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//! Texture Trackers
//!
//! Texture trackers are significantly more complicated than
//! the buffer trackers because textures can be in a "complex"
//! state where each individual subresource can potentially be
//! in a different state from every other subtresource. These
//! complex states are stored separately from the simple states
//! because they are signifignatly more difficult to track and
//! most resources spend the vast majority of their lives in
//! simple states.
//!
//! There are two special texture usages: `UNKNOWN` and `UNINITIALIZED`.
//! - `UNKNOWN` is only used in complex states and is used to signify
//! that the complex state does not know anything about those subresources.
//! It cannot leak into transitions, it is invalid to transition into UNKNOWN
//! state.
//! - `UNINITIALIZED` is used in both simple and complex states to mean the texture
//! is known to be in some undefined state. Any transition away from UNINITIALIZED
//! will treat the contents as junk.
use super::{range::RangedStates, PendingTransition, PendingTransitionList};
use crate::{
resource::{Texture, TextureInner, TextureView, Trackable},
snatch::SnatchGuard,
track::{
invalid_resource_state, skip_barrier, ResourceMetadata, ResourceMetadataProvider,
ResourceUsageCompatibilityError, ResourceUses,
},
};
use hal::{TextureBarrier, TextureUses};
use arrayvec::ArrayVec;
use naga::FastHashMap;
use wgt::{strict_assert, strict_assert_eq};
use std::{
iter,
ops::Range,
sync::{Arc, Weak},
vec::Drain,
};
/// Specifies a particular set of subresources in a texture.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct TextureSelector {
pub mips: Range<u32>,
pub layers: Range<u32>,
}
impl ResourceUses for TextureUses {
const EXCLUSIVE: Self = Self::EXCLUSIVE;
type Selector = TextureSelector;
fn bits(self) -> u16 {
Self::bits(&self)
}
fn all_ordered(self) -> bool {
Self::ORDERED.contains(self)
}
fn any_exclusive(self) -> bool {
self.intersects(Self::EXCLUSIVE)
}
}
/// Represents the complex state of textures where every subresource is potentially
/// in a different state.
#[derive(Clone, Debug, Default, PartialEq)]
struct ComplexTextureState {
mips: ArrayVec<RangedStates<u32, TextureUses>, { hal::MAX_MIP_LEVELS as usize }>,
}
impl ComplexTextureState {
/// Creates complex texture state for the given sizes.
///
/// This state will be initialized with the UNKNOWN state, a special state
/// which means the trakcer knows nothing about the state.
fn new(mip_level_count: u32, array_layer_count: u32) -> Self {
Self {
mips: iter::repeat_with(|| {
RangedStates::from_range(0..array_layer_count, TextureUses::UNKNOWN)
})
.take(mip_level_count as usize)
.collect(),
}
}
/// Initialize a complex state from a selector representing the full size of the texture
/// and an iterator of a selector and a texture use, specifying a usage for a specific
/// set of subresources.
///
/// [`Self::to_selector_state_iter`] can be used to create such an iterator.
///
/// # Safety
///
/// All selectors in the iterator must be inside of the full_range selector.
///
/// The full range selector must have mips and layers start at 0.
unsafe fn from_selector_state_iter(
full_range: TextureSelector,
state_iter: impl Iterator<Item = (TextureSelector, TextureUses)>,
) -> Self {
strict_assert_eq!(full_range.layers.start, 0);
strict_assert_eq!(full_range.mips.start, 0);
let mut complex =
ComplexTextureState::new(full_range.mips.len() as u32, full_range.layers.len() as u32);
for (selector, desired_state) in state_iter {
strict_assert!(selector.layers.end <= full_range.layers.end);
strict_assert!(selector.mips.end <= full_range.mips.end);
// This should only ever happen with a wgpu bug, but let's just double
// check that resource states don't have any conflicts.
strict_assert_eq!(invalid_resource_state(desired_state), false);
let mips = selector.mips.start as usize..selector.mips.end as usize;
for mip in unsafe { complex.mips.get_unchecked_mut(mips) } {
for &mut (_, ref mut state) in mip.isolate(&selector.layers, TextureUses::UNKNOWN) {
*state = desired_state;
}
}
}
complex
}
/// Convert a complex state into an iterator over all states stored.
///
/// [`Self::from_selector_state_iter`] can be used to consume such an iterator.
fn to_selector_state_iter(
&self,
) -> impl Iterator<Item = (TextureSelector, TextureUses)> + Clone + '_ {
self.mips.iter().enumerate().flat_map(|(mip, inner)| {
let mip = mip as u32;
{
inner.iter().map(move |&(ref layers, inner)| {
(
TextureSelector {
mips: mip..mip + 1,
layers: layers.clone(),
},
inner,
)
})
}
})
}
}
/// Stores a bind group's texture views + their usages (within the bind group).
#[derive(Debug)]
pub(crate) struct TextureViewBindGroupState {
views: Vec<(Arc<TextureView>, TextureUses)>,
}
impl TextureViewBindGroupState {
pub fn new() -> Self {
Self { views: Vec::new() }
}
/// Optimize the texture bind group state by sorting it by ID.
///
/// When this list of states is merged into a tracker, the memory
/// accesses will be in a constant ascending order.
pub(crate) fn optimize(&mut self) {
self.views
.sort_unstable_by_key(|(view, _)| view.parent.tracker_index());
}
/// Adds the given resource with the given state.
pub fn insert_single(&mut self, view: Arc<TextureView>, usage: TextureUses) {
self.views.push((view, usage));
}
}
/// Container for corresponding simple and complex texture states.
