1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353
#![warn(missing_docs)] // Let's keep this file well-documented.` to memory.rs
use std::num::NonZeroUsize;
use ahash::{HashMap, HashSet};
use epaint::emath::TSTransform;
use crate::{
area, vec2, EventFilter, Id, IdMap, LayerId, Order, Pos2, Rangef, RawInput, Rect, Style, Vec2,
ViewportId, ViewportIdMap, ViewportIdSet,
};
mod theme;
pub use theme::{Theme, ThemePreference};
// ----------------------------------------------------------------------------
/// The data that egui persists between frames.
///
/// This includes window positions and sizes,
/// how far the user has scrolled in a [`ScrollArea`](crate::ScrollArea) etc.
///
/// If you want this to persist when closing your app, you should serialize [`Memory`] and store it.
/// For this you need to enable the `persistence`.
///
/// If you want to store data for your widgets, you should look at [`Memory::data`]
#[derive(Clone, Debug)]
#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "persistence", serde(default))]
pub struct Memory {
/// Global egui options.
pub options: Options,
/// This map stores some superficial state for all widgets with custom [`Id`]s.
///
/// This includes storing whether a [`crate::CollapsingHeader`] is open, how far scrolled a
/// [`crate::ScrollArea`] is, where the cursor in a [`crate::TextEdit`] is, etc.
///
/// This is NOT meant to store any important data. Store that in your own structures!
///
/// Each read clones the data, so keep your values cheap to clone.
/// If you want to store a lot of data, you should wrap it in `Arc<Mutex<…>>` so it is cheap to clone.
///
/// This will be saved between different program runs if you use the `persistence` feature.
///
/// To store a state common for all your widgets (a singleton), use [`Id::NULL`] as the key.
pub data: crate::util::IdTypeMap,
// ------------------------------------------
/// Can be used to cache computations from one frame to another.
///
/// This is for saving CPU time when you have something that may take 1-100ms to compute.
/// Very slow operations (>100ms) should instead be done async (i.e. in another thread)
/// so as not to lock the UI thread.
///
/// ```
/// use egui::cache::{ComputerMut, FrameCache};
///
/// #[derive(Default)]
/// struct CharCounter {}
/// impl ComputerMut<&str, usize> for CharCounter {
/// fn compute(&mut self, s: &str) -> usize {
/// s.chars().count() // you probably want to cache something more expensive than this
/// }
/// }
/// type CharCountCache<'a> = FrameCache<usize, CharCounter>;
///
/// # let mut ctx = egui::Context::default();
/// ctx.memory_mut(|mem| {
/// let cache = mem.caches.cache::<CharCountCache<'_>>();
/// assert_eq!(cache.get("hello"), 5);
/// });
/// ```
#[cfg_attr(feature = "persistence", serde(skip))]
pub caches: crate::cache::CacheStorage,
// ------------------------------------------
/// new fonts that will be applied at the start of the next frame
#[cfg_attr(feature = "persistence", serde(skip))]
pub(crate) new_font_definitions: Option<epaint::text::FontDefinitions>,
/// add new font that will be applied at the start of the next frame
#[cfg_attr(feature = "persistence", serde(skip))]
pub(crate) add_fonts: Vec<epaint::text::FontInsert>,
// Current active viewport
#[cfg_attr(feature = "persistence", serde(skip))]
pub(crate) viewport_id: ViewportId,
/// Which popup-window is open (if any)?
/// Could be a combo box, color picker, menu, etc.
#[cfg_attr(feature = "persistence", serde(skip))]
popup: Option<Id>,
#[cfg_attr(feature = "persistence", serde(skip))]
everything_is_visible: bool,
/// Transforms per layer.
///
/// Instead of using this directly, use:
/// * [`crate::Context::set_transform_layer`]
/// * [`crate::Context::layer_transform_to_global`]
/// * [`crate::Context::layer_transform_from_global`]
pub to_global: HashMap<LayerId, TSTransform>,
// -------------------------------------------------
// Per-viewport:
areas: ViewportIdMap<Areas>,
#[cfg_attr(feature = "persistence", serde(skip))]
pub(crate) interactions: ViewportIdMap<InteractionState>,
#[cfg_attr(feature = "persistence", serde(skip))]
pub(crate) focus: ViewportIdMap<Focus>,
}
impl Default for Memory {
fn default() -> Self {
let mut slf = Self {
options: Default::default(),
data: Default::default(),
caches: Default::default(),
new_font_definitions: Default::default(),
interactions: Default::default(),
focus: Default::default(),
viewport_id: Default::default(),
areas: Default::default(),
to_global: Default::default(),
popup: Default::default(),
everything_is_visible: Default::default(),
add_fonts: Default::default(),
};
slf.interactions.entry(slf.viewport_id).or_default();
slf.areas.entry(slf.viewport_id).or_default();
slf
}
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
enum FocusDirection {
/// Select the widget closest above the current focused widget.
Up,
/// Select the widget to the right of the current focused widget.
Right,
/// Select the widget below the current focused widget.
Down,
/// Select the widget to the left of the current focused widget.
Left,
/// Select the previous widget that had focus.
Previous,
/// Select the next widget that wants focus.
Next,
/// Don't change focus.
