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//! The input needed by egui.
use epaint::ColorImage;
use crate::{
emath::{Pos2, Rect, Vec2},
Key, Theme, ViewportId, ViewportIdMap,
};
/// What the integrations provides to egui at the start of each frame.
///
/// Set the values that make sense, leave the rest at their `Default::default()`.
///
/// You can check if `egui` is using the inputs using
/// [`crate::Context::wants_pointer_input`] and [`crate::Context::wants_keyboard_input`].
///
/// All coordinates are in points (logical pixels) with origin (0, 0) in the top left .corner.
///
/// Ii "points" can be calculated from native physical pixels
/// using `pixels_per_point` = [`crate::Context::zoom_factor`] * `native_pixels_per_point`;
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct RawInput {
/// The id of the active viewport.
pub viewport_id: ViewportId,
/// Information about all egui viewports.
pub viewports: ViewportIdMap<ViewportInfo>,
/// Position and size of the area that egui should use, in points.
/// Usually you would set this to
///
/// `Some(Rect::from_min_size(Default::default(), screen_size_in_points))`.
///
/// but you could also constrain egui to some smaller portion of your window if you like.
///
/// `None` will be treated as "same as last frame", with the default being a very big area.
pub screen_rect: Option<Rect>,
/// Maximum size of one side of the font texture.
///
/// Ask your graphics drivers about this. This corresponds to `GL_MAX_TEXTURE_SIZE`.
///
/// The default is a very small (but very portable) 2048.
pub max_texture_side: Option<usize>,
/// Monotonically increasing time, in seconds. Relative to whatever. Used for animations.
/// If `None` is provided, egui will assume a time delta of `predicted_dt` (default 1/60 seconds).
pub time: Option<f64>,
/// Should be set to the expected time between frames when painting at vsync speeds.
/// The default for this is 1/60.
/// Can safely be left at its default value.
pub predicted_dt: f32,
/// Which modifier keys are down at the start of the frame?
pub modifiers: Modifiers,
/// In-order events received this frame.
///
/// There is currently no way to know if egui handles a particular event,
/// but you can check if egui is using the keyboard with [`crate::Context::wants_keyboard_input`]
/// and/or the pointer (mouse/touch) with [`crate::Context::is_using_pointer`].
pub events: Vec<Event>,
/// Dragged files hovering over egui.
pub hovered_files: Vec<HoveredFile>,
/// Dragged files dropped into egui.
///
/// Note: when using `eframe` on Windows, this will always be empty if drag-and-drop support has
/// been disabled in [`crate::viewport::ViewportBuilder`].
pub dropped_files: Vec<DroppedFile>,
/// The native window has the keyboard focus (i.e. is receiving key presses).
///
/// False when the user alt-tab away from the application, for instance.
pub focused: bool,
/// Does the OS use dark or light mode?
///
/// `None` means "don't know".
pub system_theme: Option<Theme>,
}
impl Default for RawInput {
fn default() -> Self {
Self {
viewport_id: ViewportId::ROOT,
viewports: std::iter::once((ViewportId::ROOT, Default::default())).collect(),
screen_rect: None,
max_texture_side: None,
time: None,
predicted_dt: 1.0 / 60.0,
modifiers: Modifiers::default(),
events: vec![],
hovered_files: Default::default(),
dropped_files: Default::default(),
focused: true, // integrations opt into global focus tracking
system_theme: None,
}
}
}
impl RawInput {
/// Info about the active viewport
#[inline]
pub fn viewport(&self) -> &ViewportInfo {
self.viewports.get(&self.viewport_id).expect("Failed to find current viewport in egui RawInput. This is the fault of the egui backend")
}
/// Helper: move volatile (deltas and events), clone the rest.
///
/// * [`Self::hovered_files`] is cloned.
/// * [`Self::dropped_files`] is moved.
pub fn take(&mut self) -> Self {
Self {
viewport_id: self.viewport_id,
viewports: self
.viewports
.iter_mut()
.map(|(id, info)| (*id, info.take()))
.collect(),
screen_rect: self.screen_rect.take(),
max_texture_side: self.max_texture_side.take(),
time: self.time,
predicted_dt: self.predicted_dt,
modifiers: self.modifiers,
events: std::mem::take(&mut self.events),
hovered_files: self.hovered_files.clone(),
dropped_files: std::mem::take(&mut self.dropped_files),
focused: self.focused,
system_theme: self.system_theme,
}
}
/// Add on new input.