#[derive(Debug)]
pub(crate) struct TextureStateSet {
simple: Vec<TextureUses>,
complex: FastHashMap<usize, ComplexTextureState>,
}
impl TextureStateSet {
fn new() -> Self {
Self {
simple: Vec::new(),
complex: FastHashMap::default(),
}
}
fn clear(&mut self) {
self.simple.clear();
self.complex.clear();
}
fn set_size(&mut self, size: usize) {
self.simple.resize(size, TextureUses::UNINITIALIZED);
}
}
/// Stores all texture state within a single usage scope.
#[derive(Debug)]
pub(crate) struct TextureUsageScope {
set: TextureStateSet,
metadata: ResourceMetadata<Arc<Texture>>,
}
impl Default for TextureUsageScope {
fn default() -> Self {
Self {
set: TextureStateSet::new(),
metadata: ResourceMetadata::new(),
}
}
}
impl TextureUsageScope {
fn tracker_assert_in_bounds(&self, index: usize) {
self.metadata.tracker_assert_in_bounds(index);
strict_assert!(index < self.set.simple.len());
strict_assert!(if self.metadata.contains(index)
&& self.set.simple[index] == TextureUses::COMPLEX
{
self.set.complex.contains_key(&index)
} else {
true
});
}
pub fn clear(&mut self) {
self.set.clear();
self.metadata.clear();
}
/// Sets the size of all the vectors inside the tracker.
///
/// Must be called with the highest possible Texture ID before
/// all unsafe functions are called.
pub fn set_size(&mut self, size: usize) {
self.set.set_size(size);
self.metadata.set_size(size);
}
/// Returns true if the tracker owns no resources.
///
/// This is a O(n) operation.
pub(crate) fn is_empty(&self) -> bool {
self.metadata.is_empty()
}
/// Merge the list of texture states in the given usage scope into this UsageScope.
///
/// If any of the resulting states is invalid, stops the merge and returns a usage
/// conflict with the details of the invalid state.
///
/// If the given tracker uses IDs higher than the length of internal vectors,
/// the vectors will be extended. A call to set_size is not needed.
pub fn merge_usage_scope(
&mut self,
scope: &Self,
) -> Result<(), ResourceUsageCompatibilityError> {
let incoming_size = scope.set.simple.len();
if incoming_size > self.set.simple.len() {
self.set_size(incoming_size);
}
for index in scope.metadata.owned_indices() {
self.tracker_assert_in_bounds(index);
scope.tracker_assert_in_bounds(index);
let texture_selector =
unsafe { &scope.metadata.get_resource_unchecked(index).full_range };
unsafe {
insert_or_merge(
texture_selector,
&mut self.set,
&mut self.metadata,
index,
TextureStateProvider::TextureSet { set: &scope.set },
ResourceMetadataProvider::Indirect {
metadata: &scope.metadata,
},
)?
};
}
Ok(())
}
/// Merge the list of texture states in the given bind group into this usage scope.
///
/// If any of the resulting states is invalid, stops the merge and returns a usage
/// conflict with the details of the invalid state.
///
/// Because bind groups do not check if the union of all their states is valid,
/// this method is allowed to return Err on the first bind group bound.
///
/// # Safety
///
/// [`Self::set_size`] must be called with the maximum possible Buffer ID before this
/// method is called.
pub unsafe fn merge_bind_group(
&mut self,
bind_group: &TextureViewBindGroupState,
) -> Result<(), ResourceUsageCompatibilityError> {
for (view, usage) in bind_group.views.iter() {
unsafe { self.merge_single(&view.parent, Some(view.selector.clone()), *usage)? };
}
Ok(())
}
/// Merge a single state into the UsageScope.
///
/// If the resulting state is invalid, returns a usage
/// conflict with the details of the invalid state.
///
/// # Safety
///
/// Unlike other trackers whose merge_single is safe, this method is only
/// called where there is already other unsafe tracking functions active,
/// so we can prove this unsafe "for free".
///
/// [`Self::set_size`] must be called with the maximum possible Buffer ID before this
/// method is called.
pub unsafe fn merge_single(
&mut self,
texture: &Arc<Texture>,
selector: Option<TextureSelector>,
new_state: TextureUses,
) -> Result<(), ResourceUsageCompatibilityError> {
let index = texture.tracker_index().as_usize();
self.tracker_assert_in_bounds(index);
let texture_selector = &texture.full_range;
unsafe {
insert_or_merge(
texture_selector,
&mut self.set,
&mut self.metadata,
index,
TextureStateProvider::from_option(selector, new_state),
ResourceMetadataProvider::Direct { resource: texture },
)?