#[default]
None,
}
impl FocusDirection {
fn is_cardinal(&self) -> bool {
match self {
Self::Up | Self::Right | Self::Down | Self::Left => true,
Self::Previous | Self::Next | Self::None => false,
}
}
}
// ----------------------------------------------------------------------------
/// Some global options that you can read and write.
///
/// See also [`crate::style::DebugOptions`].
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct Options {
/// The default style for new [`Ui`](crate::Ui):s in dark mode.
#[cfg_attr(feature = "serde", serde(skip))]
pub dark_style: std::sync::Arc<Style>,
/// The default style for new [`Ui`](crate::Ui):s in light mode.
#[cfg_attr(feature = "serde", serde(skip))]
pub light_style: std::sync::Arc<Style>,
/// Preference for selection between dark and light [`crate::Context::style`]
/// as the active style used by all subsequent windows, panels, etc.
///
/// Default: `ThemePreference::System`.
pub theme_preference: ThemePreference,
/// Which theme to use in case [`Self::theme_preference`] is [`ThemePreference::System`]
/// and egui fails to detect the system theme.
///
/// Default: [`crate::Theme::Dark`].
pub fallback_theme: Theme,
/// The current system theme, used to choose between
/// dark and light style in case [`Self::theme_preference`] is [`ThemePreference::System`].
#[cfg_attr(feature = "serde", serde(skip))]
pub(crate) system_theme: Option<Theme>,
/// Global zoom factor of the UI.
///
/// This is used to calculate the `pixels_per_point`
/// for the UI as `pixels_per_point = zoom_fator * native_pixels_per_point`.
///
/// The default is 1.0. Increase it to make all UI elements larger.
///
/// You should call [`crate::Context::set_zoom_factor`]
/// instead of modifying this directly!
pub zoom_factor: f32,
/// If `true`, egui will change the scale of the ui ([`crate::Context::zoom_factor`]) when the user
/// presses Cmd+Plus, Cmd+Minus or Cmd+0, just like in a browser.
///
/// This is `true` by default.
///
/// On the web-backend of `eframe` this is set to false by default,
/// so that the zoom shortcuts are handled exclusively by the browser,
/// which will change the `native_pixels_per_point` (`devicePixelRatio`).
/// You can still zoom egui independently by calling [`crate::Context::set_zoom_factor`],
/// which will be applied on top of the browsers global zoom.
#[cfg_attr(feature = "serde", serde(skip))]
pub zoom_with_keyboard: bool,
/// Controls the tessellator.
pub tessellation_options: epaint::TessellationOptions,
/// If any widget moves or changes id, repaint everything.
///
/// It is recommended you keep this OFF, as it may
/// lead to endless repaints for an unknown reason. See
/// (<https://github.com/rerun-io/rerun/issues/5018>).
pub repaint_on_widget_change: bool,
/// Maximum number of passes to run in one frame.
///
/// Set to `1` for pure single-pass immediate mode.
/// Set to something larger than `1` to allow multi-pass when needed.
///
/// Default is `2`. This means sometimes a frame will cost twice as much,
/// but usually only rarely (e.g. when showing a new panel for the first time).
///
/// egui will usually only ever run one pass, even if `max_passes` is large.
///
/// If this is `1`, [`crate::Context::request_discard`] will be ignored.
///
/// Multi-pass is supported by [`crate::Context::run`].
///
/// See [`crate::Context::request_discard`] for more.
pub max_passes: NonZeroUsize,
/// This is a signal to any backend that we want the [`crate::PlatformOutput::events`] read out loud.
///
/// The only change to egui is that labels can be focused by pressing tab.
///
/// Screen readers are an experimental feature of egui, and not supported on all platforms.
/// `eframe` only supports it on web.
///
/// Consider using [AccessKit](https://github.com/AccessKit/accesskit) instead,
/// which is supported by `eframe`.
pub screen_reader: bool,
/// If true, the most common glyphs (ASCII) are pre-rendered to the texture atlas.
///
/// Only the fonts in [`Style::text_styles`] will be pre-cached.
///
/// This can lead to fewer texture operations, but may use up the texture atlas quicker
/// if you are changing [`Style::text_styles`], or have a lot of text styles.
pub preload_font_glyphs: bool,
/// Check reusing of [`Id`]s, and show a visual warning on screen when one is found.
///
/// By default this is `true` in debug builds.
pub warn_on_id_clash: bool,
// ------------------------------
// Input:
/// Multiplier for the scroll speed when reported in [`crate::MouseWheelUnit::Line`]s.
pub line_scroll_speed: f32,
/// Controls the speed at which we zoom in when doing ctrl/cmd + scroll.
pub scroll_zoom_speed: f32,
/// Options related to input state handling.
pub input_options: crate::input_state::InputOptions,
/// If `true`, `egui` will discard the loaded image data after
/// the texture is loaded onto the GPU to reduce memory usage.
///
/// In modern GPU rendering, the texture data is not required after the texture is loaded.
///
/// This is beneficial when using a large number or resolution of images and there is no need to
/// retain the image data, potentially saving a significant amount of memory.
///
/// The drawback is that it becomes impossible to serialize the loaded images or render in non-GPU systems.
