1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
mod allocator;
mod bind;
mod bundle;
mod clear;
mod compute;
mod compute_command;
mod draw;
mod memory_init;
mod query;
mod render;
mod render_command;
mod timestamp_writes;
mod transfer;

use std::sync::Arc;

pub(crate) use self::clear::clear_texture;
pub use self::{
    bundle::*, clear::ClearError, compute::*, compute_command::ComputeCommand, draw::*, query::*,
    render::*, render_command::RenderCommand, transfer::*,
};
pub(crate) use allocator::CommandAllocator;

pub(crate) use timestamp_writes::ArcPassTimestampWrites;
pub use timestamp_writes::PassTimestampWrites;

use self::memory_init::CommandBufferTextureMemoryActions;

use crate::device::{Device, DeviceError};
use crate::lock::{rank, Mutex};
use crate::snatch::SnatchGuard;

use crate::init_tracker::BufferInitTrackerAction;
use crate::resource::{InvalidResourceError, Labeled};
use crate::track::{DeviceTracker, Tracker, UsageScope};
use crate::LabelHelpers;
use crate::{api_log, global::Global, id, resource_log, Label};

use thiserror::Error;

#[cfg(feature = "trace")]
use crate::device::trace::Command as TraceCommand;

const PUSH_CONSTANT_CLEAR_ARRAY: &[u32] = &[0_u32; 64];

/// The current state of a [`CommandBuffer`].
#[derive(Debug)]
pub(crate) enum CommandEncoderStatus {
    /// Ready to record commands. An encoder's initial state.
    ///
    /// Command building methods like [`command_encoder_clear_buffer`] and
    /// [`compute_pass_end`] require the encoder to be in this
    /// state.
    ///
    /// This corresponds to WebGPU's "open" state.
    /// See <https://www.w3.org/TR/webgpu/#encoder-state-open>
    ///
    /// [`command_encoder_clear_buffer`]: Global::command_encoder_clear_buffer
    /// [`compute_pass_end`]: Global::compute_pass_end
    Recording,

    /// Locked by a render or compute pass.
    ///
    /// This state is entered when a render/compute pass is created,
    /// and exited when the pass is ended.
    ///
    /// As long as the command encoder is locked, any command building operation on it will fail
    /// and put the encoder into the [`CommandEncoderStatus::Error`] state.
    /// See <https://www.w3.org/TR/webgpu/#encoder-state-locked>
    Locked,

    /// Command recording is complete, and the buffer is ready for submission.
    ///
    /// [`Global::command_encoder_finish`] transitions a
    /// `CommandBuffer` from the `Recording` state into this state.
    ///
    /// [`Global::queue_submit`] drops command buffers unless they are
    /// in this state.
    Finished,

    /// An error occurred while recording a compute or render pass.
    ///
    /// When a `CommandEncoder` is left in this state, we have also
    /// returned an error result from the function that encountered
    /// the problem. Future attempts to use the encoder (for example,
    /// calls to [`CommandBufferMutable::check_recording`]) will also return
    /// errors.
    ///
    /// Calling [`Global::command_encoder_finish`] in this state
    /// discards the command buffer under construction.
    Error,
}

/// A raw [`CommandEncoder`][rce], and the raw [`CommandBuffer`][rcb]s built from it.
///
/// Each wgpu-core [`CommandBuffer`] owns an instance of this type, which is
/// where the commands are actually stored.
///
/// This holds a `Vec` of raw [`CommandBuffer`][rcb]s, not just one. We are not
/// always able to record commands in the order in which they must ultimately be
/// submitted to the queue, but raw command buffers don't permit inserting new
/// commands into the middle of a recorded stream. However, hal queue submission
/// accepts a series of command buffers at once, so we can simply break the
/// stream up into multiple buffers, and then reorder the buffers. See
/// [`CommandEncoder::close_and_swap`] for a specific example of this.
///
/// Note that a [`CommandEncoderId`] actually refers to a [`CommandBuffer`].
/// Methods that take a command encoder id actually look up the command buffer,
/// and then use its encoder.
///
/// [rce]: hal::Api::CommandEncoder
/// [rcb]: hal::Api::CommandBuffer
/// [`CommandEncoderId`]: crate::id::CommandEncoderId
pub(crate) struct CommandEncoder {
    /// The underlying `wgpu_hal` [`CommandEncoder`].
    ///
    /// Successfully executed command buffers' encoders are saved in a
    /// [`CommandAllocator`] for recycling.
    ///
    /// [`CommandEncoder`]: hal::Api::CommandEncoder
    /// [`CommandAllocator`]: crate::command::CommandAllocator
    raw: Box<dyn hal::DynCommandEncoder>,

