egui/
placer.rs

1use crate::{Layout, Painter, Pos2, Rect, Region, Vec2, grid, vec2};
2
3#[cfg(debug_assertions)]
4use crate::{Align2, Color32, Stroke};
5
6pub(crate) struct Placer {
7    /// If set this will take precedence over [`crate::layout`].
8    grid: Option<grid::GridLayout>,
9    layout: Layout,
10    region: Region,
11}
12
13impl Placer {
14    pub(crate) fn new(max_rect: Rect, layout: Layout) -> Self {
15        let region = layout.region_from_max_rect(max_rect);
16        Self {
17            grid: None,
18            layout,
19            region,
20        }
21    }
22
23    #[inline(always)]
24    pub(crate) fn set_grid(&mut self, grid: grid::GridLayout) {
25        self.grid = Some(grid);
26    }
27
28    pub(crate) fn save_grid(&mut self) {
29        if let Some(grid) = &mut self.grid {
30            grid.save();
31        }
32    }
33
34    #[inline(always)]
35    pub(crate) fn grid(&self) -> Option<&grid::GridLayout> {
36        self.grid.as_ref()
37    }
38
39    #[inline(always)]
40    pub(crate) fn is_grid(&self) -> bool {
41        self.grid.is_some()
42    }
43
44    #[inline(always)]
45    pub(crate) fn layout(&self) -> &Layout {
46        &self.layout
47    }
48
49    #[inline(always)]
50    pub(crate) fn prefer_right_to_left(&self) -> bool {
51        self.layout.prefer_right_to_left()
52    }
53
54    #[inline(always)]
55    pub(crate) fn min_rect(&self) -> Rect {
56        self.region.min_rect
57    }
58
59    #[inline(always)]
60    pub(crate) fn max_rect(&self) -> Rect {
61        self.region.max_rect
62    }
63
64    #[inline(always)]
65    pub(crate) fn force_set_min_rect(&mut self, min_rect: Rect) {
66        self.region.min_rect = min_rect;
67    }
68
69    #[inline(always)]
70    pub(crate) fn cursor(&self) -> Rect {
71        self.region.cursor
72    }
73
74    #[inline(always)]
75    pub(crate) fn set_cursor(&mut self, cursor: Rect) {
76        self.region.cursor = cursor;
77    }
78}
79
80impl Placer {
81    pub(crate) fn align_size_within_rect(&self, size: Vec2, outer: Rect) -> Rect {
82        if let Some(grid) = &self.grid {
83            grid.align_size_within_rect(size, outer)
84        } else {
85            self.layout.align_size_within_rect(size, outer)
86        }
87    }
88
89    pub(crate) fn available_rect_before_wrap(&self) -> Rect {
90        if let Some(grid) = &self.grid {
91            grid.available_rect(&self.region)
92        } else {
93            self.layout.available_rect_before_wrap(&self.region)
94        }
95    }
96
97    /// Amount of space available for a widget.
98    /// For wrapping layouts, this is the maximum (after wrap).
99    pub(crate) fn available_size(&self) -> Vec2 {
100        if let Some(grid) = &self.grid {
101            grid.available_rect(&self.region).size()
102        } else {
103            self.layout.available_size(&self.region)
104        }
105    }
106
107    /// Returns where to put the next widget that is of the given size.
108    /// The returned `frame_rect` will always be justified along the cross axis.
109    /// This is what you then pass to `advance_after_rects`.
110    /// Use `justify_and_align` to get the inner `widget_rect`.
111    pub(crate) fn next_space(&self, child_size: Vec2, item_spacing: Vec2) -> Rect {
112        debug_assert!(
113            0.0 <= child_size.x && 0.0 <= child_size.y,
114            "Negative child size: {child_size:?}"
115        );
116        self.region.sanity_check();
117        if let Some(grid) = &self.grid {
118            grid.next_cell(self.region.cursor, child_size)
119        } else {
120            self.layout
121                .next_frame(&self.region, child_size, item_spacing)
122        }
123    }
124
125    /// Where do we expect a zero-sized widget to be placed?
126    pub(crate) fn next_widget_position(&self) -> Pos2 {
127        if let Some(grid) = &self.grid {
128            grid.next_cell(self.region.cursor, Vec2::ZERO).center()
129        } else {
130            self.layout.next_widget_position(&self.region)
131        }
132    }
133
134    /// Apply justify or alignment after calling `next_space`.
135    pub(crate) fn justify_and_align(&self, rect: Rect, child_size: Vec2) -> Rect {
136        debug_assert!(!rect.any_nan(), "rect: {rect:?}");
137        debug_assert!(!child_size.any_nan(), "child_size is NaN: {child_size:?}");
138
139        if let Some(grid) = &self.grid {
140            grid.justify_and_align(rect, child_size)
141        } else {
142            self.layout.justify_and_align(rect, child_size)
143        }
144    }
145
146    /// Advance the cursor by this many points.
147    /// [`Self::min_rect`] will expand to contain the cursor.
148    pub(crate) fn advance_cursor(&mut self, amount: f32) {
149        debug_assert!(
150            self.grid.is_none(),
151            "You cannot advance the cursor when in a grid layout"
152        );
153        self.layout.advance_cursor(&mut self.region, amount);
154    }
155
156    /// Advance cursor after a widget was added to a specific rectangle
157    /// and expand the region `min_rect`.
