use std::cell::Cell;
use canvas_traits::webgl::{
webgl_channel, ActiveAttribInfo, ActiveUniformBlockInfo, ActiveUniformInfo, WebGLCommand,
WebGLError, WebGLProgramId, WebGLResult,
};
use dom_struct::dom_struct;
use fnv::FnvHashSet;
use crate::dom::bindings::cell::{DomRefCell, Ref};
use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as constants2;
use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
use crate::dom::bindings::root::{DomRoot, MutNullableDom};
use crate::dom::bindings::str::DOMString;
use crate::dom::webglactiveinfo::WebGLActiveInfo;
use crate::dom::webglobject::WebGLObject;
use crate::dom::webglrenderingcontext::{Operation, WebGLRenderingContext};
use crate::dom::webglshader::WebGLShader;
use crate::dom::webgluniformlocation::WebGLUniformLocation;
#[dom_struct]
pub struct WebGLProgram {
webgl_object: WebGLObject,
#[no_trace]
id: WebGLProgramId,
is_in_use: Cell<bool>,
marked_for_deletion: Cell<bool>,
link_called: Cell<bool>,
linked: Cell<bool>,
link_generation: Cell<u64>,
fragment_shader: MutNullableDom<WebGLShader>,
vertex_shader: MutNullableDom<WebGLShader>,
#[no_trace]
active_attribs: DomRefCell<Box<[ActiveAttribInfo]>>,
#[no_trace]
active_uniforms: DomRefCell<Box<[ActiveUniformInfo]>>,
#[no_trace]
active_uniform_blocks: DomRefCell<Box<[ActiveUniformBlockInfo]>>,
transform_feedback_varyings_length: Cell<i32>,
transform_feedback_mode: Cell<i32>,
}
impl WebGLProgram {
fn new_inherited(context: &WebGLRenderingContext, id: WebGLProgramId) -> Self {
Self {
webgl_object: WebGLObject::new_inherited(context),
id,
is_in_use: Default::default(),
marked_for_deletion: Default::default(),
link_called: Default::default(),
linked: Default::default(),
link_generation: Default::default(),
fragment_shader: Default::default(),
vertex_shader: Default::default(),
active_attribs: DomRefCell::new(vec![].into()),
active_uniforms: DomRefCell::new(vec![].into()),
active_uniform_blocks: DomRefCell::new(vec![].into()),
transform_feedback_varyings_length: Default::default(),
transform_feedback_mode: Default::default(),
}
}
pub fn maybe_new(context: &WebGLRenderingContext) -> Option<DomRoot<Self>> {
let (sender, receiver) = webgl_channel().unwrap();
context.send_command(WebGLCommand::CreateProgram(sender));
receiver
.recv()
.unwrap()
.map(|id| WebGLProgram::new(context, id))
}
pub fn new(context: &WebGLRenderingContext, id: WebGLProgramId) -> DomRoot<Self> {
reflect_dom_object(
Box::new(WebGLProgram::new_inherited(context, id)),
&*context.global(),
)
}
}
impl WebGLProgram {
pub fn id(&self) -> WebGLProgramId {
self.id
}
pub fn mark_for_deletion(&self, operation_fallibility: Operation) {
if self.marked_for_deletion.get() {
return;
}
self.marked_for_deletion.set(true);
let cmd = WebGLCommand::DeleteProgram(self.id);
let context = self.upcast::<WebGLObject>().context();
match operation_fallibility {
Operation::Fallible => context.send_command_ignored(cmd),
Operation::Infallible => context.send_command(cmd),
}
if self.is_deleted() {
self.detach_shaders();
}
}
pub fn in_use(&self, value: bool) {
if self.is_in_use.get() == value {
return;
}
self.is_in_use.set(value);
if self.is_deleted() {
self.detach_shaders();
}
}
fn detach_shaders(&self) {
assert!(self.is_deleted());
if let Some(shader) = self.fragment_shader.get() {
shader.decrement_attached_counter();
self.fragment_shader.set(None);
}
if let Some(shader) = self.vertex_shader.get() {
shader.decrement_attached_counter();
self.vertex_shader.set(None);
}
}
pub fn is_in_use(&self) -> bool {
self.is_in_use.get()
}
pub fn is_marked_for_deletion(&self) -> bool {
self.marked_for_deletion.get()
}
pub fn is_deleted(&self) -> bool {
self.marked_for_deletion.get() && !self.is_in_use.get()
}
pub fn is_linked(&self) -> bool {
self.linked.get()
}
pub fn link(&self) -> WebGLResult<()> {
self.linked.set(false);
self.link_generation
.set(self.link_generation.get().checked_add(1).unwrap());
*self.active_attribs.borrow_mut() = Box::new([]);
*self.active_uniforms.borrow_mut() = Box::new([]);
*self.active_uniform_blocks.borrow_mut() = Box::new([]);
match self.fragment_shader.get() {
Some(ref shader) if shader.successfully_compiled() => {},
