regex_automata/util/pool.rs
1// This module provides a relatively simple thread-safe pool of reusable
2// objects. For the most part, it's implemented by a stack represented by a
3// Mutex<Vec<T>>. It has one small trick: because unlocking a mutex is somewhat
4// costly, in the case where a pool is accessed by the first thread that tried
5// to get a value, we bypass the mutex. Here are some benchmarks showing the
6// difference.
7//
8// 2022-10-15: These benchmarks are from the old regex crate and they aren't
9// easy to reproduce because some rely on older implementations of Pool that
10// are no longer around. I've left the results here for posterity, but any
11// enterprising individual should feel encouraged to re-litigate the way Pool
12// works. I am not at all certain it is the best approach.
13//
14// 1) misc::anchored_literal_long_non_match 21 (18571 MB/s)
15// 2) misc::anchored_literal_long_non_match 107 (3644 MB/s)
16// 3) misc::anchored_literal_long_non_match 45 (8666 MB/s)
17// 4) misc::anchored_literal_long_non_match 19 (20526 MB/s)
18//
19// (1) represents our baseline: the master branch at the time of writing when
20// using the 'thread_local' crate to implement the pool below.
21//
22// (2) represents a naive pool implemented completely via Mutex<Vec<T>>. There
23// is no special trick for bypassing the mutex.
24//
25// (3) is the same as (2), except it uses Mutex<Vec<Box<T>>>. It is twice as
26// fast because a Box<T> is much smaller than the T we use with a Pool in this
27// crate. So pushing and popping a Box<T> from a Vec is quite a bit faster
28// than for T.
29//
30// (4) is the same as (3), but with the trick for bypassing the mutex in the
31// case of the first-to-get thread.
32//
33// Why move off of thread_local? Even though (4) is a hair faster than (1)
34// above, this was not the main goal. The main goal was to move off of
35// thread_local and find a way to *simply* re-capture some of its speed for
36// regex's specific case. So again, why move off of it? The *primary* reason is
37// because of memory leaks. See https://github.com/rust-lang/regex/issues/362
38// for example. (Why do I want it to be simple? Well, I suppose what I mean is,
39// "use as much safe code as possible to minimize risk and be as sure as I can
40// be that it is correct.")
41//
42// My guess is that the thread_local design is probably not appropriate for
43// regex since its memory usage scales to the number of active threads that
44// have used a regex, where as the pool below scales to the number of threads
45// that simultaneously use a regex. While neither case permits contraction,
46// since we own the pool data structure below, we can add contraction if a
47// clear use case pops up in the wild. More pressingly though, it seems that
48// there are at least some use case patterns where one might have many threads
49// sitting around that might have used a regex at one point. While thread_local
50// does try to reuse space previously used by a thread that has since stopped,
51// its maximal memory usage still scales with the total number of active
52// threads. In contrast, the pool below scales with the total number of threads
53// *simultaneously* using the pool. The hope is that this uses less memory
54// overall. And if it doesn't, we can hopefully tune it somehow.
55//
56// It seems that these sort of conditions happen frequently
57// in FFI inside of other more "managed" languages. This was
58// mentioned in the issue linked above, and also mentioned here:
59// https://github.com/BurntSushi/rure-go/issues/3. And in particular, users
60// confirm that disabling the use of thread_local resolves the leak.
61//
62// There were other weaker reasons for moving off of thread_local as well.
63// Namely, at the time, I was looking to reduce dependencies. And for something
64// like regex, maintenance can be simpler when we own the full dependency tree.
65//
66// Note that I am not entirely happy with this pool. It has some subtle
67// implementation details and is overall still observable (even with the
68// thread owner optimization) in benchmarks. If someone wants to take a crack
69// at building something better, please file an issue. Even if it means a
70// different API. The API exposed by this pool is not the minimal thing that
71// something like a 'Regex' actually needs. It could adapt to, for example,
72// an API more like what is found in the 'thread_local' crate. However, we do
73// really need to support the no-std alloc-only context, or else the regex
74// crate wouldn't be able to support no-std alloc-only. However, I'm generally
75// okay with making the alloc-only context slower (as it is here), although I
76// do find it unfortunate.
77
78/*!
79A thread safe memory pool.
80
81The principal type in this module is a [`Pool`]. It main use case is for
82holding a thread safe collection of mutable scratch spaces (usually called
83`Cache` in this crate) that regex engines need to execute a search. This then
84permits sharing the same read-only regex object across multiple threads while
85having a quick way of reusing scratch space in a thread safe way. This avoids
86needing to re-create the scratch space for every search, which could wind up
87being quite expensive.
88*/
89
90/// A thread safe pool that works in an `alloc`-only context.
91///
92/// Getting a value out comes with a guard. When that guard is dropped, the
93/// value is automatically put back in the pool. The guard provides both a
94/// `Deref` and a `DerefMut` implementation for easy access to an underlying
95/// `T`.
96///
97/// A `Pool` impls `Sync` when `T` is `Send` (even if `T` is not `Sync`). This
98/// is possible because a pool is guaranteed to provide a value to exactly one
99/// thread at any time.
100///
101/// Currently, a pool never contracts in size. Its size is proportional to the
102/// maximum number of simultaneous uses. This may change in the future.
103///
104/// A `Pool` is a particularly useful data structure for this crate because
105/// many of the regex engines require a mutable "cache" in order to execute
106/// a search. Since regexes themselves tend to be global, the problem is then:
107/// how do you get a mutable cache to execute a search? You could:
108///
109/// 1. Use a `thread_local!`, which requires the standard library and requires
110/// that the regex pattern be statically known.
111/// 2. Use a `Pool`.
112/// 3. Make the cache an explicit dependency in your code and pass it around.
113/// 4. Put the cache state in a `Mutex`, but this means only one search can
114/// execute at a time.
115/// 5. Create a new cache for every search.
116///
117/// A `thread_local!` is perhaps the best choice if it works for your use case.
118/// Putting the cache in a mutex or creating a new cache for every search are
119/// perhaps the worst choices. Of the remaining two choices, whether you use
120/// this `Pool` or thread through a cache explicitly in your code is a matter
121/// of taste and depends on your code architecture.
122///
123/// # Warning: may use a spin lock
124///
125/// When this crate is compiled _without_ the `std` feature, then this type
126/// may used a spin lock internally. This can have subtle effects that may
127/// be undesirable. See [Spinlocks Considered Harmful][spinharm] for a more
128/// thorough treatment of this topic.
129///
130/// [spinharm]: https://matklad.github.io/2020/01/02/spinlocks-considered-harmful.html
131///
132/// # Example
133///
134/// This example shows how to share a single hybrid regex among multiple
135/// threads, while also safely getting exclusive access to a hybrid's
136/// [`Cache`](crate::hybrid::regex::Cache) without preventing other searches
137/// from running while your thread uses the `Cache`.
