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/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

use euclid::SideOffsets2D;
use peek_poke::{ensure_red_zone, peek_from_slice, poke_extend_vec, strip_red_zone};
use peek_poke::{poke_inplace_slice, poke_into_vec, Poke};
#[cfg(feature = "deserialize")]
use serde::de::Deserializer;
#[cfg(feature = "serialize")]
use serde::ser::Serializer;
use serde::{Deserialize, Serialize};
use std::io::Write;
use std::marker::PhantomData;
use std::ops::Range;
use std::mem;
use std::collections::HashMap;
use time::precise_time_ns;
use malloc_size_of::{MallocSizeOf, MallocSizeOfOps};
// local imports
use crate::display_item as di;
use crate::display_item_cache::*;
use crate::{APZScrollGeneration, HasScrollLinkedEffect, PipelineId, PropertyBinding};
use crate::gradient_builder::GradientBuilder;
use crate::color::ColorF;
use crate::font::{FontInstanceKey, GlyphInstance, GlyphOptions};
use crate::image::{ColorDepth, ImageKey};
use crate::units::*;


// We don't want to push a long text-run. If a text-run is too long, split it into several parts.
// This needs to be set to (renderer::MAX_VERTEX_TEXTURE_WIDTH - VECS_PER_TEXT_RUN) * 2
pub const MAX_TEXT_RUN_LENGTH: usize = 2040;

// See ROOT_REFERENCE_FRAME_SPATIAL_ID and ROOT_SCROLL_NODE_SPATIAL_ID
// TODO(mrobinson): It would be a good idea to eliminate the root scroll frame which is only
// used by Servo.
const FIRST_SPATIAL_NODE_INDEX: usize = 2;

// See ROOT_SCROLL_NODE_SPATIAL_ID
const FIRST_CLIP_NODE_INDEX: usize = 1;

#[derive(Debug, Copy, Clone, PartialEq)]
enum BuildState {
    Idle,
    Build,
}

#[repr(C)]
#[derive(Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
pub struct ItemRange<'a, T> {
    bytes: &'a [u8],
    _boo: PhantomData<T>,
}

impl<'a, T> Copy for ItemRange<'a, T> {}
impl<'a, T> Clone for ItemRange<'a, T> {
    fn clone(&self) -> Self {
        *self
    }
}

impl<'a, T> Default for ItemRange<'a, T> {
    fn default() -> Self {
        ItemRange {
            bytes: Default::default(),
            _boo: PhantomData,
        }
    }
}

impl<'a, T> ItemRange<'a, T> {
    pub fn new(bytes: &'a [u8]) -> Self {
        Self {
            bytes,
            _boo: PhantomData
        }
    }

    pub fn is_empty(&self) -> bool {
        // Nothing more than space for a length (0).
        self.bytes.len() <= mem::size_of::<usize>()
    }

    pub fn bytes(&self) -> &[u8] {
        &self.bytes
    }
}

impl<'a, T: Default> ItemRange<'a, T> {
    pub fn iter(&self) -> AuxIter<'a, T> {
        AuxIter::new(T::default(), self.bytes)
    }
}

impl<'a, T> IntoIterator for ItemRange<'a, T>
where
    T: Copy + Default + peek_poke::Peek,
{
    type Item = T;
    type IntoIter = AuxIter<'a, T>;
    fn into_iter(self) -> Self::IntoIter {
        self.iter()
    }
}

#[derive(Copy, Clone)]
pub struct TempFilterData<'a> {
    pub func_types: ItemRange<'a, di::ComponentTransferFuncType>,
    pub r_values: ItemRange<'a, f32>,
    pub g_values: ItemRange<'a, f32>,
    pub b_values: ItemRange<'a, f32>,
    pub a_values: ItemRange<'a, f32>,
}

#[derive(Default, Clone)]
pub struct DisplayListPayload {
    /// Serde encoded bytes. Mostly DisplayItems, but some mixed in slices.
    pub items_data: Vec<u8>,

    /// Serde encoded DisplayItemCache structs
    pub cache_data: Vec<u8>,

    /// Serde encoded SpatialTreeItem structs
    pub spatial_tree: Vec<u8>,
}

impl DisplayListPayload {
    fn default() -> Self {
        DisplayListPayload {
            items_data: Vec::new(),
            cache_data: Vec::new(),
            spatial_tree: Vec::new(),
        }
    }

    fn new(capacity: DisplayListCapacity) -> Self {
        let mut payload = Self::default();

        // We can safely ignore the preallocations failing, since we aren't
        // certain about how much memory we need, and this gives a chance for
        // the memory pressure events to run.
        if let Err(_) = payload.items_data.try_reserve(capacity.items_size) {
            return Self::default();
        }
        if let Err(_) = payload.cache_data.try_reserve(capacity.cache_size) {
            return Self::default();
        }
        if let Err(_) = payload.spatial_tree.try_reserve(capacity.spatial_tree_size) {
            return Self::default();
        }
        payload
    }

    fn clear(&mut self) {
        self.items_data.clear();
        self.cache_data.clear();
        self.spatial_tree.clear();
    }

    fn size_in_bytes(&self) -> usize {
        self.items_data.len() +
        self.cache_data.len() +
        self.spatial_tree.len()
    }

    #[cfg(feature = "serialize")]
    fn create_debug_spatial_tree_items(&self) -> Vec<di::SpatialTreeItem> {
        let mut items = Vec::new();

        iter_spatial_tree(&self.spatial_tree, |item| {
            items.push(*item);
        });

        items
    }
}

impl MallocSizeOf for DisplayListPayload {
    fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize {
        self.items_data.size_of(ops) +
        self.cache_data.size_of(ops) +
        self.spatial_tree.size_of(ops)
    }
}

/// A display list.
#[derive(Default, Clone)]
pub struct BuiltDisplayList {
    payload: DisplayListPayload,
    descriptor: BuiltDisplayListDescriptor,
}

#[repr(C)]
#[derive(Copy, Clone, Deserialize, Serialize)]
pub enum GeckoDisplayListType {
  None,
  Partial(f64),
  Full(f64),
}

impl Default for GeckoDisplayListType {
  fn default() -> Self { GeckoDisplayListType::None }
}

/// Describes the memory layout of a display list.
///
/// A display list consists of some number of display list items, followed by a number of display
/// items.
#[repr(C)]
#[derive(Copy, Clone, Default, Deserialize, Serialize)]
pub struct BuiltDisplayListDescriptor {
    /// Gecko specific information about the display list.
    gecko_display_list_type: GeckoDisplayListType,
    /// The first IPC time stamp: before any work has been done
    builder_start_time: u64,
    /// The second IPC time stamp: after serialization
    builder_finish_time: u64,
    /// The third IPC time stamp: just before sending
    send_start_time: u64,
    /// The amount of clipping nodes created while building this display list.
    total_clip_nodes: usize,
    /// The amount of spatial nodes created while building this display list.
    total_spatial_nodes: usize,
    /// The size of the cache for this display list.
    cache_size: usize,
}

#[derive(Clone)]
pub struct DisplayListWithCache {
    pub display_list: BuiltDisplayList,
    cache: DisplayItemCache,
}

impl DisplayListWithCache {
    pub fn iter(&self) -> BuiltDisplayListIter {
        self.display_list.iter_with_cache(&self.cache)
    }

    pub fn new_from_list(display_list: BuiltDisplayList) -> Self {
        let mut cache = DisplayItemCache::new();
        cache.update(&display_list);

        DisplayListWithCache {
            display_list,
            cache
        }
    }

    pub fn update(&mut self, display_list: BuiltDisplayList) {
        self.cache.update(&display_list);
        self.display_list = display_list;
    }

    pub fn descriptor(&self) -> &BuiltDisplayListDescriptor {
        self.display_list.descriptor()
    }

    pub fn times(&self) -> (u64, u64, u64) {
        self.display_list.times()
    }

    pub fn items_data(&self) -> &[u8] {
        self.display_list.items_data()
    }
}

impl MallocSizeOf for DisplayListWithCache {
    fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize {
        self.display_list.payload.size_of(ops) + self.cache.size_of(ops)
    }
}

/// A debug (human-readable) representation of a built display list that
/// can be used for capture and replay.
#[cfg(any(feature = "serialize", feature = "deserialize"))]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
struct DisplayListCapture {
    display_items: Vec<di::DebugDisplayItem>,
    spatial_tree_items: Vec<di::SpatialTreeItem>,
    descriptor: BuiltDisplayListDescriptor,
}

