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//! surfman/surfman/src/platform/unix/generic/surface.rs
//!
//! Wrapper for EGL surfaces on Mesa.
use super::context::{Context, GL_FUNCTIONS};
use super::device::Device;
use crate::gl;
use crate::gl::types::{GLenum, GLuint};
use crate::platform::generic::egl::surface::{EGLBackedSurface, EGLSurfaceTexture};
use crate::{Error, SurfaceAccess, SurfaceInfo, SurfaceType};
use euclid::default::Size2D;
use std::marker::PhantomData;
// FIXME(pcwalton): Is this right, or should it be `TEXTURE_EXTERNAL_OES`?
const SURFACE_GL_TEXTURE_TARGET: GLenum = gl::TEXTURE_2D;
/// Represents a hardware buffer of pixels that can be rendered to via the CPU or GPU and either
/// displayed in a native widget or bound to a texture for reading.
///
/// Surfaces come in two varieties: generic and widget surfaces. Generic surfaces can be bound to a
/// texture but cannot be displayed in a widget (without using other APIs such as Core Animation,
/// DirectComposition, or XPRESENT). Widget surfaces are the opposite: they can be displayed in a
/// widget but not bound to a texture.
///
/// Surfaces are specific to a given context and cannot be rendered to from any context other than
/// the one they were created with. However, they can be *read* from any context on any thread (as
/// long as that context shares the same adapter and connection), by wrapping them in a
/// `SurfaceTexture`.
///
/// Depending on the platform, each surface may be internally double-buffered.
///
/// Surfaces must be destroyed with the `destroy_surface()` method, or a panic will occur.
#[derive(Debug)]
pub struct Surface(pub(crate) EGLBackedSurface);
/// Represents an OpenGL texture that wraps a surface.
///
/// Reading from the associated OpenGL texture reads from the surface. It is undefined behavior to
/// write to such a texture (e.g. by binding it to a framebuffer and rendering to that
/// framebuffer).
///
/// Surface textures are local to a context, but that context does not have to be the same context
/// as that associated with the underlying surface. The texture must be destroyed with the
/// `destroy_surface_texture()` method, or a panic will occur.
#[derive(Debug)]
pub struct SurfaceTexture(pub(crate) EGLSurfaceTexture);
/// A placeholder wrapper for a native widget.
#[derive(Clone)]
pub struct NativeWidget;
unsafe impl Send for Surface {}
impl Device {
/// Creates either a generic or a widget surface, depending on the supplied surface type.
///
/// Only the given context may ever render to the surface, but generic surfaces can be wrapped
/// up in a `SurfaceTexture` for reading by other contexts.
pub fn create_surface(
&mut self,
context: &Context,
_: SurfaceAccess,
surface_type: SurfaceType<NativeWidget>,
) -> Result<Surface, Error> {
match surface_type {
SurfaceType::Generic { size } => self.create_generic_surface(context, &size),
SurfaceType::Widget { .. } => Err(Error::UnsupportedOnThisPlatform),
}
}
fn create_generic_surface(
&mut self,
context: &Context,
size: &Size2D<i32>,
) -> Result<Surface, Error> {
let _guard = self.temporarily_make_context_current(context)?;
let context_descriptor = self.context_descriptor(context);
let context_attributes = self.context_descriptor_attributes(&context_descriptor);
GL_FUNCTIONS.with(|gl| {
Ok(Surface(EGLBackedSurface::new_generic(
gl,
self.native_connection.egl_display,
context.0.egl_context,
context.0.id,
&context_attributes,
size,
)))
})
}
/// Creates a surface texture from an existing generic surface for use with the given context.
///
/// The surface texture is local to the supplied context and takes ownership of the surface.
/// Destroying the surface texture allows you to retrieve the surface again.
///
/// *The supplied context does not have to be the same context that the surface is associated
/// with.* This allows you to render to a surface in one context and sample from that surface
/// in another context.
