webrender/
telemetry.rs

1/* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this
3 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
4
5#[cfg(feature = "gecko")]
6use glean::TimerId;
7#[cfg(feature = "gecko")]
8use firefox_on_glean::metrics::wr;
9use std::time::Duration;
10
11pub struct Telemetry;
12
13#[cfg(not(feature = "gecko"))]
14pub struct TimerId;
15
16/// Defines the interface for hooking up an external telemetry reporter to WR.
17#[cfg(not(feature = "gecko"))]
18impl Telemetry {
19    pub fn record_rasterize_blobs_time(_duration: Duration) { }
20    pub fn start_framebuild_time() -> TimerId { TimerId }
21    pub fn stop_and_accumulate_framebuild_time(_id: TimerId) { }
22    pub fn record_renderer_time(_duration: Duration) { }
23    pub fn record_renderer_time_no_sc(_duration: Duration) { }
24    pub fn record_scenebuild_time(_duration: Duration) { }
25    pub fn start_sceneswap_time() -> TimerId { TimerId }
26    pub fn stop_and_accumulate_sceneswap_time(_id: TimerId) { }
27    pub fn cancel_sceneswap_time(_id: TimerId) { }
28    pub fn start_shaderload_time() -> TimerId { TimerId }
29    pub fn stop_and_accumulate_shaderload_time(_id: TimerId) { }
30    pub fn record_texture_cache_update_time(_duration: Duration) { }
31    pub fn record_time_to_frame_build(_duration: Duration) { }
32}
33
34#[cfg(feature = "gecko")]
35impl Telemetry {
36    pub fn record_rasterize_blobs_time(duration: Duration) { wr::rasterize_blobs_time.accumulate_raw_duration(duration); }
37    pub fn start_framebuild_time() -> TimerId { wr::framebuild_time.start() }
38    pub fn stop_and_accumulate_framebuild_time(id: TimerId) { wr::framebuild_time.stop_and_accumulate(id); }
39    pub fn record_renderer_time(duration: Duration) { wr::renderer_time.accumulate_raw_duration(duration); }
40    pub fn record_renderer_time_no_sc(duration: Duration) { wr::renderer_time_no_sc.accumulate_raw_duration(duration); }
41    pub fn record_scenebuild_time(duration: Duration) { wr::scenebuild_time.accumulate_raw_duration(duration); }
42    pub fn start_sceneswap_time() -> TimerId { wr::sceneswap_time.start() }
43    pub fn stop_and_accumulate_sceneswap_time(id: TimerId) { wr::sceneswap_time.stop_and_accumulate(id); }
44    pub fn cancel_sceneswap_time(id: TimerId) { wr::sceneswap_time.cancel(id); }
45    pub fn start_shaderload_time() -> TimerId { wr::shaderload_time.start() }
46    pub fn stop_and_accumulate_shaderload_time(id: TimerId) { wr::shaderload_time.stop_and_accumulate(id); }
47    pub fn record_texture_cache_update_time(duration: Duration) { wr::texture_cache_update_time.accumulate_raw_duration(duration); }
48    pub fn record_time_to_frame_build(duration: Duration) { wr::time_to_frame_build.accumulate_raw_duration(duration); }
49}