use crate::line_segment::LineSegment2F;
use crate::rect::RectF;
use crate::transform3d::Transform4F;
use crate::unit_vector::UnitVector;
use crate::vector::{IntoVector2F, Vector2F, vec2f};
use pathfinder_simd::default::F32x4;
use std::ops::{Mul, MulAssign, Sub};
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Matrix2x2F(pub F32x4);
impl Default for Matrix2x2F {
#[inline]
fn default() -> Matrix2x2F {
Self::from_scale(1.0)
}
}
impl Matrix2x2F {
#[inline]
pub fn from_scale<S>(scale: S) -> Matrix2x2F where S: IntoVector2F {
let scale = scale.into_vector_2f();
Matrix2x2F(F32x4::new(scale.x(), 0.0, 0.0, scale.y()))
}
#[inline]
pub fn from_rotation(theta: f32) -> Matrix2x2F {
Matrix2x2F::from_rotation_vector(UnitVector::from_angle(theta))
}
#[inline]
pub fn from_rotation_vector(vector: UnitVector) -> Matrix2x2F {
Matrix2x2F((vector.0).0.to_f32x4().xyyx() * F32x4::new(1.0, 1.0, -1.0, 1.0))
}
#[inline]
pub fn row_major(m00: f32, m01: f32, m10: f32, m11: f32) -> Matrix2x2F {
Matrix2x2F(F32x4::new(m00, m10, m01, m11))
}
#[inline]
pub fn entrywise_mul(&self, other: &Matrix2x2F) -> Matrix2x2F {
Matrix2x2F(self.0 * other.0)
}
#[inline]
pub fn adjugate(&self) -> Matrix2x2F {
Matrix2x2F(self.0.wyzx() * F32x4::new(1.0, -1.0, -1.0, 1.0))
}
#[inline]
pub fn det(&self) -> f32 {
self.0[0] * self.0[3] - self.0[2] * self.0[1]
}
#[inline]
pub fn inverse(&self) -> Matrix2x2F {
Matrix2x2F(F32x4::splat(1.0 / self.det()) * self.adjugate().0)
}
#[inline]
pub fn scale(&self, factor: f32) -> Matrix2x2F {
Matrix2x2F(self.0 * F32x4::splat(factor))
}
#[inline]
pub fn extract_scale(&self) -> Vector2F {
let squared = self.0 * self.0;
Vector2F((squared.xy() + squared.zw()).sqrt())
}
#[inline]
pub fn m11(&self) -> f32 {
self.0[0]
}
#[inline]
pub fn m21(&self) -> f32 {
self.0[1]
}
#[inline]
pub fn m12(&self) -> f32 {
self.0[2]
}
#[inline]
pub fn m22(&self) -> f32 {
self.0[3]
}
}
impl Sub<Matrix2x2F> for Matrix2x2F {
type Output = Matrix2x2F;
#[inline]
fn sub(self, other: Matrix2x2F) -> Matrix2x2F {
Matrix2x2F(self.0 - other.0)
}
}
impl Mul<Matrix2x2F> for Matrix2x2F {
type Output = Matrix2x2F;
#[inline]
fn mul(self, other: Matrix2x2F) -> Matrix2x2F {
Matrix2x2F(self.0.xyxy() * other.0.xxzz() + self.0.zwzw() * other.0.yyww())
}
}
impl Mul<Vector2F> for Matrix2x2F {
type Output = Vector2F;
#[inline]
fn mul(self, vector: Vector2F) -> Vector2F {
let halves = self.0 * vector.0.to_f32x4().xxyy();
Vector2F(halves.xy() + halves.zw())
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Transform2F {
pub matrix: Matrix2x2F,
pub vector: Vector2F,
}
impl Default for Transform2F {
#[inline]
fn default() -> Transform2F {
Self::from_scale(vec2f(1.0, 1.0))
}
}
impl Transform2F {
#[inline]
pub fn from_scale<S>(scale: S) -> Transform2F where S: IntoVector2F {
let scale = scale.into_vector_2f();
Transform2F {
matrix: Matrix2x2F::from_scale(scale),
vector: Vector2F::zero(),
}
}
#[inline]
pub fn from_rotation(theta: f32) -> Transform2F {
Transform2F {
matrix: Matrix2x2F::from_rotation(theta),
vector: Vector2F::zero(),
}
}
#[inline]
pub fn from_rotation_vector(vector: UnitVector) -> Transform2F {
Transform2F {
matrix: Matrix2x2F::from_rotation_vector(vector),
vector: Vector2F::zero(),
}
}
#[inline]
pub fn from_translation(vector: Vector2F) -> Transform2F {