138///
139/// ```
140/// use regex_automata::{
141/// hybrid::regex::{Cache, Regex},
142/// util::{lazy::Lazy, pool::Pool},
143/// Match,
144/// };
145///
146/// static RE: Lazy<Regex> =
147/// Lazy::new(|| Regex::new("foo[0-9]+bar").unwrap());
148/// static CACHE: Lazy<Pool<Cache>> =
149/// Lazy::new(|| Pool::new(|| RE.create_cache()));
150///
151/// let expected = Some(Match::must(0, 3..14));
152/// assert_eq!(expected, RE.find(&mut CACHE.get(), b"zzzfoo12345barzzz"));
153/// ```
154pub struct Pool<T, F = fn() -> T>(alloc::boxed::Box<inner::Pool<T, F>>);
155
156impl<T, F> Pool<T, F> {
157 /// Create a new pool. The given closure is used to create values in
158 /// the pool when necessary.
159 pub fn new(create: F) -> Pool<T, F> {
160 Pool(alloc::boxed::Box::new(inner::Pool::new(create)))
161 }
162
163 /// Create a new pool. The given closure is used to create values in
164 /// the pool when necessary.
165 ///
166 /// When the `std` feature is enabled, a `Pool` is thread-aware and spreads
167 /// its memory out across multiple cache lines. The number of cache lines
168 /// is determined by the `capacity` parameter passed here. By default, a
169 /// fixed reasonable number is used. A smaller number means less memory is
170 /// used, but a higher number means there may be less contention on this
171 /// pool in highly threaded environments doing a lot of searches using the
172 /// same `Regex` value.
173 ///
174 /// When `std` is not enabled, then the capacity parameter is ignored
175 /// because the underlying pool implementation is not thread-aware.
176 ///
177 /// The capacity must be at least 1. If it's less than 1, then it is
178 /// forced to be 1.
179 pub fn with_capacity(capacity: usize, create: F) -> Pool<T, F> {
180 Pool(alloc::boxed::Box::new(inner::Pool::with_capacity(
181 capacity, create,
182 )))
183 }
184
185 /// Create a new pool. The given closure is used to create values in
186 /// the pool when necessary.
187 ///
188 /// This is a convenience routine for calling `Pool::with_capacity` with
189 /// a number equivalent to the available parallelism for this environment.
190 ///
191 /// If `std` is not enabled or if the query for available parallelism
192 /// failed, then this is equivalent to calling `Pool::new`.
193 pub fn with_available_parallelism_capacity(create: F) -> Pool<T, F> {
194 #[cfg(feature = "std")]
195 {
196 use crate::util::lazy::Lazy;
197
198 static AVAILABLE_PARALLELISM: Lazy<Option<usize>> =
199 Lazy::new(|| {
200 std::thread::available_parallelism().map(|n| n.get()).ok()
201 });
202 let &Some(n) = Lazy::get(&AVAILABLE_PARALLELISM) else {
203 return Pool::new(create);
204 };
205 Pool::with_capacity(n, create)
206 }
207 #[cfg(not(feature = "std"))]
208 {
209 Pool::new(create)
210 }
211 }
212}
213
214impl<T: Send, F: Fn() -> T> Pool<T, F> {
215 /// Get a value from the pool. The caller is guaranteed to have
216 /// exclusive access to the given value. Namely, it is guaranteed that
217 /// this will never return a value that was returned by another call to
218 /// `get` but was not put back into the pool.
219 ///
220 /// When the guard goes out of scope and its destructor is called, then
221 /// it will automatically be put back into the pool. Alternatively,
222 /// [`PoolGuard::put`] may be used to explicitly put it back in the pool
223 /// without relying on its destructor.
224 ///
225 /// Note that there is no guarantee provided about which value in the
226 /// pool is returned. That is, calling get, dropping the guard (causing
227 /// the value to go back into the pool) and then calling get again is
228 /// *not* guaranteed to return the same value received in the first `get`
229 /// call.
230 #[inline]
231 pub fn get(&self) -> PoolGuard<'_, T, F> {
232 PoolGuard(self.0.get())
233 }
234}
235
236impl<T: core::fmt::Debug, F> core::fmt::Debug for Pool<T, F> {
237 fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
238 f.debug_tuple("Pool").field(&self.0).finish()
239 }
240}
241
242/// A guard that is returned when a caller requests a value from the pool.
243///
244/// The purpose of the guard is to use RAII to automatically put the value
245/// back in the pool once it's dropped.
246pub struct PoolGuard<'a, T: Send, F: Fn() -> T>(inner::PoolGuard<'a, T, F>);
247
248impl<'a, T: Send, F: Fn() -> T> PoolGuard<'a, T, F> {
249 /// Consumes this guard and puts it back into the pool.
250 ///
251 /// This circumvents the guard's `Drop` implementation. This can be useful
252 /// in circumstances where the automatic `Drop` results in poorer codegen,
253 /// such as calling non-inlined functions.
254 #[inline]
255 pub fn put(this: PoolGuard<'_, T, F>) {
256 inner::PoolGuard::put(this.0);
257 }
258}
259
260impl<'a, T: Send, F: Fn() -> T> core::ops::Deref for PoolGuard<'a, T, F> {
261 type Target = T;
262
263 #[inline]
264 fn deref(&self) -> &T {
265 self.0.value()
266 }
267}
268
269impl<'a, T: Send, F: Fn() -> T> core::ops::DerefMut for PoolGuard<'a, T, F> {
270 #[inline]
271 fn deref_mut(&mut self) -> &mut T {
272 self.0.value_mut()
273 }
274}
275
276impl<'a, T: Send + core::fmt::Debug, F: Fn() -> T> core::fmt::Debug
277 for PoolGuard<'a, T, F>
278{
279 fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
280 f.debug_tuple("PoolGuard").field(&self.0).finish()
281 }
282}
283
284#[cfg(feature = "std")]
285mod inner {
286 use core::{
287 cell::UnsafeCell,
288 panic::{RefUnwindSafe, UnwindSafe},
289 sync::atomic::{AtomicUsize, Ordering},
290 };
291
292 use alloc::{boxed::Box, vec, vec::Vec};
293
294 use std::{sync::Mutex, thread_local};
295
296 /// An atomic counter used to allocate thread IDs.
297 ///
298 /// We specifically start our counter at 3 so that we can use the values
299 /// less than it as sentinels.
300 static COUNTER: AtomicUsize = AtomicUsize::new(3);
301
302 /// A thread ID indicating that there is no owner. This is the initial
303 /// state of a pool. Once a pool has an owner, there is no way to change
304 /// it.
