1use dom_struct::dom_struct;
6use script_bindings::cell::DomRefCell;
7use script_bindings::reflector::{Reflector, reflect_dom_object};
8use webgpu_traits::{RenderCommand, WebGPU, WebGPURenderPass, WebGPURequest};
9
10use crate::conversions::TryConvert;
11use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
12 GPUColor, GPUIndexFormat, GPURenderPassEncoderMethods,
13};
14use crate::dom::bindings::error::Fallible;
15use crate::dom::bindings::num::Finite;
16use crate::dom::bindings::root::{Dom, DomRoot};
17use crate::dom::bindings::str::USVString;
18use crate::dom::globalscope::GlobalScope;
19use crate::dom::webgpu::gpubindgroup::GPUBindGroup;
20use crate::dom::webgpu::gpubuffer::GPUBuffer;
21use crate::dom::webgpu::gpucommandencoder::GPUCommandEncoder;
22use crate::dom::webgpu::gpurenderbundle::GPURenderBundle;
23use crate::dom::webgpu::gpurenderpipeline::GPURenderPipeline;
24use crate::script_runtime::CanGc;
25
26#[derive(JSTraceable, MallocSizeOf)]
27struct DroppableGPURenderPassEncoder {
28 #[no_trace]
29 channel: WebGPU,
30 #[no_trace]
31 render_pass: WebGPURenderPass,
32}
33
34impl Drop for DroppableGPURenderPassEncoder {
35 fn drop(&mut self) {
36 if let Err(e) = self
37 .channel
38 .0
39 .send(WebGPURequest::DropRenderPass(self.render_pass.0))
40 {
41 warn!("Failed to send WebGPURequest::DropRenderPass with {e:?}");
42 }
43 }
44}
45#[dom_struct]
46pub(crate) struct GPURenderPassEncoder {
47 reflector_: Reflector,
48 label: DomRefCell<USVString>,
49 command_encoder: Dom<GPUCommandEncoder>,
50 droppable: DroppableGPURenderPassEncoder,
51}
52
53impl GPURenderPassEncoder {
54 fn new_inherited(
55 channel: WebGPU,
56 render_pass: WebGPURenderPass,
57 parent: &GPUCommandEncoder,
58 label: USVString,
59 ) -> Self {
60 Self {
61 reflector_: Reflector::new(),
62 label: DomRefCell::new(label),
63 command_encoder: Dom::from_ref(parent),
64 droppable: DroppableGPURenderPassEncoder {
65 channel,
66 render_pass,
67 },
68 }
69 }
70
71 pub(crate) fn new(
72 global: &GlobalScope,
73 channel: WebGPU,
74 render_pass: WebGPURenderPass,
75 parent: &GPUCommandEncoder,
76 label: USVString,
77 can_gc: CanGc,
78 ) -> DomRoot<Self> {
79 reflect_dom_object(
80 Box::new(GPURenderPassEncoder::new_inherited(
81 channel,
82 render_pass,
83 parent,
84 label,
85 )),
86 global,
87 can_gc,
88 )
89 }
90
91 fn send_render_command(&self, render_command: RenderCommand) {
92 if let Err(e) = self
93 .droppable
94 .channel
95 .0
96 .send(WebGPURequest::RenderPassCommand {
97 render_pass_id: self.id().0,
98 render_command,
99 device_id: self.command_encoder.device_id().0,
100 })
101 {
102 warn!("Error sending WebGPURequest::RenderPassCommand: {e:?}")
103 }
104 }
105}
106
107impl GPURenderPassEncoder {
108 pub(crate) fn id(&self) -> WebGPURenderPass {
109 self.droppable.render_pass
110 }
111}
112
113impl GPURenderPassEncoderMethods<crate::DomTypeHolder> for GPURenderPassEncoder {
114 fn Label(&self) -> USVString {
116 self.label.borrow().clone()
117 }
118
119 fn SetLabel(&self, value: USVString) {
121 *self.label.borrow_mut() = value;
122 }
123
124 fn SetBindGroup(&self, index: u32, bind_group: &GPUBindGroup, offsets: Vec<u32>) {
126 self.send_render_command(RenderCommand::SetBindGroup {
127 index,
