use dom_struct::dom_struct;
use js::rust::HandleObject;
use servo_atoms::Atom;
use crate::dom::bindings::codegen::Bindings::EventBinding::EventMethods;
use crate::dom::bindings::codegen::Bindings::WebGLContextEventBinding::{
WebGLContextEventInit, WebGLContextEventMethods,
};
use crate::dom::bindings::error::Fallible;
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::reflector::reflect_dom_object_with_proto;
use crate::dom::bindings::root::DomRoot;
use crate::dom::bindings::str::DOMString;
use crate::dom::event::{Event, EventBubbles, EventCancelable};
use crate::dom::window::Window;
use crate::script_runtime::CanGc;
#[dom_struct]
pub struct WebGLContextEvent {
event: Event,
status_message: DOMString,
}
impl WebGLContextEventMethods<crate::DomTypeHolder> for WebGLContextEvent {
fn Constructor(
window: &Window,
proto: Option<HandleObject>,
can_gc: CanGc,
type_: DOMString,
init: &WebGLContextEventInit,
) -> Fallible<DomRoot<WebGLContextEvent>> {
let status_message = match init.statusMessage.as_ref() {
Some(message) => message.clone(),
None => DOMString::new(),
};
let bubbles = EventBubbles::from(init.parent.bubbles);
let cancelable = EventCancelable::from(init.parent.cancelable);
Ok(WebGLContextEvent::new_with_proto(
window,
proto,
Atom::from(type_),
bubbles,
cancelable,
status_message,
can_gc,
))
}
fn StatusMessage(&self) -> DOMString {
self.status_message.clone()
}
fn IsTrusted(&self) -> bool {
self.event.IsTrusted()
}
}
impl WebGLContextEvent {
fn new_inherited(status_message: DOMString) -> WebGLContextEvent {
WebGLContextEvent {
event: Event::new_inherited(),
status_message,
}
}
pub fn new(
window: &Window,
type_: Atom,
bubbles: EventBubbles,
cancelable: EventCancelable,
status_message: DOMString,
can_gc: CanGc,
) -> DomRoot<WebGLContextEvent> {
Self::new_with_proto(
window,
None,
type_,
bubbles,
cancelable,
status_message,
can_gc,
)
}
fn new_with_proto(
window: &Window,
proto: Option<HandleObject>,
type_: Atom,
bubbles: EventBubbles,
cancelable: EventCancelable,
status_message: DOMString,
can_gc: CanGc,
) -> DomRoot<WebGLContextEvent> {
let event = reflect_dom_object_with_proto(
Box::new(WebGLContextEvent::new_inherited(status_message)),
window,
proto,
can_gc,
);
{
let parent = event.upcast::<Event>();
parent.init_event(type_, bool::from(bubbles), bool::from(cancelable));
}
event
}
}