pub fn append(&mut self, newer: Self) {
let Self {
viewport_id: viewport_ids,
viewports,
screen_rect,
max_texture_side,
time,
predicted_dt,
modifiers,
mut events,
mut hovered_files,
mut dropped_files,
focused,
system_theme,
} = newer;
self.viewport_id = viewport_ids;
self.viewports = viewports;
self.screen_rect = screen_rect.or(self.screen_rect);
self.max_texture_side = max_texture_side.or(self.max_texture_side);
self.time = time; // use latest time
self.predicted_dt = predicted_dt; // use latest dt
self.modifiers = modifiers; // use latest
self.events.append(&mut events);
self.hovered_files.append(&mut hovered_files);
self.dropped_files.append(&mut dropped_files);
self.focused = focused;
self.system_theme = system_theme;
}
}
/// An input event from the backend into egui, about a specific [viewport](crate::viewport).
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum ViewportEvent {
/// The user clicked the close-button on the window, or similar.
///
/// If this is the root viewport, the application will exit
/// after this frame unless you send a
/// [`crate::ViewportCommand::CancelClose`] command.
///
/// If this is not the root viewport,
/// it is up to the user to hide this viewport the next frame.
///
/// This even will wake up both the child and parent viewport.
Close,
}
/// Information about the current viewport, given as input each frame.
///
/// `None` means "unknown".
///
/// All units are in ui "points", which can be calculated from native physical pixels
/// using `pixels_per_point` = [`crate::Context::zoom_factor`] * `[Self::native_pixels_per_point`];
#[derive(Clone, Debug, Default, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct ViewportInfo {
/// Parent viewport, if known.
pub parent: Option<crate::ViewportId>,
/// Name of the viewport, if known.
pub title: Option<String>,
pub events: Vec<ViewportEvent>,
/// The OS native pixels-per-point.
///
/// This should always be set, if known.
///
/// On web this takes browser scaling into account,
/// and corresponds to [`window.devicePixelRatio`](https://developer.mozilla.org/en-US/docs/Web/API/Window/devicePixelRatio) in JavaScript.
pub native_pixels_per_point: Option<f32>,
/// Current monitor size in egui points.
pub monitor_size: Option<Vec2>,
/// The inner rectangle of the native window, in monitor space and ui points scale.
///
/// This is the content rectangle of the viewport.
pub inner_rect: Option<Rect>,
/// The outer rectangle of the native window, in monitor space and ui points scale.
///
/// This is the content rectangle plus decoration chrome.
pub outer_rect: Option<Rect>,
/// Are we minimized?
pub minimized: Option<bool>,
/// Are we maximized?
pub maximized: Option<bool>,
/// Are we in fullscreen mode?
pub fullscreen: Option<bool>,
/// Is the window focused and able to receive input?
///
/// This should be the same as [`RawInput::focused`].
pub focused: Option<bool>,
}
impl ViewportInfo {
/// This viewport has been told to close.
///
/// If this is the root viewport, the application will exit
/// after this frame unless you send a
/// [`crate::ViewportCommand::CancelClose`] command.
///
/// If this is not the root viewport,
/// it is up to the user to hide this viewport the next frame.
pub fn close_requested(&self) -> bool {
self.events
.iter()
.any(|&event| event == ViewportEvent::Close)
}
/// Helper: move [`Self::events`], clone the other fields.
pub fn take(&mut self) -> Self {
Self {
parent: self.parent,
title: self.title.clone(),
events: std::mem::take(&mut self.events),
native_pixels_per_point: self.native_pixels_per_point,
monitor_size: self.monitor_size,
inner_rect: self.inner_rect,
outer_rect: self.outer_rect,
minimized: self.minimized,
maximized: self.maximized,
fullscreen: self.fullscreen,
focused: self.focused,
}
}
pub fn ui(&self, ui: &mut crate::Ui) {
let Self {
parent,
title,
events,
native_pixels_per_point,
monitor_size,
inner_rect,
outer_rect,
minimized,
maximized,
fullscreen,
focused,
} = self;
crate::Grid::new("viewport_info").show(ui, |ui| {
ui.label("Parent:");
ui.label(opt_as_str(parent));
ui.end_row();
ui.label("Title:");
ui.label(opt_as_str(title));
ui.end_row();
ui.label("Events:");
ui.label(format!("{events:?}"));
ui.end_row();
ui.label("Native pixels-per-point:");
ui.label(opt_as_str(native_pixels_per_point));
ui.end_row();
ui.label("Monitor size:");
ui.label(opt_as_str(monitor_size));
ui.end_row();
ui.label("Inner rect:");
ui.label(opt_rect_as_string(inner_rect));
ui.end_row();
ui.label("Outer rect:");
ui.label(opt_rect_as_string(outer_rect));
ui.end_row();
ui.label("Minimized:");
ui.label(opt_as_str(minimized));
ui.end_row();
ui.label("Maximized:");
ui.label(opt_as_str(maximized));
ui.end_row();
ui.label("Fullscreen:");
ui.label(opt_as_str(fullscreen));
ui.end_row();
ui.label("Focused:");
ui.label(opt_as_str(focused));
ui.end_row();
fn opt_rect_as_string(v: &Option<Rect>) -> String {
v.as_ref().map_or(String::new(), |r| {
format!("Pos: {:?}, size: {:?}", r.min, r.size())
})
}
fn opt_as_str<T: std::fmt::Debug>(v: &Option<T>) -> String {
v.as_ref().map_or(String::new(), |v| format!("{v:?}"))
}
});
}
}
/// A file about to be dropped into egui.
