1use super::CSSFloat;
8use crate::values::animated::transform::{Perspective, Scale3D, Translate3D};
9use crate::values::animated::ToAnimatedZero;
10use crate::values::computed::{Angle, Integer, Length, LengthPercentage, Number, Percentage};
11use crate::values::generics::transform as generic;
12use crate::Zero;
13use euclid::default::{Transform3D, Vector3D};
14
15pub use crate::values::generics::transform::TransformStyle;
16pub use crate::values::specified::transform::TransformBox;
17
18pub type TransformOperation =
20 generic::GenericTransformOperation<Angle, Number, Length, Integer, LengthPercentage>;
21pub type Transform = generic::GenericTransform<TransformOperation>;
23
24pub type TransformOrigin =
26 generic::GenericTransformOrigin<LengthPercentage, LengthPercentage, Length>;
27
28pub type PerspectiveFunction = generic::PerspectiveFunction<Length>;
30
31pub type DirectionVector = Vector3D<CSSFloat>;
33
34impl TransformOrigin {
35 #[inline]
37 pub fn initial_value() -> Self {
38 Self::new(
39 LengthPercentage::new_percent(Percentage(0.5)),
40 LengthPercentage::new_percent(Percentage(0.5)),
41 Length::new(0.),
42 )
43 }
44}
45
46pub type Matrix3D = generic::Matrix3D<Number>;
48
49pub type Matrix = generic::Matrix<Number>;
51
52#[cfg_attr(rustfmt, rustfmt_skip)]
55impl Matrix3D {
56 #[inline]
58 pub fn identity() -> Self {
59 Self {
60 m11: 1.0, m12: 0.0, m13: 0.0, m14: 0.0,
61 m21: 0.0, m22: 1.0, m23: 0.0, m24: 0.0,
62 m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
63 m41: 0., m42: 0., m43: 0., m44: 1.0
64 }
65 }
66
67 #[inline]
69 pub fn into_2d(self) -> Result<Matrix, ()> {
70 if self.m13 == 0. && self.m23 == 0. &&
71 self.m31 == 0. && self.m32 == 0. &&
72 self.m33 == 1. && self.m34 == 0. &&
73 self.m14 == 0. && self.m24 == 0. &&
74 self.m43 == 0. && self.m44 == 1. {
75 Ok(Matrix {
76 a: self.m11, c: self.m21, e: self.m41,
77 b: self.m12, d: self.m22, f: self.m42,
78 })
79 } else {
80 Err(())
81 }
82 }
83
84 #[inline]
86 pub fn is_3d(&self) -> bool {
87 self.m13 != 0.0 || self.m14 != 0.0 ||
88 self.m23 != 0.0 || self.m24 != 0.0 ||
89 self.m31 != 0.0 || self.m32 != 0.0 ||
90 self.m33 != 1.0 || self.m34 != 0.0 ||
91 self.m43 != 0.0 || self.m44 != 1.0
92 }
93
94 #[inline]
96 pub fn determinant(&self) -> CSSFloat {
97 self.m14 * self.m23 * self.m32 * self.m41 -
98 self.m13 * self.m24 * self.m32 * self.m41 -
99 self.m14 * self.m22 * self.m33 * self.m41 +
100 self.m12 * self.m24 * self.m33 * self.m41 +
101 self.m13 * self.m22 * self.m34 * self.m41 -
102 self.m12 * self.m23 * self.m34 * self.m41 -
103 self.m14 * self.m23 * self.m31 * self.m42 +
104 self.m13 * self.m24 * self.m31 * self.m42 +
105 self.m14 * self.m21 * self.m33 * self.m42 -
106 self.m11 * self.m24 * self.m33 * self.m42 -
107 self.m13 * self.m21 * self.m34 * self.m42 +
108 self.m11 * self.m23 * self.m34 * self.m42 +
109 self.m14 * self.m22 * self.m31 * self.m43 -
110 self.m12 * self.m24 * self.m31 * self.m43 -
111 self.m14 * self.m21 * self.m32 * self.m43 +
112 self.m11 * self.m24 * self.m32 * self.m43 +