#[cfg(feature = "serialize")]
impl Serialize for DisplayListWithCache {
    fn serialize<S: Serializer>(
        &self,
        serializer: S
    ) -> Result<S::Ok, S::Error> {
        let display_items = BuiltDisplayList::create_debug_display_items(self.iter());
        let spatial_tree_items = self.display_list.payload.create_debug_spatial_tree_items();

        let dl = DisplayListCapture {
            display_items,
            spatial_tree_items,
            descriptor: self.display_list.descriptor,
        };

        dl.serialize(serializer)
    }
}

#[cfg(feature = "deserialize")]
impl<'de> Deserialize<'de> for DisplayListWithCache {
    fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
    where
        D: Deserializer<'de>,
    {
        use crate::display_item::DisplayItem as Real;
        use crate::display_item::DebugDisplayItem as Debug;

        let capture = DisplayListCapture::deserialize(deserializer)?;

        let mut spatial_tree = Vec::new();
        for item in capture.spatial_tree_items {
            poke_into_vec(&item, &mut spatial_tree);
        }
        ensure_red_zone::<di::SpatialTreeItem>(&mut spatial_tree);

        let mut items_data = Vec::new();
        let mut temp = Vec::new();
        for complete in capture.display_items {
            let item = match complete {
                Debug::ClipChain(v, clip_chain_ids) => {
                    DisplayListBuilder::push_iter_impl(&mut temp, clip_chain_ids);
                    Real::ClipChain(v)
                }
                Debug::Text(v, glyphs) => {
                    DisplayListBuilder::push_iter_impl(&mut temp, glyphs);
                    Real::Text(v)
                },
                Debug::Iframe(v) => {
                    Real::Iframe(v)
                }
                Debug::PushReferenceFrame(v) => {
                    Real::PushReferenceFrame(v)
                }
                Debug::SetFilterOps(filters) => {
                    DisplayListBuilder::push_iter_impl(&mut temp, filters);
                    Real::SetFilterOps
                },
                Debug::SetFilterData(filter_data) => {
                    let func_types: Vec<di::ComponentTransferFuncType> =
                        [filter_data.func_r_type,
                         filter_data.func_g_type,
                         filter_data.func_b_type,
                         filter_data.func_a_type].to_vec();
                    DisplayListBuilder::push_iter_impl(&mut temp, func_types);
                    DisplayListBuilder::push_iter_impl(&mut temp, filter_data.r_values);
                    DisplayListBuilder::push_iter_impl(&mut temp, filter_data.g_values);
                    DisplayListBuilder::push_iter_impl(&mut temp, filter_data.b_values);
                    DisplayListBuilder::push_iter_impl(&mut temp, filter_data.a_values);
                    Real::SetFilterData
                },
                Debug::SetFilterPrimitives(filter_primitives) => {
                    DisplayListBuilder::push_iter_impl(&mut temp, filter_primitives);
                    Real::SetFilterPrimitives
                }
                Debug::SetGradientStops(stops) => {
                    DisplayListBuilder::push_iter_impl(&mut temp, stops);
                    Real::SetGradientStops
                },
                Debug::SetPoints(points) => {
                    DisplayListBuilder::push_iter_impl(&mut temp, points);
                    Real::SetPoints
                },
                Debug::RectClip(v) => Real::RectClip(v),
                Debug::RoundedRectClip(v) => Real::RoundedRectClip(v),
                Debug::ImageMaskClip(v) => Real::ImageMaskClip(v),
                Debug::Rectangle(v) => Real::Rectangle(v),
                Debug::ClearRectangle(v) => Real::ClearRectangle(v),
                Debug::HitTest(v) => Real::HitTest(v),
                Debug::Line(v) => Real::Line(v),
                Debug::Image(v) => Real::Image(v),
                Debug::RepeatingImage(v) => Real::RepeatingImage(v),
                Debug::YuvImage(v) => Real::YuvImage(v),
                Debug::Border(v) => Real::Border(v),
                Debug::BoxShadow(v) => Real::BoxShadow(v),
                Debug::Gradient(v) => Real::Gradient(v),
                Debug::RadialGradient(v) => Real::RadialGradient(v),
                Debug::ConicGradient(v) => Real::ConicGradient(v),
                Debug::PushStackingContext(v) => Real::PushStackingContext(v),
                Debug::PushShadow(v) => Real::PushShadow(v),
                Debug::BackdropFilter(v) => Real::BackdropFilter(v),

                Debug::PopStackingContext => Real::PopStackingContext,
                Debug::PopReferenceFrame => Real::PopReferenceFrame,
                Debug::PopAllShadows => Real::PopAllShadows,
            };
            poke_into_vec(&item, &mut items_data);
            // the aux data is serialized after the item, hence the temporary
            items_data.extend(temp.drain(..));
        }

        // Add `DisplayItem::max_size` zone of zeroes to the end of display list
        // so there is at least this amount available in the display list during
        // serialization.
        ensure_red_zone::<di::DisplayItem>(&mut items_data);

        Ok(DisplayListWithCache {
            display_list: BuiltDisplayList {
                descriptor: capture.descriptor,
                payload: DisplayListPayload {
                    cache_data: Vec::new(),
                    items_data,
                    spatial_tree,
                },
            },
            cache: DisplayItemCache::new(),
        })
    }
}

pub struct BuiltDisplayListIter<'a> {
    data: &'a [u8],
    cache: Option<&'a DisplayItemCache>,
    pending_items: std::slice::Iter<'a, CachedDisplayItem>,
    cur_cached_item: Option<&'a CachedDisplayItem>,
    cur_item: di::DisplayItem,
    cur_stops: ItemRange<'a, di::GradientStop>,
    cur_glyphs: ItemRange<'a, GlyphInstance>,
    cur_filters: ItemRange<'a, di::FilterOp>,
    cur_filter_data: Vec<TempFilterData<'a>>,
    cur_filter_primitives: ItemRange<'a, di::FilterPrimitive>,
    cur_clip_chain_items: ItemRange<'a, di::ClipId>,
    cur_points: ItemRange<'a, LayoutPoint>,
    peeking: Peek,
    /// Should just be initialized but never populated in release builds
    debug_stats: DebugStats,
}

/// Internal info used for more detailed analysis of serialized display lists
#[allow(dead_code)]
struct DebugStats {
    /// Last address in the buffer we pointed to, for computing serialized sizes
    last_addr: usize,
    stats: HashMap<&'static str, ItemStats>,
}

impl DebugStats {
    #[cfg(feature = "display_list_stats")]
    fn _update_entry(&mut self, name: &'static str, item_count: usize, byte_count: usize) {
        let entry = self.stats.entry(name).or_default();
        entry.total_count += item_count;
        entry.num_bytes += byte_count;
    }

    /// Computes the number of bytes we've processed since we last called
    /// this method, so we can compute the serialized size of a display item.
    #[cfg(feature = "display_list_stats")]
    fn debug_num_bytes(&mut self, data: &[u8]) -> usize {
        let old_addr = self.last_addr;
        let new_addr = data.as_ptr() as usize;
        let delta = new_addr - old_addr;
        self.last_addr = new_addr;

        delta
    }

    /// Logs stats for the last deserialized display item
    #[cfg(feature = "display_list_stats")]
    fn log_item(&mut self, data: &[u8], item: &di::DisplayItem) {
        let num_bytes = self.debug_num_bytes(data);
        self._update_entry(item.debug_name(), 1, num_bytes);
    }

    /// Logs the stats for the given serialized slice
    #[cfg(feature = "display_list_stats")]
    fn log_slice<T: Copy + Default + peek_poke::Peek>(
        &mut self,
        slice_name: &'static str,
        range: &ItemRange<T>,
    ) {
        // Run this so log_item_stats is accurate, but ignore its result
        // because log_slice_stats may be called after multiple slices have been
        // processed, and the `range` has everything we need.
        self.last_addr = range.bytes.as_ptr() as usize + range.bytes.len();

        self._update_entry(slice_name, range.iter().len(), range.bytes.len());
    }

    #[cfg(not(feature = "display_list_stats"))]
    fn log_slice<T>(&mut self, _slice_name: &str, _range: &ItemRange<T>) {
        /* no-op */
    }
}

/// Stats for an individual item
#[derive(Copy, Clone, Debug, Default)]
pub struct ItemStats {
    /// How many instances of this kind of item we deserialized
    pub total_count: usize,
    /// How many bytes we processed for this kind of item
    pub num_bytes: usize,
}

pub struct DisplayItemRef<'a: 'b, 'b> {
    iter: &'b BuiltDisplayListIter<'a>,
}

// Some of these might just become ItemRanges
impl<'a, 'b> DisplayItemRef<'a, 'b> {
    // Creates a new iterator where this element's iterator is, to hack around borrowck.
    pub fn sub_iter(&self) -> BuiltDisplayListIter<'a> {
        self.iter.sub_iter()
    }

    pub fn item(&self) -> &di::DisplayItem {
       self.iter.current_item()
    }

    pub fn clip_chain_items(&self) -> ItemRange<di::ClipId> {
        self.iter.cur_clip_chain_items
    }

    pub fn points(&self) -> ItemRange<LayoutPoint> {
        self.iter.cur_points
    }

    pub fn glyphs(&self) -> ItemRange<GlyphInstance> {
        self.iter.glyphs()
    }

    pub fn gradient_stops(&self) -> ItemRange<di::GradientStop> {
        self.iter.gradient_stops()
    }

    pub fn filters(&self) -> ItemRange<di::FilterOp> {
        self.iter.cur_filters
    }

    pub fn filter_datas(&self) -> &Vec<TempFilterData> {
        &self.iter.cur_filter_data
    }

    pub fn filter_primitives(&self) -> ItemRange<di::FilterPrimitive> {
        self.iter.cur_filter_primitives
    }
}

#[derive(PartialEq)]
enum Peek {
    StartPeeking,
    IsPeeking,
    NotPeeking,
}

