1use std::borrow::Cow;
11use std::fs::File;
12use std::io::Read;
13use std::path::Path;
14use std::collections::HashSet;
15use std::collections::hash_map::DefaultHasher;
16use crate::MAX_VERTEX_TEXTURE_WIDTH;
17
18pub use crate::shader_features::*;
19
20lazy_static! {
21 static ref MAX_VERTEX_TEXTURE_WIDTH_STRING: String = MAX_VERTEX_TEXTURE_WIDTH.to_string();
22}
23
24#[derive(Clone, Copy, Debug, PartialEq)]
25pub enum ShaderKind {
26 Vertex,
27 Fragment,
28}
29
30#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, PartialOrd, Ord)]
31pub enum ShaderVersion {
32 Gl,
33 Gles,
34}
35
36impl ShaderVersion {
37 pub fn variant_name(&self) -> &'static str {
39 match self {
40 ShaderVersion::Gl => "ShaderVersion::Gl",
41 ShaderVersion::Gles => "ShaderVersion::Gles",
42 }
43 }
44}
45
46#[derive(PartialEq, Eq, Hash, Debug, Clone, Default)]
47#[cfg_attr(feature = "serialize_program", derive(Deserialize, Serialize))]
48pub struct ProgramSourceDigest(u64);
49
50impl ::std::fmt::Display for ProgramSourceDigest {
51 fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
52 write!(f, "{:02x}", self.0)
53 }
54}
55
56impl From<DefaultHasher> for ProgramSourceDigest {
57 fn from(hasher: DefaultHasher) -> Self {
58 use std::hash::Hasher;
59 ProgramSourceDigest(hasher.finish())
60 }
61}
62
63const SHADER_IMPORT: &str = "#include ";
64
65pub struct ShaderSourceParser {
66 included: HashSet<String>,
67}
68
69impl ShaderSourceParser {
70 pub fn new() -> Self {
71 ShaderSourceParser {
72 included: HashSet::new(),
73 }
74 }
75
76 pub fn parse<F: FnMut(&str), G: Fn(&str) -> Cow<'static, str>>(
79 &mut self,
80 source: Cow<'static, str>,
81 get_source: &G,
82 output: &mut F,
83 ) {
84 for line in source.lines() {
85 if let Some(imports) = line.strip_prefix(SHADER_IMPORT) {
86 for import in imports.split(',') {
88 if self.included.insert(import.into()) {
89 let include = get_source(import);
90 self.parse(include, get_source, output);
91 } else {
92 output(&format!("// {} is already included\n", import));
93 }
94 }
95 } else {
96 output(line);
97 output("\n");
98 }
99 }
100 }
101}
102
103pub fn shader_source_from_file(shader_path: &Path) -> String {
105 assert!(shader_path.exists(), "Shader not found {:?}", shader_path);
106 let mut source = String::new();
107 File::open(shader_path)
108 .expect("Shader not found")
109 .read_to_string(&mut source)
110 .unwrap();
111 source
112}
113
114pub fn build_shader_strings<G: Fn(&str) -> Cow<'static, str>>(
116 gl_version: ShaderVersion,
117 features: &[&str],
118 base_filename: &str,
119 get_source: &G,
120) -> (String, String) {
121 let mut vs_source = String::new();
122 do_build_shader_string(
123 gl_version,
124 features,
125 ShaderKind::Vertex,
126 base_filename,
127 get_source,
128 |s| vs_source.push_str(s),
129 );
130
131 let mut fs_source = String::new();
132 do_build_shader_string(
133 gl_version,
134 features,
135 ShaderKind::Fragment,
136 base_filename,
137 get_source,
138 |s| fs_source.push_str(s),
139 );
140
141 (vs_source, fs_source)
142}
143
144pub fn do_build_shader_string<F: FnMut(&str), G: Fn(&str) -> Cow<'static, str>>(
148 gl_version: ShaderVersion,
149 features: &[&str],
150 kind: ShaderKind,
151 base_filename: &str,
152 get_source: &G,
153 mut output: F,
154) {
155 build_shader_prefix_string(gl_version, features, kind, base_filename, &mut output);
156 build_shader_main_string(base_filename, get_source, &mut output);
157}
158
159pub fn build_shader_prefix_string<F: FnMut(&str)>(
162 gl_version: ShaderVersion,
163 features: &[&str],
164 kind: ShaderKind,
165 base_filename: &str,
166 output: &mut F,
167) {
168 let gl_version_string = match gl_version {
170 ShaderVersion::Gl => "#version 150\n",
171 ShaderVersion::Gles if features.contains(&"TEXTURE_EXTERNAL_ESSL1") => "#version 100\n",
172 ShaderVersion::Gles => "#version 300 es\n",
173 };
174 output(gl_version_string);
175
176 output("// shader: ");
178 output(base_filename);
179 output(" ");
180 for (i, feature) in features.iter().enumerate() {
181 output(feature);
182 if i != features.len() - 1 {
183 output(",");
184 }
185 }
186 output("\n");
187
188 let kind_string = match kind {
190 ShaderKind::Vertex => "#define WR_VERTEX_SHADER\n",
191 ShaderKind::Fragment => "#define WR_FRAGMENT_SHADER\n",
192 };
193 output(kind_string);
194
195 let is_macos = match std::env::var("CARGO_CFG_TARGET_OS") {
197 Ok(os) => os == "macos",
198 Err(_) => cfg!(target_os = "macos"),
201 };
202 let is_android = match std::env::var("CARGO_CFG_TARGET_OS") {
203 Ok(os) => os == "android",
204 Err(_) => cfg!(target_os = "android"),
205 };
206 if is_macos {
207 output("#define PLATFORM_MACOS\n");
208 } else if is_android {
209 output("#define PLATFORM_ANDROID\n");
210 }
211
212 output("#define WR_MAX_VERTEX_TEXTURE_WIDTH ");
214 output(&MAX_VERTEX_TEXTURE_WIDTH_STRING);
215 output("U\n");
216
217 for feature in features {
219 assert!(!feature.is_empty());
220 output("#define WR_FEATURE_");
221 output(feature);
222 output("\n");
223 }
224}
225
226pub fn build_shader_main_string<F: FnMut(&str), G: Fn(&str) -> Cow<'static, str>>(
228 base_filename: &str,
229 get_source: &G,
230 output: &mut F,
231) {
232 let shared_source = get_source(base_filename);
233 ShaderSourceParser::new().parse(
234 shared_source,
235 &|f| get_source(f),
236 output
237 );
238}