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use std::borrow::Cow;
use std::io;
use std::iter::FusedIterator;
use std::mem;
use std::io::prelude::*;
use std::num::NonZeroU64;
use std::convert::{TryFrom, TryInto};
use crate::Repeat;
use crate::common::{Block, Frame};
mod decoder;
mod converter;
pub use self::decoder::{
PLTE_CHANNELS, StreamingDecoder, Decoded, DecodingError, DecodingFormatError,
Version, FrameDataType, OutputBuffer, FrameDecoder
};
use self::converter::PixelConverter;
pub use self::converter::ColorOutput;
#[derive(Clone, Debug)]
/// The maximum amount of memory the decoder is allowed to use for each frame
pub enum MemoryLimit {
/// Enforce no memory limit.
///
/// If you intend to process images from unknown origins this is a potentially dangerous
/// constant to use, as your program could be vulnerable to decompression bombs. That is,
/// malicious images crafted specifically to require an enormous amount of memory to process
/// while having a disproportionately small file size.
///
/// The risks for modern machines are a bit smaller as the size of each frame cannot
/// exceed 16GiB, but this is still a significant amount of memory.
Unlimited,
/// Limit the amount of memory that can be used for a single frame to this many bytes.
///
/// It may not be enforced precisely due to allocator overhead
/// and the decoder potentially allocating small auxiliary buffers,
/// but it will precisely limit the size of the output buffer for each frame.
//
// The `NonZero` type is used to make FFI simpler.
// Due to the guaranteed niche optimization, `Unlimited` will be represented as `0`,
// and the whole enum as a simple `u64`.
Bytes(NonZeroU64),
}
impl MemoryLimit {
fn check_size(&self, size: usize) -> Result<(), DecodingError> {
match self {
MemoryLimit::Unlimited => Ok(()),
MemoryLimit::Bytes(limit) => {
if size as u64 <= limit.get() {
Ok(())
} else {
Err(DecodingError::format("memory limit reached"))
}
},
}
}
fn buffer_size(&self, color: ColorOutput, width: u16, height: u16) -> Option<usize> {
let pixels = u64::from(width) * u64::from(height);
let bytes_per_pixel = match color {
ColorOutput::Indexed => 1,
ColorOutput::RGBA => 4,
};
// This cannot overflow because the maximum possible value is 16GiB, well within u64 range
let total_bytes = pixels * bytes_per_pixel;
// On 32-bit platforms the size of the output buffer may not be representable
let usize_bytes = usize::try_from(total_bytes).ok()?;
match self {
MemoryLimit::Unlimited => Some(usize_bytes),
MemoryLimit::Bytes(limit) => {
if total_bytes > limit.get() {
None
} else {
Some(usize_bytes)
}
},
}
}
}
/// Options for opening a GIF decoder. [`DecodeOptions::read_info`] will start the decoder.
#[derive(Clone, Debug)]
pub struct DecodeOptions {
memory_limit: MemoryLimit,
color_output: ColorOutput,
check_frame_consistency: bool,
skip_frame_decoding: bool,
check_for_end_code: bool,
allow_unknown_blocks: bool,
}
impl Default for DecodeOptions {
fn default() -> Self {
Self::new()
}
}
impl DecodeOptions {
/// Creates a new decoder builder
#[must_use]
#[inline]
pub fn new() -> DecodeOptions {
DecodeOptions {
memory_limit: MemoryLimit::Bytes(50_000_000.try_into().unwrap()), // 50 MB
color_output: ColorOutput::Indexed,
check_frame_consistency: false,
skip_frame_decoding: false,
check_for_end_code: false,
allow_unknown_blocks: false,
}
}
/// Configure how color data is decoded.
#[inline]
pub fn set_color_output(&mut self, color: ColorOutput) {
self.color_output = color;
}
/// Configure a memory limit for decoding.
pub fn set_memory_limit(&mut self, limit: MemoryLimit) {
self.memory_limit = limit;
}
/// Configure if frames must be within the screen descriptor.
///
/// The default is `false`.