#[derive(Clone)]
pub struct AuxIter<'a, T> {
    item: T,
    data: &'a [u8],
    size: usize,
//    _boo: PhantomData<T>,
}

impl BuiltDisplayList {
    pub fn from_data(
        payload: DisplayListPayload,
        descriptor: BuiltDisplayListDescriptor,
    ) -> Self {
        BuiltDisplayList {
            payload,
            descriptor,
        }
    }

    pub fn into_data(self) -> (DisplayListPayload, BuiltDisplayListDescriptor) {
        (self.payload, self.descriptor)
    }

    pub fn items_data(&self) -> &[u8] {
        &self.payload.items_data
    }

    pub fn cache_data(&self) -> &[u8] {
        &self.payload.cache_data
    }

    pub fn descriptor(&self) -> &BuiltDisplayListDescriptor {
        &self.descriptor
    }

    pub fn set_send_time_ns(&mut self, time: u64) {
        self.descriptor.send_start_time = time;
    }

    pub fn times(&self) -> (u64, u64, u64) {
        (
            self.descriptor.builder_start_time,
            self.descriptor.builder_finish_time,
            self.descriptor.send_start_time,
        )
    }

    pub fn gecko_display_list_stats(&self) -> (f64, bool) {
        match self.descriptor.gecko_display_list_type {
            GeckoDisplayListType::Full(duration) => (duration, true),
            GeckoDisplayListType::Partial(duration) => (duration, false),
            _ => (0.0, false)
        }
    }

    pub fn total_clip_nodes(&self) -> usize {
        self.descriptor.total_clip_nodes
    }

    pub fn total_spatial_nodes(&self) -> usize {
        self.descriptor.total_spatial_nodes
    }

    pub fn iter(&self) -> BuiltDisplayListIter {
        BuiltDisplayListIter::new(self.items_data(), None)
    }

    pub fn cache_data_iter(&self) -> BuiltDisplayListIter {
        BuiltDisplayListIter::new(self.cache_data(), None)
    }

    pub fn iter_with_cache<'a>(
        &'a self,
        cache: &'a DisplayItemCache
    ) -> BuiltDisplayListIter<'a> {
        BuiltDisplayListIter::new(self.items_data(), Some(cache))
    }

    pub fn cache_size(&self) -> usize {
        self.descriptor.cache_size
    }

    pub fn size_in_bytes(&self) -> usize {
        self.payload.size_in_bytes()
    }

    pub fn iter_spatial_tree<F>(&self, f: F) where F: FnMut(&di::SpatialTreeItem) {
        iter_spatial_tree(&self.payload.spatial_tree, f)
    }

    #[cfg(feature = "serialize")]
    pub fn create_debug_display_items(
        mut iterator: BuiltDisplayListIter,
    ) -> Vec<di::DebugDisplayItem> {
        use di::DisplayItem as Real;
        use di::DebugDisplayItem as Debug;
        let mut debug_items = Vec::new();

        while let Some(item) = iterator.next_raw() {
            let serial_di = match *item.item() {
                Real::ClipChain(v) => Debug::ClipChain(
                    v,
                    item.iter.cur_clip_chain_items.iter().collect()
                ),
                Real::Text(v) => Debug::Text(
                    v,
                    item.iter.cur_glyphs.iter().collect()
                ),
                Real::SetFilterOps => Debug::SetFilterOps(
                    item.iter.cur_filters.iter().collect()
                ),
                Real::SetFilterData => {
                    debug_assert!(!item.iter.cur_filter_data.is_empty(),
                        "next_raw should have populated cur_filter_data");
                    let temp_filter_data = &item.iter.cur_filter_data[item.iter.cur_filter_data.len()-1];

                    let func_types: Vec<di::ComponentTransferFuncType> =
                        temp_filter_data.func_types.iter().collect();
                    debug_assert!(func_types.len() == 4,
                        "someone changed the number of filter funcs without updating this code");
                    Debug::SetFilterData(di::FilterData {
                        func_r_type: func_types[0],
                        r_values: temp_filter_data.r_values.iter().collect(),
                        func_g_type: func_types[1],
                        g_values: temp_filter_data.g_values.iter().collect(),
                        func_b_type: func_types[2],
                        b_values: temp_filter_data.b_values.iter().collect(),
                        func_a_type: func_types[3],
                        a_values: temp_filter_data.a_values.iter().collect(),
                    })
                },
                Real::SetFilterPrimitives => Debug::SetFilterPrimitives(
                    item.iter.cur_filter_primitives.iter().collect()
                ),
                Real::SetGradientStops => Debug::SetGradientStops(
                    item.iter.cur_stops.iter().collect()
                ),
                Real::SetPoints => Debug::SetPoints(
                    item.iter.cur_points.iter().collect()
                ),
                Real::RectClip(v) => Debug::RectClip(v),
                Real::RoundedRectClip(v) => Debug::RoundedRectClip(v),
                Real::ImageMaskClip(v) => Debug::ImageMaskClip(v),
                Real::Rectangle(v) => Debug::Rectangle(v),
                Real::ClearRectangle(v) => Debug::ClearRectangle(v),
                Real::HitTest(v) => Debug::HitTest(v),
                Real::Line(v) => Debug::Line(v),
                Real::Image(v) => Debug::Image(v),
                Real::RepeatingImage(v) => Debug::RepeatingImage(v),
                Real::YuvImage(v) => Debug::YuvImage(v),
                Real::Border(v) => Debug::Border(v),
                Real::BoxShadow(v) => Debug::BoxShadow(v),
                Real::Gradient(v) => Debug::Gradient(v),
                Real::RadialGradient(v) => Debug::RadialGradient(v),
                Real::ConicGradient(v) => Debug::ConicGradient(v),
                Real::Iframe(v) => Debug::Iframe(v),
                Real::PushReferenceFrame(v) => Debug::PushReferenceFrame(v),
                Real::PushStackingContext(v) => Debug::PushStackingContext(v),
                Real::PushShadow(v) => Debug::PushShadow(v),
                Real::BackdropFilter(v) => Debug::BackdropFilter(v),

                Real::PopReferenceFrame => Debug::PopReferenceFrame,
                Real::PopStackingContext => Debug::PopStackingContext,
                Real::PopAllShadows => Debug::PopAllShadows,
                Real::ReuseItems(_) |
                Real::RetainedItems(_) => unreachable!("Unexpected item"),
            };
            debug_items.push(serial_di);
        }

        debug_items
    }
}

/// Returns the byte-range the slice occupied.
fn skip_slice<'a, T: peek_poke::Peek>(data: &mut &'a [u8]) -> ItemRange<'a, T> {
    let mut skip_offset = 0usize;
    *data = peek_from_slice(data, &mut skip_offset);
    let (skip, rest) = data.split_at(skip_offset);

    // Adjust data pointer to skip read values
    *data = rest;

    ItemRange {
        bytes: skip,
        _boo: PhantomData,
    }
}

impl<'a> BuiltDisplayListIter<'a> {
    pub fn new(
        data: &'a [u8],
        cache: Option<&'a DisplayItemCache>,
    ) -> Self {
        Self {
            data,
            cache,
            pending_items: [].iter(),
            cur_cached_item: None,
            cur_item: di::DisplayItem::PopStackingContext,
            cur_stops: ItemRange::default(),
            cur_glyphs: ItemRange::default(),
            cur_filters: ItemRange::default(),
            cur_filter_data: Vec::new(),
            cur_filter_primitives: ItemRange::default(),
            cur_clip_chain_items: ItemRange::default(),
            cur_points: ItemRange::default(),
            peeking: Peek::NotPeeking,
            debug_stats: DebugStats {
                last_addr: data.as_ptr() as usize,
                stats: HashMap::default(),
            },
        }
    }

    pub fn sub_iter(&self) -> Self {
        let mut iter = BuiltDisplayListIter::new(
            self.data, self.cache
        );
        iter.pending_items = self.pending_items.clone();
        iter
    }

    pub fn current_item(&self) -> &di::DisplayItem {
        match self.cur_cached_item {
            Some(cached_item) => cached_item.display_item(),
            None => &self.cur_item
        }
    }

    fn cached_item_range_or<T>(
        &self,
        data: ItemRange<'a, T>
    ) -> ItemRange<'a, T> {
        match self.cur_cached_item {
            Some(cached_item) => cached_item.data_as_item_range(),
            None => data,
        }
    }

    pub fn glyphs(&self) -> ItemRange<GlyphInstance> {
        self.cached_item_range_or(self.cur_glyphs)
    }

    pub fn gradient_stops(&self) -> ItemRange<di::GradientStop> {
        self.cached_item_range_or(self.cur_stops)
    }

    fn advance_pending_items(&mut self) -> bool {
        self.cur_cached_item = self.pending_items.next();
        self.cur_cached_item.is_some()
    }

    pub fn next<'b>(&'b mut self) -> Option<DisplayItemRef<'a, 'b>> {
        use crate::DisplayItem::*;

        match self.peeking {
            Peek::IsPeeking => {
                self.peeking = Peek::NotPeeking;
                return Some(self.as_ref());
            }
            Peek::StartPeeking => {
                self.peeking = Peek::IsPeeking;
            }
            Peek::NotPeeking => { /* do nothing */ }
        }

        // Don't let these bleed into another item
        self.cur_stops = ItemRange::default();
        self.cur_clip_chain_items = ItemRange::default();
        self.cur_points = ItemRange::default();
        self.cur_filters = ItemRange::default();
        self.cur_filter_primitives = ItemRange::default();
        self.cur_filter_data.clear();

        loop {
            self.next_raw()?;
            match self.cur_item {
                SetGradientStops |
                SetFilterOps |
                SetFilterData |
                SetFilterPrimitives |
                SetPoints => {
                    // These are marker items for populating other display items, don't yield them.
                    continue;
                }
                _ => {
                    break;
                }
            }
        }

