use std::sync::Arc;
use crate::collapsing_header::CollapsingState;
use crate::{
Align, Align2, Context, CursorIcon, Id, InnerResponse, LayerId, NumExt, Order, Response, Sense,
TextStyle, Ui, UiKind, Vec2b, WidgetRect, WidgetText,
};
use epaint::{emath, pos2, vec2, Galley, Pos2, Rect, RectShape, Rounding, Shape, Stroke, Vec2};
use super::{area, resize, Area, Frame, Resize, ScrollArea};
#[must_use = "You should call .show()"]
pub struct Window<'open> {
title: WidgetText,
open: Option<&'open mut bool>,
area: Area,
frame: Option<Frame>,
resize: Resize,
scroll: ScrollArea,
collapsible: bool,
default_open: bool,
with_title_bar: bool,
fade_out: bool,
}
impl<'open> Window<'open> {
pub fn new(title: impl Into<WidgetText>) -> Self {
let title = title.into().fallback_text_style(TextStyle::Heading);
let area = Area::new(Id::new(title.text())).kind(UiKind::Window);
Self {
title,
open: None,
area,
frame: None,
resize: Resize::default()
.with_stroke(false)
.min_size([96.0, 32.0])
.default_size([340.0, 420.0]), scroll: ScrollArea::neither().auto_shrink(false),
collapsible: true,
default_open: true,
with_title_bar: true,
fade_out: true,
}
}
#[inline]
pub fn id(mut self, id: Id) -> Self {
self.area = self.area.id(id);
self
}
#[inline]
pub fn open(mut self, open: &'open mut bool) -> Self {
self.open = Some(open);
self
}
#[inline]
pub fn enabled(mut self, enabled: bool) -> Self {
self.area = self.area.enabled(enabled);
self
}
#[inline]
pub fn interactable(mut self, interactable: bool) -> Self {
self.area = self.area.interactable(interactable);
self
}
#[inline]
pub fn movable(mut self, movable: bool) -> Self {
self.area = self.area.movable(movable);
self
}
#[inline]
pub fn order(mut self, order: Order) -> Self {
self.area = self.area.order(order);
self
}
#[inline]
pub fn fade_in(mut self, fade_in: bool) -> Self {
self.area = self.area.fade_in(fade_in);
self
}
#[inline]
pub fn fade_out(mut self, fade_out: bool) -> Self {
self.fade_out = fade_out;
self
}
#[inline]
pub fn mutate(mut self, mutate: impl Fn(&mut Self)) -> Self {
mutate(&mut self);
self
}
#[inline]
pub fn resize(mut self, mutate: impl Fn(Resize) -> Resize) -> Self {
self.resize = mutate(self.resize);
self
}
#[inline]
pub fn frame(mut self, frame: Frame) -> Self {
self.frame = Some(frame);
self
}
#[inline]
pub fn min_width(mut self, min_width: f32) -> Self {
self.resize = self.resize.min_width(min_width);
self
}
#[inline]
pub fn min_height(mut self, min_height: f32) -> Self {
self.resize = self.resize.min_height(min_height);
self
}
#[inline]
pub fn min_size(mut self, min_size: impl Into<Vec2>) -> Self {
self.resize = self.resize.min_size(min_size);
self
}
#[inline]
pub fn max_width(mut self, max_width: f32) -> Self {
self.resize = self.resize.max_width(max_width);
self
}
#[inline]
pub fn max_height(mut self, max_height: f32) -> Self {
self.resize = self.resize.max_height(max_height);
self
}
#[inline]
pub fn max_size(mut self, max_size: impl Into<Vec2>) -> Self {
self.resize = self.resize.max_size(max_size);
self
}
#[inline]
pub fn current_pos(mut self, current_pos: impl Into<Pos2>) -> Self {
self.area = self.area.current_pos(current_pos);
self
}
#[inline]
pub fn default_pos(mut self, default_pos: impl Into<Pos2>) -> Self {
self.area = self.area.default_pos(default_pos);
self
}
#[inline]
