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/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at https://mozilla.org/MPL/2.0/. */

//! Computed types for CSS Easing functions.

use euclid::approxeq::ApproxEq;

use crate::bezier::Bezier;
use crate::piecewise_linear::PiecewiseLinearFunction;
use crate::values::computed::{Integer, Number};
use crate::values::generics::easing::{self, BeforeFlag, StepPosition, TimingKeyword};

/// A computed timing function.
pub type ComputedTimingFunction = easing::TimingFunction<Integer, Number, PiecewiseLinearFunction>;

/// An alias of the computed timing function.
pub type TimingFunction = ComputedTimingFunction;

impl ComputedTimingFunction {
    fn calculate_step_output(
        steps: i32,
        pos: StepPosition,
        progress: f64,
        before_flag: BeforeFlag,
    ) -> f64 {
        // User specified values can cause overflow (bug 1706157). Increments/decrements
        // should be gravefully handled.
        let mut current_step = (progress * (steps as f64)).floor() as i32;

        // Increment current step if it is jump-start or start.
        if pos == StepPosition::Start ||
            pos == StepPosition::JumpStart ||
            pos == StepPosition::JumpBoth
        {
            current_step = current_step.checked_add(1).unwrap_or(current_step);
        }

        // If the "before flag" is set and we are at a transition point,
        // drop back a step
        if before_flag == BeforeFlag::Set &&
            (progress * steps as f64).rem_euclid(1.0).approx_eq(&0.0)
        {
            current_step = current_step.checked_sub(1).unwrap_or(current_step);
        }

        // We should not produce a result outside [0, 1] unless we have an
        // input outside that range. This takes care of steps that would otherwise
        // occur at boundaries.
        if progress >= 0.0 && current_step < 0 {
            current_step = 0;
        }

        // |jumps| should always be in [1, i32::MAX].
        let jumps = if pos == StepPosition::JumpBoth {
            steps.checked_add(1).unwrap_or(steps)
        } else if pos == StepPosition::JumpNone {
            steps.checked_sub(1).unwrap_or(steps)
        } else {
            steps
        };

        if progress <= 1.0 && current_step > jumps {
            current_step = jumps;
        }

        (current_step as f64) / (jumps as f64)
    }

    /// The output of the timing function given the progress ratio of this animation.
    pub fn calculate_output(&self, progress: f64, before_flag: BeforeFlag, epsilon: f64) -> f64 {
        let progress = match self {
            TimingFunction::CubicBezier { x1, y1, x2, y2 } => {
                Bezier::calculate_bezier_output(progress, epsilon, *x1, *y1, *x2, *y2)
            },
            TimingFunction::Steps(steps, pos) => {
                Self::calculate_step_output(*steps, *pos, progress, before_flag)
            },
            TimingFunction::LinearFunction(function) => function.at(progress as f32).into(),
            TimingFunction::Keyword(keyword) => match keyword {
                TimingKeyword::Linear => progress,
                TimingKeyword::Ease => {
                    Bezier::calculate_bezier_output(progress, epsilon, 0.25, 0.1, 0.25, 1.)
                },
                TimingKeyword::EaseIn => {
                    Bezier::calculate_bezier_output(progress, epsilon, 0.42, 0., 1., 1.)
                },
                TimingKeyword::EaseOut => {
                    Bezier::calculate_bezier_output(progress, epsilon, 0., 0., 0.58, 1.)
                },
                TimingKeyword::EaseInOut => {
                    Bezier::calculate_bezier_output(progress, epsilon, 0.42, 0., 0.58, 1.)
                },
            },
        };

        // The output progress value of an easing function is a real number in the range:
        // [-inf, inf].
        // https://drafts.csswg.org/css-easing-1/#output-progress-value
        //
        // However, we expect to use the finite progress for interpolation and web-animations
        // https://drafts.csswg.org/css-values-4/#interpolation
        // https://drafts.csswg.org/web-animations-1/#dom-computedeffecttiming-progress
        //
        // So we clamp the infinite progress, per the spec issue:
        // https://github.com/w3c/csswg-drafts/issues/8344
        progress.min(f64::MAX).max(f64::MIN)
    }
}