style/values/computed/ratio.rs
1/* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this
3 * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
4
5//! `<ratio>` computed values.
6
7use crate::values::animated::{Animate, Procedure};
8use crate::values::computed::NonNegativeNumber;
9use crate::values::distance::{ComputeSquaredDistance, SquaredDistance};
10use crate::values::generics::ratio::Ratio as GenericRatio;
11use crate::values::generics::NonNegative;
12use crate::Zero;
13use std::cmp::Ordering;
14
15/// A computed <ratio> value.
16pub type Ratio = GenericRatio<NonNegativeNumber>;
17
18impl PartialOrd for Ratio {
19 fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
20 f64::partial_cmp(
21 &((self.0).0 as f64 * (other.1).0 as f64),
22 &((self.1).0 as f64 * (other.0).0 as f64),
23 )
24 }
25}
26
27impl Ratio {
28 /// Returns the f32 value by dividing the first value by the second one.
29 #[inline]
30 fn to_f32(&self) -> f32 {
31 debug_assert!(!self.is_degenerate());
32 (self.0).0 / (self.1).0
33 }
34 /// Returns a new Ratio.
35 #[inline]
36 pub fn new(a: f32, b: f32) -> Self {
37 GenericRatio(a.into(), b.into())
38 }
39}
40
41/// https://drafts.csswg.org/css-values/#combine-ratio
42impl Animate for Ratio {
43 fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
44 // If either <ratio> is degenerate, the values cannot be interpolated.
45 if self.is_degenerate() || other.is_degenerate() {
46 return Err(());
47 }
48
49 // Addition of <ratio>s is not possible, and based on
50 // https://drafts.csswg.org/css-values-4/#not-additive,
51 // we simply use the first value as the result value.
52 // Besides, the procedure for accumulation should be identical to addition here.
53 if matches!(procedure, Procedure::Add | Procedure::Accumulate { .. }) {
54 return Ok(self.clone());
55 }
56
57 // The interpolation of a <ratio> is defined by converting each <ratio> to a number by
58 // dividing the first value by the second (so a ratio of 3 / 2 would become 1.5), taking
59 // the logarithm of that result (so the 1.5 would become approximately 0.176), then
60 // interpolating those values.
61 //
62 // The result during the interpolation is converted back to a <ratio> by inverting the
63 // logarithm, then interpreting the result as a <ratio> with the result as the first value
64 // and 1 as the second value.
65 let start = self.to_f32().ln();
66 let end = other.to_f32().ln();
67 let e = std::f32::consts::E;
68 let result = e.powf(start.animate(&end, procedure)?);
69 // The range of the result is [0, inf), based on the easing function.
70 if result.is_zero() || result.is_infinite() {
71 return Err(());
72 }
73 Ok(GenericRatio(NonNegative(result), NonNegative(1.0)))
74 }
75}
76
77impl ComputeSquaredDistance for Ratio {
78 fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
79 if self.is_degenerate() || other.is_degenerate() {
80 return Err(());
81 }
82 // Use the distance of their logarithm values. (This is used by testing, so don't
83 // need to care about the base. Here we use the same base as that in animate().)
84 self.to_f32()
85 .ln()
86 .compute_squared_distance(&other.to_f32().ln())
87 }
88}