    /// All the raw command buffers for our owning [`CommandBuffer`], in
    /// submission order.
    ///
    /// These command buffers were all constructed with `raw`. The
    /// [`wgpu_hal::CommandEncoder`] trait forbids these from outliving `raw`,
    /// and requires that we provide all of these when we call
    /// [`raw.reset_all()`][CE::ra], so the encoder and its buffers travel
    /// together.
    ///
    /// [CE::ra]: hal::CommandEncoder::reset_all
    /// [`wgpu_hal::CommandEncoder`]: hal::CommandEncoder
    list: Vec<Box<dyn hal::DynCommandBuffer>>,

    /// True if `raw` is in the "recording" state.
    ///
    /// See the documentation for [`wgpu_hal::CommandEncoder`] for
    /// details on the states `raw` can be in.
    ///
    /// [`wgpu_hal::CommandEncoder`]: hal::CommandEncoder
    is_open: bool,

    hal_label: Option<String>,
}

//TODO: handle errors better
impl CommandEncoder {
    /// Finish the current command buffer, if any, and place it
    /// at the second-to-last position in our list.
    ///
    /// If we have opened this command encoder, finish its current
    /// command buffer, and insert it just before the last element in
    /// [`self.list`][l]. If this command buffer is closed, do nothing.
    ///
    /// On return, the underlying hal encoder is closed.
    ///
    /// What is this for?
    ///
    /// The `wgpu_hal` contract requires that each render or compute pass's
    /// commands be preceded by calls to [`transition_buffers`] and
    /// [`transition_textures`], to put the resources the pass operates on in
    /// the appropriate state. Unfortunately, we don't know which transitions
    /// are needed until we're done recording the pass itself. Rather than
    /// iterating over the pass twice, we note the necessary transitions as we
    /// record its commands, finish the raw command buffer for the actual pass,
    /// record a new raw command buffer for the transitions, and jam that buffer
    /// in just before the pass's. This is the function that jams in the
    /// transitions' command buffer.
    ///
    /// [l]: CommandEncoder::list
    /// [`transition_buffers`]: hal::CommandEncoder::transition_buffers
    /// [`transition_textures`]: hal::CommandEncoder::transition_textures
    fn close_and_swap(&mut self, device: &Device) -> Result<(), DeviceError> {
        if self.is_open {
            self.is_open = false;
            let new = unsafe { self.raw.end_encoding() }.map_err(|e| device.handle_hal_error(e))?;
            self.list.insert(self.list.len() - 1, new);
        }

        Ok(())
    }

    /// Finish the current command buffer, if any, and add it to the
    /// end of [`self.list`][l].
    ///
    /// If we have opened this command encoder, finish its current
    /// command buffer, and push it onto the end of [`self.list`][l].
    /// If this command buffer is closed, do nothing.
    ///
    /// On return, the underlying hal encoder is closed.
    ///
    /// [l]: CommandEncoder::list
    fn close(&mut self, device: &Device) -> Result<(), DeviceError> {
        if self.is_open {
            self.is_open = false;
            let cmd_buf =
                unsafe { self.raw.end_encoding() }.map_err(|e| device.handle_hal_error(e))?;
            self.list.push(cmd_buf);
        }

        Ok(())
    }

    /// Discard the command buffer under construction, if any.
    ///
    /// The underlying hal encoder is closed, if it was recording.
    pub(crate) fn discard(&mut self) {
        if self.is_open {
            self.is_open = false;
            unsafe { self.raw.discard_encoding() };
        }
    }

