use std::borrow::Cow;
use std::num::NonZeroU64;
use webgpu::wgc::binding_model::{BindGroupEntry, BindingResource, BufferBinding};
use webgpu::wgc::command as wgpu_com;
use webgpu::wgc::pipeline::ProgrammableStageDescriptor;
use webgpu::wgc::resource::TextureDescriptor;
use webgpu::wgt::{self, AstcBlock, AstcChannel};
use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
GPUAddressMode, GPUBindGroupEntry, GPUBindGroupLayoutEntry, GPUBindingResource,
GPUBlendComponent, GPUBlendFactor, GPUBlendOperation, GPUBufferBindingType, GPUColor,
GPUCompareFunction, GPUCullMode, GPUExtent3D, GPUFilterMode, GPUFrontFace, GPUImageCopyBuffer,
GPUImageCopyTexture, GPUImageDataLayout, GPUIndexFormat, GPULoadOp, GPUObjectDescriptorBase,
GPUOrigin3D, GPUPrimitiveState, GPUPrimitiveTopology, GPUProgrammableStage,
GPUSamplerBindingType, GPUStencilOperation, GPUStorageTextureAccess, GPUStoreOp,
GPUTextureAspect, GPUTextureDescriptor, GPUTextureDimension, GPUTextureFormat,
GPUTextureSampleType, GPUTextureViewDimension, GPUVertexFormat,
};
use crate::dom::bindings::error::{Error, Fallible};
use crate::dom::types::GPUDevice;
impl From<GPUTextureFormat> for wgt::TextureFormat {
fn from(format: GPUTextureFormat) -> Self {
match format {
GPUTextureFormat::R8unorm => wgt::TextureFormat::R8Unorm,
GPUTextureFormat::R8snorm => wgt::TextureFormat::R8Snorm,
GPUTextureFormat::R8uint => wgt::TextureFormat::R8Uint,
GPUTextureFormat::R8sint => wgt::TextureFormat::R8Sint,
GPUTextureFormat::R16uint => wgt::TextureFormat::R16Uint,
GPUTextureFormat::R16sint => wgt::TextureFormat::R16Sint,
GPUTextureFormat::R16float => wgt::TextureFormat::R16Float,
GPUTextureFormat::Rg8unorm => wgt::TextureFormat::Rg8Unorm,
GPUTextureFormat::Rg8snorm => wgt::TextureFormat::Rg8Snorm,
GPUTextureFormat::Rg8uint => wgt::TextureFormat::Rg8Uint,
GPUTextureFormat::Rg8sint => wgt::TextureFormat::Rg8Sint,
GPUTextureFormat::R32uint => wgt::TextureFormat::R32Uint,
GPUTextureFormat::R32sint => wgt::TextureFormat::R32Sint,
GPUTextureFormat::R32float => wgt::TextureFormat::R32Float,
GPUTextureFormat::Rg16uint => wgt::TextureFormat::Rg16Uint,
GPUTextureFormat::Rg16sint => wgt::TextureFormat::Rg16Sint,
GPUTextureFormat::Rg16float => wgt::TextureFormat::Rg16Float,
GPUTextureFormat::Rgba8unorm => wgt::TextureFormat::Rgba8Unorm,
GPUTextureFormat::Rgba8unorm_srgb => wgt::TextureFormat::Rgba8UnormSrgb,
GPUTextureFormat::Rgba8snorm => wgt::TextureFormat::Rgba8Snorm,
GPUTextureFormat::Rgba8uint => wgt::TextureFormat::Rgba8Uint,
GPUTextureFormat::Rgba8sint => wgt::TextureFormat::Rgba8Sint,
GPUTextureFormat::Bgra8unorm => wgt::TextureFormat::Bgra8Unorm,
GPUTextureFormat::Bgra8unorm_srgb => wgt::TextureFormat::Bgra8UnormSrgb,
GPUTextureFormat::Rgb10a2unorm => wgt::TextureFormat::Rgb10a2Unorm,
GPUTextureFormat::Rg32uint => wgt::TextureFormat::Rg32Uint,
GPUTextureFormat::Rg32sint => wgt::TextureFormat::Rg32Sint,
GPUTextureFormat::Rg32float => wgt::TextureFormat::Rg32Float,
GPUTextureFormat::Rgba16uint => wgt::TextureFormat::Rgba16Uint,
GPUTextureFormat::Rgba16sint => wgt::TextureFormat::Rgba16Sint,
GPUTextureFormat::Rgba16float => wgt::TextureFormat::Rgba16Float,
GPUTextureFormat::Rgba32uint => wgt::TextureFormat::Rgba32Uint,
GPUTextureFormat::Rgba32sint => wgt::TextureFormat::Rgba32Sint,
GPUTextureFormat::Rgba32float => wgt::TextureFormat::Rgba32Float,
