matrix3D {
360    #[inline]
361    fn from(m: Transform3D<CSSFloat>) -> Self {
362        Matrix3D {
363            m11: m.m11, m12: m.m12, m13: m.m13, m14: m.m14,
364            m21: m.m21, m22: m.m22, m23: m.m23, m24: m.m24,
365            m31: m.m31, m32: m.m32, m33: m.m33, m34: m.m34,
366            m41: m.m41, m42: m.m42, m43: m.m43, m44: m.m44
367        }
368    }
369}
370
371impl TransformOperation {
372    /// Convert to a Translate3D.
373    ///
374    /// Must be called on a Translate function
375    pub fn to_translate_3d(&self) -> Self {
376        match *self {
377            generic::TransformOperation::Translate3D(..) => self.clone(),
378            generic::TransformOperation::TranslateX(ref x) => {
379                generic::TransformOperation::Translate3D(
380                    x.clone(),
381                    LengthPercentage::zero(),
382                    Length::zero(),
383                )
384            },
385            generic::TransformOperation::Translate(ref x, ref y) => {
386                generic::TransformOperation::Translate3D(x.clone(), y.clone(), Length::zero())
387            },
388            generic::TransformOperation::TranslateY(ref y) => {
389                generic::TransformOperation::Translate3D(
390                    LengthPercentage::zero(),
391                    y.clone(),
392                    Length::zero(),
393                )
394            },
395            generic::TransformOperation::TranslateZ(ref z) => {
396                generic::TransformOperation::Translate3D(
397                    LengthPercentage::zero(),
398                    LengthPercentage::zero(),
399                    z.clone(),
400                )
401            },
402            _ => unreachable!(),
403        }
404    }
405
406    /// Convert to a Rotate3D.
407    ///
408    /// Must be called on a Rotate function.
409    pub fn to_rotate_3d(&self) -> Self {
410        match *self {
411            generic::TransformOperation::Rotate3D(..) => self.clone(),
412            generic::TransformOperation::RotateZ(ref angle)
413            | generic::TransformOperation::Rotate(ref angle) => {
414                generic::TransformOperation::Rotate3D(0., 0., 1., angle.clone())
415            },
416            generic::TransformOperation::RotateX(ref angle) => {
417                generic::TransformOperation::Rotate3D(1., 0., 0., angle.clone())
418            },
419            generic::TransformOperation::RotateY(ref angle) => {
420                generic::TransformOperation::Rotate3D(0., 1., 0., angle.clone())
421            },
422            _ => unreachable!(),
423        }
424    }
425
426    /// Convert to a Scale3D.
427    ///
428    /// Must be called on a Scale function
429    pub fn to_scale_3d(&self) -> Self {
430        match *self {
431            generic::TransformOperation::Scale3D(..) => self.clone(),
432            generic::TransformOperation::Scale(x, y) => {
433                generic::TransformOperation::Scale3D(x, y, 1.)
434            },
435            generic::TransformOperation::ScaleX(x) => {
436                generic::TransformOperation::Scale3D(x, 1., 1.)
437            },
438            generic::TransformOperation::ScaleY(y) => {
439                generic::TransformOperation::Scale3D(1., y, 1.)
440            },
441            generic::TransformOperation::ScaleZ(z) => {
442                generic::TransformOperation::Scale3D(1., 1., z)
443            },
444            _ => unreachable!(),
445        }
446    }
447}
448
449/// Build an equivalent 'identity transform function list' based
450/// on an existing transform list.
451/// http://dev.w3.org/csswg/css-transforms/#none-transform-animation
452impl ToAnimatedZero for TransformOperation {
453    fn to_animated_zero(&self) -> Result<Self, ()> {
454        match *self {
455            generic::TransformOperation::Matrix3D(..) => {
456                Ok(generic::TransformOperation::Matrix3D(Matrix3D::identity()))
457            },
458            generic::TransformOperation::Matrix(..) => {
459                Ok(generic::TransformOperation::Matrix(Matrix::identity()))
460            },
461            generic::TransformOperation::Skew(sx, sy) => Ok(generic::TransformOperation::Skew(
