use std::cell::Cell;
use dom_struct::dom_struct;
use euclid::{Scale, Size2D};
use script_bindings::reflector::Reflector;
use servo_url::ServoUrl;
use style_traits::CSSPixel;
use webrender_api::ImageKey;
use webrender_api::units::DevicePixel;
use super::bindings::reflector::DomGlobal as _;
use crate::canvas_state::CanvasState;
use crate::dom::bindings::codegen::Bindings::CanvasRenderingContext2DBinding::{
CanvasFillRule, CanvasImageSource, CanvasLineCap, CanvasLineJoin,
};
use crate::dom::bindings::codegen::Bindings::PaintRenderingContext2DBinding::PaintRenderingContext2DMethods;
use crate::dom::bindings::codegen::UnionTypes::StringOrCanvasGradientOrCanvasPattern;
use crate::dom::bindings::error::{ErrorResult, Fallible};
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::reflector::reflect_dom_object;
use crate::dom::bindings::root::DomRoot;
use crate::dom::bindings::str::DOMString;
use crate::dom::canvasgradient::CanvasGradient;
use crate::dom::canvaspattern::CanvasPattern;
use crate::dom::dommatrix::DOMMatrix;
use crate::dom::paintworkletglobalscope::PaintWorkletGlobalScope;
use crate::dom::path2d::Path2D;
use crate::script_runtime::CanGc;
#[dom_struct]
pub(crate) struct PaintRenderingContext2D {
reflector_: Reflector,
canvas_state: CanvasState,
#[no_trace]
device_pixel_ratio: Cell<Scale<f32, CSSPixel, DevicePixel>>,
}
impl PaintRenderingContext2D {
fn new_inherited(global: &PaintWorkletGlobalScope) -> PaintRenderingContext2D {
PaintRenderingContext2D {
reflector_: Reflector::new(),
canvas_state: CanvasState::new(global.upcast(), Size2D::zero()),
device_pixel_ratio: Cell::new(Scale::new(1.0)),
}
}
pub(crate) fn new(
global: &PaintWorkletGlobalScope,
can_gc: CanGc,
) -> DomRoot<PaintRenderingContext2D> {
reflect_dom_object(
Box::new(PaintRenderingContext2D::new_inherited(global)),
global,
can_gc,
)
}
pub(crate) fn image_key(&self) -> ImageKey {
self.canvas_state.update_rendering();
self.canvas_state.image_key()
}
pub(crate) fn take_missing_image_urls(&self) -> Vec<ServoUrl> {
std::mem::take(&mut self.canvas_state.get_missing_image_urls().borrow_mut())
}
pub(crate) fn set_bitmap_dimensions(
&self,
size: Size2D<f32, CSSPixel>,
device_pixel_ratio: Scale<f32, CSSPixel, DevicePixel>,
) {
let size = size * device_pixel_ratio;
self.device_pixel_ratio.set(device_pixel_ratio);
self.canvas_state
.set_bitmap_dimensions(size.to_untyped().to_u64());
self.scale_by_device_pixel_ratio();
}
fn scale_by_device_pixel_ratio(&self) {
let device_pixel_ratio = self.device_pixel_ratio.get().get() as f64;
if device_pixel_ratio != 1.0 {
self.Scale(device_pixel_ratio, device_pixel_ratio);
}
}
}
impl PaintRenderingContext2DMethods<crate::DomTypeHolder> for PaintRenderingContext2D {
fn Save(&self) {
self.canvas_state.save()
}
fn Restore(&self) {
self.canvas_state.restore()
}
fn Reset(&self) {
self.canvas_state.reset()
}
fn Scale(&self, x: f64, y: f64) {
self.canvas_state.scale(x, y)
}
fn Rotate(&self, angle: f64) {
self.canvas_state.rotate(angle)
}
fn Translate(&self, x: f64, y: f64) {
self.canvas_state.translate(x, y)
}
fn Transform(&self, a: f64, b: f64, c: f64, d: f64, e: f64, f: f64) {
self.canvas_state.transform(a, b, c, d, e, f)
}
fn GetTransform(&self, can_gc: CanGc) -> DomRoot<DOMMatrix> {
