egui_file_dialog/config/mod.rs
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mod labels;
pub use labels::FileDialogLabels;
mod keybindings;
pub use keybindings::{FileDialogKeyBindings, KeyBinding};
use std::path::{Path, PathBuf};
use std::sync::Arc;
use crate::data::DirectoryEntry;
use crate::{FileSystem, NativeFileSystem};
/// Contains data of the `FileDialog` that should be stored persistently.
#[derive(Debug, Clone)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct FileDialogStorage {
/// The folders the user pinned to the left sidebar.
pub pinned_folders: Vec<DirectoryEntry>,
/// If hidden files and folders should be listed inside the directory view.
pub show_hidden: bool,
/// If system files should be listed inside the directory view.
pub show_system_files: bool,
/// The last directory the user visited.
pub last_visited_dir: Option<PathBuf>,
/// The last directory from which the user picked an item.
pub last_picked_dir: Option<PathBuf>,
}
impl Default for FileDialogStorage {
/// Creates a new object with default values
fn default() -> Self {
Self {
pinned_folders: Vec::new(),
show_hidden: false,
show_system_files: false,
last_visited_dir: None,
last_picked_dir: None,
}
}
}
/// Sets which directory is loaded when opening the file dialog.
#[derive(Debug, PartialEq, Eq, Clone)]
pub enum OpeningMode {
/// The configured initial directory (`FileDialog::initial_directory`) should always be opened.
AlwaysInitialDir,
/// The directory most recently visited by the user should be opened regardless of
/// whether anything was picked.
LastVisitedDir,
/// The last directory from which the user picked an item should be opened.
LastPickedDir,
}
/// Contains configuration values of a file dialog.
///
/// The configuration of a file dialog can be set using `FileDialog::with_config`.
///
/// If you only need to configure a single file dialog, you don't need to
/// manually use a `FileDialogConfig` object. `FileDialog` provides setter methods for
/// each of these configuration options, for example: `FileDialog::initial_directory`
/// or `FileDialog::default_size`.
///
/// `FileDialogConfig` is useful when you need to configure multiple `FileDialog` objects with the
/// same or almost the same options.
///
/// # Example
///
/// ```
/// use egui_file_dialog::{FileDialog, FileDialogConfig};
///
/// let config = FileDialogConfig {
/// initial_directory: std::path::PathBuf::from("/app/config"),
/// fixed_pos: Some(egui::Pos2::new(40.0, 40.0)),
/// show_left_panel: false,
/// ..Default::default()
/// };
///
/// let file_dialog_a = FileDialog::with_config(config.clone())
/// .id("file-dialog-a");
///
/// let file_dialog_b = FileDialog::with_config(config.clone());
/// ```
#[derive(Debug, Clone)]
pub struct FileDialogConfig {
// ------------------------------------------------------------------------
// Core:
/// File system browsed by the file dialog; may be native or virtual.
pub file_system: Arc<dyn FileSystem + Send + Sync>,
/// Persistent data of the file dialog.
pub storage: FileDialogStorage,
/// The labels that the dialog uses.
pub labels: FileDialogLabels,
/// Keybindings used by the file dialog.
pub keybindings: FileDialogKeyBindings,
// ------------------------------------------------------------------------
// General options:
/// Sets which directory is loaded when opening the file dialog.
pub opening_mode: OpeningMode,
/// If the file dialog should be visible as a modal window.
/// This means that the input outside the window is not registered.
pub as_modal: bool,
/// Color of the overlay that is displayed under the modal to prevent user interaction.
pub modal_overlay_color: egui::Color32,
/// The first directory that will be opened when the dialog opens.
pub initial_directory: PathBuf,
/// The default filename when opening the dialog in `DialogMode::SaveFile` mode.
pub default_file_name: String,
/// If the user is allowed to select an already existing file when the dialog is
/// in `DialogMode::SaveFile` mode.
pub allow_file_overwrite: bool,
/// If the path edit is allowed to select the path as the file to save
/// if it does not have an extension.
