use std::cell::Cell;
use canvas_traits::canvas::{CanvasImageData, CanvasMsg, FromLayoutMsg};
use dom_struct::dom_struct;
use euclid::{Scale, Size2D};
use ipc_channel::ipc::IpcSender;
use servo_url::ServoUrl;
use style_traits::{CSSPixel, DevicePixel};
use crate::dom::bindings::codegen::Bindings::CanvasRenderingContext2DBinding::{
CanvasFillRule, CanvasImageSource, CanvasLineCap, CanvasLineJoin,
CanvasRenderingContext2DMethods,
};
use crate::dom::bindings::codegen::Bindings::PaintRenderingContext2DBinding::PaintRenderingContext2DMethods;
use crate::dom::bindings::codegen::UnionTypes::StringOrCanvasGradientOrCanvasPattern;
use crate::dom::bindings::error::{ErrorResult, Fallible};
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::reflector::reflect_dom_object;
use crate::dom::bindings::root::DomRoot;
use crate::dom::bindings::str::DOMString;
use crate::dom::canvasgradient::CanvasGradient;
use crate::dom::canvaspattern::CanvasPattern;
use crate::dom::canvasrenderingcontext2d::CanvasRenderingContext2D;
use crate::dom::dommatrix::DOMMatrix;
use crate::dom::paintworkletglobalscope::PaintWorkletGlobalScope;
use crate::script_runtime::CanGc;
#[dom_struct]
pub struct PaintRenderingContext2D {
context: CanvasRenderingContext2D,
#[no_trace]
device_pixel_ratio: Cell<Scale<f32, CSSPixel, DevicePixel>>,
}
impl PaintRenderingContext2D {
fn new_inherited(global: &PaintWorkletGlobalScope) -> PaintRenderingContext2D {
let size = Size2D::zero();
PaintRenderingContext2D {
context: CanvasRenderingContext2D::new_inherited(global.upcast(), None, size),
device_pixel_ratio: Cell::new(Scale::new(1.0)),
}
}
pub fn new(global: &PaintWorkletGlobalScope) -> DomRoot<PaintRenderingContext2D> {
reflect_dom_object(
Box::new(PaintRenderingContext2D::new_inherited(global)),
global,
)
}
pub fn send_data(&self, sender: IpcSender<CanvasImageData>) {
let msg = CanvasMsg::FromLayout(
FromLayoutMsg::SendData(sender),
self.context.get_canvas_id(),
);
let _ = self.context.get_ipc_renderer().send(msg);
}
pub fn take_missing_image_urls(&self) -> Vec<ServoUrl> {
self.context.take_missing_image_urls()
}
pub fn set_bitmap_dimensions(
&self,
size: Size2D<f32, CSSPixel>,
device_pixel_ratio: Scale<f32, CSSPixel, DevicePixel>,
) {
let size = size * device_pixel_ratio;
self.device_pixel_ratio.set(device_pixel_ratio);
self.context
.set_canvas_bitmap_dimensions(size.to_untyped().to_u64());
self.scale_by_device_pixel_ratio();
}
fn scale_by_device_pixel_ratio(&self) {
let device_pixel_ratio = self.device_pixel_ratio.get().get() as f64;
if device_pixel_ratio != 1.0 {
self.Scale(device_pixel_ratio, device_pixel_ratio);
}
}
}
impl PaintRenderingContext2DMethods for PaintRenderingContext2D {
fn Save(&self) {
self.context.Save()
}
fn Restore(&self) {
self.context.Restore()
}
fn Reset(&self) {
self.context.Reset()
}
fn Scale(&self, x: f64, y: f64) {
self.context.Scale(x, y)
}
fn Rotate(&self, angle: f64) {
self.context.Rotate(angle)
}
fn Translate(&self, x: f64, y: f64) {
self.context.Translate(x, y)
}
fn Transform(&self, a: f64, b: f64, c: f64, d: f64, e: f64, f: f64) {
self.context.Transform(a, b, c, d, e, f)
}
fn GetTransform(&self, can_gc: CanGc) -> DomRoot<DOMMatrix> {
self.context.GetTransform(can_gc)
}
fn SetTransform(&self, a: f64, b: f64, c: f64, d: f64, e: f64, f: f64) {
self.context.SetTransform(a, b, c, d, e, f);
self.scale_by_device_pixel_ratio();
}
fn ResetTransform(&self) {
self.context.ResetTransform();
self.scale_by_device_pixel_ratio();
}
fn GlobalAlpha(&self) -> f64 {
self.context.GlobalAlpha()
}
fn SetGlobalAlpha(&self, alpha: f64) {
self.context.SetGlobalAlpha(alpha)
}
fn GlobalCompositeOperation(&self) -> DOMString {
self.context.GlobalCompositeOperation()
}
fn SetGlobalCompositeOperation(&self, op_str: DOMString) {
self.context.SetGlobalCompositeOperation(op_str)
}
fn FillRect(&self, x: f64, y: f64, width: f64, height: f64) {
self.context.FillRect(x, y, width, height)
}
fn ClearRect(&self, x: f64, y: f64, width: f64, height: f64) {
self.context.ClearRect(x, y, width, height)
}
fn StrokeRect(&self, x: f64, y: f64, width: f64, height: f64) {
self.context.StrokeRect(x, y, width, height)
}
fn BeginPath(&self) {