self.canvas_state.get_transform(&self.global(), can_gc)
}
fn SetTransform(&self, a: f64, b: f64, c: f64, d: f64, e: f64, f: f64) {
self.canvas_state.set_transform(a, b, c, d, e, f);
self.scale_by_device_pixel_ratio();
}
fn ResetTransform(&self) {
self.canvas_state.reset_transform();
self.scale_by_device_pixel_ratio();
}
fn GlobalAlpha(&self) -> f64 {
self.canvas_state.global_alpha()
}
fn SetGlobalAlpha(&self, alpha: f64) {
self.canvas_state.set_global_alpha(alpha)
}
fn GlobalCompositeOperation(&self) -> DOMString {
self.canvas_state.global_composite_operation()
}
fn SetGlobalCompositeOperation(&self, op_str: DOMString) {
self.canvas_state.set_global_composite_operation(op_str)
}
fn FillRect(&self, x: f64, y: f64, width: f64, height: f64) {
self.canvas_state.fill_rect(x, y, width, height)
}
fn ClearRect(&self, x: f64, y: f64, width: f64, height: f64) {
self.canvas_state.clear_rect(x, y, width, height)
}
fn StrokeRect(&self, x: f64, y: f64, width: f64, height: f64) {
self.canvas_state.stroke_rect(x, y, width, height)
}
fn BeginPath(&self) {
self.canvas_state.begin_path()
}
fn ClosePath(&self) {
self.canvas_state.close_path()
}
fn Fill(&self, fill_rule: CanvasFillRule) {
self.canvas_state.fill(fill_rule)
}
fn Fill_(&self, path: &Path2D, fill_rule: CanvasFillRule) {
self.canvas_state.fill_(path.segments(), fill_rule)
}
fn Stroke(&self) {
self.canvas_state.stroke()
}
fn Stroke_(&self, path: &Path2D) {
self.canvas_state.stroke_(path.segments())
}
fn Clip(&self, fill_rule: CanvasFillRule) {
self.canvas_state.clip(fill_rule)
}
fn Clip_(&self, path: &Path2D, fill_rule: CanvasFillRule) {
self.canvas_state.clip_(path.segments(), fill_rule)
}
fn IsPointInPath(&self, x: f64, y: f64, fill_rule: CanvasFillRule) -> bool {
self.canvas_state
.is_point_in_path(&self.global(), x, y, fill_rule)
}
fn IsPointInPath_(&self, path: &Path2D, x: f64, y: f64, fill_rule: CanvasFillRule) -> bool {
self.canvas_state
.is_point_in_path_(&self.global(), path.segments(), x, y, fill_rule)
}
fn DrawImage(&self, image: CanvasImageSource, dx: f64, dy: f64) -> ErrorResult {
self.canvas_state.draw_image(None, image, dx, dy)
}
fn DrawImage_(
&self,
image: CanvasImageSource,
dx: f64,
dy: f64,
dw: f64,
dh: f64,
) -> ErrorResult {
self.canvas_state.draw_image_(None, image, dx, dy, dw, dh)
}
fn DrawImage__(
&self,
image: CanvasImageSource,
sx: f64,
sy: f64,
sw: f64,
sh: f64,
dx: f64,
dy: f64,
dw: f64,
dh: f64,
) -> ErrorResult {
self.canvas_state
.draw_image__(None, image, sx, sy, sw, sh, dx, dy, dw, dh)
}
fn MoveTo(&self, x: f64, y: f64) {
self.canvas_state.move_to(x, y)
}
fn LineTo(&self, x: f64, y: f64) {
self.canvas_state.line_to(x, y)
}
fn Rect(&self, x: f64, y: f64, width: f64, height: f64) {
self.canvas_state.rect(x, y, width, height)
}
fn QuadraticCurveTo(&self, cpx: f64, cpy: f64, x: f64, y: f64) {
self.canvas_state.quadratic_curve_to(cpx, cpy, x, y)
}
fn BezierCurveTo(&self, cp1x: f64, cp1y: f64, cp2x: f64, cp2y: f64, x: f64, y: f64) {
self.canvas_state
.bezier_curve_to(cp1x, cp1y, cp2x, cp2y, x, y)
}
fn Arc(&self, x: f64, y: f64, r: f64, start: f64, end: f64, ccw: bool) -> ErrorResult {
self.canvas_state.arc(x, y, r, start, end, ccw)
}
fn ArcTo(&self, cp1x: f64, cp1y: f64, cp2x: f64, cp2y: f64, r: f64) -> ErrorResult {