};
Ok(())
}
}
pub(crate) trait TextureTrackerSetSingle {
fn set_single(
&mut self,
texture: &Arc<Texture>,
selector: TextureSelector,
new_state: TextureUses,
) -> Drain<'_, PendingTransition<TextureUses>>;
}
/// Stores all texture state within a command buffer.
pub(crate) struct TextureTracker {
start_set: TextureStateSet,
end_set: TextureStateSet,
metadata: ResourceMetadata<Arc<Texture>>,
temp: Vec<PendingTransition<TextureUses>>,
}
impl TextureTracker {
pub fn new() -> Self {
Self {
start_set: TextureStateSet::new(),
end_set: TextureStateSet::new(),
metadata: ResourceMetadata::new(),
temp: Vec::new(),
}
}
fn tracker_assert_in_bounds(&self, index: usize) {
self.metadata.tracker_assert_in_bounds(index);
strict_assert!(index < self.start_set.simple.len());
strict_assert!(index < self.end_set.simple.len());
strict_assert!(if self.metadata.contains(index)
&& self.start_set.simple[index] == TextureUses::COMPLEX
{
self.start_set.complex.contains_key(&index)
} else {
true
});
strict_assert!(if self.metadata.contains(index)
&& self.end_set.simple[index] == TextureUses::COMPLEX
{
self.end_set.complex.contains_key(&index)
} else {
true
});
}
/// Sets the size of all the vectors inside the tracker.
///
/// Must be called with the highest possible Texture ID before
/// all unsafe functions are called.
pub fn set_size(&mut self, size: usize) {
self.start_set.set_size(size);
self.end_set.set_size(size);
self.metadata.set_size(size);
}
/// Extend the vectors to let the given index be valid.
fn allow_index(&mut self, index: usize) {
if index >= self.start_set.simple.len() {
self.set_size(index + 1);
}
}
/// Returns true if the tracker owns the given texture.
pub fn contains(&self, texture: &Texture) -> bool {
self.metadata.contains(texture.tracker_index().as_usize())
}
/// Returns a list of all textures tracked.
pub fn used_resources(&self) -> impl Iterator<Item = Arc<Texture>> + '_ {
self.metadata.owned_resources()
}
/// Drain all currently pending transitions.
pub fn drain_transitions<'a>(
&'a mut self,
snatch_guard: &'a SnatchGuard<'a>,
) -> (PendingTransitionList, Vec<Option<&'a TextureInner>>) {
let mut textures = Vec::new();
let transitions = self
.temp
.drain(..)
.inspect(|pending| {
let tex = unsafe { self.metadata.get_resource_unchecked(pending.id as _) };
textures.push(tex.inner.get(snatch_guard));
})
.collect();
(transitions, textures)
}
/// Sets the state of a single texture.
///
/// If a transition is needed to get the texture into the given state, that transition
/// is returned.
///
/// If the ID is higher than the length of internal vectors,
/// the vectors will be extended. A call to set_size is not needed.
pub fn set_single(
&mut self,
texture: &Arc<Texture>,
selector: TextureSelector,
new_state: TextureUses,
) -> Drain<'_, PendingTransition<TextureUses>> {
let index = texture.tracker_index().as_usize();
self.allow_index(index);
self.tracker_assert_in_bounds(index);
unsafe {
insert_or_barrier_update(
&texture.full_range,
Some(&mut self.start_set),
&mut self.end_set,
&mut self.metadata,
index,
TextureStateProvider::Selector {
selector,
state: new_state,
},
None,
ResourceMetadataProvider::Direct { resource: texture },
&mut self.temp,
)
}
self.temp.drain(..)
}
/// Sets the given state for all texture in the given tracker.
///
/// If a transition is needed to get the texture into the needed state,
/// those transitions are stored within the tracker. A subsequent
/// call to [`Self::drain_transitions`] is needed to get those transitions.
///
/// If the ID is higher than the length of internal vectors,
/// the vectors will be extended. A call to set_size is not needed.
pub fn set_from_tracker(&mut self, tracker: &Self) {
let incoming_size = tracker.start_set.simple.len();
if incoming_size > self.start_set.simple.len() {
self.set_size(incoming_size);
}
for index in tracker.metadata.owned_indices() {
self.tracker_assert_in_bounds(index);
tracker.tracker_assert_in_bounds(index);
unsafe {
let texture_selector = &tracker.metadata.get_resource_unchecked(index).full_range;
insert_or_barrier_update(
texture_selector,
Some(&mut self.start_set),
&mut self.end_set,
&mut self.metadata,
index,
TextureStateProvider::TextureSet {
set: &tracker.start_set,
},
Some(TextureStateProvider::TextureSet {
set: &tracker.end_set,
}),
ResourceMetadataProvider::Indirect {
metadata: &tracker.metadata,
},
&mut self.temp,
);
}
}
}
/// Sets the given state for all textures in the given UsageScope.
///
/// If a transition is needed to get the textures into the needed state,
/// those transitions are stored within the tracker. A subsequent
/// call to [`Self::drain_transitions`] is needed to get those transitions.
///
/// If the ID is higher than the length of internal vectors,
/// the vectors will be extended. A call to set_size is not needed.
pub fn set_from_usage_scope(&mut self, scope: &TextureUsageScope) {
let incoming_size = scope.set.simple.len();
if incoming_size > self.start_set.simple.len() {
self.set_size(incoming_size);
}
for index in scope.metadata.owned_indices() {
self.tracker_assert_in_bounds(index);
scope.tracker_assert_in_bounds(index);
unsafe {
let texture_selector = &scope.metadata.get_resource_unchecked(index).full_range;
insert_or_barrier_update(
texture_selector,
Some(&mut self.start_set),
&mut self.end_set,
&mut self.metadata,
index,
TextureStateProvider::TextureSet { set: &scope.set },
None,
ResourceMetadataProvider::Indirect {
metadata: &scope.metadata,
},
&mut self.temp,
);
}
}
}
/// Iterates through all textures in the given bind group and adopts
/// the state given for those textures in the UsageScope. It also
/// removes all touched textures from the usage scope.