_ => return Ok(()), }
match self.vertex_shader.get() {
Some(ref shader) if shader.successfully_compiled() => {},
_ => return Ok(()), }
let (sender, receiver) = webgl_channel().unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::LinkProgram(self.id, sender));
let link_info = receiver.recv().unwrap();
{
let mut used_locs = FnvHashSet::default();
let mut used_names = FnvHashSet::default();
for active_attrib in &*link_info.active_attribs {
let Some(location) = active_attrib.location else {
continue;
};
let columns = match active_attrib.type_ {
constants::FLOAT_MAT2 => 2,
constants::FLOAT_MAT3 => 3,
constants::FLOAT_MAT4 => 4,
_ => 1,
};
assert!(used_names.insert(&*active_attrib.name));
for column in 0..columns {
if !used_locs.insert(location + column) {
return Ok(());
}
}
}
for active_uniform in &*link_info.active_uniforms {
if !used_names.insert(&*active_uniform.base_name) {
return Ok(());
}
}
}
self.linked.set(link_info.linked);
self.link_called.set(true);
self.transform_feedback_varyings_length
.set(link_info.transform_feedback_length);
self.transform_feedback_mode
.set(link_info.transform_feedback_mode);
*self.active_attribs.borrow_mut() = link_info.active_attribs;
*self.active_uniforms.borrow_mut() = link_info.active_uniforms;
*self.active_uniform_blocks.borrow_mut() = link_info.active_uniform_blocks;
Ok(())
}
pub fn active_attribs(&self) -> Ref<[ActiveAttribInfo]> {
Ref::map(self.active_attribs.borrow(), |attribs| &**attribs)
}
pub fn active_uniforms(&self) -> Ref<[ActiveUniformInfo]> {
Ref::map(self.active_uniforms.borrow(), |uniforms| &**uniforms)
}
pub fn active_uniform_blocks(&self) -> Ref<[ActiveUniformBlockInfo]> {
Ref::map(self.active_uniform_blocks.borrow(), |blocks| &**blocks)
}
pub fn validate(&self) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::ValidateProgram(self.id));
Ok(())
}
pub fn attach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> {
if self.is_deleted() || shader.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
let shader_slot = match shader.gl_type() {
constants::FRAGMENT_SHADER => &self.fragment_shader,
constants::VERTEX_SHADER => &self.vertex_shader,
_ => {
error!("detachShader: Unexpected shader type");
return Err(WebGLError::InvalidValue);
},
};
if shader_slot.get().is_some() {
return Err(WebGLError::InvalidOperation);
}
shader_slot.set(Some(shader));
shader.increment_attached_counter();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::AttachShader(self.id, shader.id()));
Ok(())
}
pub fn detach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
let shader_slot = match shader.gl_type() {
constants::FRAGMENT_SHADER => &self.fragment_shader,
constants::VERTEX_SHADER => &self.vertex_shader,
_ => return Err(WebGLError::InvalidValue),
};
match shader_slot.get() {
Some(ref attached_shader) if attached_shader.id() != shader.id() => {
return Err(WebGLError::InvalidOperation);
},
None => return Err(WebGLError::InvalidOperation),
_ => {},
}
shader_slot.set(None);
shader.decrement_attached_counter();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::DetachShader(self.id, shader.id()));
Ok(())
}
pub fn bind_attrib_location(&self, index: u32, name: DOMString) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if !validate_glsl_name(&name)? {
return Ok(());
}
if name.starts_with("gl_") {
return Err(WebGLError::InvalidOperation);
}
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::BindAttribLocation(
self.id,
index,
name.into(),
));
Ok(())
}
pub fn get_active_uniform(&self, index: u32) -> WebGLResult<DomRoot<WebGLActiveInfo>> {
if self.is_deleted() {
return Err(WebGLError::InvalidValue);
}
let uniforms = self.active_uniforms.borrow();
let data = uniforms
.get(index as usize)
.ok_or(WebGLError::InvalidValue)?;
Ok(WebGLActiveInfo::new(
self.global().as_window(),
data.size.unwrap_or(1),
data.type_,
data.name().into(),
))
}
pub fn get_active_attrib(&self, index: u32) -> WebGLResult<DomRoot<WebGLActiveInfo>> {
if self.is_deleted() {
return Err(WebGLError::InvalidValue);
}
let attribs = self.active_attribs.borrow();
let data = attribs
.get(index as usize)
.ok_or(WebGLError::InvalidValue)?;
Ok(WebGLActiveInfo::new(