Transform2F { matrix: Matrix2x2F::default(), vector }
}
#[inline]
pub fn from_scale_rotation_translation<S>(scale: S, theta: f32, translation: Vector2F)
-> Transform2F where S: IntoVector2F {
let scale = scale.into_vector_2f();
let rotation = Transform2F::from_rotation(theta);
let translation = Transform2F::from_translation(translation);
Transform2F::from_scale(scale) * rotation * translation
}
#[inline]
pub fn row_major(m11: f32, m12: f32, m21: f32, m22: f32, m31: f32, m32: f32) -> Transform2F {
Transform2F {
matrix: Matrix2x2F::row_major(m11, m12, m21, m22),
vector: Vector2F::new(m31, m32),
}
}
#[inline]
pub fn to_3d(&self) -> Transform4F {
Transform4F::row_major(
self.matrix.0[0],
self.matrix.0[1],
0.0,
self.vector.x(),
self.matrix.0[2],
self.matrix.0[3],
0.0,
self.vector.y(),
0.0,
0.0,
0.0,
0.0,
0.0,
0.0,
0.0,
1.0,
)
}
#[inline]
pub fn is_identity(&self) -> bool {
*self == Transform2F::default()
}
#[inline]
pub fn extract_scale(&self) -> Vector2F {
self.matrix.extract_scale()
}
#[inline]
pub fn m11(&self) -> f32 {
self.matrix.m11()
}
#[inline]
pub fn m21(&self) -> f32 {
self.matrix.m21()
}
#[inline]
pub fn m12(&self) -> f32 {
self.matrix.m12()
}
#[inline]
pub fn m22(&self) -> f32 {
self.matrix.m22()
}
#[inline]
pub fn m31(&self) -> f32 {
self.vector.x()
}
#[inline]
pub fn m32(&self) -> f32 {
self.vector.y()
}
#[inline]
pub fn translate(&self, vector: Vector2F) -> Transform2F {
Transform2F::from_translation(vector) * *self
}
#[inline]
pub fn rotate(&self, theta: f32) -> Transform2F {
Transform2F::from_rotation(theta) * *self
}
#[inline]
pub fn scale<S>(&self, scale: S) -> Transform2F where S: IntoVector2F {
let scale = scale.into_vector_2f();
Transform2F::from_scale(scale) * *self
}
#[inline]
pub fn translation(&self) -> Vector2F {
self.vector
}
#[inline]
pub fn rotation(&self) -> f32 {
f32::atan2(self.m21(), self.m11())
}
#[inline]
pub fn scale_factor(&self) -> f32 {
Vector2F(self.matrix.0.zw()).length()
}
#[inline]
pub fn inverse(&self) -> Transform2F {
let matrix_inv = self.matrix.inverse();
let vector_inv = -(matrix_inv * self.vector);
Transform2F { matrix: matrix_inv, vector: vector_inv }
}
}
impl Mul<Transform2F> for Transform2F {
type Output = Transform2F;
#[inline]
fn mul(self, other: Transform2F) -> Transform2F {
Transform2F {
matrix: self.matrix * other.matrix,
vector: self * other.vector,
}
}
}
impl Mul<Vector2F> for Transform2F {
type Output = Vector2F;
#[inline]
fn mul(self, vector: Vector2F) -> Vector2F {
self.matrix * vector + self.vector
}
}
impl Mul<LineSegment2F> for Transform2F {
type Output = LineSegment2F;
#[inline]
fn mul(self, line_segment: LineSegment2F) -> LineSegment2F {
LineSegment2F::new(self * line_segment.from(), self * line_segment.to())
}
}
impl Mul<RectF> for Transform2F {
type Output = RectF;
#[inline]
fn mul(self, rect: RectF) -> RectF {
let (upper_left, upper_right) = (self * rect.origin(), self * rect.upper_right());
let (lower_left, lower_right) = (self * rect.lower_left(), self * rect.lower_right());
let min_point = upper_left.min(upper_right).min(lower_left).min(lower_right);
let max_point = upper_left.max(upper_right).max(lower_left).max(lower_right);
RectF::from_points(min_point, max_point)
}
}
impl MulAssign for Transform2F {
#[inline]
fn mul_assign(&mut self, other: Transform2F) {
*self = *self * other
}
}