pub fn fixed_pos(mut self, pos: impl Into<Pos2>) -> Self {
self.area = self.area.fixed_pos(pos);
self
}
#[inline]
pub fn constrain(mut self, constrain: bool) -> Self {
self.area = self.area.constrain(constrain);
self
}
#[inline]
pub fn constrain_to(mut self, constrain_rect: Rect) -> Self {
self.area = self.area.constrain_to(constrain_rect);
self
}
#[inline]
pub fn pivot(mut self, pivot: Align2) -> Self {
self.area = self.area.pivot(pivot);
self
}
#[inline]
pub fn anchor(mut self, align: Align2, offset: impl Into<Vec2>) -> Self {
self.area = self.area.anchor(align, offset);
self
}
#[inline]
pub fn default_open(mut self, default_open: bool) -> Self {
self.default_open = default_open;
self
}
#[inline]
pub fn default_size(mut self, default_size: impl Into<Vec2>) -> Self {
self.resize = self.resize.default_size(default_size);
self
}
#[inline]
pub fn default_width(mut self, default_width: f32) -> Self {
self.resize = self.resize.default_width(default_width);
self
}
#[inline]
pub fn default_height(mut self, default_height: f32) -> Self {
self.resize = self.resize.default_height(default_height);
self
}
#[inline]
pub fn fixed_size(mut self, size: impl Into<Vec2>) -> Self {
self.resize = self.resize.fixed_size(size);
self
}
pub fn default_rect(self, rect: Rect) -> Self {
self.default_pos(rect.min).default_size(rect.size())
}
pub fn fixed_rect(self, rect: Rect) -> Self {
self.fixed_pos(rect.min).fixed_size(rect.size())
}
#[inline]
pub fn resizable(mut self, resizable: impl Into<Vec2b>) -> Self {
let resizable = resizable.into();
self.resize = self.resize.resizable(resizable);
self
}
#[inline]
pub fn collapsible(mut self, collapsible: bool) -> Self {
self.collapsible = collapsible;
self
}
#[inline]
pub fn title_bar(mut self, title_bar: bool) -> Self {
self.with_title_bar = title_bar;
self
}
#[inline]
pub fn auto_sized(mut self) -> Self {
self.resize = self.resize.auto_sized();
self.scroll = ScrollArea::neither();
self
}
#[inline]
pub fn scroll(mut self, scroll: impl Into<Vec2b>) -> Self {
self.scroll = self.scroll.scroll(scroll);
self
}
#[deprecated = "Renamed to `scroll`"]
#[inline]
pub fn scroll2(mut self, scroll: impl Into<Vec2b>) -> Self {
self.scroll = self.scroll.scroll(scroll);
self
}
#[inline]
pub fn hscroll(mut self, hscroll: bool) -> Self {
self.scroll = self.scroll.hscroll(hscroll);
self
}
#[inline]
pub fn vscroll(mut self, vscroll: bool) -> Self {
self.scroll = self.scroll.vscroll(vscroll);
self
}
#[inline]
pub fn drag_to_scroll(mut self, drag_to_scroll: bool) -> Self {
self.scroll = self.scroll.drag_to_scroll(drag_to_scroll);
self
}
}
impl<'open> Window<'open> {
#[inline]
pub fn show<R>(
self,
ctx: &Context,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> Option<InnerResponse<Option<R>>> {
self.show_dyn(ctx, Box::new(add_contents))
}
fn show_dyn<'c, R>(
self,
ctx: &Context,
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
) -> Option<InnerResponse<Option<R>>> {
let Window {
title,
open,
area,
frame,
resize,
scroll,
collapsible,
default_open,
with_title_bar,
fade_out,
} = self;
let header_color =
frame.map_or_else(|| ctx.style().visuals.widgets.open.weak_bg_fill, |f| f.fill);
let mut window_frame = frame.unwrap_or_else(|| Frame::window(&ctx.style()));
let window_margin = window_frame.inner_margin;