///
/// This can lead to confusion if the user wants to open a directory with the path edit,
/// types it incorrectly and the dialog tries to select the incorrectly typed folder as
/// the file to be saved.
///
/// This only affects the `DialogMode::SaveFile` mode.
pub allow_path_edit_to_save_file_without_extension: bool,
/// Sets the separator of the directories when displaying a path.
/// Currently only used when the current path is displayed in the top panel.
pub directory_separator: String,
/// If the paths in the file dialog should be canonicalized before use.
pub canonicalize_paths: bool,
/// If the directory content should be loaded via a separate thread.
/// This prevents the application from blocking when loading large directories
/// or from slow hard drives.
pub load_via_thread: bool,
/// If we should truncate the filenames in the middle
pub truncate_filenames: bool,
/// The icon that is used to display error messages.
pub err_icon: String,
/// The icon that is used to display warning messages.
pub warn_icon: String,
/// The default icon used to display files.
pub default_file_icon: String,
/// The default icon used to display folders.
pub default_folder_icon: String,
/// The icon used to display pinned paths in the left panel.
pub pinned_icon: String,
/// The icon used to display devices in the left panel.
pub device_icon: String,
/// The icon used to display removable devices in the left panel.
pub removable_device_icon: String,
/// File filters presented to the user in a dropdown.
pub file_filters: Vec<FileFilter>,
/// Name of the file filter to be selected by default.
pub default_file_filter: Option<String>,
/// Sets custom icons for different files or folders.
/// Use `FileDialogConfig::set_file_icon` to add a new icon to this list.
pub file_icon_filters: Vec<IconFilter>,
/// Custom sections added to the left sidebar for quick access.
/// Use `FileDialogConfig::add_quick_access` to add a new section to this list.
pub quick_accesses: Vec<QuickAccess>,
// ------------------------------------------------------------------------
// Window options:
/// If set, the window title will be overwritten and set to the fixed value instead
/// of being set dynamically.
pub title: Option<String>,
/// The ID of the window.
pub id: Option<egui::Id>,
/// The default position of the window.
pub default_pos: Option<egui::Pos2>,
/// Sets the window position and prevents it from being dragged around.
pub fixed_pos: Option<egui::Pos2>,
/// The default size of the window.
pub default_size: egui::Vec2,
/// The maximum size of the window.
pub max_size: Option<egui::Vec2>,
/// The minimum size of the window.
pub min_size: egui::Vec2,
/// The anchor of the window.
pub anchor: Option<(egui::Align2, egui::Vec2)>,
/// If the window is resizable.
pub resizable: bool,
/// If the window is movable.
pub movable: bool,
/// If the title bar of the window is shown.
pub title_bar: bool,
// ------------------------------------------------------------------------
// Feature options:
/// If the top panel with the navigation buttons, current path display and search input
/// should be visible.
pub show_top_panel: bool,
/// Whether the parent folder button should be visible at the top.
pub show_parent_button: bool,
/// Whether the back button should be visible at the top.
pub show_back_button: bool,
/// Whether the forward button should be visible at the top.
pub show_forward_button: bool,
/// If the button to create a new folder should be visible at the top.
pub show_new_folder_button: bool,
/// If the current path display in the top panel should be visible.
pub show_current_path: bool,
/// If the button to text edit the current path should be visible.
pub show_path_edit_button: bool,
/// If the menu button containing the reload button and other options should be visible.
pub show_menu_button: bool,
/// If the reload button inside the top panel menu should be visible.
pub show_reload_button: bool,
/// If the show hidden files and folders option inside the top panel menu should be visible.
pub show_hidden_option: bool,
/// If the show system files option inside the top panel menu should be visible.
pub show_system_files_option: bool,
/// If the search input in the top panel should be visible.
pub show_search: bool,
/// Set the width of the right panel, if used
pub right_panel_width: Option<f32>,
/// If the sidebar with the shortcut directories such as
/// “Home”, “Documents” etc. should be visible.
pub show_left_panel: bool,
/// If pinned folders should be listed in the left sidebar.