///
/// If a transition is needed to get the textures into the needed state,
/// those transitions are stored within the tracker. A subsequent
/// call to [`Self::drain_transitions`] is needed to get those transitions.
///
/// This is a really funky method used by Compute Passes to generate
/// barriers after a call to dispatch without needing to iterate
/// over all elements in the usage scope. We use each the
/// bind group as a source of which IDs to look at. The bind groups
/// must have first been added to the usage scope.
///
/// # Safety
///
/// [`Self::set_size`] must be called with the maximum possible Buffer ID before this
/// method is called.
pub unsafe fn set_and_remove_from_usage_scope_sparse(
&mut self,
scope: &mut TextureUsageScope,
bind_group_state: &TextureViewBindGroupState,
) {
let incoming_size = scope.set.simple.len();
if incoming_size > self.start_set.simple.len() {
self.set_size(incoming_size);
}
for (view, _) in bind_group_state.views.iter() {
let index = view.parent.tracker_index().as_usize();
scope.tracker_assert_in_bounds(index);
if unsafe { !scope.metadata.contains_unchecked(index) } {
continue;
}
let texture_selector = &view.parent.full_range;
unsafe {
insert_or_barrier_update(
texture_selector,
Some(&mut self.start_set),
&mut self.end_set,
&mut self.metadata,
index,
TextureStateProvider::TextureSet { set: &scope.set },
None,
ResourceMetadataProvider::Indirect {
metadata: &scope.metadata,
},
&mut self.temp,
)
};
unsafe { scope.metadata.remove(index) };
}
}
}
impl TextureTrackerSetSingle for TextureTracker {
fn set_single(
&mut self,
texture: &Arc<Texture>,
selector: TextureSelector,
new_state: TextureUses,
) -> Drain<'_, PendingTransition<TextureUses>> {
self.set_single(texture, selector, new_state)
}
}
/// Stores all texture state within a device.
pub(crate) struct DeviceTextureTracker {
current_state_set: TextureStateSet,
metadata: ResourceMetadata<Weak<Texture>>,
temp: Vec<PendingTransition<TextureUses>>,
}
impl DeviceTextureTracker {
pub fn new() -> Self {
Self {
current_state_set: TextureStateSet::new(),
metadata: ResourceMetadata::new(),
temp: Vec::new(),
}
}
fn tracker_assert_in_bounds(&self, index: usize) {
self.metadata.tracker_assert_in_bounds(index);
strict_assert!(index < self.current_state_set.simple.len());
strict_assert!(if self.metadata.contains(index)
&& self.current_state_set.simple[index] == TextureUses::COMPLEX
{
self.current_state_set.complex.contains_key(&index)
} else {
true
});
}
/// Extend the vectors to let the given index be valid.
fn allow_index(&mut self, index: usize) {
if index >= self.current_state_set.simple.len() {
self.current_state_set.set_size(index + 1);
self.metadata.set_size(index + 1);
}
}
/// Returns a list of all textures tracked.
pub fn used_resources(&self) -> impl Iterator<Item = Weak<Texture>> + '_ {
self.metadata.owned_resources()
}
/// Inserts a single texture and a state into the resource tracker.
///
/// If the resource already exists in the tracker, it will be overwritten.
pub fn insert_single(&mut self, texture: &Arc<Texture>, usage: TextureUses) {
let index = texture.tracker_index().as_usize();
self.allow_index(index);
self.tracker_assert_in_bounds(index);
unsafe {
insert(
None,
None,
&mut self.current_state_set,
&mut self.metadata,
index,
TextureStateProvider::KnownSingle { state: usage },
None,
ResourceMetadataProvider::Direct {
resource: &Arc::downgrade(texture),
},
)
};
}
/// Sets the state of a single texture.
///
/// If a transition is needed to get the texture into the given state, that transition
/// is returned.
pub fn set_single(
&mut self,
texture: &Arc<Texture>,
selector: TextureSelector,
new_state: TextureUses,
) -> Drain<'_, PendingTransition<TextureUses>> {
let index = texture.tracker_index().as_usize();
self.allow_index(index);
self.tracker_assert_in_bounds(index);
let start_state_provider = TextureStateProvider::Selector {
selector,
state: new_state,
};
unsafe {
barrier(
&texture.full_range,
&self.current_state_set,
index,
start_state_provider.clone(),
&mut self.temp,
)
};
unsafe {
update(
&texture.full_range,
None,
&mut self.current_state_set,
index,
start_state_provider,
)
};
self.temp.drain(..)
}
/// Sets the given state for all texture in the given tracker.
///
/// If a transition is needed to get the texture into the needed state,
/// those transitions are returned.
pub fn set_from_tracker_and_drain_transitions<'a, 'b: 'a>(
&'a mut self,
tracker: &'a TextureTracker,
snatch_guard: &'b SnatchGuard<'b>,
) -> impl Iterator<Item = TextureBarrier<'a, dyn hal::DynTexture>> {
for index in tracker.metadata.owned_indices() {
self.tracker_assert_in_bounds(index);
let start_state_provider = TextureStateProvider::TextureSet {
set: &tracker.start_set,
};
let end_state_provider = TextureStateProvider::TextureSet {
set: &tracker.end_set,
};
unsafe {
let texture_selector = &tracker.metadata.get_resource_unchecked(index).full_range;
barrier(
texture_selector,
&self.current_state_set,
index,
start_state_provider,
&mut self.temp,
);
update(
texture_selector,
None,
&mut self.current_state_set,
index,
end_state_provider,
);
}
}
self.temp.drain(..).map(|pending| {
let tex = unsafe { tracker.metadata.get_resource_unchecked(pending.id as _) };
let tex = tex.try_raw(snatch_guard).unwrap();
pending.into_hal(tex)
})
}
/// Sets the given state for all textures in the given UsageScope.