#[derive(Clone, Debug, Default, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct HoveredFile {
/// Set by the `egui-winit` backend.
pub path: Option<std::path::PathBuf>,
/// With the `eframe` web backend, this is set to the mime-type of the file (if available).
pub mime: String,
}
/// A file dropped into egui.
#[derive(Clone, Debug, Default, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct DroppedFile {
/// Set by the `egui-winit` backend.
pub path: Option<std::path::PathBuf>,
/// Name of the file. Set by the `eframe` web backend.
pub name: String,
/// With the `eframe` web backend, this is set to the mime-type of the file (if available).
pub mime: String,
/// Set by the `eframe` web backend.
pub last_modified: Option<std::time::SystemTime>,
/// Set by the `eframe` web backend.
pub bytes: Option<std::sync::Arc<[u8]>>,
}
/// An input event generated by the integration.
///
/// This only covers events that egui cares about.
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum Event {
/// The integration detected a "copy" event (e.g. Cmd+C).
Copy,
/// The integration detected a "cut" event (e.g. Cmd+X).
Cut,
/// The integration detected a "paste" event (e.g. Cmd+V).
Paste(String),
/// Text input, e.g. via keyboard.
///
/// When the user presses enter/return, do not send a [`Text`](Event::Text) (just [`Key::Enter`]).
Text(String),
/// A key was pressed or released.
Key {
/// Most of the time, it's the logical key, heeding the active keymap -- for instance, if the user has Dvorak
/// keyboard layout, it will be taken into account.
///
/// If it's impossible to determine the logical key on desktop platforms (say, in case of non-Latin letters),
/// `key` falls back to the value of the corresponding physical key. This is necessary for proper work of
/// standard shortcuts that only respond to Latin-based bindings (such as `Ctrl` + `V`).
key: Key,
/// The physical key, corresponding to the actual position on the keyboard.
///
/// This ignores keymaps, so it is not recommended to use this.
/// The only thing it makes sense for is things like games,
/// where e.g. the physical location of WSAD on QWERTY should always map to movement,
/// even if the user is using Dvorak or AZERTY.
///
/// `eframe` does not (yet) implement this on web.
physical_key: Option<Key>,
/// Was it pressed or released?
pressed: bool,
/// If this is a `pressed` event, is it a key-repeat?
///
/// On many platforms, holding down a key produces many repeated "pressed" events for it, so called key-repeats.
/// Sometimes you will want to ignore such events, and this lets you do that.
///
/// egui will automatically detect such repeat events and mark them as such here.
/// Therefore, if you are writing an egui integration, you do not need to set this (just set it to `false`).
repeat: bool,
/// The state of the modifier keys at the time of the event.
modifiers: Modifiers,
},
/// The mouse or touch moved to a new place.
PointerMoved(Pos2),
/// The mouse moved, the units are unspecified.
/// Represents the actual movement of the mouse, without acceleration or clamped by screen edges.
/// `PointerMoved` and `MouseMoved` can be sent at the same time.
/// This event is optional. If the integration can not determine unfiltered motion it should not send this event.
MouseMoved(Vec2),
/// A mouse button was pressed or released (or a touch started or stopped).
PointerButton {
/// Where is the pointer?
pos: Pos2,
/// What mouse button? For touches, use [`PointerButton::Primary`].
button: PointerButton,
/// Was it the button/touch pressed this frame, or released?
pressed: bool,
/// The state of the modifier keys at the time of the event.
modifiers: Modifiers,
},
/// The mouse left the screen, or the last/primary touch input disappeared.
///
/// This means there is no longer a cursor on the screen for hovering etc.
///
/// On touch-up first send `PointerButton{pressed: false, …}` followed by `PointerLeft`.
