use dom_struct::dom_struct;
use crate::dom::bindings::codegen::Bindings::GamepadButtonListBinding::GamepadButtonListMethods;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::{Dom, DomRoot, DomSlice};
use crate::dom::gamepadbutton::GamepadButton;
use crate::dom::globalscope::GlobalScope;
use crate::script_runtime::CanGc;
#[dom_struct]
pub struct GamepadButtonList {
reflector_: Reflector,
list: Vec<Dom<GamepadButton>>,
}
impl GamepadButtonList {
#[allow(crown::unrooted_must_root)]
fn new_inherited(list: &[&GamepadButton]) -> GamepadButtonList {
GamepadButtonList {
reflector_: Reflector::new(),
list: list.iter().map(|button| Dom::from_ref(*button)).collect(),
}
}
pub fn new(global: &GlobalScope, list: &[&GamepadButton]) -> DomRoot<GamepadButtonList> {
reflect_dom_object(
Box::new(GamepadButtonList::new_inherited(list)),
global,
CanGc::note(),
)
}
}
impl GamepadButtonListMethods<crate::DomTypeHolder> for GamepadButtonList {
fn Length(&self) -> u32 {
self.list.len() as u32
}
fn Item(&self, index: u32) -> Option<DomRoot<GamepadButton>> {
self.list
.get(index as usize)
.map(|button| DomRoot::from_ref(&**button))
}
fn IndexedGetter(&self, index: u32) -> Option<DomRoot<GamepadButton>> {
self.Item(index)
}
}
impl GamepadButtonList {
pub fn init_buttons(global: &GlobalScope) -> DomRoot<GamepadButtonList> {
let standard_buttons = &[
GamepadButton::new(global, false, false), GamepadButton::new(global, false, false), GamepadButton::new(global, false, false), GamepadButton::new(global, false, false), GamepadButton::new(global, false, false), GamepadButton::new(global, false, false), GamepadButton::new(global, false, false), GamepadButton::new(global, false, false), GamepadButton::new(global, false, false), GamepadButton::new(global, false, false), GamepadButton::new(global, false, false), GamepadButton::new(global, false, false), GamepadButton::new(global, false, false), GamepadButton::new(global, false, false), GamepadButton::new(global, false, false), GamepadButton::new(global, false, false), GamepadButton::new(global, false, false), ];
rooted_vec!(let buttons <- standard_buttons.iter().map(DomRoot::as_traced));
Self::new(global, buttons.r())
}
}