///
/// Default is `false`.
pub reduce_texture_memory: bool,
}
impl Default for Options {
fn default() -> Self {
// TODO(emilk): figure out why these constants need to be different on web and on native (winit).
let is_web = cfg!(target_arch = "wasm32");
let line_scroll_speed = if is_web {
8.0
} else {
40.0 // Scroll speed decided by consensus: https://github.com/emilk/egui/issues/461
};
Self {
dark_style: std::sync::Arc::new(Theme::Dark.default_style()),
light_style: std::sync::Arc::new(Theme::Light.default_style()),
theme_preference: ThemePreference::System,
fallback_theme: Theme::Dark,
system_theme: None,
zoom_factor: 1.0,
zoom_with_keyboard: true,
tessellation_options: Default::default(),
repaint_on_widget_change: false,
max_passes: NonZeroUsize::new(2).unwrap(),
screen_reader: false,
preload_font_glyphs: true,
warn_on_id_clash: cfg!(debug_assertions),
// Input:
line_scroll_speed,
scroll_zoom_speed: 1.0 / 200.0,
input_options: Default::default(),
reduce_texture_memory: false,
}
}
}
impl Options {
pub(crate) fn begin_pass(&mut self, new_raw_input: &RawInput) {
self.system_theme = new_raw_input.system_theme;
}
/// The currently active theme (may depend on the system theme).
pub(crate) fn theme(&self) -> Theme {
match self.theme_preference {
ThemePreference::Dark => Theme::Dark,
ThemePreference::Light => Theme::Light,
ThemePreference::System => self.system_theme.unwrap_or(self.fallback_theme),
}
}
pub(crate) fn style(&self) -> &std::sync::Arc<Style> {
match self.theme() {
Theme::Dark => &self.dark_style,
Theme::Light => &self.light_style,
}
}
pub(crate) fn style_mut(&mut self) -> &mut std::sync::Arc<Style> {
match self.theme() {
Theme::Dark => &mut self.dark_style,
Theme::Light => &mut self.light_style,
}
}
}
impl Options {
/// Show the options in the ui.
pub fn ui(&mut self, ui: &mut crate::Ui) {
let theme = self.theme();
let Self {
dark_style, // covered above
light_style,
theme_preference,
fallback_theme: _,
system_theme: _,
zoom_factor: _, // TODO(emilk)
zoom_with_keyboard,
tessellation_options,
repaint_on_widget_change,
max_passes,
screen_reader: _, // needs to come from the integration
preload_font_glyphs: _,
warn_on_id_clash,
line_scroll_speed,
scroll_zoom_speed,
input_options,
reduce_texture_memory,
} = self;
use crate::containers::CollapsingHeader;
use crate::Widget as _;
CollapsingHeader::new("⚙ Options")
.default_open(false)
.show(ui, |ui| {
ui.horizontal(|ui| {
ui.label("Max passes:");
ui.add(crate::DragValue::new(max_passes).range(0..=10));
});
ui.checkbox(
repaint_on_widget_change,
"Repaint if any widget moves or changes id",
);
ui.checkbox(
zoom_with_keyboard,
"Zoom with keyboard (Cmd +, Cmd -, Cmd 0)",
);
ui.checkbox(warn_on_id_clash, "Warn if two widgets have the same Id");
ui.checkbox(reduce_texture_memory, "Reduce texture memory");
});
CollapsingHeader::new("🎑 Style")
.default_open(true)
.show(ui, |ui| {
theme_preference.radio_buttons(ui);
std::sync::Arc::make_mut(match theme {
Theme::Dark => dark_style,
Theme::Light => light_style,
})
.ui(ui);
});
CollapsingHeader::new("✒ Painting")
.default_open(false)
.show(ui, |ui| {
tessellation_options.ui(ui);
ui.vertical_centered(|ui| {
crate::reset_button(ui, tessellation_options, "Reset paint settings");
});
});
CollapsingHeader::new("🖱 Input")
.default_open(false)
.show(ui, |ui| {
ui.horizontal(|ui| {
ui.label("Line scroll speed");
ui.add(crate::DragValue::new(line_scroll_speed).range(0.0..=f32::INFINITY))
.on_hover_text(
"How many lines to scroll with each tick of the mouse wheel",
);
});
ui.horizontal(|ui| {
ui.label("Scroll zoom speed");
ui.add(
crate::DragValue::new(scroll_zoom_speed)
.range(0.0..=f32::INFINITY)
.speed(0.001),
)
.on_hover_text("How fast to zoom with ctrl/cmd + scroll");
});
input_options.ui(ui);
});
ui.vertical_centered(|ui| crate::reset_button(ui, self, "Reset all"));
}
}
// ----------------------------------------------------------------------------
/// The state of the interaction in egui,
/// i.e. what is being dragged.
///
/// Say there is a button in a scroll area.
/// If the user clicks the button, the button should click.
/// If the user drags the button we should scroll the scroll area.
/// Therefore, when the mouse is pressed, we register both the button
/// and the scroll area (as `click_id`/`drag_id`).
/// If the user releases the button without moving the mouse, we register it as a click on `click_id`.
/// If the cursor moves too much, we clear the `click_id` and start passing move events to `drag_id`.
#[derive(Clone, Debug, Default)]
pub(crate) struct InteractionState {
/// A widget interested in clicks that has a mouse press on it.
pub potential_click_id: Option<Id>,
/// A widget interested in drags that has a mouse press on it.