    /// Begin recording a new command buffer, if we haven't already.
    ///
    /// The underlying hal encoder is put in the "recording" state.
    pub(crate) fn open(
        &mut self,
        device: &Device,
    ) -> Result<&mut dyn hal::DynCommandEncoder, DeviceError> {
        if !self.is_open {
            self.is_open = true;
            let hal_label = self.hal_label.as_deref();
            unsafe { self.raw.begin_encoding(hal_label) }
                .map_err(|e| device.handle_hal_error(e))?;
        }

        Ok(self.raw.as_mut())
    }

    /// Begin recording a new command buffer for a render pass, with
    /// its own label.
    ///
    /// The underlying hal encoder is put in the "recording" state.
    fn open_pass(&mut self, hal_label: Option<&str>, device: &Device) -> Result<(), DeviceError> {
        self.is_open = true;
        unsafe { self.raw.begin_encoding(hal_label) }.map_err(|e| device.handle_hal_error(e))?;

        Ok(())
    }
}

pub(crate) struct BakedCommands {
    pub(crate) encoder: Box<dyn hal::DynCommandEncoder>,
    pub(crate) list: Vec<Box<dyn hal::DynCommandBuffer>>,
    pub(crate) trackers: Tracker,
    buffer_memory_init_actions: Vec<BufferInitTrackerAction>,
    texture_memory_actions: CommandBufferTextureMemoryActions,
}

/// The mutable state of a [`CommandBuffer`].
pub struct CommandBufferMutable {
    /// The [`wgpu_hal::Api::CommandBuffer`]s we've built so far, and the encoder
    /// they belong to.
    ///
    /// [`wgpu_hal::Api::CommandBuffer`]: hal::Api::CommandBuffer
    pub(crate) encoder: CommandEncoder,

    /// The current state of this command buffer's encoder.
    status: CommandEncoderStatus,

    /// All the resources that the commands recorded so far have referred to.
    pub(crate) trackers: Tracker,

    /// The regions of buffers and textures these commands will read and write.
    ///
    /// This is used to determine which portions of which
    /// buffers/textures we actually need to initialize. If we're
    /// definitely going to write to something before we read from it,
    /// we don't need to clear its contents.
    buffer_memory_init_actions: Vec<BufferInitTrackerAction>,
    texture_memory_actions: CommandBufferTextureMemoryActions,

    pub(crate) pending_query_resets: QueryResetMap,
    #[cfg(feature = "trace")]
    pub(crate) commands: Option<Vec<TraceCommand>>,
}

impl CommandBufferMutable {
    pub(crate) fn open_encoder_and_tracker(
        &mut self,
        device: &Device,
    ) -> Result<(&mut dyn hal::DynCommandEncoder, &mut Tracker), DeviceError> {
        let encoder = self.encoder.open(device)?;
        let tracker = &mut self.trackers;

        Ok((encoder, tracker))
    }

    fn lock_encoder_impl(&mut self, lock: bool) -> Result<(), CommandEncoderError> {
        match self.status {
            CommandEncoderStatus::Recording => {
                if lock {
                    self.status = CommandEncoderStatus::Locked;
                }
                Ok(())
            }
            CommandEncoderStatus::Locked => {
                // Any operation on a locked encoder is required to put it into the invalid/error state.
                // See https://www.w3.org/TR/webgpu/#encoder-state-locked
                self.encoder.discard();
                self.status = CommandEncoderStatus::Error;
                Err(CommandEncoderError::Locked)
            }
            CommandEncoderStatus::Finished => Err(CommandEncoderError::NotRecording),
            CommandEncoderStatus::Error => Err(CommandEncoderError::Invalid),
        }
    }

    /// Checks that the encoder is in the [`CommandEncoderStatus::Recording`] state.
    fn check_recording(&mut self) -> Result<(), CommandEncoderError> {
        self.lock_encoder_impl(false)
    }

    /// Locks the encoder by putting it in the [`CommandEncoderStatus::Locked`] state.
    ///
    /// Call [`CommandBufferMutable::unlock_encoder`] to put the [`CommandBuffer`] back into the [`CommandEncoderStatus::Recording`] state.
    fn lock_encoder(&mut self) -> Result<(), CommandEncoderError> {
        self.lock_encoder_impl(true)
    }

