use std::cell::Cell;
use canvas_traits::webgl::{webgl_channel, WebGLCommand, WebGLSyncId};
use dom_struct::dom_struct;
use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as constants;
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::refcounted::Trusted;
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
use crate::dom::bindings::root::DomRoot;
use crate::dom::webglobject::WebGLObject;
use crate::dom::webglrenderingcontext::{Operation, WebGLRenderingContext};
use crate::task_source::TaskSource;
#[dom_struct]
pub struct WebGLSync {
webgl_object: WebGLObject,
#[no_trace]
sync_id: WebGLSyncId,
marked_for_deletion: Cell<bool>,
client_wait_status: Cell<Option<u32>>,
sync_status: Cell<Option<u32>>,
}
impl WebGLSync {
fn new_inherited(context: &WebGLRenderingContext, sync_id: WebGLSyncId) -> Self {
Self {
webgl_object: WebGLObject::new_inherited(context),
sync_id,
marked_for_deletion: Cell::new(false),
client_wait_status: Cell::new(None),
sync_status: Cell::new(None),
}
}
pub fn new(context: &WebGLRenderingContext) -> DomRoot<Self> {
let (sender, receiver) = webgl_channel().unwrap();
context.send_command(WebGLCommand::FenceSync(sender));
let sync_id = receiver.recv().unwrap();
reflect_dom_object(
Box::new(WebGLSync::new_inherited(context, sync_id)),
&*context.global(),
)
}
}
impl WebGLSync {
pub fn client_wait_sync(
&self,
context: &WebGLRenderingContext,
flags: u32,
timeout: u64,
) -> Option<u32> {
match self.client_wait_status.get() {
Some(constants::TIMEOUT_EXPIRED) | Some(constants::WAIT_FAILED) | None => {
let global = self.global();
let this = Trusted::new(self);
let context = Trusted::new(context);
let task = task!(request_client_wait_status: move || {
let this = this.root();
let context = context.root();
let (sender, receiver) = webgl_channel().unwrap();
context.send_command(WebGLCommand::ClientWaitSync(
this.sync_id,
flags,
timeout,
sender,
));
this.client_wait_status.set(Some(receiver.recv().unwrap()));
});
global
.as_window()
.task_manager()
.dom_manipulation_task_source()
.queue(task, global.upcast())
.unwrap();
},
_ => {},
}
self.client_wait_status.get()
}
pub fn delete(&self, operation_fallibility: Operation) {
if self.is_valid() {
self.marked_for_deletion.set(true);
let context = self.upcast::<WebGLObject>().context();
let cmd = WebGLCommand::DeleteSync(self.sync_id);
match operation_fallibility {
Operation::Fallible => context.send_command_ignored(cmd),
Operation::Infallible => context.send_command(cmd),
}
}
}
pub fn get_sync_status(&self, pname: u32, context: &WebGLRenderingContext) -> Option<u32> {
match self.sync_status.get() {
Some(constants::UNSIGNALED) | None => {
let global = self.global();
let this = Trusted::new(self);
let context = Trusted::new(context);
let task = task!(request_sync_status: move || {
let this = this.root();
let context = context.root();
let (sender, receiver) = webgl_channel().unwrap();
context.send_command(WebGLCommand::GetSyncParameter(this.sync_id, pname, sender));
this.sync_status.set(Some(receiver.recv().unwrap()));
});
global
.as_window()
.task_manager()
.dom_manipulation_task_source()
.queue(task, global.upcast())
.unwrap();
},
_ => {},
}
self.sync_status.get()
}
pub fn is_valid(&self) -> bool {
!self.marked_for_deletion.get()
}
pub fn id(&self) -> WebGLSyncId {
self.sync_id
}
}
impl Drop for WebGLSync {
fn drop(&mut self) {
self.delete(Operation::Fallible);
}
}