///
/// Note that this is set as soon as the mouse is pressed,
/// so the widget may not yet be marked as "dragged"
/// as that can only happen after the mouse has moved a bit
/// (at least if the widget is interesated in both clicks and drags).
pub potential_drag_id: Option<Id>,
}
/// Keeps tracks of what widget has keyboard focus
#[derive(Clone, Debug, Default)]
pub(crate) struct Focus {
/// The widget with keyboard focus (i.e. a text input field).
focused_widget: Option<FocusWidget>,
/// The ID of a widget that had keyboard focus during the previous frame.
id_previous_frame: Option<Id>,
/// The ID of a widget to give the focus to in the next frame.
id_next_frame: Option<Id>,
#[cfg(feature = "accesskit")]
id_requested_by_accesskit: Option<accesskit::NodeId>,
/// If set, the next widget that is interested in focus will automatically get it.
/// Probably because the user pressed Tab.
give_to_next: bool,
/// The last widget interested in focus.
last_interested: Option<Id>,
/// Set when looking for widget with navigational keys like arrows, tab, shift+tab.
focus_direction: FocusDirection,
/// The top-most modal layer from the previous frame.
top_modal_layer: Option<LayerId>,
/// The top-most modal layer from the current frame.
top_modal_layer_current_frame: Option<LayerId>,
/// A cache of widget IDs that are interested in focus with their corresponding rectangles.
focus_widgets_cache: IdMap<Rect>,
}
/// The widget with focus.
#[derive(Clone, Copy, Debug)]
struct FocusWidget {
pub id: Id,
pub filter: EventFilter,
}
impl FocusWidget {
pub fn new(id: Id) -> Self {
Self {
id,
filter: Default::default(),
}
}
}
impl InteractionState {
/// Are we currently clicking or dragging an egui widget?
pub fn is_using_pointer(&self) -> bool {
self.potential_click_id.is_some() || self.potential_drag_id.is_some()
}
}
impl Focus {
/// Which widget currently has keyboard focus?
pub fn focused(&self) -> Option<Id> {
self.focused_widget.as_ref().map(|w| w.id)
}
fn begin_pass(&mut self, new_input: &crate::data::input::RawInput) {
self.id_previous_frame = self.focused();
if let Some(id) = self.id_next_frame.take() {
self.focused_widget = Some(FocusWidget::new(id));
}
let event_filter = self.focused_widget.map(|w| w.filter).unwrap_or_default();
#[cfg(feature = "accesskit")]
{
self.id_requested_by_accesskit = None;
}
self.focus_direction = FocusDirection::None;
for event in &new_input.events {
if !event_filter.matches(event) {
if let crate::Event::Key {
key,
pressed: true,
modifiers,
..
} = event
{
if let Some(cardinality) = match key {
crate::Key::ArrowUp => Some(FocusDirection::Up),
crate::Key::ArrowRight => Some(FocusDirection::Right),
crate::Key::ArrowDown => Some(FocusDirection::Down),
crate::Key::ArrowLeft => Some(FocusDirection::Left),
crate::Key::Tab => {
if modifiers.shift {
Some(FocusDirection::Previous)
} else {
Some(FocusDirection::Next)
}
}
crate::Key::Escape => {
self.focused_widget = None;
Some(FocusDirection::None)
}
_ => None,
} {
self.focus_direction = cardinality;
}
}
}
#[cfg(feature = "accesskit")]
{
if let crate::Event::AccessKitActionRequest(accesskit::ActionRequest {
action: accesskit::Action::Focus,
target,
data: None,
}) = event
{
self.id_requested_by_accesskit = Some(*target);
}
}
}
}
pub(crate) fn end_pass(&mut self, used_ids: &IdMap<Rect>) {
if self.focus_direction.is_cardinal() {
if let Some(found_widget) = self.find_widget_in_direction(used_ids) {
self.focused_widget = Some(FocusWidget::new(found_widget));
}
}
if let Some(focused_widget) = self.focused_widget {
// Allow calling `request_focus` one frame and not using it until next frame
let recently_gained_focus = self.id_previous_frame != Some(focused_widget.id);
if !recently_gained_focus && !used_ids.contains_key(&focused_widget.id) {
// Dead-mans-switch: the widget with focus has disappeared!
self.focused_widget = None;
}
}
self.top_modal_layer = self.top_modal_layer_current_frame.take();
}
pub(crate) fn had_focus_last_frame(&self, id: Id) -> bool {
self.id_previous_frame == Some(id)
}
fn interested_in_focus(&mut self, id: Id) {
#[cfg(feature = "accesskit")]
{
if self.id_requested_by_accesskit == Some(id.accesskit_id()) {
self.focused_widget = Some(FocusWidget::new(id));
self.id_requested_by_accesskit = None;
self.give_to_next = false;
self.reset_focus();
}
}
// The rect is updated at the end of the frame.
