use std::f32;
use dom_struct::dom_struct;
use js::rust::HandleObject;
use servo_media::audio::gain_node::GainNodeOptions;
use servo_media::audio::node::{AudioNodeInit, AudioNodeType};
use servo_media::audio::param::ParamType;
use crate::dom::audionode::AudioNode;
use crate::dom::audioparam::AudioParam;
use crate::dom::baseaudiocontext::BaseAudioContext;
use crate::dom::bindings::codegen::Bindings::AudioNodeBinding::{
ChannelCountMode, ChannelInterpretation,
};
use crate::dom::bindings::codegen::Bindings::AudioParamBinding::AutomationRate;
use crate::dom::bindings::codegen::Bindings::GainNodeBinding::{GainNodeMethods, GainOptions};
use crate::dom::bindings::error::Fallible;
use crate::dom::bindings::reflector::reflect_dom_object_with_proto;
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::window::Window;
use crate::script_runtime::CanGc;
#[dom_struct]
pub struct GainNode {
node: AudioNode,
gain: Dom<AudioParam>,
}
impl GainNode {
#[allow(crown::unrooted_must_root)]
pub fn new_inherited(
window: &Window,
context: &BaseAudioContext,
options: &GainOptions,
) -> Fallible<GainNode> {
let node_options =
options
.parent
.unwrap_or(2, ChannelCountMode::Max, ChannelInterpretation::Speakers);
let node = AudioNode::new_inherited(
AudioNodeInit::GainNode(options.into()),
context,
node_options,
1, 1, )?;
let gain = AudioParam::new(
window,
context,
node.node_id(),
AudioNodeType::GainNode,
ParamType::Gain,
AutomationRate::A_rate,
*options.gain, f32::MIN, f32::MAX, );
Ok(GainNode {
node,
gain: Dom::from_ref(&gain),
})
}
pub fn new(
window: &Window,
context: &BaseAudioContext,
options: &GainOptions,
can_gc: CanGc,
) -> Fallible<DomRoot<GainNode>> {
Self::new_with_proto(window, None, context, options, can_gc)
}
#[allow(crown::unrooted_must_root)]
fn new_with_proto(
window: &Window,
proto: Option<HandleObject>,
context: &BaseAudioContext,
options: &GainOptions,
can_gc: CanGc,
) -> Fallible<DomRoot<GainNode>> {
let node = GainNode::new_inherited(window, context, options)?;
Ok(reflect_dom_object_with_proto(
Box::new(node),
window,
proto,
can_gc,
))
}
}
impl GainNodeMethods for GainNode {
fn Constructor(
window: &Window,
proto: Option<HandleObject>,
can_gc: CanGc,
context: &BaseAudioContext,
options: &GainOptions,
) -> Fallible<DomRoot<GainNode>> {
GainNode::new_with_proto(window, proto, context, options, can_gc)
}
fn Gain(&self) -> DomRoot<AudioParam> {
DomRoot::from_ref(&self.gain)
}
}
impl<'a> From<&'a GainOptions> for GainNodeOptions {
fn from(options: &'a GainOptions) -> Self {
Self {
gain: *options.gain,
}
}
}