use egui::ViewportBuilder;
#[derive(Clone, Copy, Debug, Default)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct WindowSettings {
inner_position_pixels: Option<egui::Pos2>,
outer_position_pixels: Option<egui::Pos2>,
fullscreen: bool,
inner_size_points: Option<egui::Vec2>,
}
impl WindowSettings {
pub fn from_window(egui_zoom_factor: f32, window: &winit::window::Window) -> Self {
let inner_size_points = window
.inner_size()
.to_logical::<f32>(egui_zoom_factor as f64 * window.scale_factor());
let inner_position_pixels = window
.inner_position()
.ok()
.map(|p| egui::pos2(p.x as f32, p.y as f32));
let outer_position_pixels = window
.outer_position()
.ok()
.map(|p| egui::pos2(p.x as f32, p.y as f32));
Self {
inner_position_pixels,
outer_position_pixels,
fullscreen: window.fullscreen().is_some(),
inner_size_points: Some(egui::vec2(
inner_size_points.width,
inner_size_points.height,
)),
}
}
pub fn inner_size_points(&self) -> Option<egui::Vec2> {
self.inner_size_points
}
pub fn initialize_viewport_builder(
&self,
egui_zoom_factor: f32,
event_loop: &winit::event_loop::ActiveEventLoop,
mut viewport_builder: ViewportBuilder,
) -> ViewportBuilder {
profiling::function_scope!();
let pos_px = if cfg!(target_os = "macos") {
self.inner_position_pixels
} else {
self.outer_position_pixels
};
if let Some(pos) = pos_px {
let monitor_scale_factor = if let Some(inner_size_points) = self.inner_size_points {
find_active_monitor(egui_zoom_factor, event_loop, inner_size_points, &pos)
.map_or(1.0, |monitor| monitor.scale_factor() as f32)
} else {
1.0
};
let scaled_pos = pos / (egui_zoom_factor * monitor_scale_factor);
viewport_builder = viewport_builder.with_position(scaled_pos);
}
if let Some(inner_size_points) = self.inner_size_points {
viewport_builder = viewport_builder
.with_inner_size(inner_size_points)
.with_fullscreen(self.fullscreen);
}
viewport_builder
}
pub fn initialize_window(&self, window: &winit::window::Window) {
if cfg!(target_os = "macos") {
if let Some(pos) = self.outer_position_pixels {
window.set_outer_position(winit::dpi::PhysicalPosition { x: pos.x, y: pos.y });
}
}
}
pub fn clamp_size_to_sane_values(&mut self, largest_monitor_size_points: egui::Vec2) {
use egui::NumExt as _;
if let Some(size) = &mut self.inner_size_points {
let min_size = egui::Vec2::splat(64.0);
*size = size.at_least(min_size);
*size = size.at_most(largest_monitor_size_points);
}
}
pub fn clamp_position_to_monitors(
&mut self,
egui_zoom_factor: f32,
event_loop: &winit::event_loop::ActiveEventLoop,
) {
if !cfg!(target_os = "windows") {
return;
}
let Some(inner_size_points) = self.inner_size_points else {
return;
};
if let Some(pos_px) = &mut self.inner_position_pixels {
clamp_pos_to_monitors(egui_zoom_factor, event_loop, inner_size_points, pos_px);
}
if let Some(pos_px) = &mut self.outer_position_pixels {
clamp_pos_to_monitors(egui_zoom_factor, event_loop, inner_size_points, pos_px);
}
}
}
fn find_active_monitor(
egui_zoom_factor: f32,
event_loop: &winit::event_loop::ActiveEventLoop,
window_size_pts: egui::Vec2,
position_px: &egui::Pos2,
) -> Option<winit::monitor::MonitorHandle> {
profiling::function_scope!();
let monitors = event_loop.available_monitors();
let Some(mut active_monitor) = event_loop
.primary_monitor()
.or_else(|| event_loop.available_monitors().next())
else {
return None; };
for monitor in monitors {
let window_size_px = window_size_pts * (egui_zoom_factor * monitor.scale_factor() as f32);
let monitor_x_range = (monitor.position().x - window_size_px.x as i32)
..(monitor.position().x + monitor.size().width as i32);
let monitor_y_range = (monitor.position().y - window_size_px.y as i32)
..(monitor.position().y + monitor.size().height as i32);
if monitor_x_range.contains(&(position_px.x as i32))
&& monitor_y_range.contains(&(position_px.y as i32))
{
active_monitor = monitor;
}
}
Some(active_monitor)
}
fn clamp_pos_to_monitors(
egui_zoom_factor: f32,
event_loop: &winit::event_loop::ActiveEventLoop,
window_size_pts: egui::Vec2,
position_px: &mut egui::Pos2,
) {
profiling::function_scope!();
let Some(active_monitor) =
find_active_monitor(egui_zoom_factor, event_loop, window_size_pts, position_px)
else {
return; };
let mut window_size_px =
window_size_pts * (egui_zoom_factor * active_monitor.scale_factor() as f32);
if cfg!(target_os = "windows") {
window_size_px += egui::Vec2::new(
0.0,
32.0 * egui_zoom_factor * active_monitor.scale_factor() as f32,
);
}
let monitor_position = egui::Pos2::new(
active_monitor.position().x as f32,
active_monitor.position().y as f32,
);
let monitor_size_px = egui::Vec2::new(
active_monitor.size().width as f32,
active_monitor.size().height as f32,
);
let window_size = (monitor_size_px - window_size_px).max(egui::Vec2::ZERO);
*position_px = position_px.clamp(monitor_position, monitor_position + window_size);
}