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//! All the data egui returns to the backend at the end of each frame.
use crate::{ViewportIdMap, ViewportOutput, WidgetType};
/// What egui emits each frame from [`crate::Context::run`].
///
/// The backend should use this.
#[derive(Clone, Default)]
pub struct FullOutput {
/// Non-rendering related output.
pub platform_output: PlatformOutput,
/// Texture changes since last frame (including the font texture).
///
/// The backend needs to apply [`crate::TexturesDelta::set`] _before_ painting,
/// and free any texture in [`crate::TexturesDelta::free`] _after_ painting.
///
/// It is assumed that all egui viewports share the same painter and texture namespace.
pub textures_delta: epaint::textures::TexturesDelta,
/// What to paint.
///
/// You can use [`crate::Context::tessellate`] to turn this into triangles.
pub shapes: Vec<epaint::ClippedShape>,
/// The number of physical pixels per logical ui point, for the viewport that was updated.
///
/// You can pass this to [`crate::Context::tessellate`] together with [`Self::shapes`].
pub pixels_per_point: f32,
/// All the active viewports, including the root.
///
/// It is up to the integration to spawn a native window for each viewport,
/// and to close any window that no longer has a viewport in this map.
pub viewport_output: ViewportIdMap<ViewportOutput>,
}
impl FullOutput {
/// Add on new output.
pub fn append(&mut self, newer: Self) {
let Self {
platform_output,
textures_delta,
shapes,
pixels_per_point,
viewport_output: viewports,
} = newer;
self.platform_output.append(platform_output);
self.textures_delta.append(textures_delta);
self.shapes = shapes; // Only paint the latest
self.pixels_per_point = pixels_per_point; // Use latest
for (id, new_viewport) in viewports {
match self.viewport_output.entry(id) {
std::collections::hash_map::Entry::Vacant(entry) => {
entry.insert(new_viewport);
}
std::collections::hash_map::Entry::Occupied(mut entry) => {
entry.get_mut().append(new_viewport);
}
}
}
}
}
/// Information about text being edited.
///
/// Useful for IME.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct IMEOutput {
/// Where the [`crate::TextEdit`] is located on screen.
pub rect: crate::Rect,
/// Where the primary cursor is.
///
/// This is a very thin rectangle.
pub cursor_rect: crate::Rect,
}
/// The non-rendering part of what egui emits each frame.
///
/// You can access (and modify) this with [`crate::Context::output`].
///
/// The backend should use this.
#[derive(Default, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct PlatformOutput {
/// Set the cursor to this icon.
pub cursor_icon: CursorIcon,
/// If set, open this url.
pub open_url: Option<OpenUrl>,
/// If set, put this text in the system clipboard. Ignore if empty.
///
/// This is often a response to [`crate::Event::Copy`] or [`crate::Event::Cut`].
///
/// ```
/// # egui::__run_test_ui(|ui| {
/// if ui.button("📋").clicked() {
/// ui.output_mut(|o| o.copied_text = "some_text".to_string());
/// }
/// # });
/// ```
pub copied_text: String,
/// Events that may be useful to e.g. a screen reader.
pub events: Vec<OutputEvent>,
/// Is there a mutable [`TextEdit`](crate::TextEdit) under the cursor?
/// Use by `eframe` web to show/hide mobile keyboard and IME agent.
pub mutable_text_under_cursor: bool,
/// This is set if, and only if, the user is currently editing text.
///
/// Useful for IME.
pub ime: Option<IMEOutput>,
/// The difference in the widget tree since last frame.
///
/// NOTE: this needs to be per-viewport.
#[cfg(feature = "accesskit")]
pub accesskit_update: Option<accesskit::TreeUpdate>,
}
impl PlatformOutput {
/// This can be used by a text-to-speech system to describe the events (if any).
pub fn events_description(&self) -> String {
// only describe last event:
if let Some(event) = self.events.iter().next_back() {
match event {
OutputEvent::Clicked(widget_info)
| OutputEvent::DoubleClicked(widget_info)
| OutputEvent::TripleClicked(widget_info)
| OutputEvent::FocusGained(widget_info)
| OutputEvent::TextSelectionChanged(widget_info)
| OutputEvent::ValueChanged(widget_info) => {
return widget_info.description();
}
}
}
Default::default()
}
/// Add on new output.
