1use euclid::RigidTransform3D;
6use serde::{Deserialize, Serialize};
7
8use crate::{Hand, Input, JointFrame, Native};
9
10#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, Serialize, Deserialize)]
11pub struct InputId(pub u32);
12
13#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
14pub enum Handedness {
15 None,
16 Left,
17 Right,
18}
19
20#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
21pub enum TargetRayMode {
22 Gaze,
23 TrackedPointer,
24 Screen,
25 TransientPointer,
26}
27
28#[derive(Clone, Debug, Serialize, Deserialize)]
29pub struct InputSource {
30 pub handedness: Handedness,
31 pub target_ray_mode: TargetRayMode,
32 pub id: InputId,
33 pub supports_grip: bool,
34 pub hand_support: Option<Hand<()>>,
35 pub profiles: Vec<String>,
36}
37
38#[derive(Clone, Debug, Serialize, Deserialize)]
39pub struct InputFrame {
40 pub id: InputId,
41 pub target_ray_origin: Option<RigidTransform3D<f32, Input, Native>>,
42 pub grip_origin: Option<RigidTransform3D<f32, Input, Native>>,
43 pub pressed: bool,
44 pub hand: Option<Box<Hand<JointFrame>>>,
45 pub squeezed: bool,
46 pub button_values: Vec<f32>,
47 pub axis_values: Vec<f32>,
48 pub input_changed: bool,
49}
50
51#[derive(Clone, Copy, Debug, Eq, PartialEq, Serialize, Deserialize)]
52pub enum SelectEvent {
53 Start,
55 End,
57 Select,
59}
60
61#[derive(Clone, Copy, Debug, Eq, PartialEq, Serialize, Deserialize)]
62pub enum SelectKind {
63 Select,
64 Squeeze,
65}