    /// Unlocks the [`CommandBuffer`] and puts it back into the [`CommandEncoderStatus::Recording`] state.
    ///
    /// This function is the counterpart to [`CommandBufferMutable::lock_encoder`].
    /// It is only valid to call this function if the encoder is in the [`CommandEncoderStatus::Locked`] state.
    fn unlock_encoder(&mut self) -> Result<(), CommandEncoderError> {
        match self.status {
            CommandEncoderStatus::Recording => Err(CommandEncoderError::Invalid),
            CommandEncoderStatus::Locked => {
                self.status = CommandEncoderStatus::Recording;
                Ok(())
            }
            CommandEncoderStatus::Finished => Err(CommandEncoderError::Invalid),
            CommandEncoderStatus::Error => Err(CommandEncoderError::Invalid),
        }
    }

    pub fn check_finished(&self) -> Result<(), CommandEncoderError> {
        match self.status {
            CommandEncoderStatus::Finished => Ok(()),
            _ => Err(CommandEncoderError::Invalid),
        }
    }

    pub(crate) fn finish(&mut self, device: &Device) -> Result<(), CommandEncoderError> {
        match self.status {
            CommandEncoderStatus::Recording => {
                if let Err(e) = self.encoder.close(device) {
                    Err(e.into())
                } else {
                    self.status = CommandEncoderStatus::Finished;
                    // Note: if we want to stop tracking the swapchain texture view,
                    // this is the place to do it.
                    Ok(())
                }
            }
            CommandEncoderStatus::Locked => {
                self.encoder.discard();
                self.status = CommandEncoderStatus::Error;
                Err(CommandEncoderError::Locked)
            }
            CommandEncoderStatus::Finished => Err(CommandEncoderError::NotRecording),
            CommandEncoderStatus::Error => {
                self.encoder.discard();
                Err(CommandEncoderError::Invalid)
            }
        }
    }

    pub(crate) fn into_baked_commands(self) -> BakedCommands {
        BakedCommands {
            encoder: self.encoder.raw,
            list: self.encoder.list,
            trackers: self.trackers,
            buffer_memory_init_actions: self.buffer_memory_init_actions,
            texture_memory_actions: self.texture_memory_actions,
        }
    }

    pub(crate) fn destroy(mut self, device: &Device) {
        self.encoder.discard();
        unsafe {
            self.encoder.raw.reset_all(self.encoder.list);
        }
        unsafe {
            device.raw().destroy_command_encoder(self.encoder.raw);
        }
    }
}

/// A buffer of commands to be submitted to the GPU for execution.
///
/// Whereas the WebGPU API uses two separate types for command buffers and
/// encoders, this type is a fusion of the two:
///
/// - During command recording, this holds a [`CommandEncoder`] accepting this
///   buffer's commands. In this state, the [`CommandBuffer`] type behaves like
///   a WebGPU `GPUCommandEncoder`.
///
/// - Once command recording is finished by calling
///   [`Global::command_encoder_finish`], no further recording is allowed. The
///   internal [`CommandEncoder`] is retained solely as a storage pool for the
///   raw command buffers. In this state, the value behaves like a WebGPU
///   `GPUCommandBuffer`.
///
/// - Once a command buffer is submitted to the queue, it is removed from the id
///   registry, and its contents are taken to construct a [`BakedCommands`],
///   whose contents eventually become the property of the submission queue.
pub struct CommandBuffer {
    pub(crate) device: Arc<Device>,
    support_clear_texture: bool,
    /// The `label` from the descriptor used to create the resource.
    label: String,