305 static THREAD_ID_UNOWNED: usize = 0;
306
307 /// A thread ID indicating that the special owner value is in use and not
308 /// available. This state is useful for avoiding a case where the owner
309 /// of a pool calls `get` before putting the result of a previous `get`
310 /// call back into the pool.
311 static THREAD_ID_INUSE: usize = 1;
312
313 /// This sentinel is used to indicate that a guard has already been dropped
314 /// and should not be re-dropped. We use this because our drop code can be
315 /// called outside of Drop and thus there could be a bug in the internal
316 /// implementation that results in trying to put the same guard back into
317 /// the same pool multiple times, and *that* could result in UB if we
318 /// didn't mark the guard as already having been put back in the pool.
319 ///
320 /// So this isn't strictly necessary, but this let's us define some
321 /// routines as safe (like PoolGuard::put_imp) that we couldn't otherwise
322 /// do.
323 static THREAD_ID_DROPPED: usize = 2;
324
325 /// The number of stacks we use inside of the pool. These are only used for
326 /// non-owners. That is, these represent the "slow" path.
327 ///
328 /// In the original implementation of this pool, we only used a single
329 /// stack. While this might be okay for a couple threads, the prevalence of
330 /// 32, 64 and even 128 core CPUs has made it untenable. The contention
331 /// such an environment introduces when threads are doing a lot of searches
332 /// on short haystacks (a not uncommon use case) is palpable and leads to
333 /// huge slowdowns.
334 ///
335 /// This constant reflects a change from using one stack to the number of
336 /// stacks that this constant is set to. The stack for a particular thread
337 /// is simply chosen by `thread_id % MAX_POOL_STACKS`. The idea behind
338 /// this setup is that there should be a good chance that accesses to the
339 /// pool will be distributed over several stacks instead of all of them
340 /// converging to one.
341 ///
342 /// This is not a particularly smart or dynamic strategy. Fixing this to a
343 /// specific number has at least two downsides. First is that it will help,
344 /// say, an 8 core CPU more than it will a 128 core CPU. (But, crucially,
345 /// it will still help the 128 core case.) Second is that this may wind
346 /// up being a little wasteful with respect to memory usage. Namely, if a
347 /// regex is used on one thread and then moved to another thread, then it
348 /// could result in creating a new copy of the data in the pool even though
349 /// only one is actually needed.
350 ///
351 /// And that memory usage bit is why this is set to 8 and not, say, 64.
352 /// Keeping it at 8 limits, to an extent, how much unnecessary memory can
353 /// be allocated.
354 ///
355 /// In an ideal world, we'd be able to have something like this:
356 ///
357 /// * Grow the number of stacks as the number of concurrent callers
358 /// increases. I spent a little time trying this, but even just adding an
359 /// atomic addition/subtraction for each pop/push for tracking concurrent
360 /// callers led to a big perf hit. Since even more work would seemingly be
361 /// required than just an addition/subtraction, I abandoned this approach.
362 /// * The maximum amount of memory used should scale with respect to the
363 /// number of concurrent callers and *not* the total number of existing
364 /// threads. This is primarily why the `thread_local` crate isn't used, as
365 /// as some environments spin up a lot of threads. This led to multiple
366 /// reports of extremely high memory usage (often described as memory
367 /// leaks).
368 /// * Even more ideally, the pool should contract in size. That is, it
369 /// should grow with bursts and then shrink. But this is a pretty thorny
370 /// issue to tackle and it might be better to just not.
371 /// * It would be nice to explore the use of, say, a lock-free stack
372 /// instead of using a mutex to guard a `Vec` that is ultimately just
373 /// treated as a stack. The main thing preventing me from exploring this
374 /// is the ABA problem. The `crossbeam` crate has tools for dealing with
375 /// this sort of problem (via its epoch based memory reclamation strategy),
376 /// but I can't justify bringing in all of `crossbeam` as a dependency of
377 /// `regex` for this.
378 ///
379 /// See this issue for more context and discussion:
380 /// https://github.com/rust-lang/regex/issues/934
381 const MAX_POOL_STACKS: usize = 8;
382
383 thread_local!(
384 /// A thread local used to assign an ID to a thread.
385 static THREAD_ID: usize = {
386 let next = COUNTER.fetch_add(1, Ordering::Relaxed);
387 // SAFETY: We cannot permit the reuse of thread IDs since reusing a
388 // thread ID might result in more than one thread "owning" a pool,
389 // and thus, permit accessing a mutable value from multiple threads
390 // simultaneously without synchronization. The intent of this panic
391 // is to be a sanity check. It is not expected that the thread ID
392 // space will actually be exhausted in practice. Even on a 32-bit
393 // system, it would require spawning 2^32 threads (although they
394 // wouldn't all need to run simultaneously, so it is in theory
395 // possible).
396 //
397 // This checks that the counter never wraps around, since atomic
398 // addition wraps around on overflow.
399 if next == 0 {
400 panic!("regex: thread ID allocation space exhausted");
401 }
402 next
403 };
404 );
405
406 /// This puts each stack in the pool below into its own cache line. This is
407 /// an absolutely critical optimization that tends to have the most impact
408 /// in high contention workloads. Without forcing each mutex protected
409 /// into its own cache line, high contention exacerbates the performance
410 /// problem by causing "false sharing." By putting each mutex in its own
411 /// cache-line, we avoid the false sharing problem and the affects of
412 /// contention are greatly reduced.
413 #[derive(Debug)]
414 #[repr(C, align(64))]
415 struct CacheLine<T>(T);
416
417 /// A thread safe pool utilizing std-only features.
418 ///
419 /// The main difference between this and the simplistic alloc-only pool is
420 /// the use of std::sync::Mutex and an "owner thread" optimization that
421 /// makes accesses by the owner of a pool faster than all other threads.
422 /// This makes the common case of running a regex within a single thread
423 /// faster by avoiding mutex unlocking.
424 pub(super) struct Pool<T, F> {
425 /// A function to create more T values when stack is empty and a caller
426 /// has requested a T.
427 create: F,
428 /// Multiple stacks of T values to hand out. These are used when a Pool
429 /// is accessed by a thread that didn't create it.
430 ///
431 /// Conceptually this is `Mutex<Vec<Box<T>>>`, but sharded out to make
432 /// it scale better under high contention work-loads. We index into
433 /// this sequence via `thread_id % stacks.len()`.
434 stacks: Vec<CacheLine<Mutex<Vec<Box<T>>>>>,
435 /// The ID of the thread that owns this pool. The owner is the thread
436 /// that makes the first call to 'get'. When the owner calls 'get', it
437 /// gets 'owner_val' directly instead of returning a T from 'stack'.
438 /// See comments elsewhere for details, but this is intended to be an
439 /// optimization for the common case that makes getting a T faster.