PointerGone,
/// Zoom scale factor this frame (e.g. from a pinch gesture).
///
/// * `zoom = 1`: no change.
/// * `zoom < 1`: pinch together
/// * `zoom > 1`: pinch spread
///
/// Note that egui also implement zooming by holding `Ctrl` and scrolling the mouse wheel,
/// so integration need NOT emit this `Zoom` event in those cases, just [`Self::MouseWheel`].
///
/// As a user, check [`crate::InputState::smooth_scroll_delta`] to see if the user did any zooming this frame.
Zoom(f32),
/// IME Event
Ime(ImeEvent),
/// On touch screens, report this *in addition to*
/// [`Self::PointerMoved`], [`Self::PointerButton`], [`Self::PointerGone`]
Touch {
/// Hashed device identifier (if available; may be zero).
/// Can be used to separate touches from different devices.
device_id: TouchDeviceId,
/// Unique identifier of a finger/pen. Value is stable from touch down
/// to lift-up
id: TouchId,
/// One of: start move end cancel.
phase: TouchPhase,
/// Position of the touch (or where the touch was last detected)
pos: Pos2,
/// Describes how hard the touch device was pressed. May always be `None` if the platform does
/// not support pressure sensitivity.
/// The value is in the range from 0.0 (no pressure) to 1.0 (maximum pressure).
force: Option<f32>,
},
/// A raw mouse wheel event as sent by the backend.
///
/// Used for scrolling.
MouseWheel {
/// The unit of `delta`: points, lines, or pages.
unit: MouseWheelUnit,
/// The direction of the vector indicates how to move the _content_ that is being viewed.
/// So if you get positive values, the content being viewed should move to the right and down,
/// revealing new things to the left and up.
///
/// A positive X-value indicates the content is being moved right,
/// as when swiping right on a touch-screen or track-pad with natural scrolling.
///
/// A positive Y-value indicates the content is being moved down,
/// as when swiping down on a touch-screen or track-pad with natural scrolling.
delta: Vec2,
/// The state of the modifier keys at the time of the event.
modifiers: Modifiers,
},
/// The native window gained or lost focused (e.g. the user clicked alt-tab).
WindowFocused(bool),
/// An assistive technology (e.g. screen reader) requested an action.
#[cfg(feature = "accesskit")]
AccessKitActionRequest(accesskit::ActionRequest),
/// The reply of a screenshot requested with [`crate::ViewportCommand::Screenshot`].
Screenshot {
viewport_id: crate::ViewportId,
/// Whatever was passed to [`crate::ViewportCommand::Screenshot`].
user_data: crate::UserData,
image: std::sync::Arc<ColorImage>,
},
}
/// IME event.
///
/// See <https://docs.rs/winit/latest/winit/event/enum.Ime.html>
#[derive(Clone, Debug, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum ImeEvent {
/// Notifies when the IME was enabled.
Enabled,
/// A new IME candidate is being suggested.
Preedit(String),
/// IME composition ended with this final result.
Commit(String),
/// Notifies when the IME was disabled.
Disabled,
}
/// Mouse button (or similar for touch input)
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum PointerButton {
/// The primary mouse button is usually the left one.
Primary = 0,
/// The secondary mouse button is usually the right one,
/// and most often used for context menus or other optional things.
Secondary = 1,
/// The tertiary mouse button is usually the middle mouse button (e.g. clicking the scroll wheel).
Middle = 2,
/// The first extra mouse button on some mice. In web typically corresponds to the Browser back button.
Extra1 = 3,
/// The second extra mouse button on some mice. In web typically corresponds to the Browser forward button.
Extra2 = 4,
}
/// Number of pointer buttons supported by egui, i.e. the number of possible states of [`PointerButton`].
pub const NUM_POINTER_BUTTONS: usize = 5;
/// State of the modifier keys. These must be fed to egui.
///
/// The best way to compare [`Modifiers`] is by using [`Modifiers::matches`].
///
/// NOTE: For cross-platform uses, ALT+SHIFT is a bad combination of modifiers
/// as on mac that is how you type special characters,
/// so those key presses are usually not reported to egui.
#[derive(Clone, Copy, Default, Hash, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct Modifiers {
/// Either of the alt keys are down (option ⌥ on Mac).
pub alt: bool,
/// Either of the control keys are down.
/// When checking for keyboard shortcuts, consider using [`Self::command`] instead.
pub ctrl: bool,
/// Either of the shift keys are down.
pub shift: bool,
/// The Mac ⌘ Command key. Should always be set to `false` on other platforms.
pub mac_cmd: bool,
/// On Windows and Linux, set this to the same value as `ctrl`.