    /// The mutable state of this command buffer.
    ///
    /// This `Option` is populated when the command buffer is first created.
    /// When this is submitted, dropped, or destroyed, its contents are
    /// extracted into a [`BakedCommands`] by
    /// [`CommandBufferMutable::into_baked_commands`].
    pub(crate) data: Mutex<Option<CommandBufferMutable>>,
}

impl Drop for CommandBuffer {
    fn drop(&mut self) {
        resource_log!("Drop {}", self.error_ident());
        if let Some(data) = self.data.lock().take() {
            data.destroy(&self.device);
        }
    }
}

impl CommandBuffer {
    pub(crate) fn new(
        encoder: Box<dyn hal::DynCommandEncoder>,
        device: &Arc<Device>,
        label: &Label,
    ) -> Self {
        CommandBuffer {
            device: device.clone(),
            support_clear_texture: device.features.contains(wgt::Features::CLEAR_TEXTURE),
            label: label.to_string(),
            data: Mutex::new(
                rank::COMMAND_BUFFER_DATA,
                Some(CommandBufferMutable {
                    encoder: CommandEncoder {
                        raw: encoder,
                        is_open: false,
                        list: Vec::new(),
                        hal_label: label.to_hal(device.instance_flags).map(str::to_owned),
                    },
                    status: CommandEncoderStatus::Recording,
                    trackers: Tracker::new(),
                    buffer_memory_init_actions: Default::default(),
                    texture_memory_actions: Default::default(),
                    pending_query_resets: QueryResetMap::new(),
                    #[cfg(feature = "trace")]
                    commands: if device.trace.lock().is_some() {
                        Some(Vec::new())
                    } else {
                        None
                    },
                }),
            ),
        }
    }

    pub(crate) fn new_invalid(device: &Arc<Device>, label: &Label) -> Self {
        CommandBuffer {
            device: device.clone(),
            support_clear_texture: device.features.contains(wgt::Features::CLEAR_TEXTURE),
            label: label.to_string(),
            data: Mutex::new(rank::COMMAND_BUFFER_DATA, None),
        }
    }

    pub(crate) fn insert_barriers_from_tracker(
        raw: &mut dyn hal::DynCommandEncoder,
        base: &mut Tracker,
        head: &Tracker,
        snatch_guard: &SnatchGuard,
    ) {
        profiling::scope!("insert_barriers");

        base.buffers.set_from_tracker(&head.buffers);
        base.textures.set_from_tracker(&head.textures);

        Self::drain_barriers(raw, base, snatch_guard);
    }

    pub(crate) fn insert_barriers_from_scope(
        raw: &mut dyn hal::DynCommandEncoder,
        base: &mut Tracker,
        head: &UsageScope,
        snatch_guard: &SnatchGuard,
    ) {
        profiling::scope!("insert_barriers");

        base.buffers.set_from_usage_scope(&head.buffers);
        base.textures.set_from_usage_scope(&head.textures);

        Self::drain_barriers(raw, base, snatch_guard);
    }

    pub(crate) fn drain_barriers(
        raw: &mut dyn hal::DynCommandEncoder,
        base: &mut Tracker,
        snatch_guard: &SnatchGuard,
    ) {
        profiling::scope!("drain_barriers");

        let buffer_barriers = base
            .buffers
            .drain_transitions(snatch_guard)
            .collect::<Vec<_>>();
        let (transitions, textures) = base.textures.drain_transitions(snatch_guard);
        let texture_barriers = transitions
            .into_iter()
            .enumerate()
            .map(|(i, p)| p.into_hal(textures[i].unwrap().raw()))
            .collect::<Vec<_>>();

        unsafe {
            raw.transition_buffers(&buffer_barriers);
            raw.transition_textures(&texture_barriers);
        }
    }

    pub(crate) fn insert_barriers_from_device_tracker(
        raw: &mut dyn hal::DynCommandEncoder,
        base: &mut DeviceTracker,
        head: &Tracker,
        snatch_guard: &SnatchGuard,
    ) {
        profiling::scope!("insert_barriers_from_device_tracker");

        let buffer_barriers = base
            .buffers
            .set_from_tracker_and_drain_transitions(&head.buffers, snatch_guard)
            .collect::<Vec<_>>();

        let texture_barriers = base
            .textures
            .set_from_tracker_and_drain_transitions(&head.textures, snatch_guard)
            .collect::<Vec<_>>();

        unsafe {
            raw.transition_buffers(&buffer_barriers);
            raw.transition_textures(&texture_barriers);
        }
    }
}