128 bind_group_id: bind_group.id().0,
129 offsets,
130 })
131 }
132
133 fn SetViewport(
135 &self,
136 x: Finite<f32>,
137 y: Finite<f32>,
138 width: Finite<f32>,
139 height: Finite<f32>,
140 min_depth: Finite<f32>,
141 max_depth: Finite<f32>,
142 ) {
143 self.send_render_command(RenderCommand::SetViewport {
144 x: *x,
145 y: *y,
146 width: *width,
147 height: *height,
148 min_depth: *min_depth,
149 max_depth: *max_depth,
150 })
151 }
152
153 fn SetScissorRect(&self, x: u32, y: u32, width: u32, height: u32) {
155 self.send_render_command(RenderCommand::SetScissorRect {
156 x,
157 y,
158 width,
159 height,
160 })
161 }
162
163 fn SetBlendConstant(&self, color: GPUColor) -> Fallible<()> {
165 self.send_render_command(RenderCommand::SetBlendConstant((&color).try_convert()?));
166 Ok(())
167 }
168
169 fn SetStencilReference(&self, reference: u32) {
171 self.send_render_command(RenderCommand::SetStencilReference(reference))
172 }
173
174 fn End(&self) {
176 if let Err(e) = self.droppable.channel.0.send(WebGPURequest::EndRenderPass {
177 render_pass_id: self.id().0,
178 device_id: self.command_encoder.device_id().0,
179 }) {
180 warn!("Failed to send WebGPURequest::EndRenderPass: {e:?}");
181 }
182 }
183
184 fn SetPipeline(&self, pipeline: &GPURenderPipeline) {
186 self.send_render_command(RenderCommand::SetPipeline(pipeline.id().0))
187 }
188
189 fn SetIndexBuffer(
191 &self,
192 buffer: &GPUBuffer,
193 index_format: GPUIndexFormat,
194 offset: u64,
195 size: u64,
196 ) {
197 self.send_render_command(RenderCommand::SetIndexBuffer {
198 buffer_id: buffer.id().0,
199 index_format: match index_format {
200 GPUIndexFormat::Uint16 => wgpu_types::IndexFormat::Uint16,
201 GPUIndexFormat::Uint32 => wgpu_types::IndexFormat::Uint32,
202 },
203 offset,
204 size: wgpu_types::BufferSize::new(size),
205 })
206 }
207
208 fn SetVertexBuffer(&self, slot: u32, buffer: &GPUBuffer, offset: u64, size: u64) {
210 self.send_render_command(RenderCommand::SetVertexBuffer {
211 slot,
212 buffer_id: buffer.id().0,
213 offset,
214 size: wgpu_types::BufferSize::new(size),
215 })
216 }
217
218 fn Draw(&self, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) {
220 self.send_render_command(RenderCommand::Draw {
221 vertex_count,
222 instance_count,
223 first_vertex,
224 first_instance,
225 })
226 }
227
228 fn DrawIndexed(
230 &self,
231 index_count: u32,
232 instance_count: u32,
233 first_index: u32,
234 base_vertex: i32,
235 first_instance: u32,
236 ) {
237 self.send_render_command(RenderCommand::DrawIndexed {
238 index_count,
239 instance_count,
240 first_index,
241 base_vertex,
242 first_instance,
243 })
244 }
245
246 fn DrawIndirect(&self, buffer: &GPUBuffer, offset: u64) {
248 self.send_render_command(RenderCommand::DrawIndirect {
249 buffer_id: buffer.id().0,
250 offset,
251 })
252 }
253
254 fn DrawIndexedIndirect(&self, buffer: &GPUBuffer, offset: u64) {
256 self.send_render_command(RenderCommand::DrawIndexedIndirect {
257 buffer_id: buffer.id().0,
258 offset,
259 })
260 }
261
262 fn ExecuteBundles(&self, bundles: Vec<DomRoot<GPURenderBundle>>) {
264 let bundle_ids: Vec<_> = bundles.iter().map(|b| b.id().0).collect();
265 self.send_render_command(RenderCommand::ExecuteBundles(bundle_ids))
266 }
267}