use std::cell::Cell;
use std::f32;
use dom_struct::dom_struct;
use js::rust::HandleObject;
use servo_media::audio::buffer_source_node::{
AudioBufferSourceNodeMessage, AudioBufferSourceNodeOptions,
};
use servo_media::audio::node::{AudioNodeInit, AudioNodeMessage, AudioNodeType};
use servo_media::audio::param::ParamType;
use crate::dom::audiobuffer::AudioBuffer;
use crate::dom::audioparam::AudioParam;
use crate::dom::audioscheduledsourcenode::AudioScheduledSourceNode;
use crate::dom::baseaudiocontext::BaseAudioContext;
use crate::dom::bindings::codegen::Bindings::AudioBufferSourceNodeBinding::{
AudioBufferSourceNodeMethods, AudioBufferSourceOptions,
};
use crate::dom::bindings::codegen::Bindings::AudioParamBinding::AutomationRate;
use crate::dom::bindings::codegen::Bindings::AudioScheduledSourceNodeBinding::AudioScheduledSourceNodeMethods;
use crate::dom::bindings::error::{Error, Fallible};
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::reflector::reflect_dom_object_with_proto;
use crate::dom::bindings::root::{Dom, DomRoot, MutNullableDom};
use crate::dom::window::Window;
use crate::script_runtime::CanGc;
#[dom_struct]
pub struct AudioBufferSourceNode {
source_node: AudioScheduledSourceNode,
buffer: MutNullableDom<AudioBuffer>,
buffer_set: Cell<bool>,
playback_rate: Dom<AudioParam>,
detune: Dom<AudioParam>,
loop_enabled: Cell<bool>,
loop_start: Cell<f64>,
loop_end: Cell<f64>,
}
impl AudioBufferSourceNode {
#[allow(crown::unrooted_must_root)]
fn new_inherited(
window: &Window,
context: &BaseAudioContext,
options: &AudioBufferSourceOptions,
) -> Fallible<AudioBufferSourceNode> {
let node_options = Default::default();
let source_node = AudioScheduledSourceNode::new_inherited(
AudioNodeInit::AudioBufferSourceNode(options.into()),
context,
node_options,
0, 1, )?;
let node_id = source_node.node().node_id();
let playback_rate = AudioParam::new(
window,
context,
node_id,
AudioNodeType::AudioBufferSourceNode,
ParamType::PlaybackRate,
AutomationRate::K_rate,
*options.playbackRate,
f32::MIN,
f32::MAX,
);
let detune = AudioParam::new(
window,
context,
node_id,
AudioNodeType::AudioBufferSourceNode,
ParamType::Detune,
AutomationRate::K_rate,
*options.detune,
f32::MIN,
f32::MAX,
);
let node = AudioBufferSourceNode {
source_node,
buffer: Default::default(),
buffer_set: Cell::new(false),
playback_rate: Dom::from_ref(&playback_rate),
detune: Dom::from_ref(&detune),
loop_enabled: Cell::new(options.loop_),
loop_start: Cell::new(*options.loopStart),
loop_end: Cell::new(*options.loopEnd),
};
if let Some(Some(ref buffer)) = options.buffer {
node.SetBuffer(Some(buffer))?;
}
Ok(node)
}
pub fn new(
window: &Window,
context: &BaseAudioContext,
options: &AudioBufferSourceOptions,
can_gc: CanGc,
) -> Fallible<DomRoot<AudioBufferSourceNode>> {
Self::new_with_proto(window, None, context, options, can_gc)
}
#[allow(crown::unrooted_must_root)]
fn new_with_proto(
window: &Window,
proto: Option<HandleObject>,
context: &BaseAudioContext,
options: &AudioBufferSourceOptions,
can_gc: CanGc,
) -> Fallible<DomRoot<AudioBufferSourceNode>> {
let node = AudioBufferSourceNode::new_inherited(window, context, options)?;
Ok(reflect_dom_object_with_proto(
Box::new(node),
window,
proto,
can_gc,
))
}
}