self.focus_widgets_cache
.entry(id)
.or_insert(Rect::EVERYTHING);
if self.give_to_next && !self.had_focus_last_frame(id) {
self.focused_widget = Some(FocusWidget::new(id));
self.give_to_next = false;
} else if self.focused() == Some(id) {
if self.focus_direction == FocusDirection::Next {
self.focused_widget = None;
self.give_to_next = true;
self.reset_focus();
} else if self.focus_direction == FocusDirection::Previous {
self.id_next_frame = self.last_interested; // frame-delay so gained_focus works
self.reset_focus();
}
} else if self.focus_direction == FocusDirection::Next
&& self.focused_widget.is_none()
&& !self.give_to_next
{
// nothing has focus and the user pressed tab - give focus to the first widgets that wants it:
self.focused_widget = Some(FocusWidget::new(id));
self.reset_focus();
} else if self.focus_direction == FocusDirection::Previous
&& self.focused_widget.is_none()
&& !self.give_to_next
{
// nothing has focus and the user pressed Shift+Tab - give focus to the last widgets that wants it:
self.focused_widget = self.last_interested.map(FocusWidget::new);
self.reset_focus();
}
self.last_interested = Some(id);
}
fn set_modal_layer(&mut self, layer_id: LayerId) {
self.top_modal_layer_current_frame = Some(layer_id);
}
pub(crate) fn top_modal_layer(&self) -> Option<LayerId> {
self.top_modal_layer
}
fn reset_focus(&mut self) {
self.focus_direction = FocusDirection::None;
}
fn find_widget_in_direction(&mut self, new_rects: &IdMap<Rect>) -> Option<Id> {
// NOTE: `new_rects` here include some widgets _not_ interested in focus.
/// * negative if `a` is left of `b`
/// * positive if `a` is right of `b`
/// * zero if the ranges overlap significantly
fn range_diff(a: Rangef, b: Rangef) -> f32 {
let has_significant_overlap = a.intersection(b).span() >= 0.5 * b.span().min(a.span());
if has_significant_overlap {
0.0
} else {
a.center() - b.center()
}
}
let current_focused = self.focused_widget?;
// In what direction we are looking for the next widget.
let search_direction = match self.focus_direction {
FocusDirection::Up => Vec2::UP,
FocusDirection::Right => Vec2::RIGHT,
FocusDirection::Down => Vec2::DOWN,
FocusDirection::Left => Vec2::LEFT,
_ => {
return None;
}
};
// Update cache with new rects
self.focus_widgets_cache.retain(|id, old_rect| {
if let Some(new_rect) = new_rects.get(id) {
*old_rect = *new_rect;
true // Keep the item
} else {
false // Remove the item
}
});
let current_rect = self.focus_widgets_cache.get(¤t_focused.id)?;
let mut best_score = f32::INFINITY;
let mut best_id = None;
for (candidate_id, candidate_rect) in &self.focus_widgets_cache {
if *candidate_id == current_focused.id {
continue;
}
// There is a lot of room for improvement here.
let to_candidate = vec2(
range_diff(candidate_rect.x_range(), current_rect.x_range()),
range_diff(candidate_rect.y_range(), current_rect.y_range()),
);
let acos_angle = to_candidate.normalized().dot(search_direction);
// Only interested in widgets that fall in a 90° cone (±45°)
// of the search direction.
let is_in_search_cone = 0.5_f32.sqrt() <= acos_angle;
if is_in_search_cone {
let distance = to_candidate.length();
// There is a lot of room for improvement here.
let score = distance / (acos_angle * acos_angle);
if score < best_score {
best_score = score;
best_id = Some(*candidate_id);
}
}
}
best_id
}
}
impl Memory {
pub(crate) fn begin_pass(&mut self, new_raw_input: &RawInput, viewports: &ViewportIdSet) {
profiling::function_scope!();
self.viewport_id = new_raw_input.viewport_id;
// Cleanup
self.interactions.retain(|id, _| viewports.contains(id));
self.areas.retain(|id, _| viewports.contains(id));
self.areas.entry(self.viewport_id).or_default();
// self.interactions is handled elsewhere
self.options.begin_pass(new_raw_input);
self.focus
.entry(self.viewport_id)
.or_default()
.begin_pass(new_raw_input);
}
pub(crate) fn end_pass(&mut self, used_ids: &IdMap<Rect>) {
self.caches.update();
self.areas_mut().end_pass();
self.focus_mut().end_pass(used_ids);
}
pub(crate) fn set_viewport_id(&mut self, viewport_id: ViewportId) {
self.viewport_id = viewport_id;
}
/// Access memory of the [`Area`](crate::containers::area::Area)s, such as `Window`s.
pub fn areas(&self) -> &Areas {
self.areas
.get(&self.viewport_id)
.expect("Memory broken: no area for the current viewport")
}
/// Access memory of the [`Area`](crate::containers::area::Area)s, such as `Window`s.
pub fn areas_mut(&mut self) -> &mut Areas {
self.areas.entry(self.viewport_id).or_default()
}
/// Top-most layer at the given position.
pub fn layer_id_at(&self, pos: Pos2) -> Option<LayerId> {
self.areas()
.layer_id_at(pos, &self.to_global)
.and_then(|layer_id| {
if self.is_above_modal_layer(layer_id) {
Some(layer_id)
} else {
self.top_modal_layer()
}
})
}
/// The currently set transform of a layer.
#[deprecated = "Use `Context::layer_transform_to_global` instead"]
pub fn layer_transforms(&self, layer_id: LayerId) -> Option<TSTransform> {
self.to_global.get(&layer_id).copied()
}
/// An iterator over all layers. Back-to-front, top is last.
pub fn layer_ids(&self) -> impl ExactSizeIterator<Item = LayerId> + '_ {
self.areas().order().iter().copied()
}
/// Check if the layer had focus last frame.