self.global().as_window(),
data.size,
data.type_,
data.name.clone().into(),
))
}
pub fn get_attrib_location(&self, name: DOMString) -> WebGLResult<i32> {
if !self.is_linked() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if !validate_glsl_name(&name)? {
return Ok(-1);
}
if name.starts_with("gl_") {
return Ok(-1);
}
let location = self
.active_attribs
.borrow()
.iter()
.find(|attrib| attrib.name == *name)
.and_then(|attrib| attrib.location.map(|l| l as i32))
.unwrap_or(-1);
Ok(location)
}
pub fn get_frag_data_location(&self, name: DOMString) -> WebGLResult<i32> {
if !self.is_linked() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if !validate_glsl_name(&name)? {
return Ok(-1);
}
if name.starts_with("gl_") {
return Ok(-1);
}
let (sender, receiver) = webgl_channel().unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::GetFragDataLocation(
self.id,
name.into(),
sender,
));
Ok(receiver.recv().unwrap())
}
pub fn get_uniform_location(
&self,
name: DOMString,
) -> WebGLResult<Option<DomRoot<WebGLUniformLocation>>> {
if !self.is_linked() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if !validate_glsl_name(&name)? {
return Ok(None);
}
if name.starts_with("gl_") {
return Ok(None);
}
let (size, type_) = {
let (base_name, array_index) = match parse_uniform_name(&name) {
Some((name, index)) if index.map_or(true, |i| i >= 0) => (name, index),
_ => return Ok(None),
};
let uniforms = self.active_uniforms.borrow();
match uniforms
.iter()
.find(|attrib| &*attrib.base_name == base_name)
{
Some(uniform) if array_index.is_none() || array_index < uniform.size => (
uniform
.size
.map(|size| size - array_index.unwrap_or_default()),
uniform.type_,
),
_ => return Ok(None),
}
};
let (sender, receiver) = webgl_channel().unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::GetUniformLocation(
self.id,
name.into(),
sender,
));
let location = receiver.recv().unwrap();
let context_id = self.upcast::<WebGLObject>().context().context_id();
Ok(Some(WebGLUniformLocation::new(
self.global().as_window(),
location,
context_id,
self.id,
self.link_generation.get(),
size,
type_,
)))
}
pub fn get_uniform_block_index(&self, name: DOMString) -> WebGLResult<u32> {
if !self.link_called.get() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if !validate_glsl_name(&name)? {
return Ok(constants2::INVALID_INDEX);
}
let (sender, receiver) = webgl_channel().unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::GetUniformBlockIndex(
self.id,
name.into(),
sender,
));
Ok(receiver.recv().unwrap())
}
pub fn get_uniform_indices(&self, names: Vec<DOMString>) -> WebGLResult<Vec<u32>> {
if !self.link_called.get() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
let validation_errors = names
.iter()
.map(|name| validate_glsl_name(name))
.collect::<Vec<_>>();
let first_validation_error = validation_errors.iter().find(|result| result.is_err());
if let Some(error) = first_validation_error {
return Err(error.unwrap_err());
}
let names = names
.iter()
.map(|name| name.to_string())
.collect::<Vec<_>>();
let (sender, receiver) = webgl_channel().unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::GetUniformIndices(self.id, names, sender));
Ok(receiver.recv().unwrap())
}
pub fn get_active_uniforms(&self, indices: Vec<u32>, pname: u32) -> WebGLResult<Vec<i32>> {
if !self.is_linked() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
match pname {
constants2::UNIFORM_TYPE |
constants2::UNIFORM_SIZE |
constants2::UNIFORM_BLOCK_INDEX |
constants2::UNIFORM_OFFSET |
constants2::UNIFORM_ARRAY_STRIDE |
constants2::UNIFORM_MATRIX_STRIDE |
constants2::UNIFORM_IS_ROW_MAJOR => {},
_ => return Err(WebGLError::InvalidEnum),
}
if indices.len() > self.active_uniforms.borrow().len() {
return Err(WebGLError::InvalidValue);
}
let (sender, receiver) = webgl_channel().unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::GetActiveUniforms(
self.id, indices, pname, sender,
));
Ok(receiver.recv().unwrap())
}
pub fn get_active_uniform_block_parameter(
&self,
block_index: u32,
pname: u32,
) -> WebGLResult<Vec<i32>> {
if !self.link_called.get() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if block_index as usize >= self.active_uniform_blocks.borrow().len() {