113 self.m12 * self.m21 * self.m34 * self.m43 -
114 self.m11 * self.m22 * self.m34 * self.m43 -
115 self.m13 * self.m22 * self.m31 * self.m44 +
116 self.m12 * self.m23 * self.m31 * self.m44 +
117 self.m13 * self.m21 * self.m32 * self.m44 -
118 self.m11 * self.m23 * self.m32 * self.m44 -
119 self.m12 * self.m21 * self.m33 * self.m44 +
120 self.m11 * self.m22 * self.m33 * self.m44
121 }
122
123 #[inline]
125 pub fn transpose(&self) -> Self {
126 Self {
127 m11: self.m11, m12: self.m21, m13: self.m31, m14: self.m41,
128 m21: self.m12, m22: self.m22, m23: self.m32, m24: self.m42,
129 m31: self.m13, m32: self.m23, m33: self.m33, m34: self.m43,
130 m41: self.m14, m42: self.m24, m43: self.m34, m44: self.m44,
131 }
132 }
133
134 pub fn inverse(&self) -> Result<Matrix3D, ()> {
136 let mut det = self.determinant();
137
138 if det == 0.0 {
139 return Err(());
140 }
141
142 det = 1.0 / det;
143 let x = Matrix3D {
144 m11: det *
145 (self.m23 * self.m34 * self.m42 - self.m24 * self.m33 * self.m42 +
146 self.m24 * self.m32 * self.m43 - self.m22 * self.m34 * self.m43 -
147 self.m23 * self.m32 * self.m44 + self.m22 * self.m33 * self.m44),
148 m12: det *
149 (self.m14 * self.m33 * self.m42 - self.m13 * self.m34 * self.m42 -
150 self.m14 * self.m32 * self.m43 + self.m12 * self.m34 * self.m43 +
151 self.m13 * self.m32 * self.m44 - self.m12 * self.m33 * self.m44),
152 m13: det *
153 (self.m13 * self.m24 * self.m42 - self.m14 * self.m23 * self.m42 +
154 self.m14 * self.m22 * self.m43 - self.m12 * self.m24 * self.m43 -
155 self.m13 * self.m22 * self.m44 + self.m12 * self.m23 * self.m44),
156 m14: det *
157 (self.m14 * self.m23 * self.m32 - self.m13 * self.m24 * self.m32 -
158 self.m14 * self.m22 * self.m33 + self.m12 * self.m24 * self.m33 +
159 self.m13 * self.m22 * self.m34 - self.m12 * self.m23 * self.m34),
160 m21: det *
161 (self.m24 * self.m33 * self.m41 - self.m23 * self.m34 * self.m41 -
162 self.m24 * self.m31 * self.m43 + self.m21 * self.m34 * self.m43 +
163 self.m23 * self.m31 * self.m44 - self.m21 * self.m33 * self.m44),
164 m22: det *
165 (self.m13 * self.m34 * self.m41 - self.m14 * self.m33 * self.m41 +
166 self.m14 * self.m31 * self.m43 - self.m11 * self.m34 * self.m43 -
167 self.m13 * self.m31 * self.m44 + self.m11 * self.m33 * self.m44),
168 m23: det *
169 (self.m14 * self.m23 * self.m41 - self.m13 * self.m24 * self.m41 -
170 self.m14 * self.m21 * self.m43 + self.m11 * self.m24 * self.m43 +
171 self.m13 * self.m21 * self.m44 - self.m11 * self.m23 * self.m44),
172 m24: det *
173 (self.m13 * self.m24 * self.m31 - self.m14 * self.m23 * self.m31 +
174 self.m14 * self.m21 * self.m33 - self.m11 * self.m24 * self.m33 -
175 self.m13 * self.m21 * self.m34 + self.m11 * self.m23 * self.m34),
176 m31: det *
177 (self.m22 * self.m34 * self.m41 - self.m24 * self.m32 * self.m41 +
178 self.m24 * self.m31 * self.m42 - self.m21 * self.m34 * self.m42 -
179 self.m22 * self.m31 * self.m44 + self.m21 * self.m32 * self.m44),
180 m32: det *
181 (self.m14 * self.m32 * self.m41 - self.m12 * self.m34 * self.m41 -
