use std::cell::Cell;
use dom_struct::dom_struct;
use js::rust::HandleObject;
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::VTTRegionBinding::{ScrollSetting, VTTRegionMethods};
use crate::dom::bindings::error::{Error, ErrorResult, Fallible};
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::reflector::{reflect_dom_object_with_proto, DomObject, Reflector};
use crate::dom::bindings::root::DomRoot;
use crate::dom::bindings::str::DOMString;
use crate::dom::globalscope::GlobalScope;
use crate::dom::window::Window;
use crate::script_runtime::CanGc;
#[dom_struct]
pub struct VTTRegion {
reflector_: Reflector,
id: DomRefCell<DOMString>,
width: Cell<f64>,
lines: Cell<u32>,
region_anchor_x: Cell<f64>,
region_anchor_y: Cell<f64>,
viewport_anchor_x: Cell<f64>,
viewport_anchor_y: Cell<f64>,
scroll: Cell<ScrollSetting>,
}
impl VTTRegion {
fn new_inherited() -> Self {
VTTRegion {
reflector_: Reflector::new(),
id: DomRefCell::new(DOMString::default()),
width: Cell::new(100_f64),
lines: Cell::new(3),
region_anchor_x: Cell::new(0_f64),
region_anchor_y: Cell::new(100_f64),
viewport_anchor_x: Cell::new(0_f64),
viewport_anchor_y: Cell::new(100_f64),
scroll: Cell::new(Default::default()),
}
}
fn new(global: &GlobalScope, proto: Option<HandleObject>, can_gc: CanGc) -> DomRoot<Self> {
reflect_dom_object_with_proto(Box::new(Self::new_inherited()), global, proto, can_gc)
}
}
impl VTTRegionMethods<crate::DomTypeHolder> for VTTRegion {
fn Constructor(
window: &Window,
proto: Option<HandleObject>,
can_gc: CanGc,
) -> Fallible<DomRoot<Self>> {
Ok(VTTRegion::new(&window.global(), proto, can_gc))
}
fn Id(&self) -> DOMString {
self.id.borrow().clone()
}
fn SetId(&self, value: DOMString) {
*self.id.borrow_mut() = value;
}
fn Width(&self) -> Finite<f64> {
Finite::wrap(self.width.get())
}
fn SetWidth(&self, value: Finite<f64>) -> ErrorResult {
if *value < 0_f64 || *value > 100_f64 {
return Err(Error::IndexSize);
}
self.width.set(*value);
Ok(())
}
fn Lines(&self) -> u32 {
self.lines.get()
}
fn SetLines(&self, value: u32) -> ErrorResult {
self.lines.set(value);
Ok(())
}
fn RegionAnchorX(&self) -> Finite<f64> {
Finite::wrap(self.region_anchor_x.get())
}
fn SetRegionAnchorX(&self, value: Finite<f64>) -> ErrorResult {
if *value < 0_f64 || *value > 100_f64 {
return Err(Error::IndexSize);
}
self.region_anchor_x.set(*value);
Ok(())
}
fn RegionAnchorY(&self) -> Finite<f64> {
Finite::wrap(self.region_anchor_y.get())
}
fn SetRegionAnchorY(&self, value: Finite<f64>) -> ErrorResult {
if *value < 0_f64 || *value > 100_f64 {
return Err(Error::IndexSize);
}
self.region_anchor_y.set(*value);
Ok(())
}
fn ViewportAnchorX(&self) -> Finite<f64> {
Finite::wrap(self.viewport_anchor_x.get())
}
fn SetViewportAnchorX(&self, value: Finite<f64>) -> ErrorResult {
if *value < 0_f64 || *value > 100_f64 {
return Err(Error::IndexSize);
}
self.viewport_anchor_x.set(*value);
Ok(())
}
fn ViewportAnchorY(&self) -> Finite<f64> {
Finite::wrap(self.viewport_anchor_y.get())
}
fn SetViewportAnchorY(&self, value: Finite<f64>) -> ErrorResult {
if *value < 0_f64 || *value > 100_f64 {
return Err(Error::IndexSize);
}
self.viewport_anchor_y.set(*value);
Ok(())
}
fn Scroll(&self) -> ScrollSetting {
self.scroll.get()
}
fn SetScroll(&self, value: ScrollSetting) {
self.scroll.set(value);
}
}