self.canvas_state.arc_to(cp1x, cp1y, cp2x, cp2y, r)
}
fn Ellipse(
&self,
x: f64,
y: f64,
rx: f64,
ry: f64,
rotation: f64,
start: f64,
end: f64,
ccw: bool,
) -> ErrorResult {
self.canvas_state
.ellipse(x, y, rx, ry, rotation, start, end, ccw)
}
fn ImageSmoothingEnabled(&self) -> bool {
self.canvas_state.image_smoothing_enabled()
}
fn SetImageSmoothingEnabled(&self, value: bool) {
self.canvas_state.set_image_smoothing_enabled(value)
}
fn StrokeStyle(&self) -> StringOrCanvasGradientOrCanvasPattern {
self.canvas_state.stroke_style()
}
fn SetStrokeStyle(&self, value: StringOrCanvasGradientOrCanvasPattern, can_gc: CanGc) {
self.canvas_state.set_stroke_style(None, value, can_gc)
}
fn FillStyle(&self) -> StringOrCanvasGradientOrCanvasPattern {
self.canvas_state.fill_style()
}
fn SetFillStyle(&self, value: StringOrCanvasGradientOrCanvasPattern, can_gc: CanGc) {
self.canvas_state.set_fill_style(None, value, can_gc)
}
fn CreateLinearGradient(
&self,
x0: Finite<f64>,
y0: Finite<f64>,
x1: Finite<f64>,
y1: Finite<f64>,
) -> DomRoot<CanvasGradient> {
self.canvas_state
.create_linear_gradient(&self.global(), x0, y0, x1, y1, CanGc::note())
}
fn CreateRadialGradient(
&self,
x0: Finite<f64>,
y0: Finite<f64>,
r0: Finite<f64>,
x1: Finite<f64>,
y1: Finite<f64>,
r1: Finite<f64>,
) -> Fallible<DomRoot<CanvasGradient>> {
self.canvas_state.create_radial_gradient(
&self.global(),
x0,
y0,
r0,
x1,
y1,
r1,
CanGc::note(),
)
}
fn CreatePattern(
&self,
image: CanvasImageSource,
repetition: DOMString,
) -> Fallible<Option<DomRoot<CanvasPattern>>> {
self.canvas_state
.create_pattern(&self.global(), image, repetition, CanGc::note())
}
fn LineWidth(&self) -> f64 {
self.canvas_state.line_width()
}
fn SetLineWidth(&self, width: f64) {
self.canvas_state.set_line_width(width)
}
fn LineCap(&self) -> CanvasLineCap {
self.canvas_state.line_cap()
}
fn SetLineCap(&self, cap: CanvasLineCap) {
self.canvas_state.set_line_cap(cap)
}
fn LineJoin(&self) -> CanvasLineJoin {
self.canvas_state.line_join()
}
fn SetLineJoin(&self, join: CanvasLineJoin) {
self.canvas_state.set_line_join(join)
}
fn MiterLimit(&self) -> f64 {
self.canvas_state.miter_limit()
}
fn SetMiterLimit(&self, limit: f64) {
self.canvas_state.set_miter_limit(limit)
}
fn SetLineDash(&self, segments: Vec<f64>) {
self.canvas_state.set_line_dash(segments);
}
fn GetLineDash(&self) -> Vec<f64> {
self.canvas_state.line_dash()
}
fn LineDashOffset(&self) -> f64 {
self.canvas_state.line_dash_offset()
}
fn SetLineDashOffset(&self, offset: f64) {
self.canvas_state.set_line_dash_offset(offset);
}
fn ShadowOffsetX(&self) -> f64 {
self.canvas_state.shadow_offset_x()
}
fn SetShadowOffsetX(&self, value: f64) {
self.canvas_state.set_shadow_offset_x(value)
}
fn ShadowOffsetY(&self) -> f64 {
self.canvas_state.shadow_offset_y()
}
fn SetShadowOffsetY(&self, value: f64) {
self.canvas_state.set_shadow_offset_y(value)
}
fn ShadowBlur(&self) -> f64 {
self.canvas_state.shadow_blur()
}
fn SetShadowBlur(&self, value: f64) {
self.canvas_state.set_shadow_blur(value)
}
fn ShadowColor(&self) -> DOMString {
self.canvas_state.shadow_color()
}
fn SetShadowColor(&self, value: DOMString, can_gc: CanGc) {
self.canvas_state.set_shadow_color(None, value, can_gc)
}
}