1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
//! An event loop's sink to deliver events from the Wayland event callbacks.

use std::vec::Drain;

use crate::event::{DeviceEvent, DeviceId as RootDeviceId, Event, WindowEvent};
use crate::platform_impl::platform::DeviceId as PlatformDeviceId;
use crate::window::WindowId as RootWindowId;

use super::{DeviceId, WindowId};

/// An event loop's sink to deliver events from the Wayland event callbacks
/// to the winit's user.
#[derive(Default)]
pub struct EventSink {
    pub window_events: Vec<Event<()>>,
}

impl EventSink {
    pub fn new() -> Self {
        Default::default()
    }

    /// Return `true` if there're pending events.
    #[inline]
    pub fn is_empty(&self) -> bool {
        self.window_events.is_empty()
    }

    /// Add new device event to a queue.
    #[inline]
    pub fn push_device_event(&mut self, event: DeviceEvent, device_id: DeviceId) {
        self.window_events.push(Event::DeviceEvent {
            event,
            device_id: RootDeviceId(PlatformDeviceId::Wayland(device_id)),
        });
    }

    /// Add new window event to a queue.
    #[inline]
    pub fn push_window_event(&mut self, event: WindowEvent, window_id: WindowId) {
        self.window_events.push(Event::WindowEvent { event, window_id: RootWindowId(window_id) });
    }

    #[inline]
    pub fn append(&mut self, other: &mut Self) {
        self.window_events.append(&mut other.window_events);
    }

    #[inline]
    pub fn drain(&mut self) -> Drain<'_, Event<()>> {
        self.window_events.drain(..)
    }
}