1pub use egui_winit::{self, EventResponse};
2
3use egui::{ViewportId, ViewportOutput};
4use egui_winit::winit;
5
6use crate::shader_version::ShaderVersion;
7
8pub struct EguiGlow {
10 pub egui_ctx: egui::Context,
11 pub egui_winit: egui_winit::State,
12 pub painter: crate::Painter,
13
14 viewport_info: egui::ViewportInfo,
15
16 shapes: Vec<egui::epaint::ClippedShape>,
18 pixels_per_point: f32,
19 textures_delta: egui::TexturesDelta,
20}
21
22impl EguiGlow {
23 pub fn new(
25 event_loop: &winit::event_loop::ActiveEventLoop,
26 gl: std::sync::Arc<glow::Context>,
27 shader_version: Option<ShaderVersion>,
28 native_pixels_per_point: Option<f32>,
29 dithering: bool,
30 ) -> Self {
31 #[expect(clippy::unwrap_used)] let painter = crate::Painter::new(gl, "", shader_version, dithering)
33 .map_err(|err| {
34 log::error!("error occurred in initializing painter:\n{err}");
35 })
36 .unwrap();
37
38 let egui_ctx = egui::Context::default();
39
40 let egui_winit = egui_winit::State::new(
41 egui_ctx.clone(),
42 ViewportId::ROOT,
43 event_loop,
44 native_pixels_per_point,
45 event_loop.system_theme(),
46 Some(painter.max_texture_side()),
47 );
48
49 Self {
50 egui_ctx,
51 egui_winit,
52 painter,
53 viewport_info: Default::default(),
54 shapes: Default::default(),
55 pixels_per_point: native_pixels_per_point.unwrap_or(1.0),
56 textures_delta: Default::default(),
57 }
58 }
59
60 pub fn on_window_event(
61 &mut self,
62 window: &winit::window::Window,
63 event: &winit::event::WindowEvent,
64 ) -> EventResponse {
65 self.egui_winit.on_window_event(window, event)
66 }
67
68 pub fn run(&mut self, window: &winit::window::Window, run_ui: impl FnMut(&mut egui::Ui)) {
70 let raw_input = self.egui_winit.take_egui_input(window);
71
72 let egui::FullOutput {
73 platform_output,
74 textures_delta,
75 shapes,
76 pixels_per_point,
77 viewport_output,
78 } = self.egui_ctx.run_ui(raw_input, run_ui);
79
80 if viewport_output.len() > 1 {
81 log::warn!("Multiple viewports not yet supported by EguiGlow");
82 }
83 for (_, ViewportOutput { commands, .. }) in viewport_output {
84 let mut actions_requested = Default::default();
85 egui_winit::process_viewport_commands(
86 &self.egui_ctx,
87 &mut self.viewport_info,
88 commands,
89 window,
90 &mut actions_requested,
91 );
92 for action in actions_requested {
93 log::warn!("{action:?} not yet supported by EguiGlow");
94 }
95 }
96
97 self.egui_winit
98 .handle_platform_output(window, platform_output);
99
100 self.shapes = shapes;
101 self.pixels_per_point = pixels_per_point;
102 self.textures_delta.append(textures_delta);
103 }
104
105 pub fn paint(&mut self, window: &winit::window::Window) {
107 let shapes = std::mem::take(&mut self.shapes);
108 let mut textures_delta = std::mem::take(&mut self.textures_delta);
109
110 for (id, image_delta) in textures_delta.set {
111 self.painter.set_texture(id, &image_delta);
112 }
113
114 let pixels_per_point = self.pixels_per_point;
115 let clipped_primitives = self.egui_ctx.tessellate(shapes, pixels_per_point);
116 let dimensions: [u32; 2] = window.inner_size().into();
117 self.painter
118 .paint_primitives(dimensions, pixels_per_point, &clipped_primitives);
119
120 for id in textures_delta.free.drain(..) {
121 self.painter.free_texture(id);
122 }
123 }
124
125 pub fn destroy(&mut self) {
127 self.painter.destroy();
128 }
129}