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use std::sync::Arc;
use std::{any::Any, iter::FusedIterator};
use crate::{Direction, Frame, Id, Rect};
/// What kind is this [`crate::Ui`]?
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum UiKind {
/// A [`crate::Window`].
Window,
/// A [`crate::CentralPanel`].
CentralPanel,
/// A left [`crate::SidePanel`].
LeftPanel,
/// A right [`crate::SidePanel`].
RightPanel,
/// A top [`crate::TopBottomPanel`].
TopPanel,
/// A bottom [`crate::TopBottomPanel`].
BottomPanel,
/// A modal [`crate::Modal`].
Modal,
/// A [`crate::Frame`].
Frame,
/// A [`crate::ScrollArea`].
ScrollArea,
/// A [`crate::Resize`].
Resize,
/// The content of a regular menu.
Menu,
/// The content of a popup menu.
Popup,
/// A tooltip, as shown by e.g. [`crate::Response::on_hover_ui`].
Tooltip,
/// A picker, such as color picker.
Picker,
/// A table cell (from the `egui_extras` crate).
TableCell,
/// An [`crate::Area`] that is not of any other kind.
GenericArea,
}
impl UiKind {
/// Is this any kind of panel?
#[inline]
pub fn is_panel(&self) -> bool {
matches!(
self,
Self::CentralPanel
| Self::LeftPanel
| Self::RightPanel
| Self::TopPanel
| Self::BottomPanel
)
}
/// Is this any kind of [`crate::Area`]?
#[inline]
pub fn is_area(&self) -> bool {
match self {
Self::CentralPanel
| Self::LeftPanel
| Self::RightPanel
| Self::TopPanel
| Self::BottomPanel
| Self::Frame
| Self::ScrollArea
| Self::Resize
| Self::TableCell => false,
Self::Window
| Self::Menu
| Self::Modal
| Self::Popup
| Self::Tooltip
| Self::Picker
| Self::GenericArea => true,
}
}
}
// ----------------------------------------------------------------------------
/// Information about a [`crate::Ui`] to be included in the corresponding [`UiStack`].
#[derive(Clone, Default, Debug)]
pub struct UiStackInfo {
pub kind: Option<UiKind>,
pub frame: Frame,
pub tags: UiTags,
}
impl UiStackInfo {
/// Create a new [`UiStackInfo`] with the given kind and an empty frame.
#[inline]
pub fn new(kind: UiKind) -> Self {
Self {
kind: Some(kind),
..Default::default()
}
}
#[inline]
pub fn with_frame(mut self, frame: Frame) -> Self {
self.frame = frame;
self
}
/// Insert a tag with no value.
#[inline]
pub fn with_tag(mut self, key: impl Into<String>) -> Self {
self.tags.insert(key, None);
self
}
/// Insert a tag with some value.
#[inline]
pub fn with_tag_value(
mut self,
key: impl Into<String>,
value: impl Any + Send + Sync + 'static,
) -> Self {
self.tags.insert(key, Some(Arc::new(value)));
self
}
}
// ----------------------------------------------------------------------------
/// User-chosen tags.
///
/// You can use this in any way you want,
/// i.e. to set some tag on a [`crate::Ui`] and then in your own widget check
/// for the existence of this tag up the [`UiStack`].
///
/// Note that egui never sets any tags itself, so this is purely for user code.
///
/// All tagging is transient, and will only live as long as the parent [`crate::Ui`], i.e. within a single render frame.
#[derive(Clone, Default, Debug)]
pub struct UiTags(pub ahash::HashMap<String, Option<Arc<dyn Any + Send + Sync + 'static>>>);
impl UiTags {
#[inline]
pub fn insert(
&mut self,
key: impl Into<String>,
value: Option<Arc<dyn Any + Send + Sync + 'static>>,
) {
self.0.insert(key.into(), value);
}
#[inline]
pub fn contains(&self, key: &str) -> bool {
self.0.contains_key(key)
}
/// Get the value of a tag.
///
/// Note that `None` is returned both if the key is set to the value `None`,
/// and if the key is not set at all.
#[inline]
pub fn get_any(&self, key: &str) -> Option<&Arc<dyn Any + Send + Sync + 'static>> {
self.0.get(key)?.as_ref()
}
/// Get the value of a tag.
///
/// Note that `None` is returned both if the key is set to the value `None`,
/// and if the key is not set at all.
pub fn get_downcast<T: Any + Send + Sync + 'static>(&self, key: &str) -> Option<&T> {
self.0.get(key)?.as_ref().and_then(|any| any.downcast_ref())
}
}
// ----------------------------------------------------------------------------
/// Information about a [`crate::Ui`] and its parents.
///
/// [`UiStack`] serves to keep track of the current hierarchy of [`crate::Ui`]s, such
/// that nested widgets or user code may adapt to the surrounding context or obtain layout information
/// from a [`crate::Ui`] that might be several steps higher in the hierarchy.
///
/// Note: since [`UiStack`] contains a reference to its parent, it is both a stack, and a node within
/// that stack. Most of its methods are about the specific node, but some methods walk up the
/// hierarchy to provide information about the entire stack.
#[derive(Debug)]
pub struct UiStack {
// stuff that `Ui::child_ui` can deal with directly
pub id: Id,
pub info: UiStackInfo,
pub layout_direction: Direction,
pub min_rect: Rect,
pub max_rect: Rect,
pub parent: Option<Arc<UiStack>>,
}
// these methods act on this specific node
impl UiStack {
#[inline]
pub fn kind(&self) -> Option<UiKind> {
self.info.kind
}
#[inline]
pub fn frame(&self) -> &Frame {
&self.info.frame
}
/// User tags.
#[inline]
pub fn tags(&self) -> &UiTags {
&self.info.tags
}
/// Is this [`crate::Ui`] a panel?
#[inline]
pub fn is_panel_ui(&self) -> bool {
self.kind().map_or(false, |kind| kind.is_panel())
}
/// Is this [`crate::Ui`] an [`crate::Area`]?
#[inline]
pub fn is_area_ui(&self) -> bool {
self.kind().map_or(false, |kind| kind.is_area())
}
/// Is this a root [`crate::Ui`], i.e. created with [`crate::Ui::new()`]?
#[inline]
pub fn is_root_ui(&self) -> bool {
self.parent.is_none()
}
/// This this [`crate::Ui`] a [`crate::Frame`] with a visible stroke?
#[inline]
pub fn has_visible_frame(&self) -> bool {
!self.info.frame.stroke.is_empty()
}
}
// these methods act on the entire stack
impl UiStack {
/// Return an iterator that walks the stack from this node to the root.
#[allow(clippy::iter_without_into_iter)]
pub fn iter(&self) -> UiStackIterator<'_> {
UiStackIterator { next: Some(self) }
}
/// Check if this node is or is contained in a [`crate::Ui`] of a specific kind.
pub fn contained_in(&self, kind: UiKind) -> bool {
self.iter().any(|frame| frame.kind() == Some(kind))
}
}
// ----------------------------------------------------------------------------
/// Iterator that walks up a stack of `StackFrame`s.
///
/// See [`UiStack::iter`].
pub struct UiStackIterator<'a> {
next: Option<&'a UiStack>,
}
impl<'a> Iterator for UiStackIterator<'a> {
type Item = &'a UiStack;
#[inline]
fn next(&mut self) -> Option<Self::Item> {
let current = self.next;
self.next = current.and_then(|frame| frame.parent.as_deref());
current
}
}
impl<'a> FusedIterator for UiStackIterator<'a> {}