/// Disabling this will also disable the functionality to pin a folder.
pub show_pinned_folders: bool,
/// If the Places section in the left sidebar should be visible.
pub show_places: bool,
/// If the Devices section in the left sidebar should be visible.
pub show_devices: bool,
/// If the Removable Devices section in the left sidebar should be visible.
pub show_removable_devices: bool,
}
impl Default for FileDialogConfig {
fn default() -> Self {
Self::default_from_filesystem(Arc::new(NativeFileSystem))
}
}
impl FileDialogConfig {
/// Creates a new configuration with default values
pub fn default_from_filesystem(file_system: Arc<dyn FileSystem + Send + Sync>) -> Self {
Self {
storage: FileDialogStorage::default(),
labels: FileDialogLabels::default(),
keybindings: FileDialogKeyBindings::default(),
opening_mode: OpeningMode::LastPickedDir,
as_modal: true,
modal_overlay_color: egui::Color32::from_rgba_premultiplied(0, 0, 0, 120),
initial_directory: file_system.current_dir().unwrap_or_default(),
default_file_name: String::new(),
allow_file_overwrite: true,
allow_path_edit_to_save_file_without_extension: false,
directory_separator: String::from(">"),
canonicalize_paths: true,
#[cfg(target_arch = "wasm32")]
load_via_thread: false,
#[cfg(not(target_arch = "wasm32"))]
load_via_thread: true,
truncate_filenames: true,
err_icon: String::from("⚠"),
warn_icon: String::from("⚠"),
default_file_icon: String::from("🗋"),
default_folder_icon: String::from("🗀"),
pinned_icon: String::from("📌"),
device_icon: String::from("🖴"),
removable_device_icon: String::from("💾"),
file_filters: Vec::new(),
default_file_filter: None,
file_icon_filters: Vec::new(),
quick_accesses: Vec::new(),
title: None,
id: None,
default_pos: None,
fixed_pos: None,
default_size: egui::Vec2::new(650.0, 370.0),
max_size: None,
min_size: egui::Vec2::new(340.0, 170.0),
anchor: None,
resizable: true,
movable: true,
title_bar: true,
show_top_panel: true,
show_parent_button: true,
show_back_button: true,
show_forward_button: true,
show_new_folder_button: true,
show_current_path: true,
show_path_edit_button: true,
show_menu_button: true,
show_reload_button: true,
show_hidden_option: true,
show_system_files_option: true,
show_search: true,
right_panel_width: None,
show_left_panel: true,
show_pinned_folders: true,
show_places: true,
show_devices: true,
show_removable_devices: true,
file_system,
}
}
}
impl FileDialogConfig {
/// Sets the storage used by the file dialog.
/// Storage includes all data that is persistently stored between multiple
/// file dialog instances.
pub fn storage(mut self, storage: FileDialogStorage) -> Self {
self.storage = storage;
self
}
/// Adds a new file filter the user can select from a dropdown widget.
///
/// NOTE: The name must be unique. If a filter with the same name already exists,
/// it will be overwritten.
///
/// # Arguments
///
/// * `name` - Display name of the filter
/// * `filter` - Sets a filter function that checks whether a given
/// Path matches the criteria for this filter.
///
/// # Examples
///
/// ```
/// use std::sync::Arc;
/// use egui_file_dialog::FileDialogConfig;
///
/// let config = FileDialogConfig::default()
/// .add_file_filter(
/// "PNG files",
/// Arc::new(|path| path.extension().unwrap_or_default() == "png"))
/// .add_file_filter(
/// "JPG files",
/// Arc::new(|path| path.extension().unwrap_or_default() == "jpg"));
/// ```
pub fn add_file_filter(mut self, name: &str, filter: Filter<Path>) -> Self {
let id = egui::Id::new(name);
if let Some(item) = self.file_filters.iter_mut().find(|p| p.id == id) {
item.filter = filter.clone();
return self;
}
self.file_filters.push(FileFilter {
id,
name: name.to_string(),
filter,
});
self
}
/// Sets a new icon for specific files or folders.
