use crate::DiscoveryAPI;
use crate::Display;
use crate::EntityType;
use crate::Error;
use crate::Floor;
use crate::Handedness;
use crate::Input;
use crate::InputId;
use crate::InputSource;
use crate::LeftEye;
use crate::Native;
use crate::Receiver;
use crate::RightEye;
use crate::SelectEvent;
use crate::SelectKind;
use crate::Sender;
use crate::TargetRayMode;
use crate::Triangle;
use crate::Viewer;
use crate::Viewport;
use crate::Visibility;
use euclid::{Point2D, Rect, RigidTransform3D, Transform3D};
#[cfg(feature = "ipc")]
use serde::{Deserialize, Serialize};
pub trait MockDiscoveryAPI<GL>: 'static {
fn simulate_device_connection(
&mut self,
init: MockDeviceInit,
receiver: Receiver<MockDeviceMsg>,
) -> Result<Box<dyn DiscoveryAPI<GL>>, Error>;
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "ipc", derive(Serialize, Deserialize))]
pub struct MockDeviceInit {
pub floor_origin: Option<RigidTransform3D<f32, Floor, Native>>,
pub supports_inline: bool,
pub supports_vr: bool,
pub supports_ar: bool,
pub viewer_origin: Option<RigidTransform3D<f32, Viewer, Native>>,
pub views: MockViewsInit,
pub supported_features: Vec<String>,
pub world: Option<MockWorld>,
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "ipc", derive(Serialize, Deserialize))]
pub struct MockViewInit<Eye> {
pub transform: RigidTransform3D<f32, Viewer, Eye>,
pub projection: Transform3D<f32, Eye, Display>,
pub viewport: Rect<i32, Viewport>,
pub fov: Option<(f32, f32, f32, f32)>,
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "ipc", derive(Serialize, Deserialize))]
pub enum MockViewsInit {
Mono(MockViewInit<Viewer>),
Stereo(MockViewInit<LeftEye>, MockViewInit<RightEye>),
}
#[derive(Debug)]
#[cfg_attr(feature = "ipc", derive(Serialize, Deserialize))]
pub enum MockDeviceMsg {
SetViewerOrigin(Option<RigidTransform3D<f32, Viewer, Native>>),
SetFloorOrigin(Option<RigidTransform3D<f32, Floor, Native>>),
SetViews(MockViewsInit),
AddInputSource(MockInputInit),
MessageInputSource(InputId, MockInputMsg),
VisibilityChange(Visibility),
SetWorld(MockWorld),
ClearWorld,
Disconnect(Sender<()>),
SetBoundsGeometry(Vec<Point2D<f32, Floor>>),
SimulateResetPose,
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "ipc", derive(Serialize, Deserialize))]
pub struct MockInputInit {
pub source: InputSource,
pub pointer_origin: Option<RigidTransform3D<f32, Input, Native>>,
pub grip_origin: Option<RigidTransform3D<f32, Input, Native>>,
pub supported_buttons: Vec<MockButton>,
}
#[derive(Debug)]
#[cfg_attr(feature = "ipc", derive(Serialize, Deserialize))]
pub enum MockInputMsg {
SetHandedness(Handedness),
SetTargetRayMode(TargetRayMode),
SetProfiles(Vec<String>),
SetPointerOrigin(Option<RigidTransform3D<f32, Input, Native>>),
SetGripOrigin(Option<RigidTransform3D<f32, Input, Native>>),
TriggerSelect(SelectKind, SelectEvent),
Disconnect,
Reconnect,
SetSupportedButtons(Vec<MockButton>),
UpdateButtonState(MockButton),
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "ipc", derive(Serialize, Deserialize))]
pub struct MockRegion {
pub faces: Vec<Triangle>,
pub ty: EntityType,
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "ipc", derive(Serialize, Deserialize))]
pub struct MockWorld {
pub regions: Vec<MockRegion>,
}
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "ipc", derive(Serialize, Deserialize))]
pub enum MockButtonType {
Grip,
Touchpad,
Thumbstick,
OptionalButton,
OptionalThumbstick,
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "ipc", derive(Serialize, Deserialize))]
pub struct MockButton {
pub button_type: MockButtonType,
pub pressed: bool,
pub touched: bool,
pub pressed_value: f32,
pub x_value: f32,
pub y_value: f32,
}