/// returns `true` if the layer had focus last frame, but not this one.
pub fn had_focus_last_frame(&self, id: Id) -> bool {
self.focus().and_then(|f| f.id_previous_frame) == Some(id)
}
/// Check if the layer lost focus last frame.
/// returns `true` if the layer lost focus last frame, but not this one.
pub(crate) fn lost_focus(&self, id: Id) -> bool {
self.had_focus_last_frame(id) && !self.has_focus(id)
}
/// Check if the layer gained focus this frame.
/// returns `true` if the layer gained focus this frame, but not last one.
pub(crate) fn gained_focus(&self, id: Id) -> bool {
!self.had_focus_last_frame(id) && self.has_focus(id)
}
/// Does this widget have keyboard focus?
///
/// This function does not consider whether the UI as a whole (e.g. window)
/// has the keyboard focus. That makes this function suitable for deciding
/// widget state that should not be disrupted if the user moves away from
/// the window and back.
#[inline(always)]
pub fn has_focus(&self, id: Id) -> bool {
self.focused() == Some(id)
}
/// Which widget has keyboard focus?
pub fn focused(&self) -> Option<Id> {
self.focus().and_then(|f| f.focused())
}
/// Set an event filter for a widget.
///
/// This allows you to control whether the widget will loose focus
/// when the user presses tab, arrow keys, or escape.
///
/// You must first give focus to the widget before calling this.
pub fn set_focus_lock_filter(&mut self, id: Id, event_filter: EventFilter) {
if self.had_focus_last_frame(id) && self.has_focus(id) {
if let Some(focused) = &mut self.focus_mut().focused_widget {
if focused.id == id {
focused.filter = event_filter;
}
}
}
}
/// Give keyboard focus to a specific widget.
/// See also [`crate::Response::request_focus`].
#[inline(always)]
pub fn request_focus(&mut self, id: Id) {
self.focus_mut().focused_widget = Some(FocusWidget::new(id));
}
/// Surrender keyboard focus for a specific widget.
/// See also [`crate::Response::surrender_focus`].
#[inline(always)]
pub fn surrender_focus(&mut self, id: Id) {
let focus = self.focus_mut();
if focus.focused() == Some(id) {
focus.focused_widget = None;
}
}
/// Returns true if
/// - this layer is the top-most modal layer or above it
/// - there is no modal layer
pub fn is_above_modal_layer(&self, layer_id: LayerId) -> bool {
if let Some(modal_layer) = self.focus().and_then(|f| f.top_modal_layer) {
matches!(
self.areas().compare_order(layer_id, modal_layer),
std::cmp::Ordering::Equal | std::cmp::Ordering::Greater
)
} else {
true
}
}
/// Does this layer allow interaction?
/// Returns true if
/// - the layer is not behind a modal layer
/// - the [`Order`] allows interaction
pub fn allows_interaction(&self, layer_id: LayerId) -> bool {
let is_above_modal_layer = self.is_above_modal_layer(layer_id);
let ordering_allows_interaction = layer_id.order.allow_interaction();
is_above_modal_layer && ordering_allows_interaction
}
/// Register this widget as being interested in getting keyboard focus.
/// This will allow the user to select it with tab and shift-tab.
/// This is normally done automatically when handling interactions,
/// but it is sometimes useful to pre-register interest in focus,
/// e.g. before deciding which type of underlying widget to use,
/// as in the [`crate::DragValue`] widget, so a widget can be focused
/// and rendered correctly in a single frame.
///
/// Pass in the `layer_id` of the layer that the widget is in.
#[inline(always)]
pub fn interested_in_focus(&mut self, id: Id, layer_id: LayerId) {
if !self.allows_interaction(layer_id) {
return;
}
self.focus_mut().interested_in_focus(id);
}
/// Limit focus to widgets on the given layer and above.
/// If this is called multiple times per frame, the top layer wins.
pub fn set_modal_layer(&mut self, layer_id: LayerId) {
if let Some(current) = self.focus().and_then(|f| f.top_modal_layer_current_frame) {
if matches!(
self.areas().compare_order(layer_id, current),
std::cmp::Ordering::Less
) {
return;
}
}
self.focus_mut().set_modal_layer(layer_id);
}
/// Get the top modal layer (from the previous frame).
pub fn top_modal_layer(&self) -> Option<LayerId> {
self.focus()?.top_modal_layer()
}
/// Stop editing the active [`TextEdit`](crate::TextEdit) (if any).
#[inline(always)]
pub fn stop_text_input(&mut self) {
self.focus_mut().focused_widget = None;
}
/// Is any widget being dragged?
#[deprecated = "Use `Context::dragged_id` instead"]
#[inline(always)]
pub fn is_anything_being_dragged(&self) -> bool {
self.interaction().potential_drag_id.is_some()
}
/// Is this specific widget being dragged?
///
/// A widget that sense both clicks and drags is only marked as "dragged"
/// when the mouse has moved a bit, but `is_being_dragged` will return true immediately.
#[deprecated = "Use `Context::is_being_dragged` instead"]
#[inline(always)]
pub fn is_being_dragged(&self, id: Id) -> bool {
self.interaction().potential_drag_id == Some(id)
}
/// Get the id of the widget being dragged, if any.
///
/// Note that this is set as soon as the mouse is pressed,
/// so the widget may not yet be marked as "dragged",
/// as that can only happen after the mouse has moved a bit
/// (at least if the widget is interesated in both clicks and drags).