let is_explicitly_closed = matches!(open, Some(false));
let is_open = !is_explicitly_closed || ctx.memory(|mem| mem.everything_is_visible());
let opacity = ctx.animate_bool_with_easing(
area.id.with("fade-out"),
is_open,
emath::easing::cubic_out,
);
if opacity <= 0.0 {
return None;
}
let area_id = area.id;
let area_layer_id = area.layer();
let resize_id = area_id.with("resize");
let mut collapsing =
CollapsingState::load_with_default_open(ctx, area_id.with("collapsing"), default_open);
let is_collapsed = with_title_bar && !collapsing.is_open();
let possible = PossibleInteractions::new(&area, &resize, is_collapsed);
let resize = resize.resizable(false); let mut resize = resize.id(resize_id);
let on_top = Some(area_layer_id) == ctx.top_layer_id();
let mut area = area.begin(ctx);
let (title_bar_height, title_content_spacing) = if with_title_bar {
let style = ctx.style();
let spacing = window_margin.top + window_margin.bottom;
let height = ctx.fonts(|f| title.font_height(f, &style)) + spacing;
window_frame.rounding.ne = window_frame.rounding.ne.clamp(0.0, height / 2.0);
window_frame.rounding.nw = window_frame.rounding.nw.clamp(0.0, height / 2.0);
(height, spacing)
} else {
(0.0, 0.0)
};
{
let constrain_rect = area.constrain_rect();
let max_width = constrain_rect.width();
let max_height = constrain_rect.height() - title_bar_height;
resize.max_size.x = resize.max_size.x.min(max_width);
resize.max_size.y = resize.max_size.y.min(max_height);
}
let last_frame_outer_rect = area.state().rect();
let resize_interaction =
resize_interaction(ctx, possible, area_layer_id, last_frame_outer_rect);
let margins = window_frame.outer_margin.sum()
+ window_frame.inner_margin.sum()
+ vec2(0.0, title_bar_height);
resize_response(
resize_interaction,
ctx,
margins,
area_layer_id,
&mut area,
resize_id,
);
let mut area_content_ui = area.content_ui(ctx);
if is_open {
} else if fade_out {
area_content_ui.multiply_opacity(opacity);
}
let content_inner = {
let frame_stroke = window_frame.stroke;
let mut frame = window_frame.begin(&mut area_content_ui);
let show_close_button = open.is_some();
let where_to_put_header_background = &area_content_ui.painter().add(Shape::Noop);
let item_spacing = frame.content_ui.spacing().item_spacing;
frame.content_ui.spacing_mut().item_spacing.y = title_content_spacing;
let title_bar = if with_title_bar {
let title_bar = TitleBar::new(
&mut frame.content_ui,
title,
show_close_button,
&mut collapsing,
collapsible,
);
resize.min_size.x = resize.min_size.x.at_least(title_bar.rect.width()); Some(title_bar)
} else {
None
};
frame.content_ui.spacing_mut().item_spacing.y = 0.0;
let (content_inner, mut content_response) = collapsing
.show_body_unindented(&mut frame.content_ui, |ui| {
ui.spacing_mut().item_spacing.y = item_spacing.y;
resize.show(ui, |ui| {
if scroll.is_any_scroll_enabled() {
scroll.show(ui, add_contents).inner
} else {
add_contents(ui)
}
})
})
.map_or((None, None), |ir| (Some(ir.inner), Some(ir.response)));
let outer_rect = frame.end(&mut area_content_ui).rect;
paint_resize_corner(
&area_content_ui,
&possible,
outer_rect,
frame_stroke,
window_frame.rounding,
);
if let Some(title_bar) = title_bar {
let mut title_rect = Rect::from_min_size(
outer_rect.min,
Vec2 {
x: outer_rect.size().x,
y: title_bar_height,
},
);
