use crate::vector::{IntoVector2F, Vector2F, Vector2I};
use pathfinder_simd::default::{F32x4, I32x4};
use std::ops::{Add, Mul, Sub};
#[derive(Clone, Copy, Debug, PartialEq, Default)]
pub struct RectF(pub F32x4);
impl RectF {
#[inline]
pub fn new(origin: Vector2F, size: Vector2F) -> RectF {
RectF(origin.0.concat_xy_xy(origin.0 + size.0))
}
#[inline]
pub fn from_points(origin: Vector2F, lower_right: Vector2F) -> RectF {
RectF(origin.0.concat_xy_xy(lower_right.0))
}
#[inline]
pub fn origin(self) -> Vector2F {
Vector2F(self.0.xy())
}
#[inline]
pub fn size(self) -> Vector2F {
Vector2F(self.0.zw() - self.0.xy())
}
#[inline]
pub fn origin_x(self) -> f32 {
self.0.x()
}
#[inline]
pub fn origin_y(self) -> f32 {
self.0.y()
}
#[inline]
pub fn width(self) -> f32 {
self.0.z() - self.0.x()
}
#[inline]
pub fn height(self) -> f32 {
self.0.w() - self.0.y()
}
#[inline]
pub fn upper_right(self) -> Vector2F {
Vector2F(self.0.zy())
}
#[inline]
pub fn lower_left(self) -> Vector2F {
Vector2F(self.0.xw())
}
#[inline]
pub fn lower_right(self) -> Vector2F {
Vector2F(self.0.zw())
}
#[inline]
pub fn set_origin_x(&mut self, x: f32) {
self.0.set_x(x)
}
#[inline]
pub fn set_origin_y(&mut self, y: f32) {
self.0.set_y(y)
}
#[inline]
pub fn contains_point(self, point: Vector2F) -> bool {
let point = point.0.to_f32x4();
self.0.concat_xy_xy(point).packed_le(point.concat_xy_zw(self.0)).all_true()
}
#[inline]
pub fn contains_rect(self, other: RectF) -> bool {
self.0.concat_xy_zw(other.0).packed_le(other.0.concat_xy_zw(self.0)).all_true()
}
#[inline]
pub fn is_empty(self) -> bool {
self.origin() == self.lower_right()
}
#[inline]
pub fn union_point(self, point: Vector2F) -> RectF {
RectF::from_points(self.origin().min(point), self.lower_right().max(point))
}
#[inline]
pub fn union_rect(self, other: RectF) -> RectF {
RectF::from_points(
self.origin().min(other.origin()),
self.lower_right().max(other.lower_right()),
)
}
#[inline]
pub fn intersects(self, other: RectF) -> bool {
self.0.concat_xy_xy(other.0).packed_lt(other.0.concat_zw_zw(self.0)).all_true()
}
#[inline]
pub fn intersection(self, other: RectF) -> Option<RectF> {
if !self.intersects(other) {
None
} else {
Some(RectF::from_points(
self.origin().max(other.origin()),
self.lower_right().min(other.lower_right()),
))
}
}
#[inline]
pub fn min_x(self) -> f32 {
self.0[0]
}
#[inline]
pub fn min_y(self) -> f32 {
self.0[1]
}
#[inline]
pub fn max_x(self) -> f32 {
self.0[2]
}
#[inline]
pub fn max_y(self) -> f32 {
self.0[3]
}
#[inline]
pub fn center(self) -> Vector2F {
self.origin() + self.size() * 0.5
}
#[inline]
pub fn round(self) -> RectF {
RectF(self.0.to_i32x4().to_f32x4())
}
#[inline]
pub fn round_out(self) -> RectF {
RectF::from_points(self.origin().floor(), self.lower_right().ceil())
}
#[inline]
pub fn dilate<A>(self, amount: A) -> RectF where A: IntoVector2F {
let amount = amount.into_vector_2f();
RectF::from_points(self.origin() - amount, self.lower_right() + amount)
}
#[inline]
pub fn contract<A>(self, amount: A) -> RectF where A: IntoVector2F {
let amount = amount.into_vector_2f();
RectF::from_points(self.origin() + amount, self.lower_right() - amount)