///
/// If a transition is needed to get the textures into the needed state,
/// those transitions are returned.
pub fn set_from_usage_scope_and_drain_transitions<'a, 'b: 'a>(
&'a mut self,
scope: &'a TextureUsageScope,
snatch_guard: &'b SnatchGuard<'b>,
) -> impl Iterator<Item = TextureBarrier<'a, dyn hal::DynTexture>> {
for index in scope.metadata.owned_indices() {
self.tracker_assert_in_bounds(index);
let start_state_provider = TextureStateProvider::TextureSet { set: &scope.set };
unsafe {
let texture_selector = &scope.metadata.get_resource_unchecked(index).full_range;
barrier(
texture_selector,
&self.current_state_set,
index,
start_state_provider.clone(),
&mut self.temp,
);
update(
texture_selector,
None,
&mut self.current_state_set,
index,
start_state_provider,
);
}
}
self.temp.drain(..).map(|pending| {
let tex = unsafe { scope.metadata.get_resource_unchecked(pending.id as _) };
let tex = tex.try_raw(snatch_guard).unwrap();
pending.into_hal(tex)
})
}
}
impl TextureTrackerSetSingle for DeviceTextureTracker {
fn set_single(
&mut self,
texture: &Arc<Texture>,
selector: TextureSelector,
new_state: TextureUses,
) -> Drain<'_, PendingTransition<TextureUses>> {
self.set_single(texture, selector, new_state)
}
}
/// An iterator adapter that can store two different iterator types.
#[derive(Clone)]
enum EitherIter<L, R> {
Left(L),
Right(R),
}
impl<L, R, D> Iterator for EitherIter<L, R>
where
L: Iterator<Item = D>,
R: Iterator<Item = D>,
{
type Item = D;
fn next(&mut self) -> Option<Self::Item> {
match *self {
EitherIter::Left(ref mut inner) => inner.next(),
EitherIter::Right(ref mut inner) => inner.next(),
}
}
}
/// Container that signifies storing both different things
/// if there is a single state or many different states
/// involved in the operation.
#[derive(Debug, Clone)]
enum SingleOrManyStates<S, M> {
Single(S),
Many(M),
}
/// A source of texture state.
#[derive(Clone)]
enum TextureStateProvider<'a> {
/// Comes directly from a single state.
KnownSingle { state: TextureUses },
/// Comes from a selector and a single state.
Selector {
selector: TextureSelector,
state: TextureUses,
},
/// Comes from another texture set.
TextureSet { set: &'a TextureStateSet },
}
impl<'a> TextureStateProvider<'a> {
/// Convenience function turning `Option<Selector>` into this enum.
fn from_option(selector: Option<TextureSelector>, state: TextureUses) -> Self {
match selector {
Some(selector) => Self::Selector { selector, state },
None => Self::KnownSingle { state },
}
}
/// Get the state provided by this.
///
/// # Panics
///
/// Panics if texture_selector is None and this uses a Selector source.
///
/// # Safety
///
/// - The index must be in bounds of the state set if this uses an TextureSet source.
#[inline(always)]
unsafe fn get_state(
self,
texture_selector: Option<&TextureSelector>,
index: usize,
) -> SingleOrManyStates<
TextureUses,
impl Iterator<Item = (TextureSelector, TextureUses)> + Clone + 'a,
> {
match self {
TextureStateProvider::KnownSingle { state } => SingleOrManyStates::Single(state),
TextureStateProvider::Selector { selector, state } => {
// We check if the selector given is actually for the full resource,
// and if it is we promote to a simple state. This allows upstream
// code to specify selectors willy nilly, and all that are really
// single states are promoted here.
if *texture_selector.unwrap() == selector {
SingleOrManyStates::Single(state)
} else {
SingleOrManyStates::Many(EitherIter::Left(iter::once((selector, state))))
}
}
TextureStateProvider::TextureSet { set } => {
let new_state = *unsafe { set.simple.get_unchecked(index) };
if new_state == TextureUses::COMPLEX {
let new_complex = unsafe { set.complex.get(&index).unwrap_unchecked() };
SingleOrManyStates::Many(EitherIter::Right(
new_complex.to_selector_state_iter(),
))
} else {
SingleOrManyStates::Single(new_state)
}
}
}
}
}
/// Does an insertion operation if the index isn't tracked
/// in the current metadata, otherwise merges the given state
/// with the current state. If the merging would cause
/// a conflict, returns that usage conflict.
///
/// # Safety
///
/// Indexes must be valid indexes into all arrays passed in
/// to this function, either directly or via metadata or provider structs.
