use tracing::warn;
use sctk::reexports::client::protocol::wl_seat::WlSeat;
use sctk::reexports::client::protocol::wl_surface::WlSurface;
use sctk::reexports::client::protocol::wl_touch::WlTouch;
use sctk::reexports::client::{Connection, Proxy, QueueHandle};
use sctk::seat::touch::{TouchData, TouchHandler};
use crate::dpi::LogicalPosition;
use crate::event::{Touch, TouchPhase, WindowEvent};
use crate::platform_impl::wayland::state::WinitState;
use crate::platform_impl::wayland::{self, DeviceId};
impl TouchHandler for WinitState {
fn down(
&mut self,
_: &Connection,
_: &QueueHandle<Self>,
touch: &WlTouch,
_: u32,
_: u32,
surface: WlSurface,
id: i32,
position: (f64, f64),
) {
let window_id = wayland::make_wid(&surface);
let scale_factor = match self.windows.get_mut().get(&window_id) {
Some(window) => window.lock().unwrap().scale_factor(),
None => return,
};
let seat_state = match self.seats.get_mut(&touch.seat().id()) {
Some(seat_state) => seat_state,
None => {
warn!("Received wl_touch::down without seat");
return;
},
};
let location = LogicalPosition::<f64>::from(position);
seat_state.touch_map.insert(id, TouchPoint { surface, location });
self.events_sink.push_window_event(
WindowEvent::Touch(Touch {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
phase: TouchPhase::Started,
location: location.to_physical(scale_factor),
force: None,
id: id as u64,
}),
window_id,
);
}
fn up(
&mut self,
_: &Connection,
_: &QueueHandle<Self>,
touch: &WlTouch,
_: u32,
_: u32,
id: i32,
) {
let seat_state = match self.seats.get_mut(&touch.seat().id()) {
Some(seat_state) => seat_state,
None => {
warn!("Received wl_touch::up without seat");
return;
},
};
let touch_point = match seat_state.touch_map.remove(&id) {
Some(touch_point) => touch_point,
None => return,
};
let window_id = wayland::make_wid(&touch_point.surface);
let scale_factor = match self.windows.get_mut().get(&window_id) {
Some(window) => window.lock().unwrap().scale_factor(),
None => return,
};
self.events_sink.push_window_event(
WindowEvent::Touch(Touch {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
phase: TouchPhase::Ended,
location: touch_point.location.to_physical(scale_factor),
force: None,
id: id as u64,
}),
window_id,
);
}
fn motion(
&mut self,
_: &Connection,
_: &QueueHandle<Self>,
touch: &WlTouch,
_: u32,
id: i32,
position: (f64, f64),
) {
let seat_state = match self.seats.get_mut(&touch.seat().id()) {
Some(seat_state) => seat_state,
None => {
warn!("Received wl_touch::motion without seat");
return;
},
};
let touch_point = match seat_state.touch_map.get_mut(&id) {
Some(touch_point) => touch_point,
None => return,
};
let window_id = wayland::make_wid(&touch_point.surface);
let scale_factor = match self.windows.get_mut().get(&window_id) {
Some(window) => window.lock().unwrap().scale_factor(),
None => return,
};
touch_point.location = LogicalPosition::<f64>::from(position);
self.events_sink.push_window_event(
WindowEvent::Touch(Touch {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
phase: TouchPhase::Moved,
location: touch_point.location.to_physical(scale_factor),
force: None,
id: id as u64,
}),
window_id,
);
}
fn cancel(&mut self, _: &Connection, _: &QueueHandle<Self>, touch: &WlTouch) {
let seat_state = match self.seats.get_mut(&touch.seat().id()) {
Some(seat_state) => seat_state,
None => {
warn!("Received wl_touch::cancel without seat");
return;
},
};
for (id, touch_point) in seat_state.touch_map.drain() {
let window_id = wayland::make_wid(&touch_point.surface);
let scale_factor = match self.windows.get_mut().get(&window_id) {
Some(window) => window.lock().unwrap().scale_factor(),
None => return,
};
let location = touch_point.location.to_physical(scale_factor);
self.events_sink.push_window_event(
WindowEvent::Touch(Touch {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
phase: TouchPhase::Cancelled,
location,
force: None,
id: id as u64,
}),
window_id,
);
}
}
fn shape(
&mut self,
_: &Connection,
_: &QueueHandle<Self>,
_: &WlTouch,
_: i32,
_: f64,
_: f64,
) {
}
fn orientation(&mut self, _: &Connection, _: &QueueHandle<Self>, _: &WlTouch, _: i32, _: f64) {
}
}
#[derive(Debug)]
pub struct TouchPoint {
pub surface: WlSurface,
pub location: LogicalPosition<f64>,
}
pub trait TouchDataExt {
fn seat(&self) -> &WlSeat;
}
impl TouchDataExt for WlTouch {
fn seat(&self) -> &WlSeat {
self.data::<TouchData>().expect("failed to get touch data.").seat()
}
}
sctk::delegate_touch!(WinitState);