440 ///
441 /// It is initialized to a value of zero (an impossible thread ID) as a
442 /// sentinel to indicate that it is unowned.
443 owner: AtomicUsize,
444 /// A value to return when the caller is in the same thread that
445 /// first called `Pool::get`.
446 ///
447 /// This is set to None when a Pool is first created, and set to Some
448 /// once the first thread calls Pool::get.
449 owner_val: UnsafeCell<Option<T>>,
450 }
451
452 // SAFETY: Since we want to use a Pool from multiple threads simultaneously
453 // behind an Arc, we need for it to be Sync. In cases where T is sync,
454 // Pool<T> would be Sync. However, since we use a Pool to store mutable
455 // scratch space, we wind up using a T that has interior mutability and is
456 // thus itself not Sync. So what we *really* want is for our Pool<T> to by
457 // Sync even when T is not Sync (but is at least Send).
458 //
459 // The only non-sync aspect of a Pool is its 'owner_val' field, which is
460 // used to implement faster access to a pool value in the common case of
461 // a pool being accessed in the same thread in which it was created. The
462 // 'stack' field is also shared, but a Mutex<T> where T: Send is already
463 // Sync. So we only need to worry about 'owner_val'.
464 //
465 // The key is to guarantee that 'owner_val' can only ever be accessed from
466 // one thread. In our implementation below, we guarantee this by only
467 // returning the 'owner_val' when the ID of the current thread matches the
468 // ID of the thread that first called 'Pool::get'. Since this can only ever
469 // be one thread, it follows that only one thread can access 'owner_val' at
470 // any point in time. Thus, it is safe to declare that Pool<T> is Sync when
471 // T is Send.
472 //
473 // If there is a way to achieve our performance goals using safe code, then
474 // I would very much welcome a patch. As it stands, the implementation
475 // below tries to balance safety with performance. The case where a Regex
476 // is used from multiple threads simultaneously will suffer a bit since
477 // getting a value out of the pool will require unlocking a mutex.
478 //
479 // We require `F: Send + Sync` because we call `F` at any point on demand,
480 // potentially from multiple threads simultaneously.
481 unsafe impl<T: Send, F: Send + Sync> Sync for Pool<T, F> {}
482
483 // If T is UnwindSafe, then since we provide exclusive access to any
484 // particular value in the pool, the pool should therefore also be
485 // considered UnwindSafe.
486 //
487 // We require `F: UnwindSafe + RefUnwindSafe` because we call `F` at any
488 // point on demand, so it needs to be unwind safe on both dimensions for
489 // the entire Pool to be unwind safe.
490 impl<T: UnwindSafe, F: UnwindSafe + RefUnwindSafe> UnwindSafe for Pool<T, F> {}
491
492 // If T is UnwindSafe, then since we provide exclusive access to any
493 // particular value in the pool, the pool should therefore also be
494 // considered RefUnwindSafe.
495 //
496 // We require `F: UnwindSafe + RefUnwindSafe` because we call `F` at any
497 // point on demand, so it needs to be unwind safe on both dimensions for
498 // the entire Pool to be unwind safe.
499 impl<T: UnwindSafe, F: UnwindSafe + RefUnwindSafe> RefUnwindSafe
500 for Pool<T, F>
501 {
502 }
503
504 impl<T, F> Pool<T, F> {
505 /// Create a new pool. The given closure is used to create values in
506 /// the pool when necessary.
507 pub(super) fn new(create: F) -> Pool<T, F> {
508 Pool::with_capacity(MAX_POOL_STACKS, create)
509 }
510
511 /// Create a new pool. The given closure is used to create values in
512 /// the pool when necessary.
513 ///
514 /// The given capacity is used to determine how many cache lines to
515 /// maintain. Each cache line contains a stack of cached entries.
516 ///
517 /// The capacity must be at least 1. If it's less than 1, then it is
518 /// forced to be 1.
519 pub(super) fn with_capacity(capacity: usize, create: F) -> Pool<T, F> {
520 // FIXME: Now that we require 1.65+, Mutex::new is available as
521 // const... So we can almost mark this function as const. But of
522 // course, we're creating a Vec of stacks below (we didn't when I
523 // originally wrote this code). It seems like the best way to work
524 // around this would be to use a `[Stack; MAX_POOL_STACKS]` instead
525 // of a `Vec<Stack>`. I refrained from making this change at time
526 // of writing (2023/10/08) because I was making a lot of other
527 // changes at the same time and wanted to do this more carefully.
528 // Namely, because of the cache line optimization, that `[Stack;
529 // MAX_POOL_STACKS]` would be quite big. It's unclear how bad (if
530 // at all) that would be.
531 //
532 // Another choice would be to lazily allocate the stacks, but...
533 // I'm not so sure about that. Seems like a fair bit of complexity?
534 //
535 // Maybe there's a simple solution I'm missing.
536 //
537 // ... OK, I tried to fix this. First, I did it by putting `stacks`
538 // in an `UnsafeCell` and using a `Once` to lazily initialize it.
539 // I benchmarked it and everything looked okay. I then made this
540 // function `const` and thought I was just about done. But the
541 // public pool type wraps its inner pool in a `Box` to keep its
542 // size down. Blech.
543 //
544 // So then I thought that I could push the box down into this
545 // type (and leave the non-std version unboxed) and use the same
546 // `UnsafeCell` technique to lazily initialize it. This has the
547 // downside of the `Once` now needing to get hit in the owner fast
548 // path, but maybe that's OK? However, I then realized that we can
549 // only lazily initialize `stacks`, `owner` and `owner_val`. The
550 // `create` function needs to be put somewhere outside of the box.
551 // So now the pool is a `Box`, `Once` and a function. Now we're
552 // starting to defeat the point of boxing in the first place. So I
553 // backed out that change too.
554 //
555 // Back to square one. I maybe we just don't make a pool's
556 // constructor const and live with it. It's probably not a huge
557 // deal.
558 let mut stacks = Vec::with_capacity(capacity.max(1));
559 for _ in 0..stacks.capacity() {
560 stacks.push(CacheLine(Mutex::new(vec![])));
561 }
562 let owner = AtomicUsize::new(THREAD_ID_UNOWNED);
563 let owner_val = UnsafeCell::new(None); // init'd on first access
564 Pool { create, stacks, owner, owner_val }
565 }
566 }
567
568 impl<T: Send, F: Fn() -> T> Pool<T, F> {
569 /// Get a value from the pool. This may block if another thread is also
570 /// attempting to retrieve a value from the pool.
571 #[inline]
572 pub(super) fn get(&self) -> PoolGuard<'_, T, F> {
573 // Our fast path checks if the caller is the thread that "owns"
574 // this pool. Or stated differently, whether it is the first thread
575 // that tried to extract a value from the pool. If it is, then we
576 // can return a T to the caller without going through a mutex.