#[inline(always)]
unsafe fn insert_or_merge(
texture_selector: &TextureSelector,
current_state_set: &mut TextureStateSet,
resource_metadata: &mut ResourceMetadata<Arc<Texture>>,
index: usize,
state_provider: TextureStateProvider<'_>,
metadata_provider: ResourceMetadataProvider<'_, Arc<Texture>>,
) -> Result<(), ResourceUsageCompatibilityError> {
let currently_owned = unsafe { resource_metadata.contains_unchecked(index) };
if !currently_owned {
unsafe {
insert(
Some(texture_selector),
None,
current_state_set,
resource_metadata,
index,
state_provider,
None,
metadata_provider,
)
};
return Ok(());
}
unsafe {
merge(
texture_selector,
current_state_set,
index,
state_provider,
metadata_provider,
)
}
}
/// If the resource isn't tracked
/// - Inserts the given resource.
/// - Uses the `start_state_provider` to populate `start_states`
/// - Uses either `end_state_provider` or `start_state_provider`
/// to populate `current_states`.
///
/// If the resource is tracked
/// - Inserts barriers from the state in `current_states`
/// to the state provided by `start_state_provider`.
/// - Updates the `current_states` with either the state from
/// `end_state_provider` or `start_state_provider`.
///
/// Any barriers are added to the barrier vector.
///
/// # Safety
///
/// Indexes must be valid indexes into all arrays passed in
/// to this function, either directly or via metadata or provider structs.
#[inline(always)]
unsafe fn insert_or_barrier_update(
texture_selector: &TextureSelector,
start_state: Option<&mut TextureStateSet>,
current_state_set: &mut TextureStateSet,
resource_metadata: &mut ResourceMetadata<Arc<Texture>>,
index: usize,
start_state_provider: TextureStateProvider<'_>,
end_state_provider: Option<TextureStateProvider<'_>>,
metadata_provider: ResourceMetadataProvider<'_, Arc<Texture>>,
barriers: &mut Vec<PendingTransition<TextureUses>>,
) {
let currently_owned = unsafe { resource_metadata.contains_unchecked(index) };
if !currently_owned {
unsafe {
insert(
Some(texture_selector),
start_state,
current_state_set,
resource_metadata,
index,
start_state_provider,
end_state_provider,
metadata_provider,
)
};
return;
}
let update_state_provider = end_state_provider.unwrap_or_else(|| start_state_provider.clone());
unsafe {
barrier(
texture_selector,
current_state_set,
index,
start_state_provider,
barriers,
)
};
unsafe {
update(
texture_selector,
start_state,
current_state_set,
index,
update_state_provider,
)
};
}
#[inline(always)]
unsafe fn insert<T: Clone>(
texture_selector: Option<&TextureSelector>,
start_state: Option<&mut TextureStateSet>,
end_state: &mut TextureStateSet,
resource_metadata: &mut ResourceMetadata<T>,
index: usize,
start_state_provider: TextureStateProvider<'_>,
end_state_provider: Option<TextureStateProvider<'_>>,
metadata_provider: ResourceMetadataProvider<'_, T>,
) {
let start_layers = unsafe { start_state_provider.get_state(texture_selector, index) };
match start_layers {
SingleOrManyStates::Single(state) => {
// This should only ever happen with a wgpu bug, but let's just double
// check that resource states don't have any conflicts.
strict_assert_eq!(invalid_resource_state(state), false);
if let Some(start_state) = start_state {
unsafe { *start_state.simple.get_unchecked_mut(index) = state };
}
// We only need to insert ourselves the end state if there is no end state provider.
if end_state_provider.is_none() {
unsafe { *end_state.simple.get_unchecked_mut(index) = state };
}
}
SingleOrManyStates::Many(state_iter) => {
let full_range = texture_selector.unwrap().clone();
let complex =
unsafe { ComplexTextureState::from_selector_state_iter(full_range, state_iter) };
if let Some(start_state) = start_state {
unsafe { *start_state.simple.get_unchecked_mut(index) = TextureUses::COMPLEX };
start_state.complex.insert(index, complex.clone());
}
// We only need to insert ourselves the end state if there is no end state provider.
if end_state_provider.is_none() {
unsafe { *end_state.simple.get_unchecked_mut(index) = TextureUses::COMPLEX };
end_state.complex.insert(index, complex);
}
}
}
if let Some(end_state_provider) = end_state_provider {
match unsafe { end_state_provider.get_state(texture_selector, index) } {
SingleOrManyStates::Single(state) => {
// This should only ever happen with a wgpu bug, but let's just double
// check that resource states don't have any conflicts.
strict_assert_eq!(invalid_resource_state(state), false);
// We only need to insert into the end, as there is guaranteed to be
// a start state provider.
unsafe { *end_state.simple.get_unchecked_mut(index) = state };
}
SingleOrManyStates::Many(state_iter) => {
let full_range = texture_selector.unwrap().clone();
let complex = unsafe {
ComplexTextureState::from_selector_state_iter(full_range, state_iter)
};
// We only need to insert into the end, as there is guaranteed to be
// a start state provider.