impl CommandBuffer {
    pub fn try_get<'a>(
        &'a self,
    ) -> Result<parking_lot::MappedMutexGuard<'a, CommandBufferMutable>, InvalidResourceError> {
        let g = self.data.lock();
        crate::lock::MutexGuard::try_map(g, |data| data.as_mut())
            .map_err(|_| InvalidResourceError(self.error_ident()))
    }

    pub fn try_take<'a>(&'a self) -> Result<CommandBufferMutable, InvalidResourceError> {
        self.data
            .lock()
            .take()
            .ok_or_else(|| InvalidResourceError(self.error_ident()))
    }
}

crate::impl_resource_type!(CommandBuffer);
crate::impl_labeled!(CommandBuffer);
crate::impl_parent_device!(CommandBuffer);
crate::impl_storage_item!(CommandBuffer);

/// A stream of commands for a render pass or compute pass.
///
/// This also contains side tables referred to by certain commands,
/// like dynamic offsets for [`SetBindGroup`] or string data for
/// [`InsertDebugMarker`].
///
/// Render passes use `BasePass<RenderCommand>`, whereas compute
/// passes use `BasePass<ComputeCommand>`.
///
/// [`SetBindGroup`]: RenderCommand::SetBindGroup
/// [`InsertDebugMarker`]: RenderCommand::InsertDebugMarker
#[doc(hidden)]
#[derive(Debug, Clone)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct BasePass<C> {
    pub label: Option<String>,

    /// The stream of commands.
    pub commands: Vec<C>,

    /// Dynamic offsets consumed by [`SetBindGroup`] commands in `commands`.
    ///
    /// Each successive `SetBindGroup` consumes the next
    /// [`num_dynamic_offsets`] values from this list.
    pub dynamic_offsets: Vec<wgt::DynamicOffset>,

    /// Strings used by debug instructions.
    ///
    /// Each successive [`PushDebugGroup`] or [`InsertDebugMarker`]
    /// instruction consumes the next `len` bytes from this vector.
    pub string_data: Vec<u8>,

    /// Data used by `SetPushConstant` instructions.
    ///
    /// See the documentation for [`RenderCommand::SetPushConstant`]
    /// and [`ComputeCommand::SetPushConstant`] for details.
    pub push_constant_data: Vec<u32>,
}

impl<C: Clone> BasePass<C> {
    fn new(label: &Label) -> Self {
        Self {
            label: label.as_ref().map(|cow| cow.to_string()),
            commands: Vec::new(),
            dynamic_offsets: Vec::new(),
            string_data: Vec::new(),
            push_constant_data: Vec::new(),
        }
    }
}

#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum CommandEncoderError {
    #[error("Command encoder is invalid")]
    Invalid,
    #[error("Command encoder must be active")]
    NotRecording,
    #[error(transparent)]
    Device(#[from] DeviceError),
    #[error("Command encoder is locked by a previously created render/compute pass. Before recording any new commands, the pass must be ended.")]
    Locked,

    #[error(transparent)]
    InvalidColorAttachment(#[from] ColorAttachmentError),
    #[error(transparent)]
    InvalidResource(#[from] InvalidResourceError),
}

impl Global {
    pub fn command_encoder_finish(
        &self,
        encoder_id: id::CommandEncoderId,
        _desc: &wgt::CommandBufferDescriptor<Label>,
    ) -> (id::CommandBufferId, Option<CommandEncoderError>) {
        profiling::scope!("CommandEncoder::finish");

        let hub = &self.hub;

        let cmd_buf = hub.command_buffers.get(encoder_id.into_command_buffer_id());

        let error = match cmd_buf
            .try_get()
            .map_err(|e| e.into())
            .and_then(|mut cmd_buf_data| cmd_buf_data.finish(&cmd_buf.device))
        {
            Ok(_) => None,
            Err(e) => Some(e),
        };

        (encoder_id.into_command_buffer_id(), error)
    }

    pub fn command_encoder_push_debug_group(
        &self,
        encoder_id: id::CommandEncoderId,
        label: &str,
    ) -> Result<(), CommandEncoderError> {
        profiling::scope!("CommandEncoder::push_debug_group");
        api_log!("CommandEncoder::push_debug_group {label}");

        let hub = &self.hub;

        let cmd_buf = hub.command_buffers.get(encoder_id.into_command_buffer_id());
        let mut cmd_buf_data = cmd_buf.try_get()?;
        cmd_buf_data.check_recording()?;

