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// surfman/surfman/src/platform/generic/multi/surface.rs
//
//! A surface abstraction that allows the choice of backends dynamically.
use super::context::Context;
use super::device::Device;
use crate::connection::Connection as ConnectionInterface;
use crate::device::Device as DeviceInterface;
use crate::gl::types::{GLenum, GLuint};
use crate::{Error, SurfaceAccess, SurfaceInfo, SurfaceType};
use euclid::default::Size2D;
use std::fmt::{self, Debug, Formatter};
/// Represents a hardware buffer of pixels that can be rendered to via the CPU or GPU and either
/// displayed in a native widget or bound to a texture for reading.
///
/// Surfaces come in two varieties: generic and widget surfaces. Generic surfaces can be bound to a
/// texture but cannot be displayed in a widget (without using other APIs such as Core Animation,
/// DirectComposition, or XPRESENT). Widget surfaces are the opposite: they can be displayed in a
/// widget but not bound to a texture.
///
/// Surfaces are specific to a given context and cannot be rendered to from any context other than
/// the one they were created with. However, they can be *read* from any context on any thread (as
/// long as that context shares the same adapter and connection), by wrapping them in a
/// `SurfaceTexture`.
///
/// Depending on the platform, each surface may be internally double-buffered.
///
/// Surfaces must be destroyed with the `destroy_surface()` method, or a panic will occur.
pub enum Surface<Def, Alt>
where
Def: DeviceInterface,
Alt: DeviceInterface,
{
/// The default surface type.
Default(Def::Surface),
/// The alternate surface type.
Alternate(Alt::Surface),
}
/// Represents an OpenGL texture that wraps a surface.
///
/// Reading from the associated OpenGL texture reads from the surface. It is undefined behavior to
/// write to such a texture (e.g. by binding it to a framebuffer and rendering to that
/// framebuffer).
///
/// Surface textures are local to a context, but that context does not have to be the same context
/// as that associated with the underlying surface. The texture must be destroyed with the
/// `destroy_surface_texture()` method, or a panic will occur.
pub enum SurfaceTexture<Def, Alt>
where
Def: DeviceInterface,
Alt: DeviceInterface,
{
/// The default surface texture type.
Default(Def::SurfaceTexture),
/// The alternate surface texture type.
Alternate(Alt::SurfaceTexture),
}
/// A native widget/window type that can dynamically switch between backends.
pub enum NativeWidget<Def, Alt>
where
Def: DeviceInterface,
Alt: DeviceInterface,
{
/// The default native widget type.
Default(<Def::Connection as ConnectionInterface>::NativeWidget),
/// The alternate native widget type.
Alternate(<Alt::Connection as ConnectionInterface>::NativeWidget),
}
impl<Def, Alt> Debug for Surface<Def, Alt>
where
Def: DeviceInterface,
Alt: DeviceInterface,
{
fn fmt(&self, f: &mut Formatter) -> Result<(), fmt::Error> {
write!(f, "Surface")
}
}
impl<Def, Alt> Debug for SurfaceTexture<Def, Alt>
where
Def: DeviceInterface,
Alt: DeviceInterface,
{
fn fmt(&self, f: &mut Formatter) -> Result<(), fmt::Error> {
write!(f, "SurfaceTexture")
}
}
impl<Def, Alt> Device<Def, Alt>
where
Def: DeviceInterface,
Alt: DeviceInterface,
{
/// Creates either a generic or a widget surface, depending on the supplied surface type.
///
/// Only the given context may ever render to the surface, but generic surfaces can be wrapped
/// up in a `SurfaceTexture` for reading by other contexts.