577 //
578 // SAFETY: We must guarantee that only one thread gets access
579 // to this value. Since a thread is uniquely identified by the
580 // THREAD_ID thread local, it follows that if the caller's thread
581 // ID is equal to the owner, then only one thread may receive this
582 // value. This is also why we can get away with what looks like a
583 // racy load and a store. We know that if 'owner == caller', then
584 // only one thread can be here, so we don't need to worry about any
585 // other thread setting the owner to something else.
586 let caller = THREAD_ID.with(|id| *id);
587 let owner = self.owner.load(Ordering::Acquire);
588 if caller == owner {
589 // N.B. We could also do a CAS here instead of a load/store,
590 // but ad hoc benchmarking suggests it is slower. And a lot
591 // slower in the case where `get_slow` is common.
592 self.owner.store(THREAD_ID_INUSE, Ordering::Release);
593 return self.guard_owned(caller);
594 }
595 self.get_slow(caller, owner)
596 }
597
598 /// This is the "slow" version that goes through a mutex to pop an
599 /// allocated value off a stack to return to the caller. (Or, if the
600 /// stack is empty, a new value is created.)
601 ///
602 /// If the pool has no owner, then this will set the owner.
603 #[cold]
604 fn get_slow(
605 &self,
606 caller: usize,
607 owner: usize,
608 ) -> PoolGuard<'_, T, F> {
609 if owner == THREAD_ID_UNOWNED {
610 // This sentinel means this pool is not yet owned. We try to
611 // atomically set the owner. If we do, then this thread becomes
612 // the owner and we can return a guard that represents the
613 // special T for the owner.
614 //
615 // Note that we set the owner to a different sentinel that
616 // indicates that the owned value is in use. The owner ID will
617 // get updated to the actual ID of this thread once the guard
618 // returned by this function is put back into the pool.
619 let res = self.owner.compare_exchange(
620 THREAD_ID_UNOWNED,
621 THREAD_ID_INUSE,
622 Ordering::AcqRel,
623 Ordering::Acquire,
624 );
625 if res.is_ok() {
626 // SAFETY: A successful CAS above implies this thread is
627 // the owner and that this is the only such thread that
628 // can reach here. Thus, there is no data race.
629 unsafe {
630 *self.owner_val.get() = Some((self.create)());
631 }
632 return self.guard_owned(caller);
633 }
634 }
635 let stack_id = caller % self.stacks.len();
636 // We try to acquire exclusive access to this thread's stack, and
637 // if so, grab a value from it if we can. We put this in a loop so
638 // that it's easy to tweak and experiment with a different number
639 // of tries. In the end, I couldn't see anything obviously better
640 // than one attempt in ad hoc testing.
641 for _ in 0..1 {
642 let mut stack = match self.stacks[stack_id].0.try_lock() {
643 Err(_) => continue,
644 Ok(stack) => stack,
645 };
646 if let Some(value) = stack.pop() {
647 return self.guard_stack(value);
648 }
649 // Unlock the mutex guarding the stack before creating a fresh
650 // value since we no longer need the stack.
651 drop(stack);
652 let value = Box::new((self.create)());
653 return self.guard_stack(value);
654 }
655 // We're only here if we could get access to our stack, so just
656 // create a new value. This seems like it could be wasteful, but
657 // waiting for exclusive access to a stack when there's high
658 // contention is brutal for perf.
659 self.guard_stack_transient(Box::new((self.create)()))
660 }
661
662 /// Puts a value back into the pool. Callers don't need to call this.
663 /// Once the guard that's returned by 'get' is dropped, it is put back
664 /// into the pool automatically.
665 #[inline]
666 fn put_value(&self, value: Box<T>) {
667 let caller = THREAD_ID.with(|id| *id);
668 let stack_id = caller % self.stacks.len();
669 // As with trying to pop a value from this thread's stack, we
670 // merely attempt to get access to push this value back on the
671 // stack. If there's too much contention, we just give up and throw
672 // the value away.
673 //
674 // Interestingly, in ad hoc benchmarking, it is beneficial to
675 // attempt to push the value back more than once, unlike when
676 // popping the value. I don't have a good theory for why this is.
677 // I guess if we drop too many values then that winds up forcing
678 // the pop operation to create new fresh values and thus leads to
679 // less reuse. There's definitely a balancing act here.
680 for _ in 0..10 {
681 let mut stack = match self.stacks[stack_id].0.try_lock() {
682 Err(_) => continue,
683 Ok(stack) => stack,
684 };
685 stack.push(value);
686 return;
687 }
688 }
689
690 /// Create a guard that represents the special owned T.
691 #[inline]
692 fn guard_owned(&self, caller: usize) -> PoolGuard<'_, T, F> {
693 PoolGuard { pool: self, value: Err(caller), discard: false }
694 }
695
696 /// Create a guard that contains a value from the pool's stack.
697 #[inline]
698 fn guard_stack(&self, value: Box<T>) -> PoolGuard<'_, T, F> {
699 PoolGuard { pool: self, value: Ok(value), discard: false }
700 }
701
702 /// Create a guard that contains a value from the pool's stack with an
703 /// instruction to throw away the value instead of putting it back
704 /// into the pool.
705 #[inline]
706 fn guard_stack_transient(&self, value: Box<T>) -> PoolGuard<'_, T, F> {
707 PoolGuard { pool: self, value: Ok(value), discard: true }
708 }
709 }
710
711 impl<T: core::fmt::Debug, F> core::fmt::Debug for Pool<T, F> {
712 fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
713 f.debug_struct("Pool")
714 .field("stacks", &self.stacks)
715 .field("owner", &self.owner)
716 .field("owner_val", &self.owner_val)
717 .finish()
718 }
719 }
720
721 /// A guard that is returned when a caller requests a value from the pool.
722 pub(super) struct PoolGuard<'a, T: Send, F: Fn() -> T> {
723 /// The pool that this guard is attached to.
724 pool: &'a Pool<T, F>,
725 /// This is Err when the guard represents the special "owned" value.
726 /// In which case, the value is retrieved from 'pool.owner_val'. And
727 /// in the special case of `Err(THREAD_ID_DROPPED)`, it means the
728 /// guard has been put back into the pool and should no longer be used.
729 value: Result<Box<T>, usize>,
730 /// When true, the value should be discarded instead of being pushed
731 /// back into the pool. We tend to use this under high contention, and
732 /// this allows us to avoid inflating the size of the pool. (Because
733 /// under contention, we tend to create more values instead of waiting
734 /// for access to a stack of existing values.)
735 discard: bool,
736 }
737
738 impl<'a, T: Send, F: Fn() -> T> PoolGuard<'a, T, F> {
739 /// Return the underlying value.