title_rect = area_content_ui.painter().round_rect_to_pixels(title_rect);
if on_top && area_content_ui.visuals().window_highlight_topmost {
let mut round = window_frame.rounding;
if !is_collapsed {
round.se = 0.0;
round.sw = 0.0;
}
area_content_ui.painter().set(
*where_to_put_header_background,
RectShape::filled(title_rect, round, header_color),
);
};
if let Some(response) = &mut content_response {
response.rect.min.y = outer_rect.min.y + title_bar_height;
}
title_bar.ui(
&mut area_content_ui,
title_rect,
&content_response,
open,
&mut collapsing,
collapsible,
);
}
collapsing.store(ctx);
paint_frame_interaction(&area_content_ui, outer_rect, resize_interaction);
content_inner
};
let full_response = area.end(ctx, area_content_ui);
let inner_response = InnerResponse {
inner: content_inner,
response: full_response,
};
Some(inner_response)
}
}
fn paint_resize_corner(
ui: &Ui,
possible: &PossibleInteractions,
outer_rect: Rect,
stroke: impl Into<Stroke>,
rounding: impl Into<Rounding>,
) {
let stroke = stroke.into();
let rounding = rounding.into();
let (corner, radius) = if possible.resize_right && possible.resize_bottom {
(Align2::RIGHT_BOTTOM, rounding.se)
} else if possible.resize_left && possible.resize_bottom {
(Align2::LEFT_BOTTOM, rounding.sw)
} else if possible.resize_left && possible.resize_top {
(Align2::LEFT_TOP, rounding.nw)
} else if possible.resize_right && possible.resize_top {
(Align2::RIGHT_TOP, rounding.ne)
} else {
if possible.resize_right || possible.resize_bottom {
(Align2::RIGHT_BOTTOM, rounding.se)
} else if possible.resize_left || possible.resize_bottom {
(Align2::LEFT_BOTTOM, rounding.sw)
} else if possible.resize_left || possible.resize_top {
(Align2::LEFT_TOP, rounding.nw)
} else if possible.resize_right || possible.resize_top {
(Align2::RIGHT_TOP, rounding.ne)
} else {
return;
}
};
let offset =
((2.0_f32.sqrt() * (1.0 + radius) - radius) * 45.0_f32.to_radians().cos()).max(2.0);
let corner_size = Vec2::splat(ui.visuals().resize_corner_size);
let corner_rect = corner.align_size_within_rect(corner_size, outer_rect);
let corner_rect = corner_rect.translate(-offset * corner.to_sign()); crate::resize::paint_resize_corner_with_style(ui, &corner_rect, stroke.color, corner);
}
#[derive(Clone, Copy, Debug)]
struct PossibleInteractions {
resize_left: bool,
resize_right: bool,
resize_top: bool,
resize_bottom: bool,
}
impl PossibleInteractions {
fn new(area: &Area, resize: &Resize, is_collapsed: bool) -> Self {
let movable = area.is_enabled() && area.is_movable();
let resizable = resize
.is_resizable()
.and(area.is_enabled() && !is_collapsed);
let pivot = area.get_pivot();
Self {
resize_left: resizable.x && (movable || pivot.x() != Align::LEFT),
resize_right: resizable.x && (movable || pivot.x() != Align::RIGHT),
resize_top: resizable.y && (movable || pivot.y() != Align::TOP),
resize_bottom: resizable.y && (movable || pivot.y() != Align::BOTTOM),
}
}
pub fn resizable(&self) -> bool {
self.resize_left || self.resize_right || self.resize_top || self.resize_bottom
}
}
#[derive(Clone, Copy, Debug)]
struct ResizeInteraction {
start_rect: Rect,
left: SideResponse,
right: SideResponse,
top: SideResponse,
bottom: SideResponse,
}
#[derive(Clone, Copy, Debug, Default)]
struct SideResponse {
hover: bool,
drag: bool,
}
impl SideResponse {
pub fn any(&self) -> bool {