pub fn create_surface(
&mut self,
context: &Context<Def, Alt>,
surface_access: SurfaceAccess,
surface_type: SurfaceType<NativeWidget<Def, Alt>>,
) -> Result<Surface<Def, Alt>, Error> {
match (&mut *self, context) {
(&mut Device::Default(ref mut device), Context::Default(context)) => {
let surface_type = match surface_type {
SurfaceType::Generic { size } => SurfaceType::Generic { size },
SurfaceType::Widget {
native_widget: NativeWidget::Default(native_widget),
} => SurfaceType::Widget { native_widget },
SurfaceType::Widget { native_widget: _ } => {
return Err(Error::IncompatibleNativeWidget)
}
};
device
.create_surface(context, surface_access, surface_type)
.map(Surface::Default)
}
(&mut Device::Alternate(ref mut device), Context::Alternate(context)) => {
let surface_type = match surface_type {
SurfaceType::Generic { size } => SurfaceType::Generic { size },
SurfaceType::Widget {
native_widget: NativeWidget::Alternate(native_widget),
} => SurfaceType::Widget { native_widget },
SurfaceType::Widget { native_widget: _ } => {
return Err(Error::IncompatibleNativeWidget)
}
};
device
.create_surface(context, surface_access, surface_type)
.map(Surface::Alternate)
}
_ => Err(Error::IncompatibleContext),
}
}
/// Creates a surface texture from an existing generic surface for use with the given context.
///
/// The surface texture is local to the supplied context and takes ownership of the surface.
/// Destroying the surface texture allows you to retrieve the surface again.
///
/// *The supplied context does not have to be the same context that the surface is associated
/// with.* This allows you to render to a surface in one context and sample from that surface
/// in another context.
///
/// Calling this method on a widget surface returns a `WidgetAttached` error.
pub fn create_surface_texture(
&self,
context: &mut Context<Def, Alt>,
surface: Surface<Def, Alt>,
) -> Result<SurfaceTexture<Def, Alt>, (Error, Surface<Def, Alt>)> {
match (self, &mut *context) {
(Device::Default(device), &mut Context::Default(ref mut context)) => match surface {
Surface::Default(surface) => {
match device.create_surface_texture(context, surface) {
Ok(surface_texture) => Ok(SurfaceTexture::Default(surface_texture)),
Err((err, surface)) => Err((err, Surface::Default(surface))),
}
}
_ => Err((Error::IncompatibleSurface, surface)),
},
(Device::Alternate(device), &mut Context::Alternate(ref mut context)) => {
match surface {
Surface::Alternate(surface) => {
match device.create_surface_texture(context, surface) {
Ok(surface_texture) => Ok(SurfaceTexture::Alternate(surface_texture)),
Err((err, surface)) => Err((err, Surface::Alternate(surface))),
}
}
_ => Err((Error::IncompatibleSurface, surface)),
}
}
_ => Err((Error::IncompatibleContext, surface)),
}
}
/// Destroys a surface.
///
/// The supplied context must be the context the surface is associated with, or this returns
/// an `IncompatibleSurface` error.
///
/// You must explicitly call this method to dispose of a surface. Otherwise, a panic occurs in
/// the `drop` method.
pub fn destroy_surface(
&self,
context: &mut Context<Def, Alt>,
surface: &mut Surface<Def, Alt>,
) -> Result<(), Error> {
match (self, &mut *context) {
(Device::Default(device), &mut Context::Default(ref mut context)) => match *surface {
Surface::Default(ref mut surface) => device.destroy_surface(context, surface),
_ => Err(Error::IncompatibleSurface),
},
(Device::Alternate(device), &mut Context::Alternate(ref mut context)) => match *surface
{
Surface::Alternate(ref mut surface) => device.destroy_surface(context, surface),
_ => Err(Error::IncompatibleSurface),
},
_ => Err(Error::IncompatibleContext),
}
}
/// Destroys a surface texture and returns the underlying surface.
///
/// The supplied context must be the same context the surface texture was created with, or an
/// `IncompatibleSurfaceTexture` error is returned.