462                sx.to_animated_zero()?,
463                sy.to_animated_zero()?,
464            )),
465            generic::TransformOperation::SkewX(s) => {
466                Ok(generic::TransformOperation::SkewX(s.to_animated_zero()?))
467            },
468            generic::TransformOperation::SkewY(s) => {
469                Ok(generic::TransformOperation::SkewY(s.to_animated_zero()?))
470            },
471            generic::TransformOperation::Translate3D(ref tx, ref ty, ref tz) => {
472                Ok(generic::TransformOperation::Translate3D(
473                    tx.to_animated_zero()?,
474                    ty.to_animated_zero()?,
475                    tz.to_animated_zero()?,
476                ))
477            },
478            generic::TransformOperation::Translate(ref tx, ref ty) => {
479                Ok(generic::TransformOperation::Translate(
480                    tx.to_animated_zero()?,
481                    ty.to_animated_zero()?,
482                ))
483            },
484            generic::TransformOperation::TranslateX(ref t) => Ok(
485                generic::TransformOperation::TranslateX(t.to_animated_zero()?),
486            ),
487            generic::TransformOperation::TranslateY(ref t) => Ok(
488                generic::TransformOperation::TranslateY(t.to_animated_zero()?),
489            ),
490            generic::TransformOperation::TranslateZ(ref t) => Ok(
491                generic::TransformOperation::TranslateZ(t.to_animated_zero()?),
492            ),
493            generic::TransformOperation::Scale3D(..) => {
494                Ok(generic::TransformOperation::Scale3D(1.0, 1.0, 1.0))
495            },
496            generic::TransformOperation::Scale(_, _) => {
497                Ok(generic::TransformOperation::Scale(1.0, 1.0))
498            },
499            generic::TransformOperation::ScaleX(..) => Ok(generic::TransformOperation::ScaleX(1.0)),
500            generic::TransformOperation::ScaleY(..) => Ok(generic::TransformOperation::ScaleY(1.0)),
501            generic::TransformOperation::ScaleZ(..) => Ok(generic::TransformOperation::ScaleZ(1.0)),
502            generic::TransformOperation::Rotate3D(x, y, z, a) => {
503                let (x, y, z, _) = generic::get_normalized_vector_and_angle(x, y, z, a);
504                Ok(generic::TransformOperation::Rotate3D(
505                    x,
506                    y,
507                    z,
508                    Angle::zero(),
509                ))
510            },
511            generic::TransformOperation::RotateX(_) => {
512                Ok(generic::TransformOperation::RotateX(Angle::zero()))
513            },
514            generic::TransformOperation::RotateY(_) => {
515                Ok(generic::TransformOperation::RotateY(Angle::zero()))
516            },
517            generic::TransformOperation::RotateZ(_) => {
518                Ok(generic::TransformOperation::RotateZ(Angle::zero()))
519            },
520            generic::TransformOperation::Rotate(_) => {
521                Ok(generic::TransformOperation::Rotate(Angle::zero()))
522            },
523            generic::TransformOperation::Perspective(_) => Ok(
524                generic::TransformOperation::Perspective(generic::PerspectiveFunction::None),
525            ),
526            generic::TransformOperation::AccumulateMatrix { .. }
527            | generic::TransformOperation::InterpolateMatrix { .. } => {
528                // AccumulateMatrix/InterpolateMatrix: We do interpolation on
529                //     AccumulateMatrix/InterpolateMatrix by reading it as a ComputedMatrix
530                //     (with layout information), and then do matrix interpolation.
531                //
532                // Therefore, we use an identity matrix to represent the identity transform list.
533                // http://dev.w3.org/csswg/css-transforms/#identity-transform-function
534                Ok(generic::TransformOperation::Matrix3D(Matrix3D::identity()))
535            },
536        }
537    }
538}
539
540impl ToAnimatedZero for Transform {
541    #[inline]
542    fn to_animated_zero(&self) -> Result<Self, ()> {
543        Ok(generic::Transform(
544            self.0
545                .iter()
546                .map(|op| op.to_animated_zero())
547                .collect::<Result<crate::OwnedSlice<_>, _>>()?,
548        ))
549    }
550}
551
552/// A computed CSS `rotate`
553pub type Rotate = generic::GenericRotate<Number, Angle>;
554
555/// A computed CSS `translate`
556pub type Translate = generic::GenericTranslate<LengthPercentage, Length>;
557
558/// A computed CSS `scale`
559pub type Scale = generic::GenericScale<Number>;