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use crate::dom::bindings::codegen::Bindings::GamepadButtonListBinding::GamepadButtonListMethods;
use crate::dom::bindings::reflector::Reflector;
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::gamepadbutton::GamepadButton;
use dom_struct::dom_struct;
#[dom_struct]
pub struct GamepadButtonList {
reflector_: Reflector,
list: Vec<Dom<GamepadButton>>,
}
#[allow(dead_code)]
impl GamepadButtonList {
#[allow(unrooted_must_root)]
fn new_inherited(list: &[&GamepadButton]) -> GamepadButtonList {
GamepadButtonList {
reflector_: Reflector::new(),
list: list.iter().map(|button| Dom::from_ref(*button)).collect(),
}
}
}
impl GamepadButtonListMethods for GamepadButtonList {
fn Length(&self) -> u32 {
self.list.len() as u32
}
fn Item(&self, index: u32) -> Option<DomRoot<GamepadButton>> {
self.list
.get(index as usize)
.map(|button| DomRoot::from_ref(&**button))
}
fn IndexedGetter(&self, index: u32) -> Option<DomRoot<GamepadButton>> {
self.Item(index)
}
}