GPUTextureFormat::Depth32float => wgt::TextureFormat::Depth32Float,
GPUTextureFormat::Depth24plus => wgt::TextureFormat::Depth24Plus,
GPUTextureFormat::Depth24plus_stencil8 => wgt::TextureFormat::Depth24PlusStencil8,
GPUTextureFormat::Bc1_rgba_unorm => wgt::TextureFormat::Bc1RgbaUnorm,
GPUTextureFormat::Bc1_rgba_unorm_srgb => wgt::TextureFormat::Bc1RgbaUnormSrgb,
GPUTextureFormat::Bc2_rgba_unorm => wgt::TextureFormat::Bc2RgbaUnorm,
GPUTextureFormat::Bc2_rgba_unorm_srgb => wgt::TextureFormat::Bc2RgbaUnormSrgb,
GPUTextureFormat::Bc3_rgba_unorm => wgt::TextureFormat::Bc3RgbaUnorm,
GPUTextureFormat::Bc3_rgba_unorm_srgb => wgt::TextureFormat::Bc3RgbaUnormSrgb,
GPUTextureFormat::Bc4_r_unorm => wgt::TextureFormat::Bc4RUnorm,
GPUTextureFormat::Bc4_r_snorm => wgt::TextureFormat::Bc4RSnorm,
GPUTextureFormat::Bc5_rg_unorm => wgt::TextureFormat::Bc5RgUnorm,
GPUTextureFormat::Bc5_rg_snorm => wgt::TextureFormat::Bc5RgSnorm,
GPUTextureFormat::Bc6h_rgb_ufloat => wgt::TextureFormat::Bc6hRgbUfloat,
GPUTextureFormat::Bc7_rgba_unorm => wgt::TextureFormat::Bc7RgbaUnorm,
GPUTextureFormat::Bc7_rgba_unorm_srgb => wgt::TextureFormat::Bc7RgbaUnormSrgb,
GPUTextureFormat::Bc6h_rgb_float => wgt::TextureFormat::Bc6hRgbFloat,
GPUTextureFormat::Rgb9e5ufloat => wgt::TextureFormat::Rgb9e5Ufloat,
GPUTextureFormat::Rgb10a2uint => wgt::TextureFormat::Rgb10a2Uint,
GPUTextureFormat::Rg11b10ufloat => wgt::TextureFormat::Rg11b10Ufloat,
GPUTextureFormat::Stencil8 => wgt::TextureFormat::Stencil8,
GPUTextureFormat::Depth16unorm => wgt::TextureFormat::Depth16Unorm,
GPUTextureFormat::Depth32float_stencil8 => wgt::TextureFormat::Depth32FloatStencil8,
GPUTextureFormat::Etc2_rgb8unorm => wgt::TextureFormat::Etc2Rgb8Unorm,
GPUTextureFormat::Etc2_rgb8unorm_srgb => wgt::TextureFormat::Etc2Rgb8UnormSrgb,
GPUTextureFormat::Etc2_rgb8a1unorm => wgt::TextureFormat::Etc2Rgb8A1Unorm,
GPUTextureFormat::Etc2_rgb8a1unorm_srgb => wgt::TextureFormat::Etc2Rgb8A1UnormSrgb,
GPUTextureFormat::Etc2_rgba8unorm => wgt::TextureFormat::Etc2Rgba8Unorm,
GPUTextureFormat::Etc2_rgba8unorm_srgb => wgt::TextureFormat::Etc2Rgba8UnormSrgb,
GPUTextureFormat::Eac_r11unorm => wgt::TextureFormat::EacR11Unorm,
GPUTextureFormat::Eac_r11snorm => wgt::TextureFormat::EacR11Snorm,
GPUTextureFormat::Eac_rg11unorm => wgt::TextureFormat::EacRg11Unorm,
GPUTextureFormat::Eac_rg11snorm => wgt::TextureFormat::EacRg11Snorm,
GPUTextureFormat::Astc_4x4_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B4x4,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_4x4_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B4x4,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_5x4_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B5x4,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_5x4_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B5x4,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_5x5_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B5x5,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_5x5_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B5x5,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_6x5_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B6x5,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_6x5_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B6x5,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_6x6_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B6x6,