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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! Generic types for CSS Motion Path.
use crate::values::animated::ToAnimatedZero;
use crate::values::generics::position::{GenericPosition, GenericPositionOrAuto};
use crate::values::specified::motion::CoordBox;
use serde::Deserializer;
use std::fmt::{self, Write};
use style_traits::{CssWriter, ToCss};
/// The <size> in ray() function.
///
/// https://drafts.fxtf.org/motion-1/#valdef-offsetpath-size
#[allow(missing_docs)]
#[derive(
Animate,
Clone,
ComputeSquaredDistance,
Copy,
Debug,
Deserialize,
MallocSizeOf,
Parse,
PartialEq,
Serialize,
SpecifiedValueInfo,
ToAnimatedValue,
ToComputedValue,
ToCss,
ToResolvedValue,
ToShmem,
)]
#[repr(u8)]
pub enum RaySize {
ClosestSide,
ClosestCorner,
FarthestSide,
FarthestCorner,
Sides,
}
/// The `ray()` function, `ray( [ <angle> && <size> && contain? && [at <position>]? ] )`
///
/// https://drafts.fxtf.org/motion-1/#valdef-offsetpath-ray
#[derive(
Animate,
Clone,
ComputeSquaredDistance,
Debug,
Deserialize,
MallocSizeOf,
PartialEq,
Serialize,
SpecifiedValueInfo,
ToAnimatedValue,
ToComputedValue,
ToResolvedValue,
ToShmem,
)]
#[repr(C)]
pub struct GenericRayFunction<Angle, Position> {
/// The bearing angle with `0deg` pointing up and positive angles
/// representing clockwise rotation.
pub angle: Angle,
/// Decide the path length used when `offset-distance` is expressed
/// as a percentage.
pub size: RaySize,
/// Clamp `offset-distance` so that the box is entirely contained
/// within the path.
#[animation(constant)]
pub contain: bool,
/// The "at <position>" part. If omitted, we use auto to represent it.
pub position: GenericPositionOrAuto<Position>,
}
pub use self::GenericRayFunction as RayFunction;
impl<Angle, Position> ToCss for RayFunction<Angle, Position>
where
Angle: ToCss,
Position: ToCss,
{
fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
where
W: Write,
{
self.angle.to_css(dest)?;
if !matches!(self.size, RaySize::ClosestSide) {
dest.write_char(' ')?;
self.size.to_css(dest)?;
}
if self.contain {
dest.write_str(" contain")?;
}
if !matches!(self.position, GenericPositionOrAuto::Auto) {
dest.write_str(" at ")?;
self.position.to_css(dest)?;
}
Ok(())
}
}
/// Return error if we try to deserialize the url, for Gecko IPC purposes.
// Note: we cannot use #[serde(skip_deserializing)] variant attribute, which may cause the fatal
// error when trying to read the parameters because it cannot deserialize the input byte buffer,
// even if the type of OffsetPathFunction is not an url(), in our tests. This may be an issue of
// #[serde(skip_deserializing)] on enum, at least in the version (1.0) we are using. So we have to
// manually implement this deseriailzing function, but return error.
// FIXME: Bug 1847620, fiure out this is a serde issue or a gecko bug.
fn deserialize_url<'de, D, T>(_deserializer: D) -> Result<T, D::Error>
where
D: Deserializer<'de>,
{
use crate::serde::de::Error;
// Return Err() so the IPC will catch it and assert this as a fetal error.
Err(<D as Deserializer>::Error::custom(
"we don't support the deserializing for url",
))
}
/// The <offset-path> value.
/// <offset-path> = <ray()> | <url> | <basic-shape>
///
/// https://drafts.fxtf.org/motion-1/#typedef-offset-path
#[derive(
Animate,
Clone,
ComputeSquaredDistance,
Debug,
Deserialize,
MallocSizeOf,
PartialEq,
Serialize,
SpecifiedValueInfo,
ToAnimatedValue,
ToComputedValue,
ToCss,
ToResolvedValue,
ToShmem,
)]
#[animation(no_bound(U))]
#[repr(C, u8)]
pub enum GenericOffsetPathFunction<Shapes, RayFunction, U> {
/// ray() function, which defines a path in the polar coordinate system.
/// Use Box<> to make sure the size of offset-path is not too large.
#[css(function)]
Ray(RayFunction),
/// A URL reference to an SVG shape element. If the URL does not reference a shape element,
/// this behaves as path("m 0 0") instead.
#[animation(error)]
#[serde(deserialize_with = "deserialize_url")]
#[serde(skip_serializing)]
Url(U),
/// The <basic-shape> value.
Shape(Shapes),
}
pub use self::GenericOffsetPathFunction as OffsetPathFunction;
/// The offset-path property.
/// offset-path: none | <offset-path> || <coord-box>
///
/// https://drafts.fxtf.org/motion-1/#offset-path-property
#[derive(
Animate,
Clone,
ComputeSquaredDistance,
Debug,
Deserialize,
MallocSizeOf,
PartialEq,
Serialize,
SpecifiedValueInfo,
ToAnimatedValue,
ToComputedValue,
ToCss,
ToResolvedValue,
ToShmem,
)]
#[repr(C, u8)]
pub enum GenericOffsetPath<Function> {
/// <offset-path> || <coord-box>.
OffsetPath {
/// <offset-path> part.
// Note: Use Box<> to make sure the size of this property doesn't go over the threshold.
path: Box<Function>,
/// <coord-box> part.
#[css(skip_if = "CoordBox::is_default")]
coord_box: CoordBox,
},
/// Only <coord-box>. This represents that <offset-path> is omitted, so we use the default
/// value, inset(0 round X), where X is the value of border-radius on the element that
/// establishes the containing block for this element.
CoordBox(CoordBox),
/// None value.
#[animation(error)]
None,
}
pub use self::GenericOffsetPath as OffsetPath;
impl<Function> OffsetPath<Function> {
/// Return None.
#[inline]
pub fn none() -> Self {
OffsetPath::None
}
}
impl<Function> ToAnimatedZero for OffsetPath<Function> {
#[inline]
fn to_animated_zero(&self) -> Result<Self, ()> {
Err(())
}
}
/// The offset-position property, which specifies the offset starting position that is used by the
/// <offset-path> functions if they don’t specify their own starting position.
///
/// https://drafts.fxtf.org/motion-1/#offset-position-property
#[derive(
Animate,
Clone,
ComputeSquaredDistance,
Copy,
Debug,
Deserialize,
MallocSizeOf,
Parse,
PartialEq,
Serialize,
SpecifiedValueInfo,
ToAnimatedValue,
ToAnimatedZero,
ToComputedValue,
ToCss,
ToResolvedValue,
ToShmem,
)]
#[repr(C, u8)]
pub enum GenericOffsetPosition<H, V> {
/// The element does not have an offset starting position.
Normal,
/// The offset starting position is the top-left corner of the box.
Auto,
/// The offset starting position is the result of using the <position> to position a 0x0 object
/// area within the box’s containing block.
Position(
#[css(field_bound)]
#[parse(field_bound)]
GenericPosition<H, V>,
),
}
pub use self::GenericOffsetPosition as OffsetPosition;
impl<H, V> OffsetPosition<H, V> {
/// Returns the initial value, normal.
#[inline]
pub fn normal() -> Self {
Self::Normal
}
}