pub fn append(&mut self, newer: Self) {
let Self {
cursor_icon,
open_url,
copied_text,
mut events,
mutable_text_under_cursor,
ime,
#[cfg(feature = "accesskit")]
accesskit_update,
} = newer;
self.cursor_icon = cursor_icon;
if open_url.is_some() {
self.open_url = open_url;
}
if !copied_text.is_empty() {
self.copied_text = copied_text;
}
self.events.append(&mut events);
self.mutable_text_under_cursor = mutable_text_under_cursor;
self.ime = ime.or(self.ime);
#[cfg(feature = "accesskit")]
{
// egui produces a complete AccessKit tree for each frame,
// so overwrite rather than appending.
self.accesskit_update = accesskit_update;
}
}
/// Take everything ephemeral (everything except `cursor_icon` currently)
pub fn take(&mut self) -> Self {
let taken = std::mem::take(self);
self.cursor_icon = taken.cursor_icon; // everything else is ephemeral
taken
}
}
/// What URL to open, and how.
///
/// Use with [`crate::Context::open_url`].
#[derive(Clone, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct OpenUrl {
pub url: String,
/// If `true`, open the url in a new tab.
/// If `false` open it in the same tab.
/// Only matters when in a web browser.
pub new_tab: bool,
}
impl OpenUrl {
#[allow(clippy::needless_pass_by_value)]
pub fn same_tab(url: impl ToString) -> Self {
Self {
url: url.to_string(),
new_tab: false,
}
}
#[allow(clippy::needless_pass_by_value)]
pub fn new_tab(url: impl ToString) -> Self {
Self {
url: url.to_string(),
new_tab: true,
}
}
}
/// Types of attention to request from a user when a native window is not in focus.
///
/// See [winit's documentation][user_attention_type] for platform-specific meaning of the attention types.
///
/// [user_attention_type]: https://docs.rs/winit/latest/winit/window/enum.UserAttentionType.html
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum UserAttentionType {
/// Request an elevated amount of animations and flair for the window and the task bar or dock icon.
Critical,
/// Request a standard amount of attention-grabbing actions.
Informational,
/// Reset the attention request and interrupt related animations and flashes.
Reset,
}
/// A mouse cursor icon.
///
/// egui emits a [`CursorIcon`] in [`PlatformOutput`] each frame as a request to the integration.
///
/// Loosely based on <https://developer.mozilla.org/en-US/docs/Web/CSS/cursor>.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum CursorIcon {
/// Normal cursor icon, whatever that is.
Default,
/// Show no cursor
None,
// ------------------------------------
// Links and status:
/// A context menu is available
ContextMenu,
/// Question mark
Help,
/// Pointing hand, used for e.g. web links
PointingHand,
/// Shows that processing is being done, but that the program is still interactive.
Progress,
/// Not yet ready, try later.
Wait,
// ------------------------------------
// Selection:
/// Hover a cell in a table
Cell,
/// For precision work
Crosshair,
/// Text caret, e.g. "Click here to edit text"
Text,
/// Vertical text caret, e.g. "Click here to edit vertical text"
VerticalText,
// ------------------------------------
// Drag-and-drop:
/// Indicated an alias, e.g. a shortcut
Alias,
/// Indicate that a copy will be made
Copy,
/// Omnidirectional move icon (e.g. arrows in all cardinal directions)
Move,
/// Can't drop here
NoDrop,
/// Forbidden
NotAllowed,
/// The thing you are hovering can be grabbed
Grab,
/// You are grabbing the thing you are hovering
Grabbing,
// ------------------------------------
/// Something can be scrolled in any direction (panned).
AllScroll,
// ------------------------------------
// Resizing in two directions:
/// Horizontal resize `-` to make something wider or more narrow (left to/from right)
ResizeHorizontal,
/// Diagonal resize `/` (right-up to/from left-down)
ResizeNeSw,
/// Diagonal resize `\` (left-up to/from right-down)
ResizeNwSe,
/// Vertical resize `|` (up-down or down-up)
ResizeVertical,
// ------------------------------------
// Resizing in one direction:
/// Resize something rightwards (e.g. when dragging the right-most edge of something)
ResizeEast,
/// Resize something down and right (e.g. when dragging the bottom-right corner of something)
ResizeSouthEast,
/// Resize something downwards (e.g. when dragging the bottom edge of something)
ResizeSouth,
/// Resize something down and left (e.g. when dragging the bottom-left corner of something)
ResizeSouthWest,
/// Resize something leftwards (e.g. when dragging the left edge of something)
ResizeWest,
/// Resize something up and left (e.g. when dragging the top-left corner of something)
ResizeNorthWest,
/// Resize something up (e.g. when dragging the top edge of something)
ResizeNorth,
/// Resize something up and right (e.g. when dragging the top-right corner of something)
ResizeNorthEast,
// ------------------------------------
/// Resize a column
ResizeColumn,
/// Resize a row
ResizeRow,
// ------------------------------------
// Zooming:
/// Enhance!