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_6x6_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B6x6,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_8x5_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B8x5,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_8x5_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B8x5,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_8x6_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B8x6,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_8x6_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B8x6,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_8x8_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B8x8,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_8x8_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B8x8,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_10x5_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B10x5,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_10x5_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B10x5,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_10x6_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B10x6,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_10x6_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B10x6,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_10x8_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B10x8,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_10x8_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B10x8,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_10x10_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B10x10,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_10x10_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B10x10,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_12x10_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B12x10,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_12x10_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B12x10,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_12x12_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B12x12,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_12x12_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B12x12,
channel: AstcChannel::UnormSrgb,
},
}
}
}
impl TryFrom<&GPUExtent3D> for wgt::Extent3d {
type Error = Error;
fn try_from(size: &GPUExtent3D) -> Result<Self, Self::Error> {
match *size {
GPUExtent3D::GPUExtent3DDict(ref dict) => Ok(wgt::Extent3d {
width: dict.width,
height: dict.height,
depth_or_array_layers: dict.depthOrArrayLayers,
}),
GPUExtent3D::RangeEnforcedUnsignedLongSequence(ref v) => {
if v.is_empty() || v.len() > 3 {
Err(Error::Type(
"GPUExtent3D size must be between 1 and 3 (inclusive)".to_string(),
))
} else {
Ok(wgt::Extent3d {
width: v[0],
height: v.get(1).copied().unwrap_or(1),
depth_or_array_layers: v.get(2).copied().unwrap_or(1),
})
}
},
}
}
}
impl From<&GPUImageDataLayout> for wgt::ImageDataLayout {
fn from(data_layout: &GPUImageDataLayout) -> Self {
wgt::ImageDataLayout {
offset: data_layout.offset as wgt::BufferAddress,
bytes_per_row: data_layout.bytesPerRow,
rows_per_image: data_layout.rowsPerImage,
}
}
}
impl From<GPUVertexFormat> for wgt::VertexFormat {
fn from(format: GPUVertexFormat) -> Self {
match format {
GPUVertexFormat::Uint8x2 => wgt::VertexFormat::Uint8x2,