return Err(WebGLError::InvalidValue);
}
match pname {
constants2::UNIFORM_BLOCK_BINDING |
constants2::UNIFORM_BLOCK_DATA_SIZE |
constants2::UNIFORM_BLOCK_ACTIVE_UNIFORMS |
constants2::UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES |
constants2::UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER |
constants2::UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER => {},
_ => return Err(WebGLError::InvalidEnum),
}
let (sender, receiver) = webgl_channel().unwrap();
self.upcast::<WebGLObject>().context().send_command(
WebGLCommand::GetActiveUniformBlockParameter(self.id, block_index, pname, sender),
);
Ok(receiver.recv().unwrap())
}
pub fn get_active_uniform_block_name(&self, block_index: u32) -> WebGLResult<String> {
if !self.link_called.get() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if block_index as usize >= self.active_uniform_blocks.borrow().len() {
return Err(WebGLError::InvalidValue);
}
let (sender, receiver) = webgl_channel().unwrap();
self.upcast::<WebGLObject>().context().send_command(
WebGLCommand::GetActiveUniformBlockName(self.id, block_index, sender),
);
Ok(receiver.recv().unwrap())
}
pub fn bind_uniform_block(&self, block_index: u32, block_binding: u32) -> WebGLResult<()> {
if block_index as usize >= self.active_uniform_blocks.borrow().len() {
return Err(WebGLError::InvalidValue);
}
let mut active_uniforms = self.active_uniforms.borrow_mut();
if active_uniforms.len() > block_binding as usize {
active_uniforms[block_binding as usize].bind_index = Some(block_binding);
}
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::UniformBlockBinding(
self.id,
block_index,
block_binding,
));
Ok(())
}
pub fn get_info_log(&self) -> WebGLResult<String> {
if self.is_deleted() {
return Err(WebGLError::InvalidValue);
}
if self.link_called.get() {
let shaders_compiled = match (self.fragment_shader.get(), self.vertex_shader.get()) {
(Some(fs), Some(vs)) => fs.successfully_compiled() && vs.successfully_compiled(),
_ => false,
};
if !shaders_compiled {
return Ok("One or more shaders failed to compile".to_string());
}
}
let (sender, receiver) = webgl_channel().unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::GetProgramInfoLog(self.id, sender));
Ok(receiver.recv().unwrap())
}
pub fn attached_shaders(&self) -> WebGLResult<Vec<DomRoot<WebGLShader>>> {
if self.marked_for_deletion.get() {
return Err(WebGLError::InvalidValue);
}
Ok(
match (self.vertex_shader.get(), self.fragment_shader.get()) {
(Some(vertex_shader), Some(fragment_shader)) => {
vec![vertex_shader, fragment_shader]
},
(Some(shader), None) | (None, Some(shader)) => vec![shader],
(None, None) => vec![],
},
)
}
pub fn link_generation(&self) -> u64 {
self.link_generation.get()
}
pub fn transform_feedback_varyings_length(&self) -> i32 {
self.transform_feedback_varyings_length.get()
}
pub fn transform_feedback_buffer_mode(&self) -> i32 {
self.transform_feedback_mode.get()
}
}
impl Drop for WebGLProgram {
fn drop(&mut self) {
self.in_use(false);
self.mark_for_deletion(Operation::Fallible);
}
}
fn validate_glsl_name(name: &str) -> WebGLResult<bool> {
if name.is_empty() {
return Ok(false);
}
if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
return Err(WebGLError::InvalidValue);
}
for c in name.chars() {
validate_glsl_char(c)?;
}
if name.starts_with("webgl_") || name.starts_with("_webgl_") {
return Err(WebGLError::InvalidOperation);
}
Ok(true)
}
fn validate_glsl_char(c: char) -> WebGLResult<()> {
match c {
'a'..='z' |
'A'..='Z' |
'0'..='9' |
' ' |
'\t' |
'\u{11}' |
'\u{12}' |
'\r' |
'\n' |
'_' |
'.' |
'+' |
'-' |
'/' |
'*' |
'%' |
'<' |
'>' |
'[' |
']' |
'(' |
')' |
'{' |
'}' |
'^' |
'|' |
'&' |
'~' |
'=' |
'!' |
':' |
';' |
',' |
'?' => Ok(()),
_ => Err(WebGLError::InvalidValue),
}
}
fn parse_uniform_name(name: &str) -> Option<(&str, Option<i32>)> {
if !name.ends_with(']') {
return Some((name, None));
}
let bracket_pos = name[..name.len() - 1].rfind('[')?;
let index = name[(bracket_pos + 1)..(name.len() - 1)]
.parse::<i32>()
.ok()?;
Some((&name[..bracket_pos], Some(index)))
}
pub const MAX_UNIFORM_AND_ATTRIBUTE_LEN: usize = 256;