impl AudioBufferSourceNodeMethods for AudioBufferSourceNode {
fn Constructor(
window: &Window,
proto: Option<HandleObject>,
can_gc: CanGc,
context: &BaseAudioContext,
options: &AudioBufferSourceOptions,
) -> Fallible<DomRoot<AudioBufferSourceNode>> {
AudioBufferSourceNode::new_with_proto(window, proto, context, options, can_gc)
}
fn GetBuffer(&self) -> Fallible<Option<DomRoot<AudioBuffer>>> {
Ok(self.buffer.get())
}
fn SetBuffer(&self, new_buffer: Option<&AudioBuffer>) -> Fallible<()> {
if new_buffer.is_some() {
if self.buffer_set.get() {
return Err(Error::InvalidState);
}
self.buffer_set.set(true);
}
self.buffer.set(new_buffer);
if self.source_node.has_start() {
if let Some(buffer) = self.buffer.get() {
let buffer = buffer.get_channels();
if buffer.is_some() {
self.source_node
.node()
.message(AudioNodeMessage::AudioBufferSourceNode(
AudioBufferSourceNodeMessage::SetBuffer((*buffer).clone()),
));
}
}
}
Ok(())
}
fn PlaybackRate(&self) -> DomRoot<AudioParam> {
DomRoot::from_ref(&self.playback_rate)
}
fn Detune(&self) -> DomRoot<AudioParam> {
DomRoot::from_ref(&self.detune)
}
fn Loop(&self) -> bool {
self.loop_enabled.get()
}
fn SetLoop(&self, should_loop: bool) {
self.loop_enabled.set(should_loop);
let msg = AudioNodeMessage::AudioBufferSourceNode(
AudioBufferSourceNodeMessage::SetLoopEnabled(should_loop),
);
self.source_node.node().message(msg);
}
fn LoopStart(&self) -> Finite<f64> {
Finite::wrap(self.loop_start.get())
}
fn SetLoopStart(&self, loop_start: Finite<f64>) {
self.loop_start.set(*loop_start);
let msg = AudioNodeMessage::AudioBufferSourceNode(
AudioBufferSourceNodeMessage::SetLoopStart(*loop_start),
);
self.source_node.node().message(msg);
}
fn LoopEnd(&self) -> Finite<f64> {
Finite::wrap(self.loop_end.get())
}
fn SetLoopEnd(&self, loop_end: Finite<f64>) {
self.loop_end.set(*loop_end);
let msg = AudioNodeMessage::AudioBufferSourceNode(
AudioBufferSourceNodeMessage::SetLoopEnd(*loop_end),
);
self.source_node.node().message(msg);
}
fn Start(
&self,
when: Finite<f64>,
offset: Option<Finite<f64>>,
duration: Option<Finite<f64>>,
) -> Fallible<()> {
if let Some(offset) = offset {
if *offset < 0. {
return Err(Error::Range("'offset' must be a positive value".to_owned()));
}
}
if let Some(duration) = duration {
if *duration < 0. {
return Err(Error::Range(
"'duration' must be a positive value".to_owned(),
));
}
}
if let Some(buffer) = self.buffer.get() {
let buffer = buffer.get_channels();
if buffer.is_some() {
self.source_node
.node()
.message(AudioNodeMessage::AudioBufferSourceNode(
AudioBufferSourceNodeMessage::SetBuffer((*buffer).clone()),
));
}
}
self.source_node
.node()
.message(AudioNodeMessage::AudioBufferSourceNode(
AudioBufferSourceNodeMessage::SetStartParams(
*when,
offset.map(|f| *f),
duration.map(|f| *f),
),
));
self.source_node
.upcast::<AudioScheduledSourceNode>()
.Start(when)
}
}
impl<'a> From<&'a AudioBufferSourceOptions> for AudioBufferSourceNodeOptions {
fn from(options: &'a AudioBufferSourceOptions) -> Self {
Self {
buffer: options
.buffer
.as_ref()
.and_then(|b| (*b.as_ref()?.get_channels()).clone()),
detune: *options.detune,
loop_enabled: options.loop_,
loop_end: Some(*options.loopEnd),
loop_start: Some(*options.loopStart),
playback_rate: *options.playbackRate,
}
}
}