        #[cfg(feature = "trace")]
        if let Some(ref mut list) = cmd_buf_data.commands {
            list.push(TraceCommand::PushDebugGroup(label.to_string()));
        }

        let cmd_buf_raw = cmd_buf_data.encoder.open(&cmd_buf.device)?;
        if !cmd_buf
            .device
            .instance_flags
            .contains(wgt::InstanceFlags::DISCARD_HAL_LABELS)
        {
            unsafe {
                cmd_buf_raw.begin_debug_marker(label);
            }
        }
        Ok(())
    }

    pub fn command_encoder_insert_debug_marker(
        &self,
        encoder_id: id::CommandEncoderId,
        label: &str,
    ) -> Result<(), CommandEncoderError> {
        profiling::scope!("CommandEncoder::insert_debug_marker");
        api_log!("CommandEncoder::insert_debug_marker {label}");

        let hub = &self.hub;

        let cmd_buf = hub.command_buffers.get(encoder_id.into_command_buffer_id());
        let mut cmd_buf_data = cmd_buf.try_get()?;
        cmd_buf_data.check_recording()?;

        #[cfg(feature = "trace")]
        if let Some(ref mut list) = cmd_buf_data.commands {
            list.push(TraceCommand::InsertDebugMarker(label.to_string()));
        }

        if !cmd_buf
            .device
            .instance_flags
            .contains(wgt::InstanceFlags::DISCARD_HAL_LABELS)
        {
            let cmd_buf_raw = cmd_buf_data.encoder.open(&cmd_buf.device)?;
            unsafe {
                cmd_buf_raw.insert_debug_marker(label);
            }
        }
        Ok(())
    }

    pub fn command_encoder_pop_debug_group(
        &self,
        encoder_id: id::CommandEncoderId,
    ) -> Result<(), CommandEncoderError> {
        profiling::scope!("CommandEncoder::pop_debug_marker");
        api_log!("CommandEncoder::pop_debug_group");

        let hub = &self.hub;

        let cmd_buf = hub.command_buffers.get(encoder_id.into_command_buffer_id());
        let mut cmd_buf_data = cmd_buf.try_get()?;
        cmd_buf_data.check_recording()?;

        #[cfg(feature = "trace")]
        if let Some(ref mut list) = cmd_buf_data.commands {
            list.push(TraceCommand::PopDebugGroup);
        }

        let cmd_buf_raw = cmd_buf_data.encoder.open(&cmd_buf.device)?;
        if !cmd_buf
            .device
            .instance_flags
            .contains(wgt::InstanceFlags::DISCARD_HAL_LABELS)
        {
            unsafe {
                cmd_buf_raw.end_debug_marker();
            }
        }
        Ok(())
    }
}

fn push_constant_clear<PushFn>(offset: u32, size_bytes: u32, mut push_fn: PushFn)
where
    PushFn: FnMut(u32, &[u32]),
{
    let mut count_words = 0_u32;
    let size_words = size_bytes / wgt::PUSH_CONSTANT_ALIGNMENT;
    while count_words < size_words {
        let count_bytes = count_words * wgt::PUSH_CONSTANT_ALIGNMENT;
        let size_to_write_words =
            (size_words - count_words).min(PUSH_CONSTANT_CLEAR_ARRAY.len() as u32);

        push_fn(
            offset + count_bytes,
            &PUSH_CONSTANT_CLEAR_ARRAY[0..size_to_write_words as usize],
        );

        count_words += size_to_write_words;
    }
}

#[derive(Debug, Copy, Clone)]
struct StateChange<T> {
    last_state: Option<T>,
}

impl<T: Copy + PartialEq> StateChange<T> {
    fn new() -> Self {
        Self { last_state: None }
    }
    fn set_and_check_redundant(&mut self, new_state: T) -> bool {
        let already_set = self.last_state == Some(new_state);
        self.last_state = Some(new_state);
        already_set
    }
    fn reset(&mut self) {
        self.last_state = None;
    }
}

impl<T: Copy + PartialEq> Default for StateChange<T> {
    fn default() -> Self {
        Self::new()
    }
}