        Some(self.as_ref())
    }

    /// Gets the next display item, even if it's a dummy. Also doesn't handle peeking
    /// and may leave irrelevant ranges live (so a Clip may have GradientStops if
    /// for some reason you ask).
    pub fn next_raw<'b>(&'b mut self) -> Option<DisplayItemRef<'a, 'b>> {
        use crate::DisplayItem::*;

        if self.advance_pending_items() {
            return Some(self.as_ref());
        }

        // A "red zone" of DisplayItem::max_size() bytes has been added to the
        // end of the serialized display list. If this amount, or less, is
        // remaining then we've reached the end of the display list.
        if self.data.len() <= di::DisplayItem::max_size() {
            return None;
        }

        self.data = peek_from_slice(self.data, &mut self.cur_item);
        self.log_item_stats();

        match self.cur_item {
            SetGradientStops => {
                self.cur_stops = skip_slice::<di::GradientStop>(&mut self.data);
                self.debug_stats.log_slice("set_gradient_stops.stops", &self.cur_stops);
            }
            SetFilterOps => {
                self.cur_filters = skip_slice::<di::FilterOp>(&mut self.data);
                self.debug_stats.log_slice("set_filter_ops.ops", &self.cur_filters);
            }
            SetFilterData => {
                self.cur_filter_data.push(TempFilterData {
                    func_types: skip_slice::<di::ComponentTransferFuncType>(&mut self.data),
                    r_values: skip_slice::<f32>(&mut self.data),
                    g_values: skip_slice::<f32>(&mut self.data),
                    b_values: skip_slice::<f32>(&mut self.data),
                    a_values: skip_slice::<f32>(&mut self.data),
                });

                let data = *self.cur_filter_data.last().unwrap();
                self.debug_stats.log_slice("set_filter_data.func_types", &data.func_types);
                self.debug_stats.log_slice("set_filter_data.r_values", &data.r_values);
                self.debug_stats.log_slice("set_filter_data.g_values", &data.g_values);
                self.debug_stats.log_slice("set_filter_data.b_values", &data.b_values);
                self.debug_stats.log_slice("set_filter_data.a_values", &data.a_values);
            }
            SetFilterPrimitives => {
                self.cur_filter_primitives = skip_slice::<di::FilterPrimitive>(&mut self.data);
                self.debug_stats.log_slice("set_filter_primitives.primitives", &self.cur_filter_primitives);
            }
            SetPoints => {
                self.cur_points = skip_slice::<LayoutPoint>(&mut self.data);
                self.debug_stats.log_slice("set_points.points", &self.cur_points);
            }
            ClipChain(_) => {
                self.cur_clip_chain_items = skip_slice::<di::ClipId>(&mut self.data);
                self.debug_stats.log_slice("clip_chain.clip_ids", &self.cur_clip_chain_items);
            }
            Text(_) => {
                self.cur_glyphs = skip_slice::<GlyphInstance>(&mut self.data);
                self.debug_stats.log_slice("text.glyphs", &self.cur_glyphs);
            }
            ReuseItems(key) => {
                match self.cache {
                    Some(cache) => {
                        self.pending_items = cache.get_items(key).iter();
                        self.advance_pending_items();
                    }
                    None => {
                        unreachable!("Cache marker without cache!");
                    }
                }
            }
            _ => { /* do nothing */ }
        }

        Some(self.as_ref())
    }

    pub fn as_ref<'b>(&'b self) -> DisplayItemRef<'a, 'b> {
        DisplayItemRef {
            iter: self,
        }
    }

    pub fn skip_current_stacking_context(&mut self) {
        let mut depth = 0;
        while let Some(item) = self.next() {
            match *item.item() {
                di::DisplayItem::PushStackingContext(..) => depth += 1,
                di::DisplayItem::PopStackingContext if depth == 0 => return,
                di::DisplayItem::PopStackingContext => depth -= 1,
                _ => {}
            }
        }
    }

    pub fn current_stacking_context_empty(&mut self) -> bool {
        match self.peek() {
            Some(item) => *item.item() == di::DisplayItem::PopStackingContext,
            None => true,
        }
    }

    pub fn peek<'b>(&'b mut self) -> Option<DisplayItemRef<'a, 'b>> {
        if self.peeking == Peek::NotPeeking {
            self.peeking = Peek::StartPeeking;
            self.next()
        } else {
            Some(self.as_ref())
        }
    }

    /// Get the debug stats for what this iterator has deserialized.
    /// Should always be empty in release builds.
    pub fn debug_stats(&mut self) -> Vec<(&'static str, ItemStats)> {
        let mut result = self.debug_stats.stats.drain().collect::<Vec<_>>();
        result.sort_by_key(|stats| stats.0);
        result
    }

    /// Adds the debug stats from another to our own, assuming we are a sub-iter of the other
    /// (so we can ignore where they were in the traversal).
    pub fn merge_debug_stats_from(&mut self, other: &mut Self) {
        for (key, other_entry) in other.debug_stats.stats.iter() {
            let entry = self.debug_stats.stats.entry(key).or_default();

            entry.total_count += other_entry.total_count;
            entry.num_bytes += other_entry.num_bytes;
        }
    }

    /// Logs stats for the last deserialized display item
    #[cfg(feature = "display_list_stats")]
    fn log_item_stats(&mut self) {
        self.debug_stats.log_item(self.data, &self.cur_item);
    }

    #[cfg(not(feature = "display_list_stats"))]
    fn log_item_stats(&mut self) { /* no-op */ }
}

impl<'a, T> AuxIter<'a, T> {
    pub fn new(item: T, mut data: &'a [u8]) -> Self {
        let mut size = 0usize;
        if !data.is_empty() {
            data = peek_from_slice(data, &mut size);
        };

        AuxIter {
            item,
            data,
            size,
//            _boo: PhantomData,
        }
    }
}

impl<'a, T: Copy + peek_poke::Peek> Iterator for AuxIter<'a, T> {
    type Item = T;

    fn next(&mut self) -> Option<Self::Item> {
        if self.size == 0 {
            None
        } else {
            self.size -= 1;
            self.data = peek_from_slice(self.data, &mut self.item);
            Some(self.item)
        }
    }

    fn size_hint(&self) -> (usize, Option<usize>) {
        (self.size, Some(self.size))
    }
}

impl<'a, T: Copy + peek_poke::Peek> ::std::iter::ExactSizeIterator for AuxIter<'a, T> {}

#[derive(Clone, Debug)]
pub struct SaveState {
    dl_items_len: usize,
    dl_cache_len: usize,
    next_clip_index: usize,
    next_spatial_index: usize,
    next_clip_chain_id: u64,
}

/// DisplayListSection determines the target buffer for the display items.
pub enum DisplayListSection {
    /// The main/default buffer: contains item data and item group markers.
    Data,
    /// Auxiliary buffer: contains the item data for item groups.
    CacheData,
    /// Temporary buffer: contains the data for pending item group. Flushed to
    /// one of the buffers above, after item grouping finishes.
    Chunk,
}

/// A small portion of a normal spatial node that we store during DL construction to
/// enable snapping and reference frame <-> stacking context coord mapping. In future
/// we'll aim to remove this and have the full spatial tree available during DL build.
#[derive(Clone)]
pub struct SpatialNodeInfo {
    /// The total external scroll offset applicable at this node
    accumulated_external_scroll_offset: LayoutVector2D,
}

impl SpatialNodeInfo {
    fn identity() -> Self {
        SpatialNodeInfo {
            accumulated_external_scroll_offset: LayoutVector2D::zero(),
        }
    }
}

pub struct DisplayListBuilder {
    payload: DisplayListPayload,
    pub pipeline_id: PipelineId,

    pending_chunk: Vec<u8>,
    writing_to_chunk: bool,

    next_clip_index: usize,
    next_spatial_index: usize,
    next_clip_chain_id: u64,
    builder_start_time: u64,

    save_state: Option<SaveState>,

    cache_size: usize,
    serialized_content_buffer: Option<String>,
    state: BuildState,

    /// Helper struct to map stacking context coords <-> reference frame coords.
    rf_mapper: ReferenceFrameMapper,

    /// Minimal info about encountered spatial nodes to allow snapping during DL building
    spatial_nodes: Vec<SpatialNodeInfo>,
}

#[repr(C)]
struct DisplayListCapacity {
    items_size: usize,
    cache_size: usize,
    spatial_tree_size: usize,
}

impl DisplayListCapacity {
    fn empty() -> Self {
        DisplayListCapacity {
            items_size: 0,
            cache_size: 0,
            spatial_tree_size: 0,
        }
    }
}

impl DisplayListBuilder {
    pub fn new(pipeline_id: PipelineId) -> Self {
        DisplayListBuilder {
            payload: DisplayListPayload::new(DisplayListCapacity::empty()),
            pipeline_id,

            pending_chunk: Vec::new(),
            writing_to_chunk: false,

            next_clip_index: FIRST_CLIP_NODE_INDEX,
            next_spatial_index: FIRST_SPATIAL_NODE_INDEX,
            next_clip_chain_id: 0,
            builder_start_time: 0,
            save_state: None,
            cache_size: 0,
            serialized_content_buffer: None,
            state: BuildState::Idle,

            rf_mapper: ReferenceFrameMapper::new(),
            spatial_nodes: vec![SpatialNodeInfo::identity(); FIRST_SPATIAL_NODE_INDEX + 1],
        }
    }

    fn reset(&mut self) {
        self.payload.clear();
        self.pending_chunk.clear();
        self.writing_to_chunk = false;

        self.next_clip_index = FIRST_CLIP_NODE_INDEX;
        self.next_spatial_index = FIRST_SPATIAL_NODE_INDEX;
        self.next_clip_chain_id = 0;

        self.save_state = None;
        self.cache_size = 0;
        self.serialized_content_buffer = None;

        self.rf_mapper = ReferenceFrameMapper::new();
        self.spatial_nodes = vec![SpatialNodeInfo::identity(); FIRST_SPATIAL_NODE_INDEX + 1];
    }

