style/servo/
restyle_damage.rs1use bitflags::Flags;
9
10use crate::computed_values::isolation::T as Isolation;
11use crate::computed_values::mix_blend_mode::T as MixBlendMode;
12use crate::computed_values::transform_style::T as TransformStyle;
13use crate::dom::TElement;
14use crate::matching::{StyleChange, StyleDifference};
15use crate::properties::{
16 restyle_damage_rebuild_box, restyle_damage_rebuild_stacking_context,
17 restyle_damage_recalculate_overflow, restyle_damage_repaint, style_structs, ComputedValues,
18};
19use crate::values::computed::basic_shape::ClipPath;
20use crate::values::computed::Perspective;
21use crate::values::generics::transform::{GenericRotate, GenericScale, GenericTranslate};
22use std::fmt;
23
24bitflags! {
25 #[derive(Clone, Copy, Debug, Eq, PartialEq)]
30 pub struct ServoRestyleDamage: u16 {
31 const REPAINT = 0b0001;
35
36 const REBUILD_STACKING_CONTEXT = 0b0011;
40
41 const RECALCULATE_OVERFLOW = 0b0111;
45
46 const RELAYOUT = 0b1111;
50 }
51}
52
53malloc_size_of_is_0!(ServoRestyleDamage);
54
55impl ServoRestyleDamage {
56 pub fn compute_style_difference<E: TElement>(
59 old: &ComputedValues,
60 new: &ComputedValues,
61 ) -> StyleDifference {
62 let mut damage = compute_damage(old, new);
63 if damage.is_empty() {
64 return StyleDifference {
65 damage,
66 change: StyleChange::Unchanged,
67 };
68 }
69
70 if damage.contains(ServoRestyleDamage::RELAYOUT) {
71 damage |= E::compute_layout_damage(old, new);
72 }
73
74 let change = StyleChange::Changed { reset_only: false };
78
79 StyleDifference { damage, change }
80 }
81
82 pub fn reconstruct() -> ServoRestyleDamage {
84 ServoRestyleDamage::from_bits_retain(<ServoRestyleDamage as Flags>::Bits::MAX)
87 }
88}
89
90impl Default for ServoRestyleDamage {
91 fn default() -> Self {
92 Self::empty()
93 }
94}
95
96impl fmt::Display for ServoRestyleDamage {
97 fn fmt(&self, f: &mut fmt::Formatter) -> Result<(), fmt::Error> {
98 let mut first_elem = true;
99
100 let to_iter = [
101 (ServoRestyleDamage::REPAINT, "Repaint"),
102 (
103 ServoRestyleDamage::REBUILD_STACKING_CONTEXT,
104 "Rebuild stacking context",
105 ),
106 (
107 ServoRestyleDamage::RECALCULATE_OVERFLOW,
108 "Recalculate overflow",
109 ),
110 (ServoRestyleDamage::RELAYOUT, "Relayout"),
111 ];
112
113 for &(damage, damage_str) in &to_iter {
114 if self.contains(damage) {
115 if !first_elem {
116 write!(f, " | ")?;
117 }
118 write!(f, "{}", damage_str)?;
119 first_elem = false;
120 }
121 }
122
123 if first_elem {
124 write!(f, "NoDamage")?;
125 }
126
127 Ok(())
128 }
129}
130
131fn augmented_restyle_damage_rebuild_box(old: &ComputedValues, new: &ComputedValues) -> bool {
132 let old_box = old.get_box();
133 let new_box = new.get_box();
134 restyle_damage_rebuild_box(old, new)
135 || old_box.original_display != new_box.original_display
136 || old_box.has_transform_or_perspective() != new_box.has_transform_or_perspective()
137 || old.get_effects().filter.0.is_empty() != new.get_effects().filter.0.is_empty()
138}
139
140fn augmented_restyle_damage_rebuild_stacking_context(
141 old: &ComputedValues,
142 new: &ComputedValues,
143) -> bool {
144 restyle_damage_rebuild_stacking_context(old, new)
145 || old.guarantees_stacking_context() != new.guarantees_stacking_context()
146}
147fn compute_damage(old: &ComputedValues, new: &ComputedValues) -> ServoRestyleDamage {
148 let mut damage = ServoRestyleDamage::empty();
149
150 if augmented_restyle_damage_rebuild_box(old, new) {
153 damage.insert(ServoRestyleDamage::RELAYOUT)
154 } else if restyle_damage_recalculate_overflow(old, new) {
155 damage.insert(ServoRestyleDamage::RECALCULATE_OVERFLOW)
156 } else if augmented_restyle_damage_rebuild_stacking_context(old, new) {
157 damage.insert(ServoRestyleDamage::REBUILD_STACKING_CONTEXT);
158 } else if restyle_damage_repaint(old, new) {
159 damage.insert(ServoRestyleDamage::REPAINT);
160 }
161 else if !old.custom_properties_equal(new) {
163 damage.insert(ServoRestyleDamage::REPAINT);
164 }
165
166 damage
167}
168
169impl ComputedValues {
170 pub fn guarantees_stacking_context(&self) -> bool {
177 self.get_effects().opacity != 1.0
178 || self.get_effects().mix_blend_mode != MixBlendMode::Normal
179 || self.get_svg().clip_path != ClipPath::None
180 || self.get_box().isolation == Isolation::Isolate
181 }
182}
183
184impl style_structs::Box {
185 pub fn has_transform_or_perspective(&self) -> bool {
187 !self.transform.0.is_empty()
188 || self.scale != GenericScale::None
189 || self.rotate != GenericRotate::None
190 || self.translate != GenericTranslate::None
191 || self.perspective != Perspective::None
192 || self.transform_style == TransformStyle::Preserve3d
193 }
194}