unsafe { *end_state.simple.get_unchecked_mut(index) = TextureUses::COMPLEX };
end_state.complex.insert(index, complex);
}
}
}
unsafe {
let resource = metadata_provider.get(index);
resource_metadata.insert(index, resource.clone());
}
}
#[inline(always)]
unsafe fn merge(
texture_selector: &TextureSelector,
current_state_set: &mut TextureStateSet,
index: usize,
state_provider: TextureStateProvider<'_>,
metadata_provider: ResourceMetadataProvider<'_, Arc<Texture>>,
) -> Result<(), ResourceUsageCompatibilityError> {
let current_simple = unsafe { current_state_set.simple.get_unchecked_mut(index) };
let current_state = if *current_simple == TextureUses::COMPLEX {
SingleOrManyStates::Many(unsafe {
current_state_set.complex.get_mut(&index).unwrap_unchecked()
})
} else {
SingleOrManyStates::Single(current_simple)
};
let new_state = unsafe { state_provider.get_state(Some(texture_selector), index) };
match (current_state, new_state) {
(SingleOrManyStates::Single(current_simple), SingleOrManyStates::Single(new_simple)) => {
let merged_state = *current_simple | new_simple;
if invalid_resource_state(merged_state) {
return Err(ResourceUsageCompatibilityError::from_texture(
unsafe { metadata_provider.get(index) },
texture_selector.clone(),
*current_simple,
new_simple,
));
}
*current_simple = merged_state;
}
(SingleOrManyStates::Single(current_simple), SingleOrManyStates::Many(new_many)) => {
// Because we are now demoting this simple state to a complex state,
// we actually need to make a whole new complex state for us to use
// as there wasn't one before.
let mut new_complex = unsafe {
ComplexTextureState::from_selector_state_iter(
texture_selector.clone(),
iter::once((texture_selector.clone(), *current_simple)),
)
};
for (selector, new_state) in new_many {
let merged_state = *current_simple | new_state;
if invalid_resource_state(merged_state) {
return Err(ResourceUsageCompatibilityError::from_texture(
unsafe { metadata_provider.get(index) },
selector,
*current_simple,
new_state,
));
}
for mip in
&mut new_complex.mips[selector.mips.start as usize..selector.mips.end as usize]
{
for &mut (_, ref mut current_layer_state) in
mip.isolate(&selector.layers, TextureUses::UNKNOWN)
{
*current_layer_state = merged_state;
}
mip.coalesce();
}
}
*current_simple = TextureUses::COMPLEX;
current_state_set.complex.insert(index, new_complex);
}
(SingleOrManyStates::Many(current_complex), SingleOrManyStates::Single(new_simple)) => {
for (mip_id, mip) in current_complex.mips.iter_mut().enumerate() {
let mip_id = mip_id as u32;
for &mut (ref layers, ref mut current_layer_state) in mip.iter_mut() {
let merged_state = *current_layer_state | new_simple;
// Once we remove unknown, this will never be empty, as
// simple states are never unknown.
let merged_state = merged_state - TextureUses::UNKNOWN;
if invalid_resource_state(merged_state) {
return Err(ResourceUsageCompatibilityError::from_texture(
unsafe { metadata_provider.get(index) },
TextureSelector {
mips: mip_id..mip_id + 1,
layers: layers.clone(),
},
*current_layer_state,
new_simple,
));
}
*current_layer_state = merged_state;
}
mip.coalesce();
}
}
(SingleOrManyStates::Many(current_complex), SingleOrManyStates::Many(new_many)) => {
for (selector, new_state) in new_many {
for mip_id in selector.mips {
strict_assert!((mip_id as usize) < current_complex.mips.len());
let mip = unsafe { current_complex.mips.get_unchecked_mut(mip_id as usize) };
for &mut (ref layers, ref mut current_layer_state) in
mip.isolate(&selector.layers, TextureUses::UNKNOWN)
{
let merged_state = *current_layer_state | new_state;
let merged_state = merged_state - TextureUses::UNKNOWN;
if merged_state.is_empty() {
// We know nothing about this state, lets just move on.
continue;
}
if invalid_resource_state(merged_state) {
return Err(ResourceUsageCompatibilityError::from_texture(
unsafe { metadata_provider.get(index) },
TextureSelector {
mips: mip_id..mip_id + 1,
layers: layers.clone(),
},
*current_layer_state,
new_state,
));
}
*current_layer_state = merged_state;
}
mip.coalesce();
}
}
}
}
Ok(())
}
#[inline(always)]
unsafe fn barrier(
texture_selector: &TextureSelector,
current_state_set: &TextureStateSet,
index: usize,
state_provider: TextureStateProvider<'_>,
barriers: &mut Vec<PendingTransition<TextureUses>>,
) {
let current_simple = unsafe { *current_state_set.simple.get_unchecked(index) };
let current_state = if current_simple == TextureUses::COMPLEX {
SingleOrManyStates::Many(unsafe {
current_state_set.complex.get(&index).unwrap_unchecked()
})
} else {
SingleOrManyStates::Single(current_simple)
};
let new_state = unsafe { state_provider.get_state(Some(texture_selector), index) };
match (current_state, new_state) {
(SingleOrManyStates::Single(current_simple), SingleOrManyStates::Single(new_simple)) => {
if skip_barrier(current_simple, new_simple) {
return;
}
barriers.push(PendingTransition {
id: index as _,
selector: texture_selector.clone(),
usage: current_simple..new_simple,
});
}
(SingleOrManyStates::Single(current_simple), SingleOrManyStates::Many(new_many)) => {
for (selector, new_state) in new_many {
if new_state == TextureUses::UNKNOWN {
continue;
}
if skip_barrier(current_simple, new_state) {
continue;
}
barriers.push(PendingTransition {
id: index as _,
selector,
usage: current_simple..new_state,
});
}
}
(SingleOrManyStates::Many(current_complex), SingleOrManyStates::Single(new_simple)) => {
for (mip_id, mip) in current_complex.mips.iter().enumerate() {
let mip_id = mip_id as u32;
for &(ref layers, current_layer_state) in mip.iter() {
if current_layer_state == TextureUses::UNKNOWN {
continue;
}
if skip_barrier(current_layer_state, new_simple) {
continue;
}
barriers.push(PendingTransition {
id: index as _,
selector: TextureSelector {
mips: mip_id..mip_id + 1,
layers: layers.clone(),
},
usage: current_layer_state..new_simple,
});
}
}
}
(SingleOrManyStates::Many(current_complex), SingleOrManyStates::Many(new_many)) => {
for (selector, new_state) in new_many {
for mip_id in selector.mips {
strict_assert!((mip_id as usize) < current_complex.mips.len());
let mip = unsafe { current_complex.mips.get_unchecked(mip_id as usize) };
for (layers, current_layer_state) in mip.iter_filter(&selector.layers) {
if *current_layer_state == TextureUses::UNKNOWN
|| new_state == TextureUses::UNKNOWN
{
continue;
}
if skip_barrier(*current_layer_state, new_state) {
continue;
}
barriers.push(PendingTransition {
id: index as _,
selector: TextureSelector {
mips: mip_id..mip_id + 1,
layers,
},
usage: *current_layer_state..new_state,
});
}
}
}
}
}
}
#[allow(clippy::needless_option_as_deref)] // we use this for reborrowing Option<&mut T>
#[inline(always)]
unsafe fn update(
texture_selector: &TextureSelector,
start_state_set: Option<&mut TextureStateSet>,
current_state_set: &mut TextureStateSet,
index: usize,
state_provider: TextureStateProvider<'_>,
) {
// We only ever need to update the start state here if the state is complex.