740 #[inline]
741 pub(super) fn value(&self) -> &T {
742 match self.value {
743 Ok(ref v) => v,
744 // SAFETY: This is safe because the only way a PoolGuard gets
745 // created for self.value=Err is when the current thread
746 // corresponds to the owning thread, of which there can only
747 // be one. Thus, we are guaranteed to be providing exclusive
748 // access here which makes this safe.
749 //
750 // Also, since 'owner_val' is guaranteed to be initialized
751 // before an owned PoolGuard is created, the unchecked unwrap
752 // is safe.
753 Err(id) => unsafe {
754 // This assert is *not* necessary for safety, since we
755 // should never be here if the guard had been put back into
756 // the pool. This is a sanity check to make sure we didn't
757 // break an internal invariant.
758 debug_assert_ne!(THREAD_ID_DROPPED, id);
759 (*self.pool.owner_val.get()).as_ref().unwrap_unchecked()
760 },
761 }
762 }
763
764 /// Return the underlying value as a mutable borrow.
765 #[inline]
766 pub(super) fn value_mut(&mut self) -> &mut T {
767 match self.value {
768 Ok(ref mut v) => v,
769 // SAFETY: This is safe because the only way a PoolGuard gets
770 // created for self.value=None is when the current thread
771 // corresponds to the owning thread, of which there can only
772 // be one. Thus, we are guaranteed to be providing exclusive
773 // access here which makes this safe.
774 //
775 // Also, since 'owner_val' is guaranteed to be initialized
776 // before an owned PoolGuard is created, the unwrap_unchecked
777 // is safe.
778 Err(id) => unsafe {
779 // This assert is *not* necessary for safety, since we
780 // should never be here if the guard had been put back into
781 // the pool. This is a sanity check to make sure we didn't
782 // break an internal invariant.
783 debug_assert_ne!(THREAD_ID_DROPPED, id);
784 (*self.pool.owner_val.get()).as_mut().unwrap_unchecked()
785 },
786 }
787 }
788
789 /// Consumes this guard and puts it back into the pool.
790 #[inline]
791 pub(super) fn put(this: PoolGuard<'_, T, F>) {
792 // Since this is effectively consuming the guard and putting the
793 // value back into the pool, there's no reason to run its Drop
794 // impl after doing this. I don't believe there is a correctness
795 // problem with doing so, but there's definitely a perf problem
796 // by redoing this work. So we avoid it.
797 let mut this = core::mem::ManuallyDrop::new(this);
798 this.put_imp();
799 }
800
801 /// Puts this guard back into the pool by only borrowing the guard as
802 /// mutable. This should be called at most once.
803 #[inline(always)]
804 fn put_imp(&mut self) {
805 match core::mem::replace(&mut self.value, Err(THREAD_ID_DROPPED)) {
806 Ok(value) => {
807 // If we were told to discard this value then don't bother
808 // trying to put it back into the pool. This occurs when
809 // the pop operation failed to acquire a lock and we
810 // decided to create a new value in lieu of contending for
811 // the lock.
812 if self.discard {
813 return;
814 }
815 self.pool.put_value(value);
816 }
817 // If this guard has a value "owned" by the thread, then
818 // the Pool guarantees that this is the ONLY such guard.
819 // Therefore, in order to place it back into the pool and make
820 // it available, we need to change the owner back to the owning
821 // thread's ID. But note that we use the ID that was stored in
822 // the guard, since a guard can be moved to another thread and
823 // dropped. (A previous iteration of this code read from the
824 // THREAD_ID thread local, which uses the ID of the current
825 // thread which may not be the ID of the owning thread! This
826 // also avoids the TLS access, which is likely a hair faster.)
827 Err(owner) => {
828 // If we hit this point, it implies 'put_imp' has been
829 // called multiple times for the same guard which in turn
830 // corresponds to a bug in this implementation.
831 assert_ne!(THREAD_ID_DROPPED, owner);
832 self.pool.owner.store(owner, Ordering::Release);
833 }
834 }
835 }
836 }
837
838 impl<'a, T: Send, F: Fn() -> T> Drop for PoolGuard<'a, T, F> {
839 #[inline]
840 fn drop(&mut self) {
841 self.put_imp();
842 }
843 }
844
845 impl<'a, T: Send + core::fmt::Debug, F: Fn() -> T> core::fmt::Debug
846 for PoolGuard<'a, T, F>
847 {
848 fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
849 f.debug_struct("PoolGuard")
850 .field("pool", &self.pool)
851 .field("value", &self.value)
852 .finish()
853 }
854 }
855}
856
857// FUTURE: We should consider using Mara Bos's nearly-lock-free version of this
858// here: https://gist.github.com/m-ou-se/5fdcbdf7dcf4585199ce2de697f367a4.
859//
860// One reason why I did things with a "mutex" below is that it isolates the
861// safety concerns to just the Mutex, where as the safety of Mara's pool is a
862// bit more sprawling. I also expect this code to not be used that much, and
863// so is unlikely to get as much real world usage with which to test it. That
864// means the "obviously correct" lever is an important one.
865//
866// The specific reason to use Mara's pool is that it is likely faster and also
867// less likely to hit problems with spin-locks, although it is not completely
868// impervious to them.
869//
870// The best solution to this problem, probably, is a truly lock free pool. That
871// could be done with a lock free linked list. The issue is the ABA problem. It
872// is difficult to avoid, and doing so is complex. BUT, the upshot of that is
873// that if we had a truly lock free pool, then we could also use it above in
874// the 'std' pool instead of a Mutex because it should be completely free the
875// problems that come from spin-locks.
876#[cfg(not(feature = "std"))]
877mod inner {
878 use core::{
879 cell::UnsafeCell,
880 panic::{RefUnwindSafe, UnwindSafe},
881 sync::atomic::{AtomicBool, Ordering},
882 };
883
884 use alloc::{boxed::Box, vec, vec::Vec};
885
886 /// A thread safe pool utilizing alloc-only features.
887 ///
888 /// Unlike the std version, it doesn't seem possible(?) to implement the
889 /// "thread owner" optimization because alloc-only doesn't have any concept
890 /// of threads. So the best we can do is just a normal stack. This will
891 /// increase latency in alloc-only environments.
892 pub(super) struct Pool<T, F> {
893 /// A stack of T values to hand out. These are used when a Pool is
894 /// accessed by a thread that didn't create it.
895 stack: Mutex<Vec<Box<T>>>,
896 /// A function to create more T values when stack is empty and a caller
897 /// has requested a T.
898 create: F,
899 }
900
901 // If T is UnwindSafe, then since we provide exclusive access to any
902 // particular value in the pool, it should therefore also be considered
903 // RefUnwindSafe.