#[deprecated = "Use `Context::dragged_id` instead"]
#[inline(always)]
pub fn dragged_id(&self) -> Option<Id> {
self.interaction().potential_drag_id
}
/// Set which widget is being dragged.
#[inline(always)]
#[deprecated = "Use `Context::set_dragged_id` instead"]
pub fn set_dragged_id(&mut self, id: Id) {
self.interaction_mut().potential_drag_id = Some(id);
}
/// Stop dragging any widget.
#[inline(always)]
#[deprecated = "Use `Context::stop_dragging` instead"]
pub fn stop_dragging(&mut self) {
self.interaction_mut().potential_drag_id = None;
}
/// Is something else being dragged?
///
/// Returns true if we are dragging something, but not the given widget.
#[inline(always)]
#[deprecated = "Use `Context::dragging_something_else` instead"]
pub fn dragging_something_else(&self, not_this: Id) -> bool {
let drag_id = self.interaction().potential_drag_id;
drag_id.is_some() && drag_id != Some(not_this)
}
/// Forget window positions, sizes etc.
/// Can be used to auto-layout windows.
pub fn reset_areas(&mut self) {
for area in self.areas.values_mut() {
*area = Default::default();
}
}
/// Obtain the previous rectangle of an area.
pub fn area_rect(&self, id: impl Into<Id>) -> Option<Rect> {
self.areas().get(id.into()).map(|state| state.rect())
}
pub(crate) fn interaction(&self) -> &InteractionState {
self.interactions
.get(&self.viewport_id)
.expect("Failed to get interaction")
}
pub(crate) fn interaction_mut(&mut self) -> &mut InteractionState {
self.interactions.entry(self.viewport_id).or_default()
}
pub(crate) fn focus(&self) -> Option<&Focus> {
self.focus.get(&self.viewport_id)
}
pub(crate) fn focus_mut(&mut self) -> &mut Focus {
self.focus.entry(self.viewport_id).or_default()
}
}
/// ## Popups
/// Popups are things like combo-boxes, color pickers, menus etc.
/// Only one can be open at a time.
impl Memory {
/// Is the given popup open?
pub fn is_popup_open(&self, popup_id: Id) -> bool {
self.popup == Some(popup_id) || self.everything_is_visible()
}
/// Is any popup open?
pub fn any_popup_open(&self) -> bool {
self.popup.is_some() || self.everything_is_visible()
}
/// Open the given popup and close all others.
pub fn open_popup(&mut self, popup_id: Id) {
self.popup = Some(popup_id);
}
/// Close the open popup, if any.
pub fn close_popup(&mut self) {
self.popup = None;
}
/// Toggle the given popup between closed and open.
///
/// Note: At most, only one popup can be open at a time.
pub fn toggle_popup(&mut self, popup_id: Id) {
if self.is_popup_open(popup_id) {
self.close_popup();
} else {
self.open_popup(popup_id);
}
}
/// If true, all windows, menus, tooltips, etc., will be visible at once.
///
/// This is useful for testing, benchmarking, pre-caching, etc.
///
/// Experimental feature!
#[inline(always)]
pub fn everything_is_visible(&self) -> bool {
self.everything_is_visible
}
/// If true, all windows, menus, tooltips etc are to be visible at once.
///
/// This is useful for testing, benchmarking, pre-caching, etc.
///
/// Experimental feature!
pub fn set_everything_is_visible(&mut self, value: bool) {
self.everything_is_visible = value;
}
}
// ----------------------------------------------------------------------------
/// Map containing the index of each layer in the order list, for quick lookups.
type OrderMap = HashMap<LayerId, usize>;
/// Keeps track of [`Area`](crate::containers::area::Area)s, which are free-floating [`Ui`](crate::Ui)s.
/// These [`Area`](crate::containers::area::Area)s can be in any [`Order`].
#[derive(Clone, Debug, Default)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct Areas {
areas: IdMap<area::AreaState>,
visible_areas_last_frame: ahash::HashSet<LayerId>,
visible_areas_current_frame: ahash::HashSet<LayerId>,
// ----------------------------
// Everything below this is general to all layers, not just areas.
// TODO(emilk): move this to a separate struct.
/// Back-to-front, top is last.
order: Vec<LayerId>,
/// Inverse of [`Self::order`], calculated at the end of the frame.
order_map: OrderMap,
/// When an area wants to be on top, it is assigned here.
/// This is used to reorder the layers at the end of the frame.
/// If several layers want to be on top, they will keep their relative order.
/// This means closing three windows and then reopening them all in one frame
/// results in them being sent to the top and keeping their previous internal order.
wants_to_be_on_top: ahash::HashSet<LayerId>,
/// The sublayers that each layer has.
///
/// The parent sublayer is moved directly above the child sublayers in the ordering.
sublayers: ahash::HashMap<LayerId, HashSet<LayerId>>,
}
impl Areas {
pub(crate) fn count(&self) -> usize {
self.areas.len()
}
pub(crate) fn get(&self, id: Id) -> Option<&area::AreaState> {
self.areas.get(&id)
}
/// All layers back-to-front, top is last.
pub(crate) fn order(&self) -> &[LayerId] {
&self.order
}
/// Compare the order of two layers, based on the order list from last frame.