/// On Mac, this should be set whenever one of the ⌘ Command keys are down (same as `mac_cmd`).
/// This is so that egui can, for instance, select all text by checking for `command + A`
/// and it will work on both Mac and Windows.
pub command: bool,
}
impl std::fmt::Debug for Modifiers {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
if self.is_none() {
return write!(f, "Modifiers::NONE");
}
let Self {
alt,
ctrl,
shift,
mac_cmd,
command,
} = *self;
let mut debug = f.debug_struct("Modifiers");
if alt {
debug.field("alt", &true);
}
if ctrl {
debug.field("ctrl", &true);
}
if shift {
debug.field("shift", &true);
}
if mac_cmd {
debug.field("mac_cmd", &true);
}
if command {
debug.field("command", &true);
}
debug.finish()
}
}
impl Modifiers {
pub const NONE: Self = Self {
alt: false,
ctrl: false,
shift: false,
mac_cmd: false,
command: false,
};
pub const ALT: Self = Self {
alt: true,
ctrl: false,
shift: false,
mac_cmd: false,
command: false,
};
pub const CTRL: Self = Self {
alt: false,
ctrl: true,
shift: false,
mac_cmd: false,
command: false,
};
pub const SHIFT: Self = Self {
alt: false,
ctrl: false,
shift: true,
mac_cmd: false,
command: false,
};
/// The Mac ⌘ Command key
pub const MAC_CMD: Self = Self {
alt: false,
ctrl: false,
shift: false,
mac_cmd: true,
command: false,
};
/// On Mac: ⌘ Command key, elsewhere: Ctrl key
pub const COMMAND: Self = Self {
alt: false,
ctrl: false,
shift: false,
mac_cmd: false,
command: true,
};
/// ```
/// # use egui::Modifiers;
/// assert_eq!(
/// Modifiers::CTRL | Modifiers::ALT,
/// Modifiers { ctrl: true, alt: true, ..Default::default() }
/// );
/// assert_eq!(
/// Modifiers::ALT.plus(Modifiers::CTRL),
/// Modifiers::CTRL.plus(Modifiers::ALT),
/// );
/// assert_eq!(
/// Modifiers::CTRL | Modifiers::ALT,
/// Modifiers::CTRL.plus(Modifiers::ALT),
/// );
/// ```
#[inline]
pub const fn plus(self, rhs: Self) -> Self {
Self {
alt: self.alt | rhs.alt,
ctrl: self.ctrl | rhs.ctrl,
shift: self.shift | rhs.shift,
mac_cmd: self.mac_cmd | rhs.mac_cmd,
command: self.command | rhs.command,
}
}
#[inline]
pub fn is_none(&self) -> bool {
self == &Self::default()
}
#[inline]
pub fn any(&self) -> bool {
!self.is_none()
}
#[inline]
pub fn all(&self) -> bool {
self.alt && self.ctrl && self.shift && self.command
}
/// Is shift the only pressed button?
#[inline]
pub fn shift_only(&self) -> bool {
self.shift && !(self.alt || self.command)
}
/// true if only [`Self::ctrl`] or only [`Self::mac_cmd`] is pressed.
#[inline]
pub fn command_only(&self) -> bool {
!self.alt && !self.shift && self.command
}
/// Checks that the `ctrl/cmd` matches, and that the `shift/alt` of the argument is a subset
/// of the pressed key (`self`).
///
/// This means that if the pattern has not set `shift`, then `self` can have `shift` set or not.
///
/// The reason is that many logical keys require `shift` or `alt` on some keyboard layouts.
/// For instance, in order to press `+` on an English keyboard, you need to press `shift` and `=`,
/// but a Swedish keyboard has dedicated `+` key.
/// So if you want to make a [`KeyboardShortcut`] looking for `Cmd` + `+`, it makes sense
/// to ignore the shift key.
/// Similarly, the `Alt` key is sometimes used to type special characters.
///
/// However, if the pattern (the argument) explicitly requires the `shift` or `alt` keys
/// to be pressed, then they must be pressed.
