use std::cell::Cell;
use std::default::Default;
use dom_struct::dom_struct;
use euclid::default::Point2D;
use js::rust::HandleObject;
use servo_config::pref;
use crate::dom::bindings::codegen::Bindings::EventBinding::Event_Binding::EventMethods;
use crate::dom::bindings::codegen::Bindings::MouseEventBinding;
use crate::dom::bindings::codegen::Bindings::MouseEventBinding::MouseEventMethods;
use crate::dom::bindings::codegen::Bindings::UIEventBinding::UIEventMethods;
use crate::dom::bindings::error::Fallible;
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::reflector::{reflect_dom_object_with_proto, DomObject};
use crate::dom::bindings::root::{DomRoot, MutNullableDom};
use crate::dom::bindings::str::DOMString;
use crate::dom::event::{Event, EventBubbles, EventCancelable};
use crate::dom::eventtarget::EventTarget;
use crate::dom::node::Node;
use crate::dom::uievent::UIEvent;
use crate::dom::window::Window;
use crate::script_runtime::CanGc;
#[dom_struct]
pub struct MouseEvent {
uievent: UIEvent,
screen_x: Cell<i32>,
screen_y: Cell<i32>,
client_x: Cell<i32>,
client_y: Cell<i32>,
page_x: Cell<i32>,
page_y: Cell<i32>,
x: Cell<i32>,
y: Cell<i32>,
offset_x: Cell<i32>,
offset_y: Cell<i32>,
ctrl_key: Cell<bool>,
shift_key: Cell<bool>,
alt_key: Cell<bool>,
meta_key: Cell<bool>,
button: Cell<i16>,
buttons: Cell<u16>,
related_target: MutNullableDom<EventTarget>,
#[no_trace]
point_in_target: Cell<Option<Point2D<f32>>>,
}
impl MouseEvent {
pub fn new_inherited() -> MouseEvent {
MouseEvent {
uievent: UIEvent::new_inherited(),
screen_x: Cell::new(0),
screen_y: Cell::new(0),
client_x: Cell::new(0),
client_y: Cell::new(0),
page_x: Cell::new(0),
page_y: Cell::new(0),
x: Cell::new(0),
y: Cell::new(0),
offset_x: Cell::new(0),
offset_y: Cell::new(0),
ctrl_key: Cell::new(false),
shift_key: Cell::new(false),
alt_key: Cell::new(false),
meta_key: Cell::new(false),
button: Cell::new(0),
buttons: Cell::new(0),
related_target: Default::default(),
point_in_target: Cell::new(None),
}
}
pub fn new_uninitialized(window: &Window, can_gc: CanGc) -> DomRoot<MouseEvent> {
Self::new_uninitialized_with_proto(window, None, can_gc)
}
fn new_uninitialized_with_proto(
window: &Window,
proto: Option<HandleObject>,
can_gc: CanGc,
) -> DomRoot<MouseEvent> {
reflect_dom_object_with_proto(Box::new(MouseEvent::new_inherited()), window, proto, can_gc)
}
#[allow(clippy::too_many_arguments)]
pub fn new(
window: &Window,
type_: DOMString,
can_bubble: EventBubbles,
cancelable: EventCancelable,
view: Option<&Window>,
detail: i32,
screen_x: i32,
screen_y: i32,
client_x: i32,
client_y: i32,
ctrl_key: bool,
alt_key: bool,
shift_key: bool,
meta_key: bool,
button: i16,
buttons: u16,
related_target: Option<&EventTarget>,
point_in_target: Option<Point2D<f32>>,
can_gc: CanGc,
) -> DomRoot<MouseEvent> {
Self::new_with_proto(
window,
None,
type_,
can_bubble,
cancelable,
view,
detail,
screen_x,
screen_y,
client_x,
client_y,
ctrl_key,
alt_key,
shift_key,
meta_key,
button,
buttons,
related_target,
point_in_target,
can_gc,
)
}
#[allow(clippy::too_many_arguments)]
fn new_with_proto(
window: &Window,
proto: Option<HandleObject>,
type_: DOMString,
can_bubble: EventBubbles,
cancelable: EventCancelable,
view: Option<&Window>,
detail: i32,
screen_x: i32,
screen_y: i32,
client_x: i32,
client_y: i32,
ctrl_key: bool,
alt_key: bool,
shift_key: bool,
meta_key: bool,
button: i16,
buttons: u16,
related_target: Option<&EventTarget>,
point_in_target: Option<Point2D<f32>>,
can_gc: CanGc,
) -> DomRoot<MouseEvent> {
let ev = MouseEvent::new_uninitialized_with_proto(window, proto, can_gc);
ev.initialize_mouse_event(
type_,
can_bubble,
cancelable,
view,
detail,
screen_x,
screen_y,
client_x,
client_y,
ctrl_key,
alt_key,
shift_key,
meta_key,
button,
buttons,
related_target,
point_in_target,
);
ev
}
#[allow(clippy::too_many_arguments)]
pub fn initialize_mouse_event(
&self,
type_: DOMString,
can_bubble: EventBubbles,
cancelable: EventCancelable,
view: Option<&Window>,
detail: i32,
screen_x: i32,
screen_y: i32,
client_x: i32,
client_y: i32,
ctrl_key: bool,
alt_key: bool,
shift_key: bool,
meta_key: bool,
button: i16,
buttons: u16,
related_target: Option<&EventTarget>,
point_in_target: Option<Point2D<f32>>,
) {
self.uievent.initialize_ui_event(
type_,