///
/// May return [`std::cmp::Ordering::Equal`] if the layers are not in the order list.
pub(crate) fn compare_order(&self, a: LayerId, b: LayerId) -> std::cmp::Ordering {
if let (Some(a), Some(b)) = (self.order_map.get(&a), self.order_map.get(&b)) {
a.cmp(b)
} else {
a.order.cmp(&b.order)
}
}
pub(crate) fn set_state(&mut self, layer_id: LayerId, state: area::AreaState) {
self.visible_areas_current_frame.insert(layer_id);
self.areas.insert(layer_id.id, state);
if !self.order.iter().any(|x| *x == layer_id) {
self.order.push(layer_id);
}
}
/// Top-most layer at the given position.
pub fn layer_id_at(
&self,
pos: Pos2,
layer_to_global: &HashMap<LayerId, TSTransform>,
) -> Option<LayerId> {
for layer in self.order.iter().rev() {
if self.is_visible(layer) {
if let Some(state) = self.areas.get(&layer.id) {
let mut rect = state.rect();
if state.interactable {
if let Some(to_global) = layer_to_global.get(layer) {
rect = *to_global * rect;
}
if rect.contains(pos) {
return Some(*layer);
}
}
}
}
}
None
}
pub fn visible_last_frame(&self, layer_id: &LayerId) -> bool {
self.visible_areas_last_frame.contains(layer_id)
}
pub fn is_visible(&self, layer_id: &LayerId) -> bool {
self.visible_areas_last_frame.contains(layer_id)
|| self.visible_areas_current_frame.contains(layer_id)
}
pub fn visible_layer_ids(&self) -> ahash::HashSet<LayerId> {
self.visible_areas_last_frame
.iter()
.copied()
.chain(self.visible_areas_current_frame.iter().copied())
.collect()
}
pub(crate) fn visible_windows(&self) -> impl Iterator<Item = (LayerId, &area::AreaState)> {
self.visible_layer_ids()
.into_iter()
.filter(|layer| layer.order == crate::Order::Middle)
.filter(|&layer| !self.is_sublayer(&layer))
.filter_map(|layer| Some((layer, self.get(layer.id)?)))
}
pub fn move_to_top(&mut self, layer_id: LayerId) {
self.visible_areas_current_frame.insert(layer_id);
self.wants_to_be_on_top.insert(layer_id);
if !self.order.iter().any(|x| *x == layer_id) {
self.order.push(layer_id);
}
}
/// Mark the `child` layer as a sublayer of `parent`.
///
/// Sublayers are moved directly above the parent layer at the end of the frame. This is mainly
/// intended for adding a new [Area](crate::Area) inside a [Window](crate::Window).
///
/// This currently only supports one level of nesting. If `parent` is a sublayer of another
/// layer, the behavior is unspecified.
///
/// The two layers must have the same [`LayerId::order`].
pub fn set_sublayer(&mut self, parent: LayerId, child: LayerId) {
debug_assert_eq!(parent.order, child.order,
"DEBUG ASSERT: Trying to set sublayers across layers of different order ({:?}, {:?}), which is currently undefined behavior in egui", parent.order, child.order);
self.sublayers.entry(parent).or_default().insert(child);
// Make sure the layers are in the order list:
if !self.order.iter().any(|x| *x == parent) {
self.order.push(parent);
}
if !self.order.iter().any(|x| *x == child) {
self.order.push(child);
}
}
pub fn top_layer_id(&self, order: Order) -> Option<LayerId> {
self.order
.iter()
.filter(|layer| layer.order == order && !self.is_sublayer(layer))
.last()
.copied()
}
/// If this layer is the sublayer of another layer, return the parent.
pub fn parent_layer(&self, layer_id: LayerId) -> Option<LayerId> {
self.sublayers.iter().find_map(|(parent, children)| {
if children.contains(&layer_id) {
Some(*parent)
} else {
None
}
})
}
/// All the child layers of this layer.
pub fn child_layers(&self, layer_id: LayerId) -> impl Iterator<Item = LayerId> + '_ {
self.sublayers.get(&layer_id).into_iter().flatten().copied()
}
pub(crate) fn is_sublayer(&self, layer: &LayerId) -> bool {
self.parent_layer(*layer).is_some()
}
pub(crate) fn end_pass(&mut self) {
let Self {
visible_areas_last_frame,
visible_areas_current_frame,
order,
wants_to_be_on_top,
sublayers,
..
} = self;
std::mem::swap(visible_areas_last_frame, visible_areas_current_frame);
visible_areas_current_frame.clear();
order.sort_by_key(|layer| (layer.order, wants_to_be_on_top.contains(layer)));
wants_to_be_on_top.clear();
// For all layers with sublayers, put the sublayers directly after the parent layer:
let sublayers = std::mem::take(sublayers);
for (parent, children) in sublayers {
let mut moved_layers = vec![parent];
order.retain(|l| {
if children.contains(l) {
moved_layers.push(*l);
false
} else {
true
}
});
let Some(parent_pos) = order.iter().position(|l| l == &parent) else {
continue;
};
order.splice(parent_pos..=parent_pos, moved_layers);
}
self.order_map = self
.order
.iter()
.enumerate()
.map(|(i, id)| (*id, i))
.collect();
}
}
// ----------------------------------------------------------------------------
#[test]
fn memory_impl_send_sync() {
fn assert_send_sync<T: Send + Sync>() {}
assert_send_sync::<Memory>();
}