1#[cfg(feature = "gecko")]
6use glean::TimerId;
7#[cfg(feature = "gecko")]
8use firefox_on_glean::metrics::wr;
9use std::time::Duration;
10
11pub struct Telemetry;
12
13#[cfg(not(feature = "gecko"))]
14pub struct TimerId;
15
16#[cfg(not(feature = "gecko"))]
18impl Telemetry {
19 pub fn record_rasterize_blobs_time(_duration: Duration) { }
20 pub fn start_framebuild_time() -> TimerId { TimerId }
21 pub fn stop_and_accumulate_framebuild_time(_id: TimerId) { }
22 pub fn record_renderer_time(_duration: Duration) { }
23 pub fn record_renderer_time_no_sc(_duration: Duration) { }
24 pub fn record_scenebuild_time(_duration: Duration) { }
25 pub fn start_sceneswap_time() -> TimerId { TimerId }
26 pub fn stop_and_accumulate_sceneswap_time(_id: TimerId) { }
27 pub fn cancel_sceneswap_time(_id: TimerId) { }
28 pub fn start_shaderload_time() -> TimerId { TimerId }
29 pub fn stop_and_accumulate_shaderload_time(_id: TimerId) { }
30 pub fn record_texture_cache_update_time(_duration: Duration) { }
31 pub fn record_time_to_frame_build(_duration: Duration) { }
32}
33
34#[cfg(feature = "gecko")]
35impl Telemetry {
36 pub fn record_rasterize_blobs_time(duration: Duration) { wr::rasterize_blobs_time.accumulate_raw_duration(duration); }
37 pub fn start_framebuild_time() -> TimerId { wr::framebuild_time.start() }
38 pub fn stop_and_accumulate_framebuild_time(id: TimerId) { wr::framebuild_time.stop_and_accumulate(id); }
39 pub fn record_renderer_time(duration: Duration) { wr::renderer_time.accumulate_raw_duration(duration); }
40 pub fn record_renderer_time_no_sc(duration: Duration) { wr::renderer_time_no_sc.accumulate_raw_duration(duration); }
41 pub fn record_scenebuild_time(duration: Duration) { wr::scenebuild_time.accumulate_raw_duration(duration); }
42 pub fn start_sceneswap_time() -> TimerId { wr::sceneswap_time.start() }
43 pub fn stop_and_accumulate_sceneswap_time(id: TimerId) { wr::sceneswap_time.stop_and_accumulate(id); }
44 pub fn cancel_sceneswap_time(id: TimerId) { wr::sceneswap_time.cancel(id); }
45 pub fn start_shaderload_time() -> TimerId { wr::shaderload_time.start() }
46 pub fn stop_and_accumulate_shaderload_time(id: TimerId) { wr::shaderload_time.stop_and_accumulate(id); }
47 pub fn record_texture_cache_update_time(duration: Duration) { wr::texture_cache_update_time.accumulate_raw_duration(duration); }
48 pub fn record_time_to_frame_build(duration: Duration) { wr::time_to_frame_build.accumulate_raw_duration(duration); }
49}