use std::f32;
use dom_struct::dom_struct;
use servo_media::audio::node::AudioNodeType;
use servo_media::audio::param::{ParamDir, ParamType};
use crate::dom::audioparam::AudioParam;
use crate::dom::baseaudiocontext::BaseAudioContext;
use crate::dom::bindings::codegen::Bindings::AudioListenerBinding::AudioListenerMethods;
use crate::dom::bindings::codegen::Bindings::AudioParamBinding::{
AudioParamMethods, AutomationRate,
};
use crate::dom::bindings::error::Fallible;
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::window::Window;
#[dom_struct]
pub struct AudioListener {
reflector_: Reflector,
position_x: Dom<AudioParam>,
position_y: Dom<AudioParam>,
position_z: Dom<AudioParam>,
forward_x: Dom<AudioParam>,
forward_y: Dom<AudioParam>,
forward_z: Dom<AudioParam>,
up_x: Dom<AudioParam>,
up_y: Dom<AudioParam>,
up_z: Dom<AudioParam>,
}
impl AudioListener {
fn new_inherited(window: &Window, context: &BaseAudioContext) -> AudioListener {
let node = context.listener();
let position_x = AudioParam::new(
window,
context,
node,
AudioNodeType::AudioListenerNode,
ParamType::Position(ParamDir::X),
AutomationRate::A_rate,
0., f32::MIN, f32::MAX, );
let position_y = AudioParam::new(
window,
context,
node,
AudioNodeType::AudioListenerNode,
ParamType::Position(ParamDir::Y),
AutomationRate::A_rate,
0., f32::MIN, f32::MAX, );
let position_z = AudioParam::new(
window,
context,
node,
AudioNodeType::AudioListenerNode,
ParamType::Position(ParamDir::Z),
AutomationRate::A_rate,
0., f32::MIN, f32::MAX, );
let forward_x = AudioParam::new(
window,
context,
node,
AudioNodeType::AudioListenerNode,
ParamType::Forward(ParamDir::X),
AutomationRate::A_rate,
0., f32::MIN, f32::MAX, );
let forward_y = AudioParam::new(
window,
context,
node,
AudioNodeType::AudioListenerNode,
ParamType::Forward(ParamDir::Y),
AutomationRate::A_rate,
0., f32::MIN, f32::MAX, );
let forward_z = AudioParam::new(
window,
context,
node,
AudioNodeType::AudioListenerNode,
ParamType::Forward(ParamDir::Z),
AutomationRate::A_rate,
-1., f32::MIN, f32::MAX, );
let up_x = AudioParam::new(
window,
context,
node,
AudioNodeType::AudioListenerNode,
ParamType::Up(ParamDir::X),
AutomationRate::A_rate,
0., f32::MIN, f32::MAX, );
let up_y = AudioParam::new(
window,
context,
node,
AudioNodeType::AudioListenerNode,
ParamType::Up(ParamDir::Y),
AutomationRate::A_rate,
1., f32::MIN, f32::MAX, );
let up_z = AudioParam::new(
window,
context,
node,
AudioNodeType::AudioListenerNode,
ParamType::Up(ParamDir::Z),
AutomationRate::A_rate,
0., f32::MIN, f32::MAX, );
AudioListener {
reflector_: Reflector::new(),
position_x: Dom::from_ref(&position_x),
position_y: Dom::from_ref(&position_y),
position_z: Dom::from_ref(&position_z),
forward_x: Dom::from_ref(&forward_x),
forward_y: Dom::from_ref(&forward_y),
forward_z: Dom::from_ref(&forward_z),
up_x: Dom::from_ref(&up_x),
up_y: Dom::from_ref(&up_y),
up_z: Dom::from_ref(&up_z),
}
}
#[allow(crown::unrooted_must_root)]
pub fn new(window: &Window, context: &BaseAudioContext) -> DomRoot<AudioListener> {
let node = AudioListener::new_inherited(window, context);
reflect_dom_object(Box::new(node), window)
}
}
#[allow(non_snake_case)]
impl AudioListenerMethods for AudioListener {
fn PositionX(&self) -> DomRoot<AudioParam> {
DomRoot::from_ref(&self.position_x)
}
fn PositionY(&self) -> DomRoot<AudioParam> {
DomRoot::from_ref(&self.position_y)
}
fn PositionZ(&self) -> DomRoot<AudioParam> {
DomRoot::from_ref(&self.position_z)
}
fn ForwardX(&self) -> DomRoot<AudioParam> {
DomRoot::from_ref(&self.forward_x)
}
fn ForwardY(&self) -> DomRoot<AudioParam> {
DomRoot::from_ref(&self.forward_y)
}
fn ForwardZ(&self) -> DomRoot<AudioParam> {
DomRoot::from_ref(&self.forward_z)
}
fn UpX(&self) -> DomRoot<AudioParam> {
DomRoot::from_ref(&self.up_x)
}
fn UpY(&self) -> DomRoot<AudioParam> {
DomRoot::from_ref(&self.up_y)
}
fn UpZ(&self) -> DomRoot<AudioParam> {
DomRoot::from_ref(&self.up_z)
}
fn SetOrientation(
&self,
x: Finite<f32>,
y: Finite<f32>,
z: Finite<f32>,
xUp: Finite<f32>,
yUp: Finite<f32>,
zUp: Finite<f32>,
) -> Fallible<DomRoot<AudioListener>> {
self.forward_x.SetValue(x);
self.forward_y.SetValue(y);
self.forward_z.SetValue(z);
self.up_x.SetValue(xUp);
self.up_y.SetValue(yUp);
self.up_z.SetValue(zUp);
Ok(DomRoot::from_ref(self))
}
fn SetPosition(
&self,
x: Finite<f32>,
y: Finite<f32>,
z: Finite<f32>,
) -> Fallible<DomRoot<AudioListener>> {
self.position_x.SetValue(x);
self.position_y.SetValue(y);
self.position_z.SetValue(z);
Ok(DomRoot::from_ref(self))
}
}