158    ///
159    /// * `frame_rect`: the frame inside which a widget was e.g. centered
160    /// * `widget_rect`: the actual rect used by the widget
161    pub(crate) fn advance_after_rects(
162        &mut self,
163        frame_rect: Rect,
164        widget_rect: Rect,
165        item_spacing: Vec2,
166    ) {
167        debug_assert!(!frame_rect.any_nan(), "frame_rect: {frame_rect:?}");
168        debug_assert!(
169            !widget_rect.any_nan(),
170            "widget_rect is NaN: {widget_rect:?}"
171        );
172        self.region.sanity_check();
173
174        if let Some(grid) = &mut self.grid {
175            grid.advance(&mut self.region.cursor, frame_rect, widget_rect);
176        } else {
177            self.layout.advance_after_rects(
178                &mut self.region.cursor,
179                frame_rect,
180                widget_rect,
181                item_spacing,
182            );
183        }
184
185        self.expand_to_include_rect(frame_rect); // e.g. for centered layouts: pretend we used whole frame
186
187        self.region.sanity_check();
188    }
189
190    /// Move to the next row in a grid layout or wrapping layout.
191    /// Otherwise does nothing.
192    pub(crate) fn end_row(&mut self, item_spacing: Vec2, painter: &Painter) {
193        if let Some(grid) = &mut self.grid {
194            grid.end_row(&mut self.region.cursor, painter);
195        } else {
196            self.layout.end_row(&mut self.region, item_spacing);
197        }
198    }
199
200    /// Set row height in horizontal wrapping layout.
201    pub(crate) fn set_row_height(&mut self, height: f32) {
202        self.layout.set_row_height(&mut self.region, height);
203    }
204}
205
206impl Placer {
207    /// Expand the `min_rect` and `max_rect` of this ui to include a child at the given rect.
208    pub(crate) fn expand_to_include_rect(&mut self, rect: Rect) {
209        self.region.expand_to_include_rect(rect);
210    }
211
212    /// Expand the `min_rect` and `max_rect` of this ui to include a child at the given x-coordinate.
213    pub(crate) fn expand_to_include_x(&mut self, x: f32) {
214        self.region.expand_to_include_x(x);
215    }
216
217    /// Expand the `min_rect` and `max_rect` of this ui to include a child at the given y-coordinate.
218    pub(crate) fn expand_to_include_y(&mut self, y: f32) {
219        self.region.expand_to_include_y(y);
220    }
221
222    fn next_widget_space_ignore_wrap_justify(&self, size: Vec2) -> Rect {
223        self.layout
224            .next_widget_space_ignore_wrap_justify(&self.region, size)
225    }
226
227    /// Set the maximum width of the ui.
228    /// You won't be able to shrink it below the current minimum size.
229    pub(crate) fn set_max_width(&mut self, width: f32) {
230        let rect = self.next_widget_space_ignore_wrap_justify(vec2(width, 0.0));
231        let region = &mut self.region;
232        region.max_rect.min.x = rect.min.x;
233        region.max_rect.max.x = rect.max.x;
234        region.max_rect |= region.min_rect; // make sure we didn't shrink too much
235
236        region.cursor.min.x = region.max_rect.min.x;
237        region.cursor.max.x = region.max_rect.max.x;
238
239        region.sanity_check();
240    }
241
242    /// Set the maximum height of the ui.
243    /// You won't be able to shrink it below the current minimum size.
244    pub(crate) fn set_max_height(&mut self, height: f32) {
245        let rect = self.next_widget_space_ignore_wrap_justify(vec2(0.0, height));
246        let region = &mut self.region;
247        region.max_rect.min.y = rect.min.y;
248        region.max_rect.max.y = rect.max.y;
249        region.max_rect |= region.min_rect; // make sure we didn't shrink too much
250
251        region.cursor.min.y = region.max_rect.min.y;
252        region.cursor.max.y = region.max_rect.max.y;
253
254        region.sanity_check();
255    }
256
257    /// Set the minimum width of the ui.
258    /// This can't shrink the ui, only make it larger.
259    pub(crate) fn set_min_width(&mut self, width: f32) {
260        if width <= 0.0 {
261            return;
262        }
263        let rect = self.next_widget_space_ignore_wrap_justify(vec2(width, 0.0));
264        self.region.expand_to_include_x(rect.min.x);
265        self.region.expand_to_include_x(rect.max.x);
266    }
267
268    /// Set the minimum height of the ui.
269    /// This can't shrink the ui, only make it larger.
270    pub(crate) fn set_min_height(&mut self, height: f32) {
271        if height <= 0.0 {
272            return;
273        }
274        let rect = self.next_widget_space_ignore_wrap_justify(vec2(0.0, height));
275        self.region.expand_to_include_y(rect.min.y);
276        self.region.expand_to_include_y(rect.max.y);
277    }
278}
279
280impl Placer {
281    #[cfg(debug_assertions)]
282    pub(crate) fn debug_paint_cursor(&self, painter: &crate::Painter, text: impl ToString) {
283        let stroke = Stroke::new(1.0, Color32::DEBUG_COLOR);
284
285        if let Some(grid) = &self.grid {
286            let rect = grid.next_cell(self.cursor(), Vec2::splat(0.0));
287            painter.rect_stroke(rect, 1.0, stroke, epaint::StrokeKind::Inside);
288            let align = Align2::CENTER_CENTER;
289            painter.debug_text(align.pos_in_rect(&rect), align, stroke.color, text);
290        } else {
291            self.layout
292                .paint_text_at_cursor(painter, &self.region, stroke, text);
293        }
294    }
295}