use dom_struct::dom_struct;
use euclid::Size2D;
use profile_traits::ipc;
use servo_geometry::DeviceIndependentIntSize;
use style_traits::CSSPixel;
use webrender_traits::CrossProcessCompositorMessage;
use crate::dom::bindings::codegen::Bindings::ScreenBinding::ScreenMethods;
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::window::Window;
use crate::script_runtime::CanGc;
#[dom_struct]
pub struct Screen {
reflector_: Reflector,
window: Dom<Window>,
}
impl Screen {
fn new_inherited(window: &Window) -> Screen {
Screen {
reflector_: Reflector::new(),
window: Dom::from_ref(window),
}
}
pub fn new(window: &Window) -> DomRoot<Screen> {
reflect_dom_object(
Box::new(Screen::new_inherited(window)),
window,
CanGc::note(),
)
}
fn screen_size(&self) -> Size2D<u32, CSSPixel> {
let (send, recv) =
ipc::channel::<DeviceIndependentIntSize>(self.global().time_profiler_chan().clone())
.unwrap();
self.window
.compositor_api()
.sender()
.send(CrossProcessCompositorMessage::GetScreenSize(send))
.unwrap();
let size = recv.recv().unwrap_or(Size2D::zero()).to_u32();
Size2D::new(size.width, size.height)
}
fn screen_avail_size(&self) -> Size2D<u32, CSSPixel> {
let (send, recv) =
ipc::channel::<DeviceIndependentIntSize>(self.global().time_profiler_chan().clone())
.unwrap();
self.window
.compositor_api()
.sender()
.send(CrossProcessCompositorMessage::GetAvailableScreenSize(send))
.unwrap();
let size = recv.recv().unwrap_or(Size2D::zero()).to_u32();
Size2D::new(size.width, size.height)
}
}
impl ScreenMethods<crate::DomTypeHolder> for Screen {
fn AvailWidth(&self) -> Finite<f64> {
Finite::wrap(self.screen_avail_size().width as f64)
}
fn AvailHeight(&self) -> Finite<f64> {
Finite::wrap(self.screen_avail_size().height as f64)
}
fn Width(&self) -> Finite<f64> {
Finite::wrap(self.screen_size().width as f64)
}
fn Height(&self) -> Finite<f64> {
Finite::wrap(self.screen_size().height as f64)
}
fn ColorDepth(&self) -> u32 {
24
}
fn PixelDepth(&self) -> u32 {
24
}
}