///
/// # Arguments
///
/// * `icon` - The icon that should be used.
/// * `filter` - Sets a filter function that checks whether a given
/// Path matches the criteria for this icon.
///
/// # Examples
///
/// ```
/// use std::sync::Arc;
/// use egui_file_dialog::FileDialogConfig;
///
/// let config = FileDialogConfig::default()
/// // .png files should use the "document with picture (U+1F5BB)" icon.
/// .set_file_icon("🖻", Arc::new(|path| path.extension().unwrap_or_default() == "png"))
/// // .git directories should use the "web-github (U+E624)" icon.
/// .set_file_icon("", Arc::new(|path| path.file_name().unwrap_or_default() == ".git"));
/// ```
pub fn set_file_icon(mut self, icon: &str, filter: Filter<Path>) -> Self {
self.file_icon_filters.push(IconFilter {
icon: icon.to_string(),
filter,
});
self
}
/// Adds a new custom quick access section to the left panel of the file dialog.
///
/// # Examples
///
/// ```
/// use egui_file_dialog::FileDialogConfig;
///
/// FileDialogConfig::default()
/// .add_quick_access("My App", |s| {
/// s.add_path("Config", "/app/config");
/// s.add_path("Themes", "/app/themes");
/// s.add_path("Languages", "/app/languages");
/// });
/// ```
pub fn add_quick_access(
mut self,
heading: &str,
builder: impl FnOnce(&mut QuickAccess),
) -> Self {
let mut obj = QuickAccess {
canonicalize_paths: self.canonicalize_paths,
heading: heading.to_string(),
paths: Vec::new(),
};
builder(&mut obj);
self.quick_accesses.push(obj);
self
}
}
/// Function that returns true if the specific item matches the filter.
pub type Filter<T> = Arc<dyn Fn(&T) -> bool + Send + Sync>;
/// Defines a specific file filter that the user can select from a dropdown.
#[derive(Clone)]
pub struct FileFilter {
/// The ID of the file filter, used internally for identification.
pub id: egui::Id,
/// The display name of the file filter
pub name: String,
/// Sets a filter function that checks whether a given Path matches the criteria for this file.
pub filter: Filter<Path>,
}
impl std::fmt::Debug for FileFilter {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("FileFilter")
.field("name", &self.name)
.finish()
}
}
/// Sets a specific icon for directory entries.
#[derive(Clone)]
pub struct IconFilter {
/// The icon that should be used.
pub icon: String,
/// Sets a filter function that checks whether a given Path matches the criteria for this icon.
pub filter: Filter<Path>,
}
impl std::fmt::Debug for IconFilter {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("IconFilter")
.field("icon", &self.icon)
.finish()
}
}
/// Stores the display name and the actual path of a quick access link.
#[derive(Debug, Clone)]
pub struct QuickAccessPath {
/// Name of the path that is shown inside the left panel.
pub display_name: String,
/// Absolute or relative path to the folder.
pub path: PathBuf,
}
/// Stores a custom quick access section of the file dialog.
#[derive(Debug, Clone)]
pub struct QuickAccess {
/// If the path's inside the quick access section should be canonicalized.
canonicalize_paths: bool,
/// Name of the quick access section displayed inside the left panel.
pub heading: String,
/// Path's contained inside the quick access section.
pub paths: Vec<QuickAccessPath>,
}
impl QuickAccess {
/// Adds a new path to the quick access.
///
/// Since `fs::canonicalize` is used, both absolute paths and relative paths are allowed.
/// See `FileDialog::canonicalize_paths` for more information.
///
/// See `FileDialogConfig::add_quick_access` for an example.
pub fn add_path(&mut self, display_name: &str, path: impl Into<PathBuf>) {
let path = path.into();
let canonicalized_path = if self.canonicalize_paths {
dunce::canonicalize(&path).unwrap_or(path)
} else {
path
};
self.paths.push(QuickAccessPath {
display_name: display_name.to_string(),
path: canonicalized_path,
});
}
}