}
#[inline]
pub fn to_i32(&self) -> RectI {
RectI(self.0.to_i32x4())
}
}
impl Add<Vector2F> for RectF {
type Output = RectF;
#[inline]
fn add(self, other: Vector2F) -> RectF {
RectF::new(self.origin() + other, self.size())
}
}
impl Add<f32> for RectF {
type Output = RectF;
#[inline]
fn add(self, other: f32) -> RectF {
RectF::new(self.origin() + other, self.size())
}
}
impl Mul<Vector2F> for RectF {
type Output = RectF;
#[inline]
fn mul(self, factors: Vector2F) -> RectF {
RectF(self.0 * factors.0.concat_xy_xy(factors.0))
}
}
impl Mul<f32> for RectF {
type Output = RectF;
#[inline]
fn mul(self, factor: f32) -> RectF {
RectF(self.0 * F32x4::splat(factor))
}
}
impl Sub<Vector2F> for RectF {
type Output = RectF;
#[inline]
fn sub(self, other: Vector2F) -> RectF {
RectF::new(self.origin() - other, self.size())
}
}
impl Sub<f32> for RectF {
type Output = RectF;
#[inline]
fn sub(self, other: f32) -> RectF {
RectF::new(self.origin() - other, self.size())
}
}
#[derive(Clone, Copy, Debug, PartialEq, Default)]
pub struct RectI(pub I32x4);
impl RectI {
#[inline]
pub fn new(origin: Vector2I, size: Vector2I) -> RectI {
RectI(origin.0.concat_xy_xy(origin.0 + size.0))
}
#[inline]
pub fn from_points(origin: Vector2I, lower_right: Vector2I) -> RectI {
RectI(origin.0.concat_xy_xy(lower_right.0))
}
#[inline]
pub fn origin(&self) -> Vector2I {
Vector2I(self.0.xy())
}
#[inline]
pub fn size(&self) -> Vector2I {
Vector2I(self.0.zw() - self.0.xy())
}
#[inline]
pub fn origin_x(self) -> i32 {
self.0.x()
}
#[inline]
pub fn origin_y(self) -> i32 {
self.0.y()
}
#[inline]
pub fn width(self) -> i32 {
self.0.z() - self.0.x()
}
#[inline]
pub fn height(self) -> i32 {
self.0.w() - self.0.y()
}
#[inline]
pub fn upper_right(&self) -> Vector2I {
Vector2I(self.0.zy())
}
#[inline]
pub fn lower_left(&self) -> Vector2I {
Vector2I(self.0.xw())
}
#[inline]
pub fn lower_right(&self) -> Vector2I {
Vector2I(self.0.zw())
}
#[inline]
pub fn scale(self, factor: i32) -> RectI {
RectI(self.0 * I32x4::splat(factor))
}
#[inline]
pub fn scale_xy(self, factors: Vector2I) -> RectI {
RectI(self.0 * factors.0.concat_xy_xy(factors.0))
}
#[inline]
pub fn min_x(self) -> i32 {
self.0[0]
}
#[inline]
pub fn min_y(self) -> i32 {
self.0[1]
}
#[inline]
pub fn max_x(self) -> i32 {
self.0[2]
}
#[inline]
pub fn max_y(self) -> i32 {
self.0[3]
}
#[inline]
pub fn intersects(self, other: RectI) -> bool {
self.0.concat_xy_xy(other.0).packed_lt(other.0.concat_zw_zw(self.0)).all_true()
}
#[inline]
pub fn intersection(self, other: RectI) -> Option<RectI> {
if !self.intersects(other) {
None
} else {
Some(RectI::from_points(
self.origin().max(other.origin()),
self.lower_right().min(other.lower_right()),
))
}
}
#[inline]
pub fn contains_point(&self, point: Vector2I) -> bool {
let lower_right = self.lower_right() - 1;
self.origin()
.0
.concat_xy_xy(point.0)
.packed_le(point.0.concat_xy_xy(lower_right.0))
.all_true()
}
#[inline]
pub fn contract(self, amount: Vector2I) -> RectI {
RectI::from_points(self.origin() + amount, self.lower_right() - amount)
}
#[inline]
pub fn to_f32(&self) -> RectF {
RectF(self.0.to_f32x4())
}
}