ZoomIn,
/// Let's get a better overview
ZoomOut,
}
impl CursorIcon {
pub const ALL: [Self; 35] = [
Self::Default,
Self::None,
Self::ContextMenu,
Self::Help,
Self::PointingHand,
Self::Progress,
Self::Wait,
Self::Cell,
Self::Crosshair,
Self::Text,
Self::VerticalText,
Self::Alias,
Self::Copy,
Self::Move,
Self::NoDrop,
Self::NotAllowed,
Self::Grab,
Self::Grabbing,
Self::AllScroll,
Self::ResizeHorizontal,
Self::ResizeNeSw,
Self::ResizeNwSe,
Self::ResizeVertical,
Self::ResizeEast,
Self::ResizeSouthEast,
Self::ResizeSouth,
Self::ResizeSouthWest,
Self::ResizeWest,
Self::ResizeNorthWest,
Self::ResizeNorth,
Self::ResizeNorthEast,
Self::ResizeColumn,
Self::ResizeRow,
Self::ZoomIn,
Self::ZoomOut,
];
}
impl Default for CursorIcon {
fn default() -> Self {
Self::Default
}
}
/// Things that happened during this frame that the integration may be interested in.
///
/// In particular, these events may be useful for accessibility, i.e. for screen readers.
#[derive(Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum OutputEvent {
/// A widget was clicked.
Clicked(WidgetInfo),
/// A widget was double-clicked.
DoubleClicked(WidgetInfo),
/// A widget was triple-clicked.
TripleClicked(WidgetInfo),
/// A widget gained keyboard focus (by tab key).
FocusGained(WidgetInfo),
/// Text selection was updated.
TextSelectionChanged(WidgetInfo),
/// A widget's value changed.
ValueChanged(WidgetInfo),
}
impl OutputEvent {
pub fn widget_info(&self) -> &WidgetInfo {
match self {
Self::Clicked(info)
| Self::DoubleClicked(info)
| Self::TripleClicked(info)
| Self::FocusGained(info)
| Self::TextSelectionChanged(info)
| Self::ValueChanged(info) => info,
}
}
}
impl std::fmt::Debug for OutputEvent {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Clicked(wi) => write!(f, "Clicked({wi:?})"),
Self::DoubleClicked(wi) => write!(f, "DoubleClicked({wi:?})"),
Self::TripleClicked(wi) => write!(f, "TripleClicked({wi:?})"),
Self::FocusGained(wi) => write!(f, "FocusGained({wi:?})"),
Self::TextSelectionChanged(wi) => write!(f, "TextSelectionChanged({wi:?})"),
Self::ValueChanged(wi) => write!(f, "ValueChanged({wi:?})"),
}
}
}
/// Describes a widget such as a [`crate::Button`] or a [`crate::TextEdit`].
#[derive(Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct WidgetInfo {
/// The type of widget this is.
pub typ: WidgetType,
/// Whether the widget is enabled.
pub enabled: bool,
/// The text on labels, buttons, checkboxes etc.
pub label: Option<String>,
/// The contents of some editable text (for [`TextEdit`](crate::TextEdit) fields).
pub current_text_value: Option<String>,
/// The previous text value.
pub prev_text_value: Option<String>,
/// The current value of checkboxes and radio buttons.
pub selected: Option<bool>,
/// The current value of sliders etc.
pub value: Option<f64>,
/// Selected range of characters in [`Self::current_text_value`].