GPUVertexFormat::Uint8x4 => wgt::VertexFormat::Uint8x4,
GPUVertexFormat::Sint8x2 => wgt::VertexFormat::Sint8x2,
GPUVertexFormat::Sint8x4 => wgt::VertexFormat::Sint8x4,
GPUVertexFormat::Unorm8x2 => wgt::VertexFormat::Unorm8x2,
GPUVertexFormat::Unorm8x4 => wgt::VertexFormat::Unorm8x4,
GPUVertexFormat::Snorm8x2 => wgt::VertexFormat::Unorm8x2,
GPUVertexFormat::Snorm8x4 => wgt::VertexFormat::Unorm8x4,
GPUVertexFormat::Uint16x2 => wgt::VertexFormat::Uint16x2,
GPUVertexFormat::Uint16x4 => wgt::VertexFormat::Uint16x4,
GPUVertexFormat::Sint16x2 => wgt::VertexFormat::Sint16x2,
GPUVertexFormat::Sint16x4 => wgt::VertexFormat::Sint16x4,
GPUVertexFormat::Unorm16x2 => wgt::VertexFormat::Unorm16x2,
GPUVertexFormat::Unorm16x4 => wgt::VertexFormat::Unorm16x4,
GPUVertexFormat::Snorm16x2 => wgt::VertexFormat::Snorm16x2,
GPUVertexFormat::Snorm16x4 => wgt::VertexFormat::Snorm16x4,
GPUVertexFormat::Float16x2 => wgt::VertexFormat::Float16x2,
GPUVertexFormat::Float16x4 => wgt::VertexFormat::Float16x4,
GPUVertexFormat::Float32 => wgt::VertexFormat::Float32,
GPUVertexFormat::Float32x2 => wgt::VertexFormat::Float32x2,
GPUVertexFormat::Float32x3 => wgt::VertexFormat::Float32x3,
GPUVertexFormat::Float32x4 => wgt::VertexFormat::Float32x4,
GPUVertexFormat::Uint32 => wgt::VertexFormat::Uint32,
GPUVertexFormat::Uint32x2 => wgt::VertexFormat::Uint32x2,
GPUVertexFormat::Uint32x3 => wgt::VertexFormat::Uint32x3,
GPUVertexFormat::Uint32x4 => wgt::VertexFormat::Uint32x4,
GPUVertexFormat::Sint32 => wgt::VertexFormat::Sint32,
GPUVertexFormat::Sint32x2 => wgt::VertexFormat::Sint32x2,
GPUVertexFormat::Sint32x3 => wgt::VertexFormat::Sint32x3,
GPUVertexFormat::Sint32x4 => wgt::VertexFormat::Sint32x4,
}
}
}
impl From<&GPUPrimitiveState> for wgt::PrimitiveState {
fn from(primitive_state: &GPUPrimitiveState) -> Self {
wgt::PrimitiveState {
topology: wgt::PrimitiveTopology::from(&primitive_state.topology),
strip_index_format: primitive_state.stripIndexFormat.map(|index_format| {
match index_format {
GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
}
}),
front_face: match primitive_state.frontFace {
GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
GPUFrontFace::Cw => wgt::FrontFace::Cw,
},
cull_mode: match primitive_state.cullMode {
GPUCullMode::None => None,
GPUCullMode::Front => Some(wgt::Face::Front),
GPUCullMode::Back => Some(wgt::Face::Back),
},
unclipped_depth: primitive_state.clampDepth,
..Default::default()
}
}
}
impl From<&GPUPrimitiveTopology> for wgt::PrimitiveTopology {
fn from(primitive_topology: &GPUPrimitiveTopology) -> Self {
match primitive_topology {
GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
}
}
}
impl From<GPUAddressMode> for wgt::AddressMode {
fn from(address_mode: GPUAddressMode) -> Self {
match address_mode {
GPUAddressMode::Clamp_to_edge => wgt::AddressMode::ClampToEdge,
GPUAddressMode::Repeat => wgt::AddressMode::Repeat,
GPUAddressMode::Mirror_repeat => wgt::AddressMode::MirrorRepeat,
}
}
}
impl From<GPUFilterMode> for wgt::FilterMode {
fn from(filter_mode: GPUFilterMode) -> Self {
match filter_mode {
GPUFilterMode::Nearest => wgt::FilterMode::Nearest,
GPUFilterMode::Linear => wgt::FilterMode::Linear,
}
}
}
impl From<GPUTextureViewDimension> for wgt::TextureViewDimension {
fn from(view_dimension: GPUTextureViewDimension) -> Self {
match view_dimension {
GPUTextureViewDimension::_1d => wgt::TextureViewDimension::D1,