///
/// Calling this method on a widget surface returns a `WidgetAttached` error.
pub fn create_surface_texture(
&self,
context: &mut Context,
surface: Surface,
) -> Result<SurfaceTexture, (Error, Surface)> {
let _guard = match self.temporarily_make_context_current(context) {
Ok(guard) => guard,
Err(err) => return Err((err, surface)),
};
GL_FUNCTIONS.with(|gl| match surface.0.to_surface_texture(gl) {
Ok(surface_texture) => Ok(SurfaceTexture(surface_texture)),
Err((err, surface)) => Err((err, Surface(surface))),
})
}
/// Destroys a surface.
///
/// The supplied context must be the context the surface is associated with, or this returns
/// an `IncompatibleSurface` error.
///
/// You must explicitly call this method to dispose of a surface. Otherwise, a panic occurs in
/// the `drop` method.
pub fn destroy_surface(
&self,
context: &mut Context,
surface: &mut Surface,
) -> Result<(), Error> {
GL_FUNCTIONS.with(|gl| {
let egl_display = self.native_connection.egl_display;
let window = surface.0.destroy(gl, egl_display, context.0.id)?;
debug_assert!(window.is_none());
Ok(())
})
}
/// Destroys a surface texture and returns the underlying surface.
///
/// The supplied context must be the same context the surface texture was created with, or an
/// `IncompatibleSurfaceTexture` error is returned.
///
/// All surface textures must be explicitly destroyed with this function, or a panic will
/// occur.
pub fn destroy_surface_texture(
&self,
context: &mut Context,
surface_texture: SurfaceTexture,
) -> Result<Surface, (Error, SurfaceTexture)> {
match self.temporarily_make_context_current(context) {
Ok(_guard) => GL_FUNCTIONS.with(|gl| Ok(Surface(surface_texture.0.destroy(gl)))),
Err(err) => Err((err, surface_texture)),
}
}
/// Displays the contents of a widget surface on screen.
///
/// Widget surfaces are internally double-buffered, so changes to them don't show up in their
/// associated widgets until this method is called.
///
/// The supplied context must match the context the surface was created with, or an
/// `IncompatibleSurface` error is returned.
pub fn present_surface(&self, context: &Context, surface: &mut Surface) -> Result<(), Error> {
surface
.0
.present(self.native_connection.egl_display, context.0.egl_context)
}
/// Resizes a widget surface.
pub fn resize_surface(
&self,
_context: &Context,
surface: &mut Surface,
size: Size2D<i32>,
) -> Result<(), Error> {
surface.0.size = size;
Ok(())
}
/// Returns a pointer to the underlying surface data for reading or writing by the CPU.
#[inline]
pub fn lock_surface_data<'s>(&self, _: &'s mut Surface) -> Result<SurfaceDataGuard<'s>, Error> {
Err(Error::Unimplemented)
}
/// Returns the OpenGL texture target needed to read from this surface texture.
///
/// This will be `GL_TEXTURE_2D` or `GL_TEXTURE_RECTANGLE`, depending on platform.
#[inline]
pub fn surface_gl_texture_target(&self) -> GLenum {
SURFACE_GL_TEXTURE_TARGET
}
/// Returns various information about the surface, including the framebuffer object needed to
/// render to this surface.
///
/// Before rendering to a surface attached to a context, you must call `glBindFramebuffer()`
/// on the framebuffer object returned by this function. This framebuffer object may or not be
/// 0, the default framebuffer, depending on platform.
pub fn surface_info(&self, surface: &Surface) -> SurfaceInfo {
surface.0.info()
}
/// Returns the OpenGL texture object containing the contents of this surface.
///
/// It is only legal to read from, not write to, this texture object.
#[inline]
pub fn surface_texture_object(&self, surface_texture: &SurfaceTexture) -> GLuint {
surface_texture.0.texture_object
}
}
/// Represents the CPU view of the pixel data of this surface.
pub struct SurfaceDataGuard<'a> {
phantom: PhantomData<&'a ()>,
}