self.hover || self.drag
}
}
impl std::ops::BitOrAssign for SideResponse {
fn bitor_assign(&mut self, rhs: Self) {
*self = Self {
hover: self.hover || rhs.hover,
drag: self.drag || rhs.drag,
};
}
}
impl ResizeInteraction {
pub fn set_cursor(&self, ctx: &Context) {
let left = self.left.any();
let right = self.right.any();
let top = self.top.any();
let bottom = self.bottom.any();
if (left && top) || (right && bottom) {
ctx.set_cursor_icon(CursorIcon::ResizeNwSe);
} else if (right && top) || (left && bottom) {
ctx.set_cursor_icon(CursorIcon::ResizeNeSw);
} else if left || right {
ctx.set_cursor_icon(CursorIcon::ResizeHorizontal);
} else if bottom || top {
ctx.set_cursor_icon(CursorIcon::ResizeVertical);
}
}
pub fn any_hovered(&self) -> bool {
self.left.hover || self.right.hover || self.top.hover || self.bottom.hover
}
pub fn any_dragged(&self) -> bool {
self.left.drag || self.right.drag || self.top.drag || self.bottom.drag
}
}
fn resize_response(
resize_interaction: ResizeInteraction,
ctx: &Context,
margins: Vec2,
area_layer_id: LayerId,
area: &mut area::Prepared,
resize_id: Id,
) {
let Some(new_rect) = move_and_resize_window(ctx, &resize_interaction) else {
return;
};
let mut new_rect = ctx.round_rect_to_pixels(new_rect);
if area.constrain() {
new_rect = ctx.constrain_window_rect_to_area(new_rect, area.constrain_rect());
}
area.state_mut().set_left_top_pos(new_rect.left_top());
if resize_interaction.any_dragged() {
if let Some(mut state) = resize::State::load(ctx, resize_id) {
state.requested_size = Some(new_rect.size() - margins);
state.store(ctx, resize_id);
}
}
ctx.memory_mut(|mem| mem.areas_mut().move_to_top(area_layer_id));
}
fn move_and_resize_window(ctx: &Context, interaction: &ResizeInteraction) -> Option<Rect> {
if !interaction.any_dragged() {
return None;
}
let pointer_pos = ctx.input(|i| i.pointer.interact_pos())?;
let mut rect = interaction.start_rect; if interaction.left.drag {
rect.min.x = ctx.round_to_pixel(pointer_pos.x);
} else if interaction.right.drag {
rect.max.x = ctx.round_to_pixel(pointer_pos.x);
}
if interaction.top.drag {
rect.min.y = ctx.round_to_pixel(pointer_pos.y);
} else if interaction.bottom.drag {
rect.max.y = ctx.round_to_pixel(pointer_pos.y);
}
Some(rect)
}
fn resize_interaction(
ctx: &Context,
possible: PossibleInteractions,
layer_id: LayerId,
rect: Rect,
) -> ResizeInteraction {
if !possible.resizable() {
return ResizeInteraction {
start_rect: rect,
left: Default::default(),
right: Default::default(),
top: Default::default(),
bottom: Default::default(),
};
}
let is_dragging = |rect, id| {
let response = ctx.create_widget(
WidgetRect {
layer_id,
id,
rect,
interact_rect: rect,
sense: Sense::drag(),
enabled: true,
},
true,
);
SideResponse {
hover: response.hovered(),
drag: response.dragged(),
}
};
let id = Id::new(layer_id).with("edge_drag");
let side_grab_radius = ctx.style().interaction.resize_grab_radius_side;
let corner_grab_radius = ctx.style().interaction.resize_grab_radius_corner;
let corner_rect =
|center: Pos2| Rect::from_center_size(center, Vec2::splat(2.0 * corner_grab_radius));
let [mut left, mut right, mut top, mut bottom] = [SideResponse::default(); 4];
if possible.resize_right {
let response = is_dragging(
Rect::from_min_max(rect.right_top(), rect.right_bottom()).expand(side_grab_radius),
