egui/sense.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101
/// What sort of interaction is a widget sensitive to?
#[derive(Clone, Copy, Eq, PartialEq)]
// #[cfg_attr(feature = "serde", derive(serde::Serialize))]
pub struct Sense(u8);
bitflags::bitflags! {
impl Sense: u8 {
const HOVER = 0;
/// Buttons, sliders, windows, …
const CLICK = 1<<0;
/// Sliders, windows, scroll bars, scroll areas, …
const DRAG = 1<<1;
/// This widget wants focus.
///
/// Anything interactive + labels that can be focused
/// for the benefit of screen readers.
const FOCUSABLE = 1<<2;
}
}
impl std::fmt::Debug for Sense {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "Sense {{")?;
if self.senses_click() {
write!(f, " click")?;
}
if self.senses_drag() {
write!(f, " drag")?;
}
if self.is_focusable() {
write!(f, " focusable")?;
}
write!(f, " }}")
}
}
impl Sense {
/// Senses no clicks or drags. Only senses mouse hover.
#[doc(alias = "none")]
#[inline]
pub fn hover() -> Self {
Self::empty()
}
/// Senses no clicks or drags, but can be focused with the keyboard.
/// Used for labels that can be focused for the benefit of screen readers.
#[inline]
pub fn focusable_noninteractive() -> Self {
Self::FOCUSABLE
}
/// Sense clicks and hover, but not drags.
#[inline]
pub fn click() -> Self {
Self::CLICK | Self::FOCUSABLE
}
/// Sense drags and hover, but not clicks.
#[inline]
pub fn drag() -> Self {
Self::DRAG | Self::FOCUSABLE
}
/// Sense both clicks, drags and hover (e.g. a slider or window).
///
/// Note that this will introduce a latency when dragging,
/// because when the user starts a press egui can't know if this is the start
/// of a click or a drag, and it won't know until the cursor has
/// either moved a certain distance, or the user has released the mouse button.
///
/// See [`crate::PointerState::is_decidedly_dragging`] for details.
#[inline]
pub fn click_and_drag() -> Self {
Self::CLICK | Self::FOCUSABLE | Self::DRAG
}
/// Returns true if we sense either clicks or drags.
#[inline]
pub fn interactive(&self) -> bool {
self.intersects(Self::CLICK | Self::DRAG)
}
#[inline]
pub fn senses_click(&self) -> bool {
self.contains(Self::CLICK)
}
#[inline]
pub fn senses_drag(&self) -> bool {
self.contains(Self::DRAG)
}
#[inline]
pub fn is_focusable(&self) -> bool {
self.contains(Self::FOCUSABLE)
}
}