///
/// # Example:
/// ```
/// # use egui::Modifiers;
/// # let pressed_modifiers = Modifiers::default();
/// if pressed_modifiers.matches(Modifiers::ALT | Modifiers::SHIFT) {
/// // Alt and Shift are pressed, and nothing else
/// }
/// ```
///
/// ## Behavior:
/// ```
/// # use egui::Modifiers;
/// assert!(Modifiers::CTRL.matches_logically(Modifiers::CTRL));
/// assert!(!Modifiers::CTRL.matches_logically(Modifiers::CTRL | Modifiers::SHIFT));
/// assert!((Modifiers::CTRL | Modifiers::SHIFT).matches_logically(Modifiers::CTRL));
/// assert!((Modifiers::CTRL | Modifiers::COMMAND).matches_logically(Modifiers::CTRL));
/// assert!((Modifiers::CTRL | Modifiers::COMMAND).matches_logically(Modifiers::COMMAND));
/// assert!((Modifiers::MAC_CMD | Modifiers::COMMAND).matches_logically(Modifiers::COMMAND));
/// assert!(!Modifiers::COMMAND.matches_logically(Modifiers::MAC_CMD));
/// ```
pub fn matches_logically(&self, pattern: Self) -> bool {
if pattern.alt && !self.alt {
return false;
}
if pattern.shift && !self.shift {
return false;
}
self.cmd_ctrl_matches(pattern)
}
/// Check for equality but with proper handling of [`Self::command`].
///
/// `self` here are the currently pressed modifiers,
/// and the argument the pattern we are testing for.
///
/// Note that this will require the `shift` and `alt` keys match, even though
/// these modifiers are sometimes required to produce some logical keys.
/// For instance, to press `+` on an English keyboard, you need to press `shift` and `=`,
/// but on a Swedish keyboard you can press the dedicated `+` key.
/// Therefore, you often want to use [`Self::matches_logically`] instead.
///
/// # Example:
/// ```
/// # use egui::Modifiers;
/// # let pressed_modifiers = Modifiers::default();
/// if pressed_modifiers.matches(Modifiers::ALT | Modifiers::SHIFT) {
/// // Alt and Shift are pressed, and nothing else
/// }
/// ```
///
/// ## Behavior:
/// ```
/// # use egui::Modifiers;
/// assert!(Modifiers::CTRL.matches(Modifiers::CTRL));
/// assert!(!Modifiers::CTRL.matches(Modifiers::CTRL | Modifiers::SHIFT));
/// assert!(!(Modifiers::CTRL | Modifiers::SHIFT).matches(Modifiers::CTRL));
/// assert!((Modifiers::CTRL | Modifiers::COMMAND).matches(Modifiers::CTRL));
/// assert!((Modifiers::CTRL | Modifiers::COMMAND).matches(Modifiers::COMMAND));
/// assert!((Modifiers::MAC_CMD | Modifiers::COMMAND).matches(Modifiers::COMMAND));
/// assert!(!Modifiers::COMMAND.matches(Modifiers::MAC_CMD));
/// ```
pub fn matches_exact(&self, pattern: Self) -> bool {
// alt and shift must always match the pattern:
if pattern.alt != self.alt || pattern.shift != self.shift {
return false;
}
self.cmd_ctrl_matches(pattern)
}
#[deprecated = "Renamed `matches_exact`, but maybe you want to use `matches_logically` instead"]
pub fn matches(&self, pattern: Self) -> bool {
self.matches_exact(pattern)
}
/// Checks only cmd/ctrl, not alt/shift.
///
/// `self` here are the currently pressed modifiers,
/// and the argument the pattern we are testing for.
///
/// This takes care to properly handle the difference between
/// [`Self::ctrl`], [`Self::command`] and [`Self::mac_cmd`].
pub fn cmd_ctrl_matches(&self, pattern: Self) -> bool {
if pattern.mac_cmd {
// Mac-specific match:
if !self.mac_cmd {
return false;
}
if pattern.ctrl != self.ctrl {
return false;
}
return true;
}
if !pattern.ctrl && !pattern.command {
// the pattern explicitly doesn't want any ctrl/command:
return !self.ctrl && !self.command;
}
// if the pattern is looking for command, then `ctrl` may or may not be set depending on platform.
// if the pattern is looking for `ctrl`, then `command` may or may not be set depending on platform.
if pattern.ctrl && !self.ctrl {
return false;
}
if pattern.command && !self.command {
return false;
}
true
}
/// Whether another set of modifiers is contained in this set of modifiers with proper handling of [`Self::command`].
