use crate::{
epaint, memory, pos2, remap_clamp, vec2, Color32, CursorIcon, FontFamily, FontId, Label, Mesh,
NumExt, Rect, Response, Sense, Shape, Slider, TextStyle, TextWrapMode, Ui, Widget,
};
pub fn font_family_ui(ui: &mut Ui, font_family: &mut FontFamily) {
let families = ui.fonts(|f| f.families());
ui.horizontal(|ui| {
for alternative in families {
let text = alternative.to_string();
ui.radio_value(font_family, alternative, text);
}
});
}
pub fn font_id_ui(ui: &mut Ui, font_id: &mut FontId) {
let families = ui.fonts(|f| f.families());
ui.horizontal(|ui| {
ui.add(Slider::new(&mut font_id.size, 4.0..=40.0).max_decimals(1));
for alternative in families {
let text = alternative.to_string();
ui.radio_value(&mut font_id.family, alternative, text);
}
});
}
pub(crate) fn font_texture_ui(ui: &mut Ui, [width, height]: [usize; 2]) -> Response {
ui.vertical(|ui| {
let color = if ui.visuals().dark_mode {
Color32::WHITE
} else {
Color32::BLACK
};
ui.label(format!("Texture size: {width} x {height} (hover to zoom)"));
if width <= 1 || height <= 1 {
return;
}
let mut size = vec2(width as f32, height as f32);
if size.x > ui.available_width() {
size *= ui.available_width() / size.x;
}
let (rect, response) = ui.allocate_at_least(size, Sense::hover());
let mut mesh = Mesh::default();
mesh.add_rect_with_uv(rect, [pos2(0.0, 0.0), pos2(1.0, 1.0)].into(), color);
ui.painter().add(Shape::mesh(mesh));
let (tex_w, tex_h) = (width as f32, height as f32);
response
.on_hover_cursor(CursorIcon::ZoomIn)
.on_hover_ui_at_pointer(|ui| {
if let Some(pos) = ui.ctx().pointer_latest_pos() {
let (_id, zoom_rect) = ui.allocate_space(vec2(128.0, 128.0));
let u = remap_clamp(pos.x, rect.x_range(), 0.0..=tex_w);
let v = remap_clamp(pos.y, rect.y_range(), 0.0..=tex_h);
let texel_radius = 32.0;
let u = u.at_least(texel_radius).at_most(tex_w - texel_radius);
let v = v.at_least(texel_radius).at_most(tex_h - texel_radius);
let uv_rect = Rect::from_min_max(
pos2((u - texel_radius) / tex_w, (v - texel_radius) / tex_h),
pos2((u + texel_radius) / tex_w, (v + texel_radius) / tex_h),
);
let mut mesh = Mesh::default();
mesh.add_rect_with_uv(zoom_rect, uv_rect, color);
ui.painter().add(Shape::mesh(mesh));
}
});
})
.response
}
impl Widget for &epaint::stats::PaintStats {
fn ui(self, ui: &mut Ui) -> Response {
ui.vertical(|ui| {
ui.label(
"egui generates intermediate level shapes like circles and text. \
These are later tessellated into triangles.",
);
ui.add_space(10.0);
ui.style_mut().override_text_style = Some(TextStyle::Monospace);
let epaint::stats::PaintStats {
shapes,
shape_text,
shape_path,
shape_mesh,
shape_vec,
num_callbacks,
text_shape_vertices,
text_shape_indices,
clipped_primitives,
vertices,
indices,
} = self;
ui.label("Intermediate:");
label(ui, shapes, "shapes").on_hover_text("Boxes, circles, etc");
ui.horizontal(|ui| {
label(ui, shape_text, "text");
ui.small("(mostly cached)");
});
label(ui, shape_path, "paths");
label(ui, shape_mesh, "nested meshes");
label(ui, shape_vec, "nested shapes");
ui.label(format!("{num_callbacks:6} callbacks"));
ui.add_space(10.0);
ui.label("Text shapes:");
label(ui, text_shape_vertices, "vertices");
label(ui, text_shape_indices, "indices")
.on_hover_text("Three 32-bit indices per triangles");
ui.add_space(10.0);
ui.label("Tessellated (and culled):");
label(ui, clipped_primitives, "primitives lists")
.on_hover_text("Number of separate clip rectangles");
label(ui, vertices, "vertices");
label(ui, indices, "indices").on_hover_text("Three 32-bit indices per triangles");
ui.add_space(10.0);
})
.response
}
}
fn label(ui: &mut Ui, alloc_info: &epaint::stats::AllocInfo, what: &str) -> Response {
ui.add(Label::new(alloc_info.format(what)).wrap_mode(TextWrapMode::Extend))
}
impl Widget for &mut epaint::TessellationOptions {
fn ui(self, ui: &mut Ui) -> Response {
ui.vertical(|ui| {
let epaint::TessellationOptions {
feathering,
feathering_size_in_pixels,
coarse_tessellation_culling,
prerasterized_discs,
round_text_to_pixels,
debug_paint_clip_rects,
debug_paint_text_rects,
debug_ignore_clip_rects,
bezier_tolerance,
epsilon: _,
parallel_tessellation,
validate_meshes,
} = self;
ui.horizontal(|ui| {
ui.checkbox(feathering, "Feathering (antialias)")
.on_hover_text("Apply feathering to smooth out the edges of shapes. Turn off for small performance gain.");
if *feathering {
ui.add(crate::DragValue::new(feathering_size_in_pixels).range(0.0..=10.0).speed(0.1).suffix(" px"));
}
});
ui.checkbox(prerasterized_discs, "Speed up filled circles with pre-rasterization");
ui.horizontal(|ui| {
ui.label("Spline tolerance");
let speed = 0.01 * *bezier_tolerance;
ui.add(
crate::DragValue::new(bezier_tolerance).range(0.0001..=10.0)
.speed(speed)
);
});
ui.add_enabled(epaint::HAS_RAYON, crate::Checkbox::new(parallel_tessellation, "Parallelize tessellation")
).on_hover_text("Only available if epaint was compiled with the rayon feature")
.on_disabled_hover_text("epaint was not compiled with the rayon feature");
ui.checkbox(validate_meshes, "Validate meshes").on_hover_text("Check that incoming meshes are valid, i.e. that all indices are in range, etc.");
ui.collapsing("Debug", |ui| {
ui.checkbox(
coarse_tessellation_culling,
"Do coarse culling in the tessellator",
);
ui.checkbox(round_text_to_pixels, "Align text positions to pixel grid")
.on_hover_text("Most text already is, so don't expect to see a large change.");
ui.checkbox(debug_ignore_clip_rects, "Ignore clip rectangles");
ui.checkbox(debug_paint_clip_rects, "Paint clip rectangles");
ui.checkbox(debug_paint_text_rects, "Paint text bounds");
});
})
.response
}
}
impl Widget for &memory::InteractionState {
fn ui(self, ui: &mut Ui) -> Response {
let memory::InteractionState {
potential_click_id,
potential_drag_id,
} = self;
ui.vertical(|ui| {
ui.label(format!("potential_click_id: {potential_click_id:?}"));
ui.label(format!("potential_drag_id: {potential_drag_id:?}"));
})
.response
}
}