    /// Saves the current display list state, so it may be `restore()`'d.
    ///
    /// # Conditions:
    ///
    /// * Doesn't support popping clips that were pushed before the save.
    /// * Doesn't support nested saves.
    /// * Must call `clear_save()` if the restore becomes unnecessary.
    pub fn save(&mut self) {
        assert!(self.save_state.is_none(), "DisplayListBuilder doesn't support nested saves");

        self.save_state = Some(SaveState {
            dl_items_len: self.payload.items_data.len(),
            dl_cache_len: self.payload.cache_data.len(),
            next_clip_index: self.next_clip_index,
            next_spatial_index: self.next_spatial_index,
            next_clip_chain_id: self.next_clip_chain_id,
        });
    }

    /// Restores the state of the builder to when `save()` was last called.
    pub fn restore(&mut self) {
        let state = self.save_state.take().expect("No save to restore DisplayListBuilder from");

        self.payload.items_data.truncate(state.dl_items_len);
        self.payload.cache_data.truncate(state.dl_cache_len);
        self.next_clip_index = state.next_clip_index;
        self.next_spatial_index = state.next_spatial_index;
        self.next_clip_chain_id = state.next_clip_chain_id;
    }

    /// Discards the builder's save (indicating the attempted operation was successful).
    pub fn clear_save(&mut self) {
        self.save_state.take().expect("No save to clear in DisplayListBuilder");
    }

    /// Emits a debug representation of display items in the list, for debugging
    /// purposes. If the range's start parameter is specified, only display
    /// items starting at that index (inclusive) will be printed. If the range's
    /// end parameter is specified, only display items before that index
    /// (exclusive) will be printed. Calling this function with end <= start is
    /// allowed but is just a waste of CPU cycles. The function emits the
    /// debug representation of the selected display items, one per line, with
    /// the given indent, to the provided sink object. The return value is
    /// the total number of items in the display list, which allows the
    /// caller to subsequently invoke this function to only dump the newly-added
    /// items.
    pub fn emit_display_list<W>(
        &mut self,
        indent: usize,
        range: Range<Option<usize>>,
        mut sink: W,
    ) -> usize
    where
        W: Write
    {
        let mut temp = BuiltDisplayList::default();
        ensure_red_zone::<di::DisplayItem>(&mut self.payload.items_data);
        ensure_red_zone::<di::DisplayItem>(&mut self.payload.cache_data);
        mem::swap(&mut temp.payload, &mut self.payload);

        let mut index: usize = 0;
        {
            let mut cache = DisplayItemCache::new();
            cache.update(&temp);
            let mut iter = temp.iter_with_cache(&cache);
            while let Some(item) = iter.next_raw() {
                if index >= range.start.unwrap_or(0) && range.end.map_or(true, |e| index < e) {
                    writeln!(sink, "{}{:?}", "  ".repeat(indent), item.item()).unwrap();
                }
                index += 1;
            }
        }

        self.payload = temp.payload;
        strip_red_zone::<di::DisplayItem>(&mut self.payload.items_data);
        strip_red_zone::<di::DisplayItem>(&mut self.payload.cache_data);
        index
    }

    /// Print the display items in the list to stdout.
    pub fn dump_serialized_display_list(&mut self) {
        self.serialized_content_buffer = Some(String::new());
    }

    fn add_to_display_list_dump<T: std::fmt::Debug>(&mut self, item: T) {
        if let Some(ref mut content) = self.serialized_content_buffer {
            use std::fmt::Write;
            write!(content, "{:?}\n", item).expect("DL dump write failed.");
        }
    }

    /// Returns the default section that DisplayListBuilder will write to,
    /// if no section is specified explicitly.
    fn default_section(&self) -> DisplayListSection {
        if self.writing_to_chunk {
            DisplayListSection::Chunk
        } else {
            DisplayListSection::Data
        }
    }

    fn buffer_from_section(
        &mut self,
        section: DisplayListSection
    ) -> &mut Vec<u8> {
        match section {
            DisplayListSection::Data => &mut self.payload.items_data,
            DisplayListSection::CacheData => &mut self.payload.cache_data,
            DisplayListSection::Chunk => &mut self.pending_chunk,
        }
    }

    #[inline]
    pub fn push_item_to_section(
        &mut self,
        item: &di::DisplayItem,
        section: DisplayListSection,
    ) {
        debug_assert_eq!(self.state, BuildState::Build);
        poke_into_vec(item, self.buffer_from_section(section));
        self.add_to_display_list_dump(item);
    }

    /// Add an item to the display list.
    ///
    /// NOTE: It is usually preferable to use the specialized methods to push
    /// display items. Pushing unexpected or invalid items here may
    /// result in WebRender panicking or behaving in unexpected ways.
    #[inline]
    pub fn push_item(&mut self, item: &di::DisplayItem) {
        self.push_item_to_section(item, self.default_section());
    }

    #[inline]
    pub fn push_spatial_tree_item(&mut self, item: &di::SpatialTreeItem) {
        debug_assert_eq!(self.state, BuildState::Build);
        poke_into_vec(item, &mut self.payload.spatial_tree);
    }

    fn push_iter_impl<I>(data: &mut Vec<u8>, iter_source: I)
    where
        I: IntoIterator,
        I::IntoIter: ExactSizeIterator,
        I::Item: Poke,
    {
        let iter = iter_source.into_iter();
        let len = iter.len();
        // Format:
        // payload_byte_size: usize, item_count: usize, [I; item_count]

        // Track the the location of where to write byte size with offsets
        // instead of pointers because data may be moved in memory during
        // `serialize_iter_fast`.
        let byte_size_offset = data.len();

        // We write a dummy value so there's room for later
        poke_into_vec(&0usize, data);
        poke_into_vec(&len, data);
        let count = poke_extend_vec(iter, data);
        debug_assert_eq!(len, count, "iterator.len() returned two different values");

        // Add red zone
        ensure_red_zone::<I::Item>(data);

        // Now write the actual byte_size
        let final_offset = data.len();
        debug_assert!(final_offset >= (byte_size_offset + mem::size_of::<usize>()),
            "space was never allocated for this array's byte_size");
        let byte_size = final_offset - byte_size_offset - mem::size_of::<usize>();
        poke_inplace_slice(&byte_size, &mut data[byte_size_offset..]);
    }

    /// Push items from an iterator to the display list.
    ///
    /// NOTE: Pushing unexpected or invalid items to the display list
    /// may result in panic and confusion.
    pub fn push_iter<I>(&mut self, iter: I)
    where
        I: IntoIterator,
        I::IntoIter: ExactSizeIterator,
        I::Item: Poke,
    {
        assert_eq!(self.state, BuildState::Build);

        let mut buffer = self.buffer_from_section(self.default_section());
        Self::push_iter_impl(&mut buffer, iter);
    }

    pub fn push_rect(
        &mut self,
        common: &di::CommonItemProperties,
        bounds: LayoutRect,
        color: ColorF,
    ) {
        let item = di::DisplayItem::Rectangle(di::RectangleDisplayItem {
            common: *common,
            color: PropertyBinding::Value(color),
            bounds,
        });
        self.push_item(&item);
    }

    pub fn push_rect_with_animation(
        &mut self,
        common: &di::CommonItemProperties,
        bounds: LayoutRect,
        color: PropertyBinding<ColorF>,
    ) {
        let item = di::DisplayItem::Rectangle(di::RectangleDisplayItem {
            common: *common,
            color,
            bounds,
        });
        self.push_item(&item);
    }

    pub fn push_clear_rect(
        &mut self,
        common: &di::CommonItemProperties,
        bounds: LayoutRect,
    ) {
        let item = di::DisplayItem::ClearRectangle(di::ClearRectangleDisplayItem {
            common: *common,
            bounds,
        });
        self.push_item(&item);
    }

    pub fn push_hit_test(
        &mut self,
        rect: LayoutRect,
        clip_chain_id: di::ClipChainId,
        spatial_id: di::SpatialId,
        flags: di::PrimitiveFlags,
        tag: di::ItemTag,
    ) {
        let item = di::DisplayItem::HitTest(di::HitTestDisplayItem {
            rect,
            clip_chain_id,
            spatial_id,
            flags,
            tag,
        });
        self.push_item(&item);
    }

    pub fn push_line(
        &mut self,
        common: &di::CommonItemProperties,
        area: &LayoutRect,
        wavy_line_thickness: f32,
        orientation: di::LineOrientation,
        color: &ColorF,
        style: di::LineStyle,
    ) {
        let item = di::DisplayItem::Line(di::LineDisplayItem {
            common: *common,
            area: *area,
            wavy_line_thickness,
            orientation,
            color: *color,
            style,
        });