///
/// ```
/// # use egui::Modifiers;
/// assert!(Modifiers::default().contains(Modifiers::default()));
/// assert!(Modifiers::CTRL.contains(Modifiers::default()));
/// assert!(Modifiers::CTRL.contains(Modifiers::CTRL));
/// assert!(Modifiers::CTRL.contains(Modifiers::COMMAND));
/// assert!(Modifiers::MAC_CMD.contains(Modifiers::COMMAND));
/// assert!(Modifiers::COMMAND.contains(Modifiers::MAC_CMD));
/// assert!(Modifiers::COMMAND.contains(Modifiers::CTRL));
/// assert!(!(Modifiers::ALT | Modifiers::CTRL).contains(Modifiers::SHIFT));
/// assert!((Modifiers::CTRL | Modifiers::SHIFT).contains(Modifiers::CTRL));
/// assert!(!Modifiers::CTRL.contains(Modifiers::CTRL | Modifiers::SHIFT));
/// ```
pub fn contains(&self, query: Self) -> bool {
if query == Self::default() {
return true;
}
let Self {
alt,
ctrl,
shift,
mac_cmd,
command,
} = *self;
if alt && query.alt {
return self.contains(Self {
alt: false,
..query
});
}
if shift && query.shift {
return self.contains(Self {
shift: false,
..query
});
}
if (ctrl || command) && (query.ctrl || query.command) {
return self.contains(Self {
command: false,
ctrl: false,
..query
});
}
if (mac_cmd || command) && (query.mac_cmd || query.command) {
return self.contains(Self {
mac_cmd: false,
command: false,
..query
});
}
false
}
}
impl std::ops::BitOr for Modifiers {
type Output = Self;
#[inline]
fn bitor(self, rhs: Self) -> Self {
self.plus(rhs)
}
}
// ----------------------------------------------------------------------------
/// Names of different modifier keys.
///
/// Used to name modifiers.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct ModifierNames<'a> {
pub is_short: bool,
pub alt: &'a str,
pub ctrl: &'a str,
pub shift: &'a str,
pub mac_cmd: &'a str,
pub mac_alt: &'a str,
/// What goes between the names
pub concat: &'a str,
}
impl ModifierNames<'static> {
/// ⌥ ⌃ ⇧ ⌘ - NOTE: not supported by the default egui font.
pub const SYMBOLS: Self = Self {
is_short: true,
alt: "⌥",
ctrl: "⌃",
shift: "⇧",
mac_cmd: "⌘",
mac_alt: "⌥",
concat: "",
};
/// Alt, Ctrl, Shift, Cmd
pub const NAMES: Self = Self {
is_short: false,
alt: "Alt",
ctrl: "Ctrl",
shift: "Shift",
mac_cmd: "Cmd",
mac_alt: "Option",
concat: "+",
};
}
impl<'a> ModifierNames<'a> {
pub fn format(&self, modifiers: &Modifiers, is_mac: bool) -> String {
let mut s = String::new();
let mut append_if = |modifier_is_active, modifier_name| {
if modifier_is_active {
if !s.is_empty() {
s += self.concat;
}
s += modifier_name;
}
};
if is_mac {
append_if(modifiers.ctrl, self.ctrl);
append_if(modifiers.shift, self.shift);
append_if(modifiers.alt, self.mac_alt);
append_if(modifiers.mac_cmd || modifiers.command, self.mac_cmd);
} else {
append_if(modifiers.ctrl || modifiers.command, self.ctrl);
append_if(modifiers.alt, self.alt);
append_if(modifiers.shift, self.shift);
}
s
}
}
// ----------------------------------------------------------------------------
/// A keyboard shortcut, e.g. `Ctrl+Alt+W`.
///
/// Can be used with [`crate::InputState::consume_shortcut`]
/// and [`crate::Context::format_shortcut`].