904 impl<T: UnwindSafe, F: UnwindSafe> RefUnwindSafe for Pool<T, F> {}
905
906 impl<T, F> Pool<T, F> {
907 /// Create a new pool. The given closure is used to create values in
908 /// the pool when necessary.
909 pub(super) const fn new(create: F) -> Pool<T, F> {
910 Pool { stack: Mutex::new(vec![]), create }
911 }
912
913 /// This is a no-op since this pool implementation isn't thread-aware.
914 pub(super) const fn with_capacity(
915 _capacity: usize,
916 create: F,
917 ) -> Pool<T, F> {
918 Pool::new(create)
919 }
920 }
921
922 impl<T: Send, F: Fn() -> T> Pool<T, F> {
923 /// Get a value from the pool. This may block if another thread is also
924 /// attempting to retrieve a value from the pool.
925 #[inline]
926 pub(super) fn get(&self) -> PoolGuard<'_, T, F> {
927 let mut stack = self.stack.lock();
928 let value = match stack.pop() {
929 None => Box::new((self.create)()),
930 Some(value) => value,
931 };
932 PoolGuard { pool: self, value: Some(value) }
933 }
934
935 #[inline]
936 fn put(&self, guard: PoolGuard<'_, T, F>) {
937 let mut guard = core::mem::ManuallyDrop::new(guard);
938 if let Some(value) = guard.value.take() {
939 self.put_value(value);
940 }
941 }
942
943 /// Puts a value back into the pool. Callers don't need to call this.
944 /// Once the guard that's returned by 'get' is dropped, it is put back
945 /// into the pool automatically.
946 #[inline]
947 fn put_value(&self, value: Box<T>) {
948 let mut stack = self.stack.lock();
949 stack.push(value);
950 }
951 }
952
953 impl<T: core::fmt::Debug, F> core::fmt::Debug for Pool<T, F> {
954 fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
955 f.debug_struct("Pool").field("stack", &self.stack).finish()
956 }
957 }
958
959 /// A guard that is returned when a caller requests a value from the pool.
960 pub(super) struct PoolGuard<'a, T: Send, F: Fn() -> T> {
961 /// The pool that this guard is attached to.
962 pool: &'a Pool<T, F>,
963 /// This is None after the guard has been put back into the pool.
964 value: Option<Box<T>>,
965 }
966
967 impl<'a, T: Send, F: Fn() -> T> PoolGuard<'a, T, F> {
968 /// Return the underlying value.
969 #[inline]
970 pub(super) fn value(&self) -> &T {
971 self.value.as_deref().unwrap()
972 }
973
974 /// Return the underlying value as a mutable borrow.
975 #[inline]
976 pub(super) fn value_mut(&mut self) -> &mut T {
977 self.value.as_deref_mut().unwrap()
978 }
979
980 /// Consumes this guard and puts it back into the pool.
981 #[inline]
982 pub(super) fn put(this: PoolGuard<'_, T, F>) {
983 // Since this is effectively consuming the guard and putting the
984 // value back into the pool, there's no reason to run its Drop
985 // impl after doing this. I don't believe there is a correctness
986 // problem with doing so, but there's definitely a perf problem
987 // by redoing this work. So we avoid it.
988 let mut this = core::mem::ManuallyDrop::new(this);
989 this.put_imp();
990 }
991
992 /// Puts this guard back into the pool by only borrowing the guard as
993 /// mutable. This should be called at most once.
994 #[inline(always)]
995 fn put_imp(&mut self) {
996 if let Some(value) = self.value.take() {
997 self.pool.put_value(value);
998 }
999 }
1000 }
1001
1002 impl<'a, T: Send, F: Fn() -> T> Drop for PoolGuard<'a, T, F> {
1003 #[inline]
1004 fn drop(&mut self) {
1005 self.put_imp();
1006 }
1007 }
1008
1009 impl<'a, T: Send + core::fmt::Debug, F: Fn() -> T> core::fmt::Debug
1010 for PoolGuard<'a, T, F>
1011 {
1012 fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
1013 f.debug_struct("PoolGuard")
1014 .field("pool", &self.pool)
1015 .field("value", &self.value)
1016 .finish()
1017 }
1018 }
1019
1020 /// A spin-lock based mutex. Yes, I have read spinlocks considered
1021 /// harmful[1], and if there's a reasonable alternative choice, I'll
1022 /// happily take it.
1023 ///
1024 /// I suspect the most likely alternative here is a Treiber stack, but
1025 /// implementing one correctly in a way that avoids the ABA problem looks
1026 /// subtle enough that I'm not sure I want to attempt that. But otherwise,
1027 /// we only need a mutex in order to implement our pool, so if there's
1028 /// something simpler we can use that works for our `Pool` use case, then
1029 /// that would be great.
1030 ///
1031 /// Note that this mutex does not do poisoning.
1032 ///
1033 /// [1]: https://matklad.github.io/2020/01/02/spinlocks-considered-harmful.html
1034 #[derive(Debug)]
1035 struct Mutex<T> {
1036 locked: AtomicBool,
1037 data: UnsafeCell<T>,
1038 }
1039
1040 // SAFETY: Since a Mutex guarantees exclusive access, as long as we can
1041 // send it across threads, it must also be Sync.
1042 unsafe impl<T: Send> Sync for Mutex<T> {}
1043
1044 impl<T> Mutex<T> {
1045 /// Create a new mutex for protecting access to the given value across
1046 /// multiple threads simultaneously.
1047 const fn new(value: T) -> Mutex<T> {
1048 Mutex {
1049 locked: AtomicBool::new(false),
1050 data: UnsafeCell::new(value),
1051 }
1052 }
1053
1054 /// Lock this mutex and return a guard providing exclusive access to
1055 /// `T`. This blocks if some other thread has already locked this
1056 /// mutex.
1057 #[inline]
1058 fn lock(&self) -> MutexGuard<'_, T> {
1059 while self
1060 .locked
1061 .compare_exchange(
1062 false,
1063 true,
1064 Ordering::AcqRel,
1065 Ordering::Acquire,
1066 )
1067 .is_err()
1068 {
1069 core::hint::spin_loop();
1070 }
1071 // SAFETY: The only way we're here is if we successfully set
1072 // 'locked' to true, which implies we must be the only thread here
1073 // and thus have exclusive access to 'data'.
1074 let data = unsafe { &mut *self.data.get() };
1075 MutexGuard { locked: &self.locked, data }
1076 }
1077 }
1078
1079 /// A guard that derefs to &T and &mut T. When it's dropped, the lock is
1080 /// released.