182 self.m14 * self.m31 * self.m42 + self.m11 * self.m34 * self.m42 +
183 self.m12 * self.m31 * self.m44 - self.m11 * self.m32 * self.m44),
184 m33: det *
185 (self.m12 * self.m24 * self.m41 - self.m14 * self.m22 * self.m41 +
186 self.m14 * self.m21 * self.m42 - self.m11 * self.m24 * self.m42 -
187 self.m12 * self.m21 * self.m44 + self.m11 * self.m22 * self.m44),
188 m34: det *
189 (self.m14 * self.m22 * self.m31 - self.m12 * self.m24 * self.m31 -
190 self.m14 * self.m21 * self.m32 + self.m11 * self.m24 * self.m32 +
191 self.m12 * self.m21 * self.m34 - self.m11 * self.m22 * self.m34),
192 m41: det *
193 (self.m23 * self.m32 * self.m41 - self.m22 * self.m33 * self.m41 -
194 self.m23 * self.m31 * self.m42 + self.m21 * self.m33 * self.m42 +
195 self.m22 * self.m31 * self.m43 - self.m21 * self.m32 * self.m43),
196 m42: det *
197 (self.m12 * self.m33 * self.m41 - self.m13 * self.m32 * self.m41 +
198 self.m13 * self.m31 * self.m42 - self.m11 * self.m33 * self.m42 -
199 self.m12 * self.m31 * self.m43 + self.m11 * self.m32 * self.m43),
200 m43: det *
201 (self.m13 * self.m22 * self.m41 - self.m12 * self.m23 * self.m41 -
202 self.m13 * self.m21 * self.m42 + self.m11 * self.m23 * self.m42 +
203 self.m12 * self.m21 * self.m43 - self.m11 * self.m22 * self.m43),
204 m44: det *
205 (self.m12 * self.m23 * self.m31 - self.m13 * self.m22 * self.m31 +
206 self.m13 * self.m21 * self.m32 - self.m11 * self.m23 * self.m32 -
207 self.m12 * self.m21 * self.m33 + self.m11 * self.m22 * self.m33),
208 };
209
210 Ok(x)
211 }
212
213 #[inline]
215 pub fn pre_mul_point4(&self, pin: &[f32; 4]) -> [f32; 4] {
216 [
217 pin[0] * self.m11 + pin[1] * self.m21 + pin[2] * self.m31 + pin[3] * self.m41,
218 pin[0] * self.m12 + pin[1] * self.m22 + pin[2] * self.m32 + pin[3] * self.m42,
219 pin[0] * self.m13 + pin[1] * self.m23 + pin[2] * self.m33 + pin[3] * self.m43,
220 pin[0] * self.m14 + pin[1] * self.m24 + pin[2] * self.m34 + pin[3] * self.m44,
221 ]
222 }
223
224 #[inline]
226 pub fn multiply(&self, other: &Self) -> Self {
227 Matrix3D {
228 m11: self.m11 * other.m11 + self.m12 * other.m21 +
229 self.m13 * other.m31 + self.m14 * other.m41,
230 m12: self.m11 * other.m12 + self.m12 * other.m22 +
231 self.m13 * other.m32 + self.m14 * other.m42,
232 m13: self.m11 * other.m13 + self.m12 * other.m23 +
233 self.m13 * other.m33 + self.m14 * other.m43,
234 m14: self.m11 * other.m14 + self.m12 * other.m24 +
235 self.m13 * other.m34 + self.m14 * other.m44,
236 m21: self.m21 * other.m11 + self.m22 * other.m21 +
237 self.m23 * other.m31 + self.m24 * other.m41,
238 m22: self.m21 * other.m12 + self.m22 * other.m22 +
239 self.m23 * other.m32 + self.m24 * other.m42,
240 m23: self.m21 * other.m13 + self.m22 * other.m23 +
241 self.m23 * other.m33 + self.m24 * other.m43,
242 m24: self.m21 * other.m14 + self.m22 * other.m24 +
243 self.m23 * other.m34 + self.m24 * other.m44,
244 m31: self.m31 * other.m11 + self.m32 * other.m21 +
245 self.m33 * other.m31 + self.m34 * other.m41,