GPUTextureViewDimension::_2d => wgt::TextureViewDimension::D2,
GPUTextureViewDimension::_2d_array => wgt::TextureViewDimension::D2Array,
GPUTextureViewDimension::Cube => wgt::TextureViewDimension::Cube,
GPUTextureViewDimension::Cube_array => wgt::TextureViewDimension::CubeArray,
GPUTextureViewDimension::_3d => wgt::TextureViewDimension::D3,
}
}
}
impl From<GPUCompareFunction> for wgt::CompareFunction {
fn from(compare: GPUCompareFunction) -> Self {
match compare {
GPUCompareFunction::Never => wgt::CompareFunction::Never,
GPUCompareFunction::Less => wgt::CompareFunction::Less,
GPUCompareFunction::Equal => wgt::CompareFunction::Equal,
GPUCompareFunction::Less_equal => wgt::CompareFunction::LessEqual,
GPUCompareFunction::Greater => wgt::CompareFunction::Greater,
GPUCompareFunction::Not_equal => wgt::CompareFunction::NotEqual,
GPUCompareFunction::Greater_equal => wgt::CompareFunction::GreaterEqual,
GPUCompareFunction::Always => wgt::CompareFunction::Always,
}
}
}
impl From<&GPUBlendFactor> for wgt::BlendFactor {
fn from(factor: &GPUBlendFactor) -> Self {
match factor {
GPUBlendFactor::Zero => wgt::BlendFactor::Zero,
GPUBlendFactor::One => wgt::BlendFactor::One,
GPUBlendFactor::Src => wgt::BlendFactor::Src,
GPUBlendFactor::One_minus_src => wgt::BlendFactor::OneMinusSrc,
GPUBlendFactor::Src_alpha => wgt::BlendFactor::SrcAlpha,
GPUBlendFactor::One_minus_src_alpha => wgt::BlendFactor::OneMinusSrcAlpha,
GPUBlendFactor::Dst => wgt::BlendFactor::Dst,
GPUBlendFactor::One_minus_dst => wgt::BlendFactor::OneMinusDst,
GPUBlendFactor::Dst_alpha => wgt::BlendFactor::DstAlpha,
GPUBlendFactor::One_minus_dst_alpha => wgt::BlendFactor::OneMinusDstAlpha,
GPUBlendFactor::Src_alpha_saturated => wgt::BlendFactor::SrcAlphaSaturated,
GPUBlendFactor::Constant => wgt::BlendFactor::Constant,
GPUBlendFactor::One_minus_constant => wgt::BlendFactor::OneMinusConstant,
}
}
}
impl From<&GPUBlendComponent> for wgt::BlendComponent {
fn from(blend_component: &GPUBlendComponent) -> Self {
wgt::BlendComponent {
src_factor: wgt::BlendFactor::from(&blend_component.srcFactor),
dst_factor: wgt::BlendFactor::from(&blend_component.dstFactor),
operation: match blend_component.operation {
GPUBlendOperation::Add => wgt::BlendOperation::Add,
GPUBlendOperation::Subtract => wgt::BlendOperation::Subtract,
GPUBlendOperation::Reverse_subtract => wgt::BlendOperation::ReverseSubtract,
GPUBlendOperation::Min => wgt::BlendOperation::Min,
GPUBlendOperation::Max => wgt::BlendOperation::Max,
},
}
}
}
pub fn convert_load_op(op: Option<GPULoadOp>) -> wgpu_com::LoadOp {
match op {
Some(GPULoadOp::Load) => wgpu_com::LoadOp::Load,
Some(GPULoadOp::Clear) => wgpu_com::LoadOp::Clear,
None => wgpu_com::LoadOp::Clear,
}
}
pub fn convert_store_op(op: Option<GPUStoreOp>) -> wgpu_com::StoreOp {
match op {
Some(GPUStoreOp::Store) => wgpu_com::StoreOp::Store,
Some(GPUStoreOp::Discard) => wgpu_com::StoreOp::Discard,
None => wgpu_com::StoreOp::Discard,
}
}
impl From<GPUStencilOperation> for wgt::StencilOperation {
fn from(operation: GPUStencilOperation) -> Self {
match operation {
GPUStencilOperation::Keep => wgt::StencilOperation::Keep,
GPUStencilOperation::Zero => wgt::StencilOperation::Zero,
GPUStencilOperation::Replace => wgt::StencilOperation::Replace,
GPUStencilOperation::Invert => wgt::StencilOperation::Invert,
GPUStencilOperation::Increment_clamp => wgt::StencilOperation::IncrementClamp,