///
/// When turned on, all frame descriptors being read must fit within the screen descriptor or
/// otherwise an error is returned and the stream left in an unspecified state.
///
/// When turned off, frames may be arbitrarily larger or offset in relation to the screen. Many
/// other decoder libraries handle this in highly divergent ways. This moves all checks to the
/// caller, for example to emulate a specific style.
pub fn check_frame_consistency(&mut self, check: bool) {
self.check_frame_consistency = check;
}
/// Configure whether to skip decoding frames.
///
/// The default is false.
///
/// When turned on, LZW decoding is skipped. [`Decoder::read_next_frame`] will return
/// compressed LZW bytes in frame's data.
/// [`Decoder::next_frame_info`] will return the metadata of the next frame as usual.
/// This is useful to count frames without incurring the overhead of decoding.
pub fn skip_frame_decoding(&mut self, skip: bool) {
self.skip_frame_decoding = skip;
}
/// Configure if LZW encoded blocks must end with a marker end code.
///
/// The default is `false`.
///
/// When turned on, all image data blocks—which are LZW encoded—must contain a special bit
/// sequence signalling the end of the data. LZW processing terminates when this code is
/// encountered. The specification states that it must be the last code output by the encoder
/// for an image.
///
/// When turned off then image data blocks can simply end. Note that this might silently ignore
/// some bits of the last or second to last byte.
pub fn check_lzw_end_code(&mut self, check: bool) {
self.check_for_end_code = check;
}
/// Configure if unknown blocks are allowed to be decoded.
///
/// The default is `false`.
///
/// When turned on, the decoder will allow unknown blocks to be in the
/// `BlockStart` position.
///
/// When turned off, decoded block starts must mark an `Image`, `Extension`,
/// or `Trailer` block. Otherwise, the decoded image will return an error.
/// If an unknown block error is returned from decoding, enabling this
/// setting may allow for a further state of decoding on the next attempt.
pub fn allow_unknown_blocks(&mut self, check: bool) {
self.allow_unknown_blocks = check;
}
/// Reads the logical screen descriptor including the global color palette
///
/// Returns a [`Decoder`]. All decoder configuration has to be done beforehand.
pub fn read_info<R: Read>(self, r: R) -> Result<Decoder<R>, DecodingError> {
Decoder::with_no_init(r, StreamingDecoder::with_options(&self), self).init()
}
}
struct ReadDecoder<R: Read> {
reader: io::BufReader<R>,
decoder: StreamingDecoder,
at_eof: bool,
}
impl<R: Read> ReadDecoder<R> {
#[inline(never)]
fn decode_next(&mut self, write_into: &mut OutputBuffer<'_>) -> Result<Option<Decoded>, DecodingError> {
while !self.at_eof {
let (consumed, result) = {
let buf = self.reader.fill_buf()?;
if buf.is_empty() {
return Err(io::ErrorKind::UnexpectedEof.into());
}
self.decoder.update(buf, write_into)?
};
self.reader.consume(consumed);
match result {
Decoded::Nothing => (),
Decoded::BlockStart(Block::Trailer) => {
self.at_eof = true;
},
result => return Ok(Some(result))
}
}
Ok(None)
}
fn into_inner(self) -> io::BufReader<R> {
self.reader
}
fn decode_next_bytes(&mut self, out: &mut OutputBuffer<'_>) -> Result<usize, DecodingError> {
match self.decode_next(out)? {
Some(Decoded::BytesDecoded(len)) => Ok(len.get()),
Some(Decoded::DataEnd) => Ok(0),
_ => Err(DecodingError::format("unexpected data")),
}
}
}
#[allow(dead_code)]
/// GIF decoder. Create [`DecodeOptions`] to get started, and call [`DecodeOptions::read_info`].
pub struct Decoder<R: Read> {
decoder: ReadDecoder<R>,
pixel_converter: PixelConverter,
bg_color: Option<u8>,
repeat: Repeat,
current_frame: Frame<'static>,
current_frame_data_type: FrameDataType,
}
impl<R> Decoder<R> where R: Read {
/// Create a new decoder with default options.