246 m32: self.m31 * other.m12 + self.m32 * other.m22 +
247 self.m33 * other.m32 + self.m34 * other.m42,
248 m33: self.m31 * other.m13 + self.m32 * other.m23 +
249 self.m33 * other.m33 + self.m34 * other.m43,
250 m34: self.m31 * other.m14 + self.m32 * other.m24 +
251 self.m33 * other.m34 + self.m34 * other.m44,
252 m41: self.m41 * other.m11 + self.m42 * other.m21 +
253 self.m43 * other.m31 + self.m44 * other.m41,
254 m42: self.m41 * other.m12 + self.m42 * other.m22 +
255 self.m43 * other.m32 + self.m44 * other.m42,
256 m43: self.m41 * other.m13 + self.m42 * other.m23 +
257 self.m43 * other.m33 + self.m44 * other.m43,
258 m44: self.m41 * other.m14 + self.m42 * other.m24 +
259 self.m43 * other.m34 + self.m44 * other.m44,
260 }
261 }
262
263 #[inline]
265 pub fn scale_by_factor(&mut self, scaling_factor: CSSFloat) {
266 self.m11 *= scaling_factor;
267 self.m12 *= scaling_factor;
268 self.m13 *= scaling_factor;
269 self.m14 *= scaling_factor;
270 self.m21 *= scaling_factor;
271 self.m22 *= scaling_factor;
272 self.m23 *= scaling_factor;
273 self.m24 *= scaling_factor;
274 self.m31 *= scaling_factor;
275 self.m32 *= scaling_factor;
276 self.m33 *= scaling_factor;
277 self.m34 *= scaling_factor;
278 self.m41 *= scaling_factor;
279 self.m42 *= scaling_factor;
280 self.m43 *= scaling_factor;
281 self.m44 *= scaling_factor;
282 }
283
284 #[inline]
288 pub fn get_matrix_3x3_part(&self) -> [[f32; 3]; 3] {
289 [
290 [ self.m11, self.m12, self.m13 ],
291 [ self.m21, self.m22, self.m23 ],
292 [ self.m31, self.m32, self.m33 ],
293 ]
294 }
295
296 #[inline]
298 pub fn set_perspective(&mut self, perspective: &Perspective) {
299 self.m14 = perspective.0;
300 self.m24 = perspective.1;
301 self.m34 = perspective.2;
302 self.m44 = perspective.3;
303 }
304
305 #[inline]
307 pub fn apply_translate(&mut self, translate: &Translate3D) {
308 self.m41 += translate.0 * self.m11 + translate.1 * self.m21 + translate.2 * self.m31;
309 self.m42 += translate.0 * self.m12 + translate.1 * self.m22 + translate.2 * self.m32;
310 self.m43 += translate.0 * self.m13 + translate.1 * self.m23 + translate.2 * self.m33;
311 self.m44 += translate.0 * self.m14 + translate.1 * self.m24 + translate.2 * self.m34;
312 }
313
314 #[inline]
316 pub fn apply_scale(&mut self, scale: &Scale3D) {
317 self.m11 *= scale.0;
318 self.m12 *= scale.0;
319 self.m13 *= scale.0;
320 self.m14 *= scale.0;
321 self.m21 *= scale.1;
322 self.m22 *= scale.1;
323 self.m23 *= scale.1;
324 self.m24 *= scale.1;
325 self.m31 *= scale.2;
326 self.m32 *= scale.2;
327 self.m33 *= scale.2;
328 self.m34 *= scale.2;
329 }
330}
331
332#[cfg_attr(rustfmt, rustfmt_skip)]
333impl Matrix {
334 #[inline]
335 pub fn identity() -> Self {
337 Self {
338 a: 1., c: 0., b: 0., d: 1., e: 0., f: 0., }
343 }
344}
345
346#[cfg_attr(rustfmt, rustfmt_skip)]
347impl From<Matrix> for Matrix3D {
348 fn from(m: Matrix) -> Self {
349 Self {
350 m11: m.a, m12: m.b, m13: 0.0, m14: 0.0,
351 m21: m.c, m22: m.d, m23: 0.0, m24: 0.0,
352 m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
