use canvas_traits::webgl::{ActiveAttribInfo, WebGLResult, WebGLVertexArrayId};
use dom_struct::dom_struct;
use crate::dom::bindings::cell::Ref;
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
use crate::dom::bindings::root::{DomRoot, MutNullableDom};
use crate::dom::vertexarrayobject::{VertexArrayObject, VertexAttribData};
use crate::dom::webglbuffer::WebGLBuffer;
use crate::dom::webglobject::WebGLObject;
use crate::dom::webglrenderingcontext::{Operation, WebGLRenderingContext};
#[dom_struct]
pub struct WebGLVertexArrayObject {
webgl_object_: WebGLObject,
array_object: VertexArrayObject,
}
impl WebGLVertexArrayObject {
fn new_inherited(context: &WebGLRenderingContext, id: Option<WebGLVertexArrayId>) -> Self {
Self {
webgl_object_: WebGLObject::new_inherited(context),
array_object: VertexArrayObject::new(context, id),
}
}
pub fn new(context: &WebGLRenderingContext, id: Option<WebGLVertexArrayId>) -> DomRoot<Self> {
reflect_dom_object(
Box::new(WebGLVertexArrayObject::new_inherited(context, id)),
&*context.global(),
)
}
pub fn id(&self) -> Option<WebGLVertexArrayId> {
self.array_object.id()
}
pub fn is_deleted(&self) -> bool {
self.array_object.is_deleted()
}
pub fn delete(&self, operation_fallibility: Operation) {
self.array_object.delete(operation_fallibility);
}
pub fn ever_bound(&self) -> bool {
self.array_object.ever_bound()
}
pub fn set_ever_bound(&self) {
self.array_object.set_ever_bound();
}
pub fn element_array_buffer(&self) -> &MutNullableDom<WebGLBuffer> {
self.array_object.element_array_buffer()
}
pub fn get_vertex_attrib(&self, index: u32) -> Option<Ref<VertexAttribData>> {
self.array_object.get_vertex_attrib(index)
}
pub fn set_vertex_attrib_type(&self, index: u32, type_: u32) {
self.array_object.set_vertex_attrib_type(index, type_);
}
pub fn vertex_attrib_pointer(
&self,
index: u32,
size: i32,
type_: u32,
normalized: bool,
stride: i32,
offset: i64,
) -> WebGLResult<()> {
self.array_object
.vertex_attrib_pointer(index, size, type_, normalized, stride, offset)
}
pub fn vertex_attrib_divisor(&self, index: u32, value: u32) {
self.array_object.vertex_attrib_divisor(index, value);
}
pub fn enabled_vertex_attrib_array(&self, index: u32, value: bool) {
self.array_object.enabled_vertex_attrib_array(index, value);
}
pub fn unbind_buffer(&self, buffer: &WebGLBuffer) {
self.array_object.unbind_buffer(buffer);
}
pub fn validate_for_draw(
&self,
required_len: u32,
instance_count: u32,
active_attribs: &[ActiveAttribInfo],
) -> WebGLResult<()> {
self.array_object
.validate_for_draw(required_len, instance_count, active_attribs)
}
}