///
/// All surface textures must be explicitly destroyed with this function, or a panic will
/// occur.
pub fn destroy_surface_texture(
&self,
context: &mut Context<Def, Alt>,
surface_texture: SurfaceTexture<Def, Alt>,
) -> Result<Surface<Def, Alt>, (Error, SurfaceTexture<Def, Alt>)> {
match (self, &mut *context) {
(Device::Default(device), &mut Context::Default(ref mut context)) => {
match surface_texture {
SurfaceTexture::Default(surface_texture) => {
match device.destroy_surface_texture(context, surface_texture) {
Ok(surface) => Ok(Surface::Default(surface)),
Err((err, surface_texture)) => {
Err((err, SurfaceTexture::Default(surface_texture)))
}
}
}
_ => Err((Error::IncompatibleSurfaceTexture, surface_texture)),
}
}
(Device::Alternate(device), &mut Context::Alternate(ref mut context)) => {
match surface_texture {
SurfaceTexture::Alternate(surface_texture) => {
match device.destroy_surface_texture(context, surface_texture) {
Ok(surface) => Ok(Surface::Alternate(surface)),
Err((err, surface_texture)) => {
Err((err, SurfaceTexture::Alternate(surface_texture)))
}
}
}
_ => Err((Error::IncompatibleSurfaceTexture, surface_texture)),
}
}
_ => Err((Error::IncompatibleContext, surface_texture)),
}
}
/// Displays the contents of a widget surface on screen.
///
/// Widget surfaces are internally double-buffered, so changes to them don't show up in their
/// associated widgets until this method is called.
///
/// The supplied context must match the context the surface was created with, or an
/// `IncompatibleSurface` error is returned.
pub fn present_surface(
&self,
context: &Context<Def, Alt>,
surface: &mut Surface<Def, Alt>,
) -> Result<(), Error> {
match (self, context) {
(Device::Default(device), Context::Default(context)) => match *surface {
Surface::Default(ref mut surface) => device.present_surface(context, surface),
_ => Err(Error::IncompatibleSurface),
},
(Device::Alternate(device), Context::Alternate(context)) => match *surface {
Surface::Alternate(ref mut surface) => device.present_surface(context, surface),
_ => Err(Error::IncompatibleSurface),
},
_ => Err(Error::IncompatibleContext),
}
}
/// Resizes a widget surface.
pub fn resize_surface(
&self,
context: &Context<Def, Alt>,
surface: &mut Surface<Def, Alt>,
size: Size2D<i32>,
) -> Result<(), Error> {
match (self, context) {
(Device::Default(device), Context::Default(context)) => match *surface {
Surface::Default(ref mut surface) => device.resize_surface(context, surface, size),
_ => Err(Error::IncompatibleSurface),
},
(Device::Alternate(device), Context::Alternate(context)) => match *surface {
Surface::Alternate(ref mut surface) => {
device.resize_surface(context, surface, size)
}
_ => Err(Error::IncompatibleSurface),
},
_ => Err(Error::IncompatibleContext),
}
}
/// Returns the OpenGL texture target needed to read from this surface texture.
///
/// This will be `GL_TEXTURE_2D` or `GL_TEXTURE_RECTANGLE`, depending on platform.
#[inline]
pub fn surface_gl_texture_target(&self) -> GLenum {
match *self {
Device::Default(ref device) => device.surface_gl_texture_target(),
Device::Alternate(ref device) => device.surface_gl_texture_target(),
}
}
/// Returns various information about the surface, including the framebuffer object needed to
/// render to this surface.
///
/// Before rendering to a surface attached to a context, you must call `glBindFramebuffer()`
/// on the framebuffer object returned by this function. This framebuffer object may or not be
/// 0, the default framebuffer, depending on platform.
pub fn surface_info(&self, surface: &Surface<Def, Alt>) -> SurfaceInfo {
match (self, surface) {
(Device::Default(device), Surface::Default(ref surface)) => {
device.surface_info(surface)
}
(Device::Alternate(device), Surface::Alternate(ref surface)) => {
device.surface_info(surface)
}
_ => panic!("Incompatible context!"),
}
}
/// Returns the OpenGL texture object containing the contents of this surface.
///
/// It is only legal to read from, not write to, this texture object.
pub fn surface_texture_object(&self, surface_texture: &SurfaceTexture<Def, Alt>) -> GLuint {
match (self, surface_texture) {
(Device::Default(device), SurfaceTexture::Default(ref surface_texture)) => {
device.surface_texture_object(surface_texture)
}
(Device::Alternate(device), SurfaceTexture::Alternate(ref surface_texture)) => {
device.surface_texture_object(surface_texture)
}
_ => panic!("Incompatible context!"),
}
}
}