id.with("right"),
);
right |= response;
}
if possible.resize_left {
let response = is_dragging(
Rect::from_min_max(rect.left_top(), rect.left_bottom()).expand(side_grab_radius),
id.with("left"),
);
left |= response;
}
if possible.resize_bottom {
let response = is_dragging(
Rect::from_min_max(rect.left_bottom(), rect.right_bottom()).expand(side_grab_radius),
id.with("bottom"),
);
bottom |= response;
}
if possible.resize_top {
let response = is_dragging(
Rect::from_min_max(rect.left_top(), rect.right_top()).expand(side_grab_radius),
id.with("top"),
);
top |= response;
}
if possible.resize_right && possible.resize_bottom {
let response = is_dragging(corner_rect(rect.right_bottom()), id.with("right_bottom"));
right |= response;
bottom |= response;
}
if possible.resize_right && possible.resize_top {
let response = is_dragging(corner_rect(rect.right_top()), id.with("right_top"));
right |= response;
top |= response;
}
if possible.resize_left && possible.resize_bottom {
let response = is_dragging(corner_rect(rect.left_bottom()), id.with("left_bottom"));
left |= response;
bottom |= response;
}
if possible.resize_left && possible.resize_top {
let response = is_dragging(corner_rect(rect.left_top()), id.with("left_top"));
left |= response;
top |= response;
}
let interaction = ResizeInteraction {
start_rect: rect,
left,
right,
top,
bottom,
};
interaction.set_cursor(ctx);
interaction
}
fn paint_frame_interaction(ui: &Ui, rect: Rect, interaction: ResizeInteraction) {
use epaint::tessellator::path::add_circle_quadrant;
let visuals = if interaction.any_dragged() {
ui.style().visuals.widgets.active
} else if interaction.any_hovered() {
ui.style().visuals.widgets.hovered
} else {
return;
};
let [left, right, top, bottom]: [bool; 4];
if interaction.any_dragged() {
left = interaction.left.drag;
right = interaction.right.drag;
top = interaction.top.drag;
bottom = interaction.bottom.drag;
} else {
left = interaction.left.hover;
right = interaction.right.hover;
top = interaction.top.hover;
bottom = interaction.bottom.hover;
}
let rounding = ui.visuals().window_rounding;
let Rect { min, max } = rect;
let mut points = Vec::new();
if right && !bottom && !top {
points.push(pos2(max.x, min.y + rounding.ne));
points.push(pos2(max.x, max.y - rounding.se));
}
if right && bottom {
points.push(pos2(max.x, min.y + rounding.ne));
points.push(pos2(max.x, max.y - rounding.se));
add_circle_quadrant(
&mut points,
pos2(max.x - rounding.se, max.y - rounding.se),
rounding.se,
0.0,
);
}
if bottom {
points.push(pos2(max.x - rounding.se, max.y));
points.push(pos2(min.x + rounding.sw, max.y));
}
if left && bottom {
add_circle_quadrant(
&mut points,
pos2(min.x + rounding.sw, max.y - rounding.sw),
rounding.sw,
1.0,
);
}
if left {
points.push(pos2(min.x, max.y - rounding.sw));
points.push(pos2(min.x, min.y + rounding.nw));
}
if left && top {
add_circle_quadrant(
&mut points,
pos2(min.x + rounding.nw, min.y + rounding.nw),
rounding.nw,
2.0,
);
}
if top {
points.push(pos2(min.x + rounding.nw, min.y));
points.push(pos2(max.x - rounding.ne, min.y));
}
if right && top {
add_circle_quadrant(
&mut points,
pos2(max.x - rounding.ne, min.y + rounding.ne),
rounding.ne,
3.0,
);
points.push(pos2(max.x, min.y + rounding.ne));
points.push(pos2(max.x, max.y - rounding.se));
