1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133
// surfman/src/platform/unix/default.rs
//
//! The default backend for Unix, which dynamically switches between Wayland, X11 and surfaceless.
/// Wayland or X11 display server connections.
pub mod connection {
use crate::platform::generic::multi::connection::Connection as MultiConnection;
use crate::platform::generic::multi::connection::NativeConnection as MultiNativeConnection;
use crate::platform::generic::multi::device::Device as MultiDevice;
use crate::platform::unix::generic::device::Device as SWDevice;
use crate::platform::unix::wayland::device::Device as WaylandDevice;
use crate::platform::unix::x11::device::Device as X11Device;
type HWDevice = MultiDevice<WaylandDevice, X11Device>;
/// Either a Wayland or an X11 display server connection.
pub type Connection = MultiConnection<HWDevice, SWDevice>;
/// Either a Wayland or an X11 native connection
pub type NativeConnection = MultiNativeConnection<HWDevice, SWDevice>;
}
/// OpenGL rendering contexts.
pub mod context {
use crate::platform::generic::multi::context::Context as MultiContext;
use crate::platform::generic::multi::context::ContextDescriptor as MultiContextDescriptor;
use crate::platform::generic::multi::context::NativeContext as MultiNativeContext;
use crate::platform::generic::multi::device::Device as MultiDevice;
use crate::platform::unix::generic::device::Device as SWDevice;
use crate::platform::unix::wayland::device::Device as WaylandDevice;
use crate::platform::unix::x11::device::Device as X11Device;
type HWDevice = MultiDevice<WaylandDevice, X11Device>;
/// Represents an OpenGL rendering context.
///
/// A context allows you to issue rendering commands to a surface. When initially created, a
/// context has no attached surface, so rendering commands will fail or be ignored. Typically,
/// you attach a surface to the context before rendering.
///
/// Contexts take ownership of the surfaces attached to them. In order to mutate a surface in
/// any way other than rendering to it (e.g. presenting it to a window, which causes a buffer
/// swap), it must first be detached from its context. Each surface is associated with a single
/// context upon creation and may not be rendered to from any other context. However, you can
/// wrap a surface in a surface texture, which allows the surface to be read from another
/// context.
///
/// OpenGL objects may not be shared across contexts directly, but surface textures effectively
/// allow for sharing of texture data. Contexts are local to a single thread and device.
///
/// A context must be explicitly destroyed with `destroy_context()`, or a panic will occur.
pub type Context = MultiContext<HWDevice, SWDevice>;
/// Information needed to create a context. Some APIs call this a "config" or a "pixel format".
///
/// These are local to a device.
pub type ContextDescriptor = MultiContextDescriptor<HWDevice, SWDevice>;
/// Either a Wayland or an X11 native context
pub type NativeContext = MultiNativeContext<HWDevice, SWDevice>;
}
/// Thread-local handles to devices.
pub mod device {
use crate::platform::generic::multi::device::Adapter as MultiAdapter;
use crate::platform::generic::multi::device::NativeDevice as MultiNativeDevice;
use crate::platform::unix::generic::device::Device as SWDevice;
use crate::platform::unix::wayland::device::Device as WaylandDevice;
use crate::platform::unix::x11::device::Device as X11Device;
use crate::platform::generic::multi::device::Device as MultiDevice;
type HWDevice = MultiDevice<WaylandDevice, X11Device>;
/// Represents a hardware display adapter that can be used for rendering (including the CPU).
///
/// Adapters can be sent between threads. To render with an adapter, open a thread-local
/// `Device`.
pub type Adapter = MultiAdapter<HWDevice, SWDevice>;
/// A thread-local handle to a device.
///
/// Devices contain most of the relevant surface management methods.
pub type Device = MultiDevice<HWDevice, SWDevice>;
/// Either a Wayland or an X11 native device
pub type NativeDevice = MultiNativeDevice<HWDevice, SWDevice>;
}
/// Hardware buffers of pixels.
pub mod surface {
use crate::platform::generic::multi::device::Device as MultiDevice;
use crate::platform::generic::multi::surface::NativeWidget as MultiNativeWidget;
use crate::platform::generic::multi::surface::Surface as MultiSurface;
use crate::platform::generic::multi::surface::SurfaceTexture as MultiSurfaceTexture;
use crate::platform::unix::generic::device::Device as SWDevice;
use crate::platform::unix::wayland::device::Device as WaylandDevice;
use crate::platform::unix::x11::device::Device as X11Device;
type HWDevice = MultiDevice<WaylandDevice, X11Device>;
/// A wrapper for a Wayland surface or an X11 `Window`, as appropriate.
pub type NativeWidget = MultiNativeWidget<HWDevice, SWDevice>;
/// Represents a hardware buffer of pixels that can be rendered to via the CPU or GPU and
/// either displayed in a native widget or bound to a texture for reading.
///
/// Surfaces come in two varieties: generic and widget surfaces. Generic surfaces can be bound
/// to a texture but cannot be displayed in a widget (without using other APIs such as Core
/// Animation, DirectComposition, or XPRESENT). Widget surfaces are the opposite: they can be
/// displayed in a widget but not bound to a texture.
///
/// Surfaces are specific to a given context and cannot be rendered to from any context other
/// than the one they were created with. However, they can be *read* from any context on any
/// thread (as long as that context shares the same adapter and connection), by wrapping them
/// in a `SurfaceTexture`.
///
/// Depending on the platform, each surface may be internally double-buffered.
///
/// Surfaces must be destroyed with the `destroy_surface()` method, or a panic will occur.
pub type Surface = MultiSurface<HWDevice, SWDevice>;
/// Represents an OpenGL texture that wraps a surface.
///
/// Reading from the associated OpenGL texture reads from the surface. It is undefined behavior
/// to write to such a texture (e.g. by binding it to a framebuffer and rendering to that
/// framebuffer).
///
/// Surface textures are local to a context, but that context does not have to be the same
/// context as that associated with the underlying surface. The texture must be destroyed with
/// the `destroy_surface_texture()` method, or a panic will occur.
pub type SurfaceTexture = MultiSurfaceTexture<HWDevice, SWDevice>;
// FIXME(pcwalton): Revamp how this works.
#[doc(hidden)]
pub struct SurfaceDataGuard {}
}