#[cfg(feature = "gecko")]
use glean::TimerId;
#[cfg(feature = "gecko")]
use firefox_on_glean::metrics::wr;
use std::time::Duration;
pub struct Telemetry;
#[cfg(not(feature = "gecko"))]
pub struct TimerId;
#[cfg(not(feature = "gecko"))]
impl Telemetry {
pub fn record_rasterize_blobs_time(_duration: Duration) { }
pub fn start_framebuild_time() -> TimerId { TimerId }
pub fn stop_and_accumulate_framebuild_time(_id: TimerId) { }
pub fn record_renderer_time(_duration: Duration) { }
pub fn record_renderer_time_no_sc(_duration: Duration) { }
pub fn record_scenebuild_time(_duration: Duration) { }
pub fn start_sceneswap_time() -> TimerId { TimerId }
pub fn stop_and_accumulate_sceneswap_time(_id: TimerId) { }
pub fn cancel_sceneswap_time(_id: TimerId) { }
pub fn record_texture_cache_update_time(_duration: Duration) { }
pub fn record_time_to_frame_build(_duration: Duration) { }
}
#[cfg(feature = "gecko")]
impl Telemetry {
pub fn record_rasterize_blobs_time(duration: Duration) { wr::rasterize_blobs_time.accumulate_raw_duration(duration); }
pub fn start_framebuild_time() -> TimerId { wr::framebuild_time.start() }
pub fn stop_and_accumulate_framebuild_time(id: TimerId) { wr::framebuild_time.stop_and_accumulate(id); }
pub fn record_renderer_time(duration: Duration) { wr::renderer_time.accumulate_raw_duration(duration); }
pub fn record_renderer_time_no_sc(duration: Duration) { wr::renderer_time_no_sc.accumulate_raw_duration(duration); }
pub fn record_scenebuild_time(duration: Duration) { wr::scenebuild_time.accumulate_raw_duration(duration); }
pub fn start_sceneswap_time() -> TimerId { wr::sceneswap_time.start() }
pub fn stop_and_accumulate_sceneswap_time(id: TimerId) { wr::sceneswap_time.stop_and_accumulate(id); }
pub fn cancel_sceneswap_time(id: TimerId) { wr::sceneswap_time.cancel(id); }
pub fn record_texture_cache_update_time(duration: Duration) { wr::texture_cache_update_time.accumulate_raw_duration(duration); }
pub fn record_time_to_frame_build(duration: Duration) { wr::time_to_frame_build.accumulate_raw_duration(duration); }
}