        self.push_item(&item);
    }

    pub fn push_image(
        &mut self,
        common: &di::CommonItemProperties,
        bounds: LayoutRect,
        image_rendering: di::ImageRendering,
        alpha_type: di::AlphaType,
        key: ImageKey,
        color: ColorF,
    ) {
        let item = di::DisplayItem::Image(di::ImageDisplayItem {
            common: *common,
            bounds,
            image_key: key,
            image_rendering,
            alpha_type,
            color,
        });

        self.push_item(&item);
    }

    pub fn push_repeating_image(
        &mut self,
        common: &di::CommonItemProperties,
        bounds: LayoutRect,
        stretch_size: LayoutSize,
        tile_spacing: LayoutSize,
        image_rendering: di::ImageRendering,
        alpha_type: di::AlphaType,
        key: ImageKey,
        color: ColorF,
    ) {
        let item = di::DisplayItem::RepeatingImage(di::RepeatingImageDisplayItem {
            common: *common,
            bounds,
            image_key: key,
            stretch_size,
            tile_spacing,
            image_rendering,
            alpha_type,
            color,
        });

        self.push_item(&item);
    }

    /// Push a yuv image. All planar data in yuv image should use the same buffer type.
    pub fn push_yuv_image(
        &mut self,
        common: &di::CommonItemProperties,
        bounds: LayoutRect,
        yuv_data: di::YuvData,
        color_depth: ColorDepth,
        color_space: di::YuvColorSpace,
        color_range: di::ColorRange,
        image_rendering: di::ImageRendering,
    ) {
        let item = di::DisplayItem::YuvImage(di::YuvImageDisplayItem {
            common: *common,
            bounds,
            yuv_data,
            color_depth,
            color_space,
            color_range,
            image_rendering,
        });
        self.push_item(&item);
    }

    pub fn push_text(
        &mut self,
        common: &di::CommonItemProperties,
        bounds: LayoutRect,
        glyphs: &[GlyphInstance],
        font_key: FontInstanceKey,
        color: ColorF,
        glyph_options: Option<GlyphOptions>,
    ) {
        let item = di::DisplayItem::Text(di::TextDisplayItem {
            common: *common,
            bounds,
            color,
            font_key,
            glyph_options,
        });

        for split_glyphs in glyphs.chunks(MAX_TEXT_RUN_LENGTH) {
            self.push_item(&item);
            self.push_iter(split_glyphs);
        }
    }

    /// NOTE: gradients must be pushed in the order they're created
    /// because create_gradient stores the stops in anticipation.
    pub fn create_gradient(
        &mut self,
        start_point: LayoutPoint,
        end_point: LayoutPoint,
        stops: Vec<di::GradientStop>,
        extend_mode: di::ExtendMode,
    ) -> di::Gradient {
        let mut builder = GradientBuilder::with_stops(stops);
        let gradient = builder.gradient(start_point, end_point, extend_mode);
        self.push_stops(builder.stops());
        gradient
    }

    /// NOTE: gradients must be pushed in the order they're created
    /// because create_gradient stores the stops in anticipation.
    pub fn create_radial_gradient(
        &mut self,
        center: LayoutPoint,
        radius: LayoutSize,
        stops: Vec<di::GradientStop>,
        extend_mode: di::ExtendMode,
    ) -> di::RadialGradient {
        let mut builder = GradientBuilder::with_stops(stops);
        let gradient = builder.radial_gradient(center, radius, extend_mode);
        self.push_stops(builder.stops());
        gradient
    }

    /// NOTE: gradients must be pushed in the order they're created
    /// because create_gradient stores the stops in anticipation.
    pub fn create_conic_gradient(
        &mut self,
        center: LayoutPoint,
        angle: f32,
        stops: Vec<di::GradientStop>,
        extend_mode: di::ExtendMode,
    ) -> di::ConicGradient {
        let mut builder = GradientBuilder::with_stops(stops);
        let gradient = builder.conic_gradient(center, angle, extend_mode);
        self.push_stops(builder.stops());
        gradient
    }

    pub fn push_border(
        &mut self,
        common: &di::CommonItemProperties,
        bounds: LayoutRect,
        widths: LayoutSideOffsets,
        details: di::BorderDetails,
    ) {
        let item = di::DisplayItem::Border(di::BorderDisplayItem {
            common: *common,
            bounds,
            details,
            widths,
        });

        self.push_item(&item);
    }

    pub fn push_box_shadow(
        &mut self,
        common: &di::CommonItemProperties,
        box_bounds: LayoutRect,
        offset: LayoutVector2D,
        color: ColorF,
        blur_radius: f32,
        spread_radius: f32,
        border_radius: di::BorderRadius,
        clip_mode: di::BoxShadowClipMode,
    ) {
        let item = di::DisplayItem::BoxShadow(di::BoxShadowDisplayItem {
            common: *common,
            box_bounds,
            offset,
            color,
            blur_radius,
            spread_radius,
            border_radius,
            clip_mode,
        });

        self.push_item(&item);
    }

    /// Pushes a linear gradient to be displayed.
    ///
    /// The gradient itself is described in the
    /// `gradient` parameter. It is drawn on
    /// a "tile" with the dimensions from `tile_size`.
    /// These tiles are now repeated to the right and
    /// to the bottom infinitely. If `tile_spacing`
    /// is not zero spacers with the given dimensions
    /// are inserted between the tiles as seams.
    ///
    /// The origin of the tiles is given in `layout.rect.origin`.
    /// If the gradient should only be displayed once limit
    /// the `layout.rect.size` to a single tile.
    /// The gradient is only visible within the local clip.
    pub fn push_gradient(
        &mut self,
        common: &di::CommonItemProperties,
        bounds: LayoutRect,
        gradient: di::Gradient,
        tile_size: LayoutSize,
        tile_spacing: LayoutSize,
    ) {
        let item = di::DisplayItem::Gradient(di::GradientDisplayItem {
            common: *common,
            bounds,
            gradient,
            tile_size,
            tile_spacing,
        });

        self.push_item(&item);
    }

    /// Pushes a radial gradient to be displayed.
    ///
    /// See [`push_gradient`](#method.push_gradient) for explanation.
    pub fn push_radial_gradient(
        &mut self,
        common: &di::CommonItemProperties,
        bounds: LayoutRect,
        gradient: di::RadialGradient,
        tile_size: LayoutSize,
        tile_spacing: LayoutSize,
    ) {
        let item = di::DisplayItem::RadialGradient(di::RadialGradientDisplayItem {
            common: *common,
            bounds,
            gradient,
            tile_size,
            tile_spacing,
        });

        self.push_item(&item);
    }

    /// Pushes a conic gradient to be displayed.
    ///
    /// See [`push_gradient`](#method.push_gradient) for explanation.
    pub fn push_conic_gradient(
        &mut self,
        common: &di::CommonItemProperties,
        bounds: LayoutRect,
        gradient: di::ConicGradient,
        tile_size: LayoutSize,
        tile_spacing: LayoutSize,
    ) {
        let item = di::DisplayItem::ConicGradient(di::ConicGradientDisplayItem {
            common: *common,
            bounds,
            gradient,
            tile_size,
            tile_spacing,
        });

        self.push_item(&item);
    }

    pub fn push_reference_frame(
        &mut self,
        origin: LayoutPoint,
        parent_spatial_id: di::SpatialId,
        transform_style: di::TransformStyle,
        transform: PropertyBinding<LayoutTransform>,
        kind: di::ReferenceFrameKind,
        key: di::SpatialTreeItemKey,
    ) -> di::SpatialId {
        let id = self.generate_spatial_index();

        let current_offset = self.current_offset(parent_spatial_id);
        let origin = origin + current_offset;

        self.add_spatial_node_info(
            id,
            LayoutVector2D::zero(),
        );

        let descriptor = di::SpatialTreeItem::ReferenceFrame(di::ReferenceFrameDescriptor {
            parent_spatial_id,
            origin,
            reference_frame: di::ReferenceFrame {
                transform_style,
                transform: di::ReferenceTransformBinding::Static {
                    binding: transform,
                },
                kind,
                id,
                key,
            },
        });
        self.push_spatial_tree_item(&descriptor);

        self.rf_mapper.push_scope();

        let item = di::DisplayItem::PushReferenceFrame(di::ReferenceFrameDisplayListItem {
        });
        self.push_item(&item);

        id
    }

    pub fn push_computed_frame(
        &mut self,
        origin: LayoutPoint,
        parent_spatial_id: di::SpatialId,
        scale_from: Option<LayoutSize>,
        vertical_flip: bool,
        rotation: di::Rotation,
        key: di::SpatialTreeItemKey,
    ) -> di::SpatialId {
        let id = self.generate_spatial_index();

        let current_offset = self.current_offset(parent_spatial_id);
        let origin = origin + current_offset;

        let descriptor = di::SpatialTreeItem::ReferenceFrame(di::ReferenceFrameDescriptor {
            parent_spatial_id,
            origin,
            reference_frame: di::ReferenceFrame {
                transform_style: di::TransformStyle::Flat,
                transform: di::ReferenceTransformBinding::Computed {
                    scale_from,
                    vertical_flip,
                    rotation,
                },
                kind: di::ReferenceFrameKind::Transform {
                    is_2d_scale_translation: false,
                    should_snap: false,
                    paired_with_perspective: false,
                },
                id,
                key,
            },
        });
        self.push_spatial_tree_item(&descriptor);

