devtools/actors/
preference.rs
use std::net::TcpStream;
use log::warn;
use serde::Serialize;
use serde_json::{Map, Value};
use servo_config::pref;
use crate::StreamId;
use crate::actor::{Actor, ActorMessageStatus, ActorRegistry};
use crate::protocol::JsonPacketStream;
pub struct PreferenceActor {
name: String,
}
impl PreferenceActor {
pub fn new(name: String) -> Self {
Self { name }
}
}
impl Actor for PreferenceActor {
fn name(&self) -> String {
self.name.clone()
}
fn handle_message(
&self,
_registry: &ActorRegistry,
msg_type: &str,
msg: &Map<String, Value>,
stream: &mut TcpStream,
_id: StreamId,
) -> Result<ActorMessageStatus, ()> {
let Some(key) = msg.get("value").and_then(|v| v.as_str()) else {
warn!("PreferenceActor: handle_message: value is not a string");
return Ok(ActorMessageStatus::Ignored);
};
Ok(match key {
"dom.serviceWorkers.enabled" => {
self.write_bool(pref!(dom_serviceworker_enabled), stream)
},
_ => self.handle_missing_preference(msg_type, stream),
})
}
}
impl PreferenceActor {
fn handle_missing_preference(
&self,
msg_type: &str,
stream: &mut TcpStream,
) -> ActorMessageStatus {
match msg_type {
"getBoolPref" => self.write_bool(false, stream),
"getCharPref" => self.write_char("".into(), stream),
"getIntPref" => self.write_int(0, stream),
"getFloatPref" => self.write_float(0., stream),
_ => ActorMessageStatus::Ignored,
}
}
fn write_bool(&self, pref_value: bool, stream: &mut TcpStream) -> ActorMessageStatus {
#[derive(Serialize)]
struct BoolReply {
from: String,
value: bool,
}
let reply = BoolReply {
from: self.name.clone(),
value: pref_value,
};
let _ = stream.write_json_packet(&reply);
ActorMessageStatus::Processed
}
fn write_char(&self, pref_value: String, stream: &mut TcpStream) -> ActorMessageStatus {
#[derive(Serialize)]
struct CharReply {
from: String,
value: String,
}
let reply = CharReply {
from: self.name.clone(),
value: pref_value,
};
let _ = stream.write_json_packet(&reply);
ActorMessageStatus::Processed
}
fn write_int(&self, pref_value: i64, stream: &mut TcpStream) -> ActorMessageStatus {
#[derive(Serialize)]
struct IntReply {
from: String,
value: i64,
}
let reply = IntReply {
from: self.name.clone(),
value: pref_value,
};
let _ = stream.write_json_packet(&reply);
ActorMessageStatus::Processed
}
fn write_float(&self, pref_value: f64, stream: &mut TcpStream) -> ActorMessageStatus {
#[derive(Serialize)]
struct FloatReply {
from: String,
value: f64,
}
let reply = FloatReply {
from: self.name.clone(),
value: pref_value,
};
let _ = stream.write_json_packet(&reply);
ActorMessageStatus::Processed
}
}