#[inline]
pub fn new(reader: R) -> Result<Self, DecodingError> {
DecodeOptions::new().read_info(reader)
}
/// Return a builder that allows configuring limits etc.
#[must_use]
#[inline]
pub fn build() -> DecodeOptions {
DecodeOptions::new()
}
fn with_no_init(reader: R, decoder: StreamingDecoder, options: DecodeOptions) -> Decoder<R> {
Decoder {
decoder: ReadDecoder {
reader: io::BufReader::new(reader),
decoder,
at_eof: false,
},
bg_color: None,
pixel_converter: PixelConverter::new(options.color_output, options.memory_limit),
repeat: Repeat::default(),
current_frame: Frame::default(),
current_frame_data_type: FrameDataType::Pixels,
}
}
fn init(mut self) -> Result<Self, DecodingError> {
loop {
match self.decoder.decode_next(&mut OutputBuffer::None)? {
Some(Decoded::BackgroundColor(bg_color)) => {
self.bg_color = Some(bg_color);
}
Some(Decoded::GlobalPalette(palette)) => {
self.pixel_converter.set_global_palette(palette.into());
},
Some(Decoded::Repetitions(repeat)) => {
self.repeat = repeat;
},
Some(Decoded::HeaderEnd) => {
break
},
Some(_) => {
// There will be extra events when parsing application extension
continue
},
None => return Err(DecodingError::format(
"file does not contain any image data"
))
}
}
// If the background color is invalid, ignore it
if let Some(palette) = self.pixel_converter.global_palette() {
if self.bg_color.unwrap_or(0) as usize >= (palette.len() / PLTE_CHANNELS) {
self.bg_color = None;
}
}
Ok(self)
}
/// Returns the next frame info
pub fn next_frame_info(&mut self) -> Result<Option<&Frame<'static>>, DecodingError> {
loop {
match self.decoder.decode_next(&mut OutputBuffer::None)? {
Some(Decoded::FrameMetadata(frame_data_type)) => {
self.current_frame = self.decoder.decoder.current_frame_mut().take();
self.current_frame_data_type = frame_data_type;
if self.current_frame.palette.is_none() && self.global_palette().is_none() {
return Err(DecodingError::format(
"no color table available for current frame",
));
}
break;
}
Some(_) => (),
None => return Ok(None),
}
}
Ok(Some(&self.current_frame))
}
/// Reads the next frame from the image.
///
/// Do not call `Self::next_frame_info` beforehand.
/// Deinterlaces the result.
///
/// You can also call `.into_iter()` on the decoder to use it as a regular iterator.
pub fn read_next_frame(&mut self) -> Result<Option<&Frame<'static>>, DecodingError> {
if let Some(_) = self.next_frame_info()? {
match self.current_frame_data_type {
FrameDataType::Pixels => {
self.pixel_converter.read_frame(&mut self.current_frame, &mut |out| self.decoder.decode_next_bytes(out))?;
},
FrameDataType::Lzw { min_code_size } => {
let mut vec = if matches!(self.current_frame.buffer, Cow::Owned(_)) {
let mut vec = mem::replace(&mut self.current_frame.buffer, Cow::Borrowed(&[])).into_owned();
vec.clear();
vec
} else {
Vec::new()
};
// Guesstimate 2bpp
vec.try_reserve(usize::from(self.current_frame.width) * usize::from(self.current_frame.height) / 4)
.map_err(|_| io::Error::from(io::ErrorKind::OutOfMemory))?;
self.copy_lzw_into_buffer(min_code_size, &mut vec)?;
self.current_frame.buffer = Cow::Owned(vec);
},
}
Ok(Some(&self.current_frame))
} else {
Ok(None)
}
}
/// This is private for iterator's use
fn take_current_frame(&mut self) -> Option<Frame<'static>> {
if self.current_frame.buffer.is_empty() {
return None;
}
Some(self.current_frame.take())
}
/// Reads the data of the current frame into a pre-allocated buffer.
///
/// `Self::next_frame_info` needs to be called beforehand.
/// The length of `buf` must be at least `Self::buffer_size`.