353 m41: m.e, m42: m.f, m43: 0.0, m44: 1.0
354 }
355 }
356}
357
358#[cfg_attr(rustfmt, rustfmt_skip)]
359impl From<Transform3D<CSSFloat>> for Matrix3D {
360 #[inline]
361 fn from(m: Transform3D<CSSFloat>) -> Self {
362 Matrix3D {
363 m11: m.m11, m12: m.m12, m13: m.m13, m14: m.m14,
364 m21: m.m21, m22: m.m22, m23: m.m23, m24: m.m24,
365 m31: m.m31, m32: m.m32, m33: m.m33, m34: m.m34,
366 m41: m.m41, m42: m.m42, m43: m.m43, m44: m.m44
367 }
368 }
369}
370
371impl TransformOperation {
372 pub fn to_translate_3d(&self) -> Self {
376 match *self {
377 generic::TransformOperation::Translate3D(..) => self.clone(),
378 generic::TransformOperation::TranslateX(ref x) => {
379 generic::TransformOperation::Translate3D(
380 x.clone(),
381 LengthPercentage::zero(),
382 Length::zero(),
383 )
384 },
385 generic::TransformOperation::Translate(ref x, ref y) => {
386 generic::TransformOperation::Translate3D(x.clone(), y.clone(), Length::zero())
387 },
388 generic::TransformOperation::TranslateY(ref y) => {
389 generic::TransformOperation::Translate3D(
390 LengthPercentage::zero(),
391 y.clone(),
392 Length::zero(),
393 )
394 },
395 generic::TransformOperation::TranslateZ(ref z) => {
396 generic::TransformOperation::Translate3D(
397 LengthPercentage::zero(),
398 LengthPercentage::zero(),
399 z.clone(),
400 )
401 },
402 _ => unreachable!(),
403 }
404 }
405
406 pub fn to_rotate_3d(&self) -> Self {
410 match *self {
411 generic::TransformOperation::Rotate3D(..) => self.clone(),
412 generic::TransformOperation::RotateZ(ref angle)
413 | generic::TransformOperation::Rotate(ref angle) => {
414 generic::TransformOperation::Rotate3D(0., 0., 1., angle.clone())
415 },
416 generic::TransformOperation::RotateX(ref angle) => {
417 generic::TransformOperation::Rotate3D(1., 0., 0., angle.clone())
418 },
419 generic::TransformOperation::RotateY(ref angle) => {
420 generic::TransformOperation::Rotate3D(0., 1., 0., angle.clone())
421 },
422 _ => unreachable!(),
423 }
424 }
425
426 pub fn to_scale_3d(&self) -> Self {
430 match *self {
431 generic::TransformOperation::Scale3D(..) => self.clone(),
432 generic::TransformOperation::Scale(x, y) => {
433 generic::TransformOperation::Scale3D(x, y, 1.)
434 },
435 generic::TransformOperation::ScaleX(x) => {
436 generic::TransformOperation::Scale3D(x, 1., 1.)
437 },
438 generic::TransformOperation::ScaleY(y) => {
439 generic::TransformOperation::Scale3D(1., y, 1.)
440 },
441 generic::TransformOperation::ScaleZ(z) => {
442 generic::TransformOperation::Scale3D(1., 1., z)
443 },
444 _ => unreachable!(),
445 }
446 }
447}
448
449impl ToAnimatedZero for TransformOperation {
453 fn to_animated_zero(&self) -> Result<Self, ()> {
454 match *self {
455 generic::TransformOperation::Matrix3D(..) => {
456 Ok(generic::TransformOperation::Matrix3D(Matrix3D::identity()))
457 },
458 generic::TransformOperation::Matrix(..) => {
459 Ok(generic::TransformOperation::Matrix(Matrix::identity()))
460 },
461 generic::TransformOperation::Skew(sx, sy) => Ok(generic::TransformOperation::Skew(