}
ui.painter().add(Shape::line(points, visuals.bg_stroke));
}
struct TitleBar {
id: Id,
title_galley: Arc<Galley>,
min_rect: Rect,
rect: Rect,
}
impl TitleBar {
fn new(
ui: &mut Ui,
title: WidgetText,
show_close_button: bool,
collapsing: &mut CollapsingState,
collapsible: bool,
) -> Self {
let inner_response = ui.horizontal(|ui| {
let height = ui
.fonts(|fonts| title.font_height(fonts, ui.style()))
.max(ui.spacing().interact_size.y);
ui.set_min_height(height);
let item_spacing = ui.spacing().item_spacing;
let button_size = Vec2::splat(ui.spacing().icon_width);
let pad = (height - button_size.y) / 2.0; if collapsible {
ui.add_space(pad);
collapsing.show_default_button_with_size(ui, button_size);
}
let title_galley = title.into_galley(
ui,
Some(crate::TextWrapMode::Extend),
f32::INFINITY,
TextStyle::Heading,
);
let minimum_width = if collapsible || show_close_button {
2.0 * (pad + button_size.x + item_spacing.x) + title_galley.size().x
} else {
pad + title_galley.size().x + pad
};
let min_rect = Rect::from_min_size(ui.min_rect().min, vec2(minimum_width, height));
let id = ui.advance_cursor_after_rect(min_rect);
Self {
id,
title_galley,
min_rect,
rect: Rect::NAN, }
});
let title_bar = inner_response.inner;
let rect = inner_response.response.rect;
Self { rect, ..title_bar }
}
fn ui(
mut self,
ui: &mut Ui,
outer_rect: Rect,
content_response: &Option<Response>,
open: Option<&mut bool>,
collapsing: &mut CollapsingState,
collapsible: bool,
) {
if let Some(content_response) = &content_response {
self.rect.max.x = self.rect.max.x.max(content_response.rect.max.x);
}
if let Some(open) = open {
if self.close_button_ui(ui).clicked() {
*open = false;
}
}
let full_top_rect = Rect::from_x_y_ranges(self.rect.x_range(), self.min_rect.y_range());
let text_pos =
emath::align::center_size_in_rect(self.title_galley.size(), full_top_rect).left_top();
let text_pos = text_pos - self.title_galley.rect.min.to_vec2();
ui.painter().galley(
text_pos,
self.title_galley.clone(),
ui.visuals().text_color(),
);
if let Some(content_response) = &content_response {
let y = content_response.rect.top();
let stroke = ui.visuals().widgets.noninteractive.bg_stroke;
let x_range = outer_rect.x_range().shrink(0.1);
ui.painter().hline(x_range, y, stroke);
}
let double_click_rect = self.rect.shrink2(vec2(32.0, 0.0));
if ui
.interact(double_click_rect, self.id, Sense::click())
.double_clicked()
&& collapsible
{
collapsing.toggle(ui);
}
}
fn close_button_ui(&self, ui: &mut Ui) -> Response {
let button_size = Vec2::splat(ui.spacing().icon_width);
let pad = (self.rect.height() - button_size.y) / 2.0; let button_rect = Rect::from_min_size(
pos2(
self.rect.right() - pad - button_size.x,
self.rect.center().y - 0.5 * button_size.y,
),
button_size,
);
close_button(ui, button_rect)
}
}
fn close_button(ui: &mut Ui, rect: Rect) -> Response {
let close_id = ui.auto_id_with("window_close_button");
let response = ui.interact(rect, close_id, Sense::click());
ui.expand_to_include_rect(response.rect);
let visuals = ui.style().interact(&response);
let rect = rect.shrink(2.0).expand(visuals.expansion);
let stroke = visuals.fg_stroke;
ui.painter() .line_segment([rect.left_top(), rect.right_bottom()], stroke);
ui.painter() .line_segment([rect.right_top(), rect.left_bottom()], stroke);
response
}