/// Deinterlaces the result.
pub fn read_into_buffer(&mut self, buf: &mut [u8]) -> Result<(), DecodingError> {
self.pixel_converter.read_into_buffer(&mut self.current_frame, buf, &mut |out| self.decoder.decode_next_bytes(out))
}
fn copy_lzw_into_buffer(&mut self, min_code_size: u8, buf: &mut Vec<u8>) -> Result<(), DecodingError> {
// `write_lzw_pre_encoded_frame` smuggles `min_code_size` in the first byte.
buf.push(min_code_size);
loop {
match self.decoder.decode_next(&mut OutputBuffer::Vec(buf))? {
Some(Decoded::LzwDataCopied(_len)) => {},
Some(Decoded::DataEnd) => return Ok(()),
_ => return Err(DecodingError::format("unexpected data")),
}
}
}
/// Reads data of the current frame into a pre-allocated buffer until the buffer has been
/// filled completely.
///
/// The buffer length must be an even number of pixels (multiple of 4 if decoding RGBA).
///
/// `Self::next_frame_info` needs to be called beforehand. Returns `true` if the supplied
/// buffer could be filled completely. Should not be called after `false` had been returned.
pub fn fill_buffer(&mut self, buf: &mut [u8]) -> Result<bool, DecodingError> {
self.pixel_converter.fill_buffer(&mut self.current_frame, buf, &mut |out| self.decoder.decode_next_bytes(out))
}
/// Output buffer size
pub fn buffer_size(&self) -> usize {
self.pixel_converter.buffer_size(&self.current_frame).unwrap()
}
/// Line length of the current frame
pub fn line_length(&self) -> usize {
self.pixel_converter.line_length(&self.current_frame)
}
/// Returns the color palette relevant for the frame that has been decoded
#[inline]
pub fn palette(&self) -> Result<&[u8], DecodingError> {
Ok(match self.current_frame.palette {
Some(ref table) => table,
None => self.global_palette().ok_or(DecodingError::format(
"no color table available for current frame",
))?,
})
}
/// The global color palette
pub fn global_palette(&self) -> Option<&[u8]> {
self.pixel_converter.global_palette()
}
/// Width of the image
#[inline]
pub fn width(&self) -> u16 {
self.decoder.decoder.width()
}
/// Height of the image
#[inline]
pub fn height(&self) -> u16 {
self.decoder.decoder.height()
}
/// Abort decoding and recover the `io::Read` instance
pub fn into_inner(self) -> io::BufReader<R> {
self.decoder.into_inner()
}
/// Index of the background color in the global palette
///
/// In practice this is not used, and the background is
/// always transparent
pub fn bg_color(&self) -> Option<usize> {
self.bg_color.map(|v| v as usize)
}
/// Number of loop repetitions
#[inline]
pub fn repeat(&self) -> Repeat {
self.repeat
}
}
impl<R: Read> IntoIterator for Decoder<R> {
type Item = Result<Frame<'static>, DecodingError>;
type IntoIter = DecoderIter<R>;
#[inline]
fn into_iter(self) -> Self::IntoIter {
DecoderIter {
inner: self,
ended: false,
}
}
}
/// Use `decoder.into_iter()` to iterate over the frames
pub struct DecoderIter<R: Read> {
inner: Decoder<R>,
ended: bool,
}
impl<R: Read> DecoderIter<R> {
/// Abort decoding and recover the `io::Read` instance
///
/// Use `for frame in iter.by_ref()` to be able to call this afterwards.
pub fn into_inner(self) -> io::BufReader<R> {
self.inner.into_inner()
}
}
impl<R: Read> FusedIterator for DecoderIter<R> {}
impl<R: Read> Iterator for DecoderIter<R> {
type Item = Result<Frame<'static>, DecodingError>;
fn next(&mut self) -> Option<Self::Item> {
if !self.ended {
match self.inner.read_next_frame() {
Ok(Some(_)) => self.inner.take_current_frame().map(Ok),
Ok(None) => {
self.ended = true;
None
},
Err(err) => {
self.ended = true;
Some(Err(err))
},
}
} else {
None
}
}
}