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct KeyboardShortcut {
pub modifiers: Modifiers,
pub logical_key: Key,
}
impl KeyboardShortcut {
pub const fn new(modifiers: Modifiers, logical_key: Key) -> Self {
Self {
modifiers,
logical_key,
}
}
pub fn format(&self, names: &ModifierNames<'_>, is_mac: bool) -> String {
let mut s = names.format(&self.modifiers, is_mac);
if !s.is_empty() {
s += names.concat;
}
if names.is_short {
s += self.logical_key.symbol_or_name();
} else {
s += self.logical_key.name();
}
s
}
}
#[test]
fn format_kb_shortcut() {
let cmd_shift_f = KeyboardShortcut::new(Modifiers::COMMAND | Modifiers::SHIFT, Key::F);
assert_eq!(
cmd_shift_f.format(&ModifierNames::NAMES, false),
"Ctrl+Shift+F"
);
assert_eq!(
cmd_shift_f.format(&ModifierNames::NAMES, true),
"Shift+Cmd+F"
);
assert_eq!(cmd_shift_f.format(&ModifierNames::SYMBOLS, false), "⌃⇧F");
assert_eq!(cmd_shift_f.format(&ModifierNames::SYMBOLS, true), "⇧⌘F");
}
// ----------------------------------------------------------------------------
impl RawInput {
pub fn ui(&self, ui: &mut crate::Ui) {
let Self {
viewport_id,
viewports,
screen_rect,
max_texture_side,
time,
predicted_dt,
modifiers,
events,
hovered_files,
dropped_files,
focused,
system_theme,
} = self;
ui.label(format!("Active viwport: {viewport_id:?}"));
for (id, viewport) in viewports {
ui.group(|ui| {
ui.label(format!("Viewport {id:?}"));
ui.push_id(id, |ui| {
viewport.ui(ui);
});
});
}
ui.label(format!("screen_rect: {screen_rect:?} points"));
ui.label(format!("max_texture_side: {max_texture_side:?}"));
if let Some(time) = time {
ui.label(format!("time: {time:.3} s"));
} else {
ui.label("time: None");
}
ui.label(format!("predicted_dt: {:.1} ms", 1e3 * predicted_dt));
ui.label(format!("modifiers: {modifiers:#?}"));
ui.label(format!("hovered_files: {}", hovered_files.len()));
ui.label(format!("dropped_files: {}", dropped_files.len()));
ui.label(format!("focused: {focused}"));
ui.label(format!("system_theme: {system_theme:?}"));
ui.scope(|ui| {
ui.set_min_height(150.0);
ui.label(format!("events: {events:#?}"))
.on_hover_text("key presses etc");
});
}
}
/// this is a `u64` as values of this kind can always be obtained by hashing
#[derive(Clone, Copy, Debug, Eq, PartialEq, PartialOrd, Ord)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct TouchDeviceId(pub u64);
/// Unique identification of a touch occurrence (finger or pen or …).
/// A Touch ID is valid until the finger is lifted.
/// A new ID is used for the next touch.
#[derive(Clone, Copy, Debug, Eq, PartialEq, PartialOrd, Ord)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct TouchId(pub u64);
/// In what phase a touch event is in.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum TouchPhase {
/// User just placed a touch point on the touch surface
Start,
/// User moves a touch point along the surface. This event is also sent when
/// any attributes (position, force, …) of the touch point change.
Move,
/// User lifted the finger or pen from the surface, or slid off the edge of
/// the surface
End,
/// Touch operation has been disrupted by something (various reasons are possible,
/// maybe a pop-up alert or any other kind of interruption which may not have
/// been intended by the user)
Cancel,
}
/// The unit associated with the numeric value of a mouse wheel event
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum MouseWheelUnit {
/// Number of ui points (logical pixels)
Point,
/// Number of lines
Line,
/// Number of pages
Page,
}
impl From<u64> for TouchId {
fn from(id: u64) -> Self {
Self(id)
}
}
impl From<i32> for TouchId {
fn from(id: i32) -> Self {
Self(id as u64)
}
}
impl From<u32> for TouchId {
fn from(id: u32) -> Self {
Self(id as u64)
}
}
// ----------------------------------------------------------------------------
// TODO(emilk): generalize this to a proper event filter.
/// Controls which events that a focused widget will have exclusive access to.
///
/// Currently this only controls a few special keyboard events,
/// but in the future this `struct` should be extended into a full callback thing.
///
/// Any events not covered by the filter are given to the widget, but are not exclusive.
#[derive(Clone, Copy, Debug)]
pub struct EventFilter {
/// If `true`, pressing tab will act on the widget,
/// and NOT move focus away from the focused widget.
///
/// Default: `false`
pub tab: bool,
/// If `true`, pressing horizontal arrows will act on the
/// widget, and NOT move focus away from the focused widget.
///
/// Default: `false`
pub horizontal_arrows: bool,
/// If `true`, pressing vertical arrows will act on the
/// widget, and NOT move focus away from the focused widget.
///
/// Default: `false`
pub vertical_arrows: bool,
/// If `true`, pressing escape will act on the widget,
/// and NOT surrender focus from the focused widget.
///
/// Default: `false`
pub escape: bool,
}
#[allow(clippy::derivable_impls)] // let's be explicit
impl Default for EventFilter {
fn default() -> Self {
Self {
tab: false,
horizontal_arrows: false,
vertical_arrows: false,
escape: false,
}
}
}
impl EventFilter {
pub fn matches(&self, event: &Event) -> bool {
if let Event::Key { key, .. } = event {
match key {
crate::Key::Tab => self.tab,
crate::Key::ArrowUp | crate::Key::ArrowDown => self.vertical_arrows,
crate::Key::ArrowRight | crate::Key::ArrowLeft => self.horizontal_arrows,
crate::Key::Escape => self.escape,
_ => true,
}
} else {
true
}
}
}