pub text_selection: Option<std::ops::RangeInclusive<usize>>,
}
impl std::fmt::Debug for WidgetInfo {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let Self {
typ,
enabled,
label,
current_text_value: text_value,
prev_text_value,
selected,
value,
text_selection,
} = self;
let mut s = f.debug_struct("WidgetInfo");
s.field("typ", typ);
if !enabled {
s.field("enabled", enabled);
}
if let Some(label) = label {
s.field("label", label);
}
if let Some(text_value) = text_value {
s.field("text_value", text_value);
}
if let Some(prev_text_value) = prev_text_value {
s.field("prev_text_value", prev_text_value);
}
if let Some(selected) = selected {
s.field("selected", selected);
}
if let Some(value) = value {
s.field("value", value);
}
if let Some(text_selection) = text_selection {
s.field("text_selection", text_selection);
}
s.finish()
}
}
impl WidgetInfo {
pub fn new(typ: WidgetType) -> Self {
Self {
typ,
enabled: true,
label: None,
current_text_value: None,
prev_text_value: None,
selected: None,
value: None,
text_selection: None,
}
}
#[allow(clippy::needless_pass_by_value)]
pub fn labeled(typ: WidgetType, enabled: bool, label: impl ToString) -> Self {
Self {
enabled,
label: Some(label.to_string()),
..Self::new(typ)
}
}
/// checkboxes, radio-buttons etc
#[allow(clippy::needless_pass_by_value)]
pub fn selected(typ: WidgetType, enabled: bool, selected: bool, label: impl ToString) -> Self {
Self {
enabled,
label: Some(label.to_string()),
selected: Some(selected),
..Self::new(typ)
}
}
pub fn drag_value(enabled: bool, value: f64) -> Self {
Self {
enabled,
value: Some(value),
..Self::new(WidgetType::DragValue)
}
}
#[allow(clippy::needless_pass_by_value)]
pub fn slider(enabled: bool, value: f64, label: impl ToString) -> Self {
let label = label.to_string();
Self {
enabled,
label: if label.is_empty() { None } else { Some(label) },
value: Some(value),
..Self::new(WidgetType::Slider)
}
}
#[allow(clippy::needless_pass_by_value)]
pub fn text_edit(
enabled: bool,
prev_text_value: impl ToString,
text_value: impl ToString,
) -> Self {
let text_value = text_value.to_string();
let prev_text_value = prev_text_value.to_string();
let prev_text_value = if text_value == prev_text_value {
None
} else {
Some(prev_text_value)
};
Self {
enabled,
current_text_value: Some(text_value),
prev_text_value,
..Self::new(WidgetType::TextEdit)
}
}
#[allow(clippy::needless_pass_by_value)]
pub fn text_selection_changed(
enabled: bool,
text_selection: std::ops::RangeInclusive<usize>,
current_text_value: impl ToString,
) -> Self {
Self {
enabled,
text_selection: Some(text_selection),
current_text_value: Some(current_text_value.to_string()),
..Self::new(WidgetType::TextEdit)
}
}
/// This can be used by a text-to-speech system to describe the widget.
pub fn description(&self) -> String {
let Self {
typ,
enabled,
label,
current_text_value: text_value,
prev_text_value: _,
selected,
value,
text_selection: _,
} = self;
// TODO(emilk): localization
let widget_type = match typ {
WidgetType::Link => "link",
WidgetType::TextEdit => "text edit",
WidgetType::Button => "button",
WidgetType::Checkbox => "checkbox",
WidgetType::RadioButton => "radio",
WidgetType::SelectableLabel => "selectable",
WidgetType::ComboBox => "combo",
WidgetType::Slider => "slider",
WidgetType::DragValue => "drag value",
WidgetType::ColorButton => "color button",
WidgetType::ImageButton => "image button",
WidgetType::CollapsingHeader => "collapsing header",
WidgetType::ProgressIndicator => "progress indicator",
WidgetType::Label | WidgetType::Other => "",
};
let mut description = widget_type.to_owned();
if let Some(selected) = selected {
if *typ == WidgetType::Checkbox {
let state = if *selected { "checked" } else { "unchecked" };
description = format!("{state} {description}");
} else {
description += if *selected { "selected" } else { "" };
};
}
if let Some(label) = label {
description = format!("{label}: {description}");
}
if typ == &WidgetType::TextEdit {
let text = if let Some(text_value) = text_value {
if text_value.is_empty() {
"blank".into()
} else {
text_value.to_string()
}
} else {
"blank".into()
};
description = format!("{text}: {description}");
}
if let Some(value) = value {
description += " ";
description += &value.to_string();
}
if !enabled {
description += ": disabled";
}
description.trim().to_owned()
}
}