view.map(|window| window.upcast::<EventTarget>()),
can_bubble,
cancelable,
);
self.uievent.set_detail(detail);
self.screen_x.set(screen_x);
self.screen_y.set(screen_y);
self.client_x.set(client_x);
self.client_y.set(client_y);
self.page_x.set(self.PageX());
self.page_y.set(self.PageY());
self.shift_key.set(shift_key);
self.ctrl_key.set(ctrl_key);
self.alt_key.set(alt_key);
self.meta_key.set(meta_key);
self.button.set(button);
self.buttons.set(buttons);
self.related_target.set(related_target);
self.point_in_target.set(point_in_target);
}
pub fn point_in_target(&self) -> Option<Point2D<f32>> {
self.point_in_target.get()
}
}
impl MouseEventMethods<crate::DomTypeHolder> for MouseEvent {
fn Constructor(
window: &Window,
proto: Option<HandleObject>,
can_gc: CanGc,
type_: DOMString,
init: &MouseEventBinding::MouseEventInit,
) -> Fallible<DomRoot<MouseEvent>> {
let bubbles = EventBubbles::from(init.parent.parent.parent.bubbles);
let cancelable = EventCancelable::from(init.parent.parent.parent.cancelable);
let event = MouseEvent::new_with_proto(
window,
proto,
type_,
bubbles,
cancelable,
init.parent.parent.view.as_deref(),
init.parent.parent.detail,
init.screenX,
init.screenY,
init.clientX,
init.clientY,
init.parent.ctrlKey,
init.parent.altKey,
init.parent.shiftKey,
init.parent.metaKey,
init.button,
init.buttons,
init.relatedTarget.as_deref(),
None,
can_gc,
);
Ok(event)
}
fn ScreenX(&self) -> i32 {
self.screen_x.get()
}
fn ScreenY(&self) -> i32 {
self.screen_y.get()
}
fn ClientX(&self) -> i32 {
self.client_x.get()
}
fn ClientY(&self) -> i32 {
self.client_y.get()
}
fn PageX(&self) -> i32 {
if self.upcast::<Event>().dispatching() {
self.page_x.get()
} else {
let global = self.global();
let window = global.as_window();
window.current_viewport().origin.x.to_px() + self.client_x.get()
}
}
fn PageY(&self) -> i32 {
if self.upcast::<Event>().dispatching() {
self.page_y.get()
} else {
let global = self.global();
let window = global.as_window();
window.current_viewport().origin.y.to_px() + self.client_y.get()
}
}
fn X(&self) -> i32 {
self.client_x.get()
}
fn Y(&self) -> i32 {
self.client_y.get()
}
fn OffsetX(&self, can_gc: CanGc) -> i32 {
let event = self.upcast::<Event>();
if event.dispatching() {
match event.GetTarget() {
Some(target) => {
if let Some(node) = target.downcast::<Node>() {
let rect = node.client_rect(can_gc);
self.client_x.get() - rect.origin.x
} else {
self.offset_x.get()
}
},
None => self.offset_x.get(),
}
} else {
self.PageX()
}
}
fn OffsetY(&self, can_gc: CanGc) -> i32 {
let event = self.upcast::<Event>();
if event.dispatching() {
match event.GetTarget() {
Some(target) => {
if let Some(node) = target.downcast::<Node>() {
let rect = node.client_rect(can_gc);
self.client_y.get() - rect.origin.y
} else {
self.offset_y.get()
}
},
None => self.offset_y.get(),
}
} else {
self.PageY()
}
}
fn CtrlKey(&self) -> bool {
self.ctrl_key.get()
}
fn ShiftKey(&self) -> bool {
self.shift_key.get()
}
fn AltKey(&self) -> bool {
self.alt_key.get()
}
fn MetaKey(&self) -> bool {
self.meta_key.get()
}
fn Button(&self) -> i16 {
self.button.get()
}
fn Buttons(&self) -> u16 {
self.buttons.get()
}
fn GetRelatedTarget(&self) -> Option<DomRoot<EventTarget>> {
self.related_target.get()
}
fn Which(&self) -> i32 {
if pref!(dom.mouse_event.which.enabled) {
(self.button.get() + 1) as i32
} else {
0
}
}
fn InitMouseEvent(
&self,
type_arg: DOMString,
can_bubble_arg: bool,
cancelable_arg: bool,
view_arg: Option<&Window>,
detail_arg: i32,
screen_x_arg: i32,
screen_y_arg: i32,
client_x_arg: i32,
client_y_arg: i32,
ctrl_key_arg: bool,
alt_key_arg: bool,
shift_key_arg: bool,
meta_key_arg: bool,
button_arg: i16,
related_target_arg: Option<&EventTarget>,
) {
if self.upcast::<Event>().dispatching() {
return;
}
self.upcast::<UIEvent>().InitUIEvent(
type_arg,
can_bubble_arg,
cancelable_arg,
view_arg,
detail_arg,
);
self.screen_x.set(screen_x_arg);
self.screen_y.set(screen_y_arg);
self.client_x.set(client_x_arg);
self.client_y.set(client_y_arg);
self.ctrl_key.set(ctrl_key_arg);
self.alt_key.set(alt_key_arg);
self.shift_key.set(shift_key_arg);
self.meta_key.set(meta_key_arg);
self.button.set(button_arg);
self.related_target.set(related_target_arg);
}
fn IsTrusted(&self) -> bool {
self.uievent.IsTrusted()
}
}