462 sx.to_animated_zero()?,
463 sy.to_animated_zero()?,
464 )),
465 generic::TransformOperation::SkewX(s) => {
466 Ok(generic::TransformOperation::SkewX(s.to_animated_zero()?))
467 },
468 generic::TransformOperation::SkewY(s) => {
469 Ok(generic::TransformOperation::SkewY(s.to_animated_zero()?))
470 },
471 generic::TransformOperation::Translate3D(ref tx, ref ty, ref tz) => {
472 Ok(generic::TransformOperation::Translate3D(
473 tx.to_animated_zero()?,
474 ty.to_animated_zero()?,
475 tz.to_animated_zero()?,
476 ))
477 },
478 generic::TransformOperation::Translate(ref tx, ref ty) => {
479 Ok(generic::TransformOperation::Translate(
480 tx.to_animated_zero()?,
481 ty.to_animated_zero()?,
482 ))
483 },
484 generic::TransformOperation::TranslateX(ref t) => Ok(
485 generic::TransformOperation::TranslateX(t.to_animated_zero()?),
486 ),
487 generic::TransformOperation::TranslateY(ref t) => Ok(
488 generic::TransformOperation::TranslateY(t.to_animated_zero()?),
489 ),
490 generic::TransformOperation::TranslateZ(ref t) => Ok(
491 generic::TransformOperation::TranslateZ(t.to_animated_zero()?),
492 ),
493 generic::TransformOperation::Scale3D(..) => {
494 Ok(generic::TransformOperation::Scale3D(1.0, 1.0, 1.0))
495 },
496 generic::TransformOperation::Scale(_, _) => {
497 Ok(generic::TransformOperation::Scale(1.0, 1.0))
498 },
499 generic::TransformOperation::ScaleX(..) => Ok(generic::TransformOperation::ScaleX(1.0)),
500 generic::TransformOperation::ScaleY(..) => Ok(generic::TransformOperation::ScaleY(1.0)),
501 generic::TransformOperation::ScaleZ(..) => Ok(generic::TransformOperation::ScaleZ(1.0)),
502 generic::TransformOperation::Rotate3D(x, y, z, a) => {
503 let (x, y, z, _) = generic::get_normalized_vector_and_angle(x, y, z, a);
504 Ok(generic::TransformOperation::Rotate3D(
505 x,
506 y,
507 z,
508 Angle::zero(),
509 ))
510 },
511 generic::TransformOperation::RotateX(_) => {
512 Ok(generic::TransformOperation::RotateX(Angle::zero()))
513 },
514 generic::TransformOperation::RotateY(_) => {
515 Ok(generic::TransformOperation::RotateY(Angle::zero()))
516 },
517 generic::TransformOperation::RotateZ(_) => {
518 Ok(generic::TransformOperation::RotateZ(Angle::zero()))
519 },
520 generic::TransformOperation::Rotate(_) => {
521 Ok(generic::TransformOperation::Rotate(Angle::zero()))
522 },
523 generic::TransformOperation::Perspective(_) => Ok(
524 generic::TransformOperation::Perspective(generic::PerspectiveFunction::None),
525 ),
526 generic::TransformOperation::AccumulateMatrix { .. }
527 | generic::TransformOperation::InterpolateMatrix { .. } => {
528 Ok(generic::TransformOperation::Matrix3D(Matrix3D::identity()))
535 },
536 }
537 }
538}
539
540impl ToAnimatedZero for Transform {
541 #[inline]
542 fn to_animated_zero(&self) -> Result<Self, ()> {
543 Ok(generic::Transform(
544 self.0
545 .iter()
546 .map(|op| op.to_animated_zero())
547 .collect::<Result<crate::OwnedSlice<_>, _>>()?,
548 ))
549 }
550}
551
552pub type Rotate = generic::GenericRotate<Number, Angle>;
554
555pub type Translate = generic::GenericTranslate<LengthPercentage, Length>;
557
558pub type Scale = generic::GenericScale<Number>;