#[derive(Debug)]
struct BindGroupStateChange {
    last_states: [StateChange<Option<id::BindGroupId>>; hal::MAX_BIND_GROUPS],
}

impl BindGroupStateChange {
    fn new() -> Self {
        Self {
            last_states: [StateChange::new(); hal::MAX_BIND_GROUPS],
        }
    }

    fn set_and_check_redundant(
        &mut self,
        bind_group_id: Option<id::BindGroupId>,
        index: u32,
        dynamic_offsets: &mut Vec<u32>,
        offsets: &[wgt::DynamicOffset],
    ) -> bool {
        // For now never deduplicate bind groups with dynamic offsets.
        if offsets.is_empty() {
            // If this get returns None, that means we're well over the limit,
            // so let the call through to get a proper error
            if let Some(current_bind_group) = self.last_states.get_mut(index as usize) {
                // Bail out if we're binding the same bind group.
                if current_bind_group.set_and_check_redundant(bind_group_id) {
                    return true;
                }
            }
        } else {
            // We intentionally remove the memory of this bind group if we have dynamic offsets,
            // such that if you try to bind this bind group later with _no_ dynamic offsets it
            // tries to bind it again and gives a proper validation error.
            if let Some(current_bind_group) = self.last_states.get_mut(index as usize) {
                current_bind_group.reset();
            }
            dynamic_offsets.extend_from_slice(offsets);
        }
        false
    }
    fn reset(&mut self) {
        self.last_states = [StateChange::new(); hal::MAX_BIND_GROUPS];
    }
}

impl Default for BindGroupStateChange {
    fn default() -> Self {
        Self::new()
    }
}

trait MapPassErr<T, O> {
    fn map_pass_err(self, scope: PassErrorScope) -> Result<T, O>;
}

#[derive(Clone, Copy, Debug)]
pub enum DrawKind {
    Draw,
    DrawIndirect,
    MultiDrawIndirect,
    MultiDrawIndirectCount,
}

#[derive(Clone, Copy, Debug, Error)]
pub enum PassErrorScope {
    // TODO: Extract out the 2 error variants below so that we can always
    // include the ResourceErrorIdent of the pass around all inner errors
    #[error("In a bundle parameter")]
    Bundle,
    #[error("In a pass parameter")]
    Pass,
    #[error("In a set_bind_group command")]
    SetBindGroup,
    #[error("In a set_pipeline command")]
    SetPipelineRender,
    #[error("In a set_pipeline command")]
    SetPipelineCompute,
    #[error("In a set_push_constant command")]
    SetPushConstant,
    #[error("In a set_vertex_buffer command")]
    SetVertexBuffer,
    #[error("In a set_index_buffer command")]
    SetIndexBuffer,
    #[error("In a set_blend_constant command")]
    SetBlendConstant,
    #[error("In a set_stencil_reference command")]
    SetStencilReference,
    #[error("In a set_viewport command")]
    SetViewport,
    #[error("In a set_scissor_rect command")]
    SetScissorRect,
    #[error("In a draw command, kind: {kind:?}")]
    Draw { kind: DrawKind, indexed: bool },
    #[error("While resetting queries after the renderpass was ran")]
    QueryReset,
    #[error("In a write_timestamp command")]
    WriteTimestamp,
    #[error("In a begin_occlusion_query command")]
    BeginOcclusionQuery,
    #[error("In a end_occlusion_query command")]
    EndOcclusionQuery,
    #[error("In a begin_pipeline_statistics_query command")]
    BeginPipelineStatisticsQuery,
    #[error("In a end_pipeline_statistics_query command")]
    EndPipelineStatisticsQuery,
    #[error("In a execute_bundle command")]
    ExecuteBundle,
    #[error("In a dispatch command, indirect:{indirect}")]
    Dispatch { indirect: bool },
    #[error("In a push_debug_group command")]
    PushDebugGroup,
    #[error("In a pop_debug_group command")]
    PopDebugGroup,
    #[error("In a insert_debug_marker command")]
    InsertDebugMarker,
}