self.context.BeginPath()
}
fn ClosePath(&self) {
self.context.ClosePath()
}
fn Fill(&self, fill_rule: CanvasFillRule) {
self.context.Fill(fill_rule)
}
fn Stroke(&self) {
self.context.Stroke()
}
fn Clip(&self, fill_rule: CanvasFillRule) {
self.context.Clip(fill_rule)
}
fn IsPointInPath(&self, x: f64, y: f64, fill_rule: CanvasFillRule) -> bool {
self.context.IsPointInPath(x, y, fill_rule)
}
fn DrawImage(&self, image: CanvasImageSource, dx: f64, dy: f64) -> ErrorResult {
self.context.DrawImage(image, dx, dy)
}
fn DrawImage_(
&self,
image: CanvasImageSource,
dx: f64,
dy: f64,
dw: f64,
dh: f64,
) -> ErrorResult {
self.context.DrawImage_(image, dx, dy, dw, dh)
}
fn DrawImage__(
&self,
image: CanvasImageSource,
sx: f64,
sy: f64,
sw: f64,
sh: f64,
dx: f64,
dy: f64,
dw: f64,
dh: f64,
) -> ErrorResult {
self.context
.DrawImage__(image, sx, sy, sw, sh, dx, dy, dw, dh)
}
fn MoveTo(&self, x: f64, y: f64) {
self.context.MoveTo(x, y)
}
fn LineTo(&self, x: f64, y: f64) {
self.context.LineTo(x, y)
}
fn Rect(&self, x: f64, y: f64, width: f64, height: f64) {
self.context.Rect(x, y, width, height)
}
fn QuadraticCurveTo(&self, cpx: f64, cpy: f64, x: f64, y: f64) {
self.context.QuadraticCurveTo(cpx, cpy, x, y)
}
fn BezierCurveTo(&self, cp1x: f64, cp1y: f64, cp2x: f64, cp2y: f64, x: f64, y: f64) {
self.context.BezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)
}
fn Arc(&self, x: f64, y: f64, r: f64, start: f64, end: f64, ccw: bool) -> ErrorResult {
self.context.Arc(x, y, r, start, end, ccw)
}
fn ArcTo(&self, cp1x: f64, cp1y: f64, cp2x: f64, cp2y: f64, r: f64) -> ErrorResult {
self.context.ArcTo(cp1x, cp1y, cp2x, cp2y, r)
}
fn Ellipse(
&self,
x: f64,
y: f64,
rx: f64,
ry: f64,
rotation: f64,
start: f64,
end: f64,
ccw: bool,
) -> ErrorResult {
self.context
.Ellipse(x, y, rx, ry, rotation, start, end, ccw)
}
fn ImageSmoothingEnabled(&self) -> bool {
self.context.ImageSmoothingEnabled()
}
fn SetImageSmoothingEnabled(&self, value: bool) {
self.context.SetImageSmoothingEnabled(value)
}
fn StrokeStyle(&self) -> StringOrCanvasGradientOrCanvasPattern {
self.context.StrokeStyle()
}
fn SetStrokeStyle(&self, value: StringOrCanvasGradientOrCanvasPattern, can_gc: CanGc) {
self.context.SetStrokeStyle(value, can_gc)
}
fn FillStyle(&self) -> StringOrCanvasGradientOrCanvasPattern {
self.context.FillStyle()
}
fn SetFillStyle(&self, value: StringOrCanvasGradientOrCanvasPattern, can_gc: CanGc) {
self.context.SetFillStyle(value, can_gc)
}
fn CreateLinearGradient(
&self,
x0: Finite<f64>,
y0: Finite<f64>,
x1: Finite<f64>,
y1: Finite<f64>,
) -> DomRoot<CanvasGradient> {
self.context.CreateLinearGradient(x0, y0, x1, y1)
}
fn CreateRadialGradient(
&self,
x0: Finite<f64>,
y0: Finite<f64>,
r0: Finite<f64>,
x1: Finite<f64>,
y1: Finite<f64>,
r1: Finite<f64>,
) -> Fallible<DomRoot<CanvasGradient>> {
self.context.CreateRadialGradient(x0, y0, r0, x1, y1, r1)
}
fn CreatePattern(
&self,
image: CanvasImageSource,
repetition: DOMString,
) -> Fallible<Option<DomRoot<CanvasPattern>>> {
self.context.CreatePattern(image, repetition)
}
fn LineWidth(&self) -> f64 {
self.context.LineWidth()
}
fn SetLineWidth(&self, width: f64) {
self.context.SetLineWidth(width)
}
fn LineCap(&self) -> CanvasLineCap {
self.context.LineCap()
}
fn SetLineCap(&self, cap: CanvasLineCap) {
self.context.SetLineCap(cap)
}
fn LineJoin(&self) -> CanvasLineJoin {
self.context.LineJoin()
}
fn SetLineJoin(&self, join: CanvasLineJoin) {
self.context.SetLineJoin(join)
}
fn MiterLimit(&self) -> f64 {
self.context.MiterLimit()
}
fn SetMiterLimit(&self, limit: f64) {
self.context.SetMiterLimit(limit)
}
fn ShadowOffsetX(&self) -> f64 {
self.context.ShadowOffsetX()
}
fn SetShadowOffsetX(&self, value: f64) {
self.context.SetShadowOffsetX(value)
}
fn ShadowOffsetY(&self) -> f64 {
self.context.ShadowOffsetY()
}
fn SetShadowOffsetY(&self, value: f64) {
self.context.SetShadowOffsetY(value)
}
fn ShadowBlur(&self) -> f64 {
self.context.ShadowBlur()
}
fn SetShadowBlur(&self, value: f64) {
self.context.SetShadowBlur(value)
}
fn ShadowColor(&self) -> DOMString {
self.context.ShadowColor()
}
fn SetShadowColor(&self, value: DOMString, can_gc: CanGc) {
self.context.SetShadowColor(value, can_gc)
}
}