GPUStencilOperation::Decrement_clamp => wgt::StencilOperation::DecrementClamp,
GPUStencilOperation::Increment_wrap => wgt::StencilOperation::IncrementWrap,
GPUStencilOperation::Decrement_wrap => wgt::StencilOperation::DecrementWrap,
}
}
}
impl From<&GPUImageCopyBuffer> for wgpu_com::ImageCopyBuffer {
fn from(ic_buffer: &GPUImageCopyBuffer) -> Self {
wgpu_com::ImageCopyBuffer {
buffer: ic_buffer.buffer.id().0,
layout: wgt::ImageDataLayout::from(&ic_buffer.parent),
}
}
}
impl TryFrom<&GPUOrigin3D> for wgt::Origin3d {
type Error = Error;
fn try_from(origin: &GPUOrigin3D) -> Result<Self, Self::Error> {
match origin {
GPUOrigin3D::RangeEnforcedUnsignedLongSequence(v) => {
if v.len() > 3 {
Err(Error::Type(
"sequence is too long for GPUOrigin3D".to_string(),
))
} else {
Ok(wgt::Origin3d {
x: v.first().copied().unwrap_or(0),
y: v.get(1).copied().unwrap_or(0),
z: v.get(2).copied().unwrap_or(0),
})
}
},
GPUOrigin3D::GPUOrigin3DDict(d) => Ok(wgt::Origin3d {
x: d.x,
y: d.y,
z: d.z,
}),
}
}
}
impl TryFrom<&GPUImageCopyTexture> for wgpu_com::ImageCopyTexture {
type Error = Error;
fn try_from(ic_texture: &GPUImageCopyTexture) -> Result<Self, Self::Error> {
Ok(wgpu_com::ImageCopyTexture {
texture: ic_texture.texture.id().0,
mip_level: ic_texture.mipLevel,
origin: ic_texture
.origin
.as_ref()
.map(wgt::Origin3d::try_from)
.transpose()?
.unwrap_or_default(),
aspect: match ic_texture.aspect {
GPUTextureAspect::All => wgt::TextureAspect::All,
GPUTextureAspect::Stencil_only => wgt::TextureAspect::StencilOnly,
GPUTextureAspect::Depth_only => wgt::TextureAspect::DepthOnly,
},
})
}
}
impl<'a> From<&GPUObjectDescriptorBase> for Option<Cow<'a, str>> {
fn from(val: &GPUObjectDescriptorBase) -> Self {
if val.label.is_empty() {
None
} else {
Some(Cow::Owned(val.label.to_string()))
}
}
}
pub fn convert_bind_group_layout_entry(
bgle: &GPUBindGroupLayoutEntry,
device: &GPUDevice,
) -> Fallible<Result<wgt::BindGroupLayoutEntry, webgpu::Error>> {
let number_of_provided_bindings = bgle.buffer.is_some() as u8 +
bgle.sampler.is_some() as u8 +
bgle.storageTexture.is_some() as u8 +
bgle.texture.is_some() as u8;
let ty = if let Some(buffer) = &bgle.buffer {
Some(wgt::BindingType::Buffer {
ty: match buffer.type_ {
GPUBufferBindingType::Uniform => wgt::BufferBindingType::Uniform,
GPUBufferBindingType::Storage => {
wgt::BufferBindingType::Storage { read_only: false }
},
GPUBufferBindingType::Read_only_storage => {
wgt::BufferBindingType::Storage { read_only: true }
},
},
has_dynamic_offset: buffer.hasDynamicOffset,
min_binding_size: NonZeroU64::new(buffer.minBindingSize),
})
} else if let Some(sampler) = &bgle.sampler {
Some(wgt::BindingType::Sampler(match sampler.type_ {
GPUSamplerBindingType::Filtering => wgt::SamplerBindingType::Filtering,
GPUSamplerBindingType::Non_filtering => wgt::SamplerBindingType::NonFiltering,
GPUSamplerBindingType::Comparison => wgt::SamplerBindingType::Comparison,
}))
} else if let Some(storage) = &bgle.storageTexture {
Some(wgt::BindingType::StorageTexture {
access: match storage.access {
GPUStorageTextureAccess::Write_only => wgt::StorageTextureAccess::WriteOnly,
GPUStorageTextureAccess::Read_only => wgt::StorageTextureAccess::ReadOnly,
GPUStorageTextureAccess::Read_write => wgt::StorageTextureAccess::ReadWrite,
},
format: device.validate_texture_format_required_features(&storage.format)?,