        self.rf_mapper.push_scope();

        let item = di::DisplayItem::PushReferenceFrame(di::ReferenceFrameDisplayListItem {
        });
        self.push_item(&item);

        id
    }

    pub fn pop_reference_frame(&mut self) {
        self.rf_mapper.pop_scope();
        self.push_item(&di::DisplayItem::PopReferenceFrame);
    }

    pub fn push_stacking_context(
        &mut self,
        origin: LayoutPoint,
        spatial_id: di::SpatialId,
        prim_flags: di::PrimitiveFlags,
        clip_chain_id: Option<di::ClipChainId>,
        transform_style: di::TransformStyle,
        mix_blend_mode: di::MixBlendMode,
        filters: &[di::FilterOp],
        filter_datas: &[di::FilterData],
        filter_primitives: &[di::FilterPrimitive],
        raster_space: di::RasterSpace,
        flags: di::StackingContextFlags,
    ) {
        self.push_filters(filters, filter_datas, filter_primitives);

        let item = di::DisplayItem::PushStackingContext(di::PushStackingContextDisplayItem {
            origin,
            spatial_id,
            prim_flags,
            stacking_context: di::StackingContext {
                transform_style,
                mix_blend_mode,
                clip_chain_id,
                raster_space,
                flags,
            },
        });

        self.rf_mapper.push_offset(origin.to_vector());
        self.push_item(&item);
    }

    /// Helper for examples/ code.
    pub fn push_simple_stacking_context(
        &mut self,
        origin: LayoutPoint,
        spatial_id: di::SpatialId,
        prim_flags: di::PrimitiveFlags,
    ) {
        self.push_simple_stacking_context_with_filters(
            origin,
            spatial_id,
            prim_flags,
            &[],
            &[],
            &[],
        );
    }

    /// Helper for examples/ code.
    pub fn push_simple_stacking_context_with_filters(
        &mut self,
        origin: LayoutPoint,
        spatial_id: di::SpatialId,
        prim_flags: di::PrimitiveFlags,
        filters: &[di::FilterOp],
        filter_datas: &[di::FilterData],
        filter_primitives: &[di::FilterPrimitive],
    ) {
        self.push_stacking_context(
            origin,
            spatial_id,
            prim_flags,
            None,
            di::TransformStyle::Flat,
            di::MixBlendMode::Normal,
            filters,
            filter_datas,
            filter_primitives,
            di::RasterSpace::Screen,
            di::StackingContextFlags::empty(),
        );
    }

    pub fn pop_stacking_context(&mut self) {
        self.rf_mapper.pop_offset();
        self.push_item(&di::DisplayItem::PopStackingContext);
    }

    pub fn push_stops(&mut self, stops: &[di::GradientStop]) {
        if stops.is_empty() {
            return;
        }
        self.push_item(&di::DisplayItem::SetGradientStops);
        self.push_iter(stops);
    }

    pub fn push_backdrop_filter(
        &mut self,
        common: &di::CommonItemProperties,
        filters: &[di::FilterOp],
        filter_datas: &[di::FilterData],
        filter_primitives: &[di::FilterPrimitive],
    ) {
        self.push_filters(filters, filter_datas, filter_primitives);

        let item = di::DisplayItem::BackdropFilter(di::BackdropFilterDisplayItem {
            common: *common,
        });
        self.push_item(&item);
    }

    pub fn push_filters(
        &mut self,
        filters: &[di::FilterOp],
        filter_datas: &[di::FilterData],
        filter_primitives: &[di::FilterPrimitive],
    ) {
        if !filters.is_empty() {
            self.push_item(&di::DisplayItem::SetFilterOps);
            self.push_iter(filters);
        }

        for filter_data in filter_datas {
            let func_types = [
                filter_data.func_r_type, filter_data.func_g_type,
                filter_data.func_b_type, filter_data.func_a_type];
            self.push_item(&di::DisplayItem::SetFilterData);
            self.push_iter(&func_types);
            self.push_iter(&filter_data.r_values);
            self.push_iter(&filter_data.g_values);
            self.push_iter(&filter_data.b_values);
            self.push_iter(&filter_data.a_values);
        }

        if !filter_primitives.is_empty() {
            self.push_item(&di::DisplayItem::SetFilterPrimitives);
            self.push_iter(filter_primitives);
        }
    }

    fn generate_clip_index(&mut self) -> di::ClipId {
        self.next_clip_index += 1;
        di::ClipId(self.next_clip_index - 1, self.pipeline_id)
    }

    fn generate_spatial_index(&mut self) -> di::SpatialId {
        self.next_spatial_index += 1;
        di::SpatialId::new(self.next_spatial_index - 1, self.pipeline_id)
    }

    fn generate_clip_chain_id(&mut self) -> di::ClipChainId {
        self.next_clip_chain_id += 1;
        di::ClipChainId(self.next_clip_chain_id - 1, self.pipeline_id)
    }

    pub fn define_scroll_frame(
        &mut self,
        parent_space: di::SpatialId,
        external_id: di::ExternalScrollId,
        content_rect: LayoutRect,
        frame_rect: LayoutRect,
        external_scroll_offset: LayoutVector2D,
        scroll_offset_generation: APZScrollGeneration,
        has_scroll_linked_effect: HasScrollLinkedEffect,
        key: di::SpatialTreeItemKey,
    ) -> di::SpatialId {
        let scroll_frame_id = self.generate_spatial_index();
        let current_offset = self.current_offset(parent_space);

        let parent = self.spatial_nodes[parent_space.0].clone();

        self.add_spatial_node_info(
            scroll_frame_id,
            parent.accumulated_external_scroll_offset + external_scroll_offset,
        );

        let descriptor = di::SpatialTreeItem::ScrollFrame(di::ScrollFrameDescriptor {
            content_rect,
            frame_rect: frame_rect.translate(current_offset),
            parent_space,
            scroll_frame_id,
            external_id,
            external_scroll_offset,
            scroll_offset_generation,
            has_scroll_linked_effect,
            key,
        });

        self.push_spatial_tree_item(&descriptor);

        scroll_frame_id
    }

    pub fn define_clip_chain<I>(
        &mut self,
        parent: Option<di::ClipChainId>,
        clips: I,
    ) -> di::ClipChainId
    where
        I: IntoIterator<Item = di::ClipId>,
        I::IntoIter: ExactSizeIterator + Clone,
    {
        let id = self.generate_clip_chain_id();
        self.push_item(&di::DisplayItem::ClipChain(di::ClipChainItem { id, parent }));
        self.push_iter(clips);
        id
    }

    pub fn define_clip_image_mask(
        &mut self,
        spatial_id: di::SpatialId,
        image_mask: di::ImageMask,
        points: &[LayoutPoint],
        fill_rule: di::FillRule,
    ) -> di::ClipId {
        let id = self.generate_clip_index();

        let current_offset = self.current_offset(spatial_id);

        let image_mask = di::ImageMask {
            rect: image_mask.rect.translate(current_offset),
            ..image_mask
        };

        let item = di::DisplayItem::ImageMaskClip(di::ImageMaskClipDisplayItem {
            id,
            spatial_id,
            image_mask,
            fill_rule,
        });

        // We only need to supply points if there are at least 3, which is the
        // minimum to specify a polygon. BuiltDisplayListIter.next ensures that points
        // are cleared between processing other display items, so we'll correctly get
        // zero points when no SetPoints item has been pushed.
        if points.len() >= 3 {
            self.push_item(&di::DisplayItem::SetPoints);
            self.push_iter(points);
        }
        self.push_item(&item);
        id
    }

    pub fn define_clip_rect(
        &mut self,
        spatial_id: di::SpatialId,
        clip_rect: LayoutRect,
    ) -> di::ClipId {
        let id = self.generate_clip_index();

        let current_offset = self.current_offset(spatial_id);
        let clip_rect = clip_rect.translate(current_offset);

        let item = di::DisplayItem::RectClip(di::RectClipDisplayItem {
            id,
            spatial_id,
            clip_rect,
        });

        self.push_item(&item);
        id
    }

    pub fn define_clip_rounded_rect(
        &mut self,
        spatial_id: di::SpatialId,
        clip: di::ComplexClipRegion,
    ) -> di::ClipId {
        let id = self.generate_clip_index();

        let current_offset = self.current_offset(spatial_id);

        let clip = di::ComplexClipRegion {
            rect: clip.rect.translate(current_offset),
            ..clip
        };

        let item = di::DisplayItem::RoundedRectClip(di::RoundedRectClipDisplayItem {
            id,
            spatial_id,
            clip,
        });

        self.push_item(&item);
        id
    }

    pub fn define_sticky_frame(
        &mut self,
        parent_spatial_id: di::SpatialId,
        frame_rect: LayoutRect,
        margins: SideOffsets2D<Option<f32>, LayoutPixel>,
        vertical_offset_bounds: di::StickyOffsetBounds,
        horizontal_offset_bounds: di::StickyOffsetBounds,
        previously_applied_offset: LayoutVector2D,
        key: di::SpatialTreeItemKey,
    ) -> di::SpatialId {
        let id = self.generate_spatial_index();
        let current_offset = self.current_offset(parent_spatial_id);
        let parent = self.spatial_nodes[parent_spatial_id.0].clone();