1081 #[derive(Debug)]
1082 struct MutexGuard<'a, T> {
1083 locked: &'a AtomicBool,
1084 data: &'a mut T,
1085 }
1086
1087 impl<'a, T> core::ops::Deref for MutexGuard<'a, T> {
1088 type Target = T;
1089
1090 #[inline]
1091 fn deref(&self) -> &T {
1092 self.data
1093 }
1094 }
1095
1096 impl<'a, T> core::ops::DerefMut for MutexGuard<'a, T> {
1097 #[inline]
1098 fn deref_mut(&mut self) -> &mut T {
1099 self.data
1100 }
1101 }
1102
1103 impl<'a, T> Drop for MutexGuard<'a, T> {
1104 #[inline]
1105 fn drop(&mut self) {
1106 // Drop means 'data' is no longer accessible, so we can unlock
1107 // the mutex.
1108 self.locked.store(false, Ordering::Release);
1109 }
1110 }
1111}
1112
1113#[cfg(test)]
1114mod tests {
1115 use core::panic::{RefUnwindSafe, UnwindSafe};
1116
1117 use alloc::{boxed::Box, vec, vec::Vec};
1118
1119 use super::*;
1120
1121 #[test]
1122 fn oibits() {
1123 fn assert_oitbits<T: Send + Sync + UnwindSafe + RefUnwindSafe>() {}
1124 assert_oitbits::<Pool<Vec<u32>>>();
1125 assert_oitbits::<Pool<core::cell::RefCell<Vec<u32>>>>();
1126 assert_oitbits::<
1127 Pool<
1128 Vec<u32>,
1129 Box<
1130 dyn Fn() -> Vec<u32>
1131 + Send
1132 + Sync
1133 + UnwindSafe
1134 + RefUnwindSafe,
1135 >,
1136 >,
1137 >();
1138 }
1139
1140 // Tests that Pool implements the "single owner" optimization. That is, the
1141 // thread that first accesses the pool gets its own copy, while all other
1142 // threads get distinct copies.
1143 #[cfg(feature = "std")]
1144 #[test]
1145 fn thread_owner_optimization() {
1146 use std::{cell::RefCell, sync::Arc, vec};
1147
1148 let pool: Arc<Pool<RefCell<Vec<char>>>> =
1149 Arc::new(Pool::new(|| RefCell::new(vec!['a'])));
1150 pool.get().borrow_mut().push('x');
1151
1152 let pool1 = pool.clone();
1153 let t1 = std::thread::spawn(move || {
1154 let guard = pool1.get();
1155 guard.borrow_mut().push('y');
1156 });
1157
1158 let pool2 = pool.clone();
1159 let t2 = std::thread::spawn(move || {
1160 let guard = pool2.get();
1161 guard.borrow_mut().push('z');
1162 });
1163
1164 t1.join().unwrap();
1165 t2.join().unwrap();
1166
1167 // If we didn't implement the single owner optimization, then one of
1168 // the threads above is likely to have mutated the [a, x] vec that
1169 // we stuffed in the pool before spawning the threads. But since
1170 // neither thread was first to access the pool, and because of the
1171 // optimization, we should be guaranteed that neither thread mutates
1172 // the special owned pool value.
1173 //
1174 // (Technically this is an implementation detail and not a contract of
1175 // Pool's API.)
1176 assert_eq!(vec!['a', 'x'], *pool.get().borrow());
1177 }
1178
1179 // This tests that if the "owner" of a pool asks for two values, then it
1180 // gets two distinct values and not the same one. This test failed in the
1181 // course of developing the pool, which in turn resulted in UB because it
1182 // permitted getting aliasing &mut borrows to the same place in memory.
1183 #[test]
1184 fn thread_owner_distinct() {
1185 let pool = Pool::new(|| vec!['a']);
1186
1187 {
1188 let mut g1 = pool.get();
1189 let v1 = &mut *g1;
1190 let mut g2 = pool.get();
1191 let v2 = &mut *g2;
1192 v1.push('b');
1193 v2.push('c');
1194 assert_eq!(&mut vec!['a', 'b'], v1);
1195 assert_eq!(&mut vec!['a', 'c'], v2);
1196 }
1197 // This isn't technically guaranteed, but we
1198 // expect to now get the "owned" value (the first
1199 // call to 'get()' above) now that it's back in
1200 // the pool.
1201 assert_eq!(&mut vec!['a', 'b'], &mut *pool.get());
1202 }
1203
1204 // This tests that we can share a guard with another thread, mutate the
1205 // underlying value and everything works. This failed in the course of
1206 // developing a pool since the pool permitted 'get()' to return the same
1207 // value to the owner thread, even before the previous value was put back
1208 // into the pool. This in turn resulted in this test producing a data race.
1209 #[cfg(feature = "std")]
1210 #[test]
1211 fn thread_owner_sync() {
1212 let pool = Pool::new(|| vec!['a']);
1213 {
1214 let mut g1 = pool.get();
1215 let mut g2 = pool.get();
1216 std::thread::scope(|s| {
1217 s.spawn(|| {
1218 g1.push('b');
1219 });
1220 s.spawn(|| {
1221 g2.push('c');
1222 });
1223 });
1224
1225 let v1 = &mut *g1;
1226 let v2 = &mut *g2;
1227 assert_eq!(&mut vec!['a', 'b'], v1);
1228 assert_eq!(&mut vec!['a', 'c'], v2);
1229 }
1230
1231 // This isn't technically guaranteed, but we
1232 // expect to now get the "owned" value (the first
1233 // call to 'get()' above) now that it's back in
1234 // the pool.
1235 assert_eq!(&mut vec!['a', 'b'], &mut *pool.get());
1236 }
1237
1238 // This tests that if we move a PoolGuard that is owned by the current
1239 // thread to another thread and drop it, then the thread owner doesn't
1240 // change. During development of the pool, this test failed because the
1241 // PoolGuard assumed it was dropped in the same thread from which it was
1242 // created, and thus used the current thread's ID as the owner, which could
1243 // be different than the actual owner of the pool.
1244 #[cfg(feature = "std")]
1245 #[test]
1246 fn thread_owner_send_drop() {
1247 let pool = Pool::new(|| vec!['a']);
1248 // Establishes this thread as the owner.
1249 {
1250 pool.get().push('b');
1251 }
1252 std::thread::scope(|s| {
1253 // Sanity check that we get the same value back.
1254 // (Not technically guaranteed.)
1255 let mut g = pool.get();
1256 assert_eq!(&vec!['a', 'b'], &*g);
1257 // Now push it to another thread and drop it.
1258 s.spawn(move || {
1259 g.push('c');
1260 })
1261 .join()
1262 .unwrap();
1263 });
1264 // Now check that we're still the owner. This is not technically
1265 // guaranteed by the API, but is true in practice given the thread
1266 // owner optimization.
1267 assert_eq!(&vec!['a', 'b', 'c'], &*pool.get());
1268 }
1269}