view_dimension: storage.viewDimension.into(),
})
} else if let Some(texture) = &bgle.texture {
Some(wgt::BindingType::Texture {
sample_type: match texture.sampleType {
GPUTextureSampleType::Float => wgt::TextureSampleType::Float { filterable: true },
GPUTextureSampleType::Unfilterable_float => {
wgt::TextureSampleType::Float { filterable: false }
},
GPUTextureSampleType::Depth => wgt::TextureSampleType::Depth,
GPUTextureSampleType::Sint => wgt::TextureSampleType::Sint,
GPUTextureSampleType::Uint => wgt::TextureSampleType::Uint,
},
view_dimension: texture.viewDimension.into(),
multisampled: texture.multisampled,
})
} else {
assert_eq!(number_of_provided_bindings, 0);
None
};
let ty = if number_of_provided_bindings != 1 {
None
} else {
ty
}
.ok_or(webgpu::Error::Validation(
"Exactly on entry type must be provided".to_string(),
));
Ok(ty.map(|ty| wgt::BindGroupLayoutEntry {
binding: bgle.binding,
visibility: wgt::ShaderStages::from_bits_retain(bgle.visibility),
ty,
count: None,
}))
}
pub fn convert_texture_descriptor(
descriptor: &GPUTextureDescriptor,
device: &GPUDevice,
) -> Fallible<(TextureDescriptor<'static>, wgt::Extent3d)> {
let size = (&descriptor.size).try_into()?;
let desc = TextureDescriptor {
label: (&descriptor.parent).into(),
size,
mip_level_count: descriptor.mipLevelCount,
sample_count: descriptor.sampleCount,
dimension: descriptor.dimension.into(),
format: device.validate_texture_format_required_features(&descriptor.format)?,
usage: wgt::TextureUsages::from_bits_retain(descriptor.usage),
view_formats: descriptor
.viewFormats
.iter()
.map(|tf| device.validate_texture_format_required_features(tf))
.collect::<Fallible<_>>()?,
};
Ok((desc, size))
}
impl TryFrom<&GPUColor> for wgt::Color {
type Error = Error;
fn try_from(color: &GPUColor) -> Result<Self, Self::Error> {
match color {
GPUColor::DoubleSequence(s) => {
if s.len() != 4 {
Err(Error::Type("GPUColor sequence must be len 4".to_string()))
} else {
Ok(wgt::Color {
r: *s[0],
g: *s[1],
b: *s[2],
a: *s[3],
})
}
},
GPUColor::GPUColorDict(d) => Ok(wgt::Color {
r: *d.r,
g: *d.g,
b: *d.b,
a: *d.a,
}),
}
}
}
impl<'a> From<&GPUProgrammableStage> for ProgrammableStageDescriptor<'a> {
fn from(stage: &GPUProgrammableStage) -> Self {
Self {
module: stage.module.id().0,
entry_point: stage
.entryPoint
.as_ref()
.map(|ep| Cow::Owned(ep.to_string())),
constants: Cow::Owned(
stage
.constants
.as_ref()
.map(|records| records.iter().map(|(k, v)| (k.0.clone(), **v)).collect())
.unwrap_or_default(),
),
zero_initialize_workgroup_memory: true,
}
}
}
impl From<&GPUBindGroupEntry> for BindGroupEntry<'_> {
fn from(entry: &GPUBindGroupEntry) -> Self {
Self {
binding: entry.binding,
resource: match entry.resource {
GPUBindingResource::GPUSampler(ref s) => BindingResource::Sampler(s.id().0),
GPUBindingResource::GPUTextureView(ref t) => BindingResource::TextureView(t.id().0),
GPUBindingResource::GPUBufferBinding(ref b) => {
BindingResource::Buffer(BufferBinding {
buffer_id: b.buffer.id().0,
offset: b.offset,
size: b.size.and_then(wgt::BufferSize::new),
})
},
},
}
}
}
impl From<GPUTextureDimension> for wgt::TextureDimension {
fn from(dimension: GPUTextureDimension) -> Self {
match dimension {
GPUTextureDimension::_1d => wgt::TextureDimension::D1,
GPUTextureDimension::_2d => wgt::TextureDimension::D2,
GPUTextureDimension::_3d => wgt::TextureDimension::D3,
}
}
}