        self.add_spatial_node_info(
            id,
            parent.accumulated_external_scroll_offset,
        );

        let descriptor = di::SpatialTreeItem::StickyFrame(di::StickyFrameDescriptor {
            parent_spatial_id,
            id,
            bounds: frame_rect.translate(current_offset),
            margins,
            vertical_offset_bounds,
            horizontal_offset_bounds,
            previously_applied_offset,
            key,
        });

        self.push_spatial_tree_item(&descriptor);
        id
    }

    pub fn push_iframe(
        &mut self,
        bounds: LayoutRect,
        clip_rect: LayoutRect,
        space_and_clip: &di::SpaceAndClipInfo,
        pipeline_id: PipelineId,
        ignore_missing_pipeline: bool
    ) {
        let current_offset = self.current_offset(space_and_clip.spatial_id);
        let bounds = bounds.translate(current_offset);
        let clip_rect = clip_rect.translate(current_offset);

        let item = di::DisplayItem::Iframe(di::IframeDisplayItem {
            bounds,
            clip_rect,
            space_and_clip: *space_and_clip,
            pipeline_id,
            ignore_missing_pipeline,
        });
        self.push_item(&item);
    }

    pub fn push_shadow(
        &mut self,
        space_and_clip: &di::SpaceAndClipInfo,
        shadow: di::Shadow,
        should_inflate: bool,
    ) {
        let item = di::DisplayItem::PushShadow(di::PushShadowDisplayItem {
            space_and_clip: *space_and_clip,
            shadow,
            should_inflate,
        });
        self.push_item(&item);
    }

    pub fn pop_all_shadows(&mut self) {
        self.push_item(&di::DisplayItem::PopAllShadows);
    }

    pub fn start_item_group(&mut self) {
        debug_assert!(!self.writing_to_chunk);
        debug_assert!(self.pending_chunk.is_empty());

        self.writing_to_chunk = true;
    }

    fn flush_pending_item_group(&mut self, key: di::ItemKey) {
        // Push RetainedItems-marker to cache_data section.
        self.push_retained_items(key);

        // Push pending chunk to cache_data section.
        self.payload.cache_data.append(&mut self.pending_chunk);

        // Push ReuseItems-marker to data section.
        self.push_reuse_items(key);
    }

    pub fn finish_item_group(&mut self, key: di::ItemKey) -> bool {
        debug_assert!(self.writing_to_chunk);
        self.writing_to_chunk = false;

        if self.pending_chunk.is_empty() {
            return false;
        }

        self.flush_pending_item_group(key);
        true
    }

    pub fn cancel_item_group(&mut self, discard: bool) {
        debug_assert!(self.writing_to_chunk);
        self.writing_to_chunk = false;

        if discard {
            self.pending_chunk.clear();
        } else {
            // Push pending chunk to data section.
            self.payload.items_data.append(&mut self.pending_chunk);
        }
    }

    pub fn push_reuse_items(&mut self, key: di::ItemKey) {
        self.push_item_to_section(
            &di::DisplayItem::ReuseItems(key),
            DisplayListSection::Data
        );
    }

    fn push_retained_items(&mut self, key: di::ItemKey) {
        self.push_item_to_section(
            &di::DisplayItem::RetainedItems(key),
            DisplayListSection::CacheData
        );
    }

    pub fn set_cache_size(&mut self, cache_size: usize) {
        self.cache_size = cache_size;
    }

    pub fn begin(&mut self) {
        assert_eq!(self.state, BuildState::Idle);
        self.state = BuildState::Build;
        self.builder_start_time = precise_time_ns();
        self.reset();
    }

    pub fn end(&mut self) -> (PipelineId, BuiltDisplayList) {
        assert_eq!(self.state, BuildState::Build);
        assert!(self.save_state.is_none(), "Finalized DisplayListBuilder with a pending save");

        if let Some(content) = self.serialized_content_buffer.take() {
            println!("-- WebRender display list for {:?} --\n{}",
                self.pipeline_id, content);
        }

        // Add `DisplayItem::max_size` zone of zeroes to the end of display list
        // so there is at least this amount available in the display list during
        // serialization.
        ensure_red_zone::<di::DisplayItem>(&mut self.payload.items_data);
        ensure_red_zone::<di::DisplayItem>(&mut self.payload.cache_data);
        ensure_red_zone::<di::SpatialTreeItem>(&mut self.payload.spatial_tree);

        // While the first display list after tab-switch can be large, the
        // following ones are always smaller thanks to interning. We attempt
        // to reserve the same capacity again, although it may fail. Memory
        // pressure events will cause us to release our buffers if we ask for
        // too much. See bug 1531819 for related OOM issues.
        let next_capacity = DisplayListCapacity {
            cache_size: self.payload.cache_data.len(),
            items_size: self.payload.items_data.len(),
            spatial_tree_size: self.payload.spatial_tree.len(),
        };
        let payload = mem::replace(
            &mut self.payload,
            DisplayListPayload::new(next_capacity),
        );
        let end_time = precise_time_ns();

        self.state = BuildState::Idle;

        (
            self.pipeline_id,
            BuiltDisplayList {
                descriptor: BuiltDisplayListDescriptor {
                    gecko_display_list_type: GeckoDisplayListType::None,
                    builder_start_time: self.builder_start_time,
                    builder_finish_time: end_time,
                    send_start_time: end_time,
                    total_clip_nodes: self.next_clip_index,
                    total_spatial_nodes: self.next_spatial_index,
                    cache_size: self.cache_size,
                },
                payload,
            },
        )
    }

    /// Retrieve the current offset to allow converting a stacking context
    /// relative coordinate to be relative to the owing reference frame,
    /// also considering any external scroll offset on the provided
    /// spatial node.
    fn current_offset(
        &mut self,
        spatial_id: di::SpatialId,
    ) -> LayoutVector2D {
        // Get the current offset from stacking context <-> reference frame space.
        let rf_offset = self.rf_mapper.current_offset();

        // Get the external scroll offset, if applicable.
        let scroll_offset = self.spatial_nodes[spatial_id.0].accumulated_external_scroll_offset;

        rf_offset + scroll_offset
    }

    /// Add info about a spatial node that is needed during DL building.
    fn add_spatial_node_info(
        &mut self,
        id: di::SpatialId,
        accumulated_external_scroll_offset: LayoutVector2D,
    ) {
        self.spatial_nodes.resize(id.0 + 1, SpatialNodeInfo::identity());

        let info = &mut self.spatial_nodes[id.0];
        info.accumulated_external_scroll_offset = accumulated_external_scroll_offset;
    }
}

fn iter_spatial_tree<F>(spatial_tree: &[u8], mut f: F) where F: FnMut(&di::SpatialTreeItem) {
    let mut src = spatial_tree;
    let mut item = di::SpatialTreeItem::Invalid;

    while src.len() > di::SpatialTreeItem::max_size() {
        src = peek_from_slice(src, &mut item);
        f(&item);
    }
}

/// The offset stack for a given reference frame.
#[derive(Clone)]
struct ReferenceFrameState {
    /// A stack of current offsets from the current reference frame scope.
    offsets: Vec<LayoutVector2D>,
}

/// Maps from stacking context layout coordinates into reference frame
/// relative coordinates.
#[derive(Clone)]
pub struct ReferenceFrameMapper {
    /// A stack of reference frame scopes.
    frames: Vec<ReferenceFrameState>,
}

impl ReferenceFrameMapper {
    pub fn new() -> Self {
        ReferenceFrameMapper {
            frames: vec![
                ReferenceFrameState {
                    offsets: vec![
                        LayoutVector2D::zero(),
                    ],
                }
            ],
        }
    }

    /// Push a new scope. This resets the current offset to zero, and is
    /// used when a new reference frame or iframe is pushed.
    pub fn push_scope(&mut self) {
        self.frames.push(ReferenceFrameState {
            offsets: vec![
                LayoutVector2D::zero(),
            ],
        });
    }

    /// Pop a reference frame scope off the stack.
    pub fn pop_scope(&mut self) {
        self.frames.pop().unwrap();
    }

    /// Push a new offset for the current scope. This is used when
    /// a new stacking context is pushed.
    pub fn push_offset(&mut self, offset: LayoutVector2D) {
        let frame = self.frames.last_mut().unwrap();
        let current_offset = *frame.offsets.last().unwrap();
        frame.offsets.push(current_offset + offset);
    }

    /// Pop a local stacking context offset from the current scope.
    pub fn pop_offset(&mut self) {
        let frame = self.frames.last_mut().unwrap();
        frame.offsets.pop().unwrap();
    }

    /// Retrieve the current offset to allow converting a stacking context
    /// relative coordinate to be relative to the owing reference frame.
    /// TODO(gw): We could perhaps have separate coordinate spaces for this,
    ///           however that's going to either mean a lot of changes to
    ///           public API code, or a lot of changes to internal code.
    ///           Before doing that, we should revisit how Gecko would
    ///           prefer to provide coordinates.
    /// TODO(gw): For now, this includes only the reference frame relative
    ///           offset. Soon, we will expand this to include the initial
    ///           scroll offsets that are now available on scroll nodes. This
    ///           will allow normalizing the coordinates even between display
    ///           lists where APZ has scrolled the content.
    pub fn current_offset(&self) -> LayoutVector2D {
        *self.frames.last().unwrap().offsets.last().unwrap()
    }
}