//
// If the state is simple, the first insert to the tracker would cover it.
let mut start_complex = None;
if let Some(start_state_set) = start_state_set {
let start_simple = unsafe { *start_state_set.simple.get_unchecked(index) };
if start_simple == TextureUses::COMPLEX {
start_complex =
Some(unsafe { start_state_set.complex.get_mut(&index).unwrap_unchecked() });
}
}
let current_simple = unsafe { current_state_set.simple.get_unchecked_mut(index) };
let current_state = if *current_simple == TextureUses::COMPLEX {
SingleOrManyStates::Many(unsafe {
current_state_set.complex.get_mut(&index).unwrap_unchecked()
})
} else {
SingleOrManyStates::Single(current_simple)
};
let new_state = unsafe { state_provider.get_state(Some(texture_selector), index) };
match (current_state, new_state) {
(SingleOrManyStates::Single(current_simple), SingleOrManyStates::Single(new_simple)) => {
*current_simple = new_simple;
}
(SingleOrManyStates::Single(current_simple), SingleOrManyStates::Many(new_many)) => {
// Because we are now demoting this simple state to a complex state,
// we actually need to make a whole new complex state for us to use
// as there wasn't one before.
let mut new_complex = unsafe {
ComplexTextureState::from_selector_state_iter(
texture_selector.clone(),
iter::once((texture_selector.clone(), *current_simple)),
)
};
for (selector, mut new_state) in new_many {
if new_state == TextureUses::UNKNOWN {
new_state = *current_simple;
}
for mip in
&mut new_complex.mips[selector.mips.start as usize..selector.mips.end as usize]
{
for &mut (_, ref mut current_layer_state) in
mip.isolate(&selector.layers, TextureUses::UNKNOWN)
{
*current_layer_state = new_state;
}
mip.coalesce();
}
}
*current_simple = TextureUses::COMPLEX;
current_state_set.complex.insert(index, new_complex);
}
(SingleOrManyStates::Many(current_complex), SingleOrManyStates::Single(new_single)) => {
for (mip_id, mip) in current_complex.mips.iter().enumerate() {
for &(ref layers, current_layer_state) in mip.iter() {
// If this state is unknown, that means that the start is _also_ unknown.
if current_layer_state == TextureUses::UNKNOWN {
if let Some(&mut ref mut start_complex) = start_complex {
strict_assert!(mip_id < start_complex.mips.len());
let start_mip = unsafe { start_complex.mips.get_unchecked_mut(mip_id) };
for &mut (_, ref mut current_start_state) in
start_mip.isolate(layers, TextureUses::UNKNOWN)
{
strict_assert_eq!(*current_start_state, TextureUses::UNKNOWN);
*current_start_state = new_single;
}
start_mip.coalesce();
}
}
}
}
unsafe { *current_state_set.simple.get_unchecked_mut(index) = new_single };
unsafe { current_state_set.complex.remove(&index).unwrap_unchecked() };
}
(SingleOrManyStates::Many(current_complex), SingleOrManyStates::Many(new_many)) => {
for (selector, new_state) in new_many {
if new_state == TextureUses::UNKNOWN {
// We know nothing new
continue;
}
for mip_id in selector.mips {
let mip_id = mip_id as usize;
strict_assert!(mip_id < current_complex.mips.len());
let mip = unsafe { current_complex.mips.get_unchecked_mut(mip_id) };
for &mut (ref layers, ref mut current_layer_state) in
mip.isolate(&selector.layers, TextureUses::UNKNOWN)
{
if *current_layer_state == TextureUses::UNKNOWN
&& new_state != TextureUses::UNKNOWN
{
// We now know something about this subresource that
// we didn't before so we should go back and update
// the start state.
//
// We know we must have starter state be complex,
// otherwise we would know about this state.
strict_assert!(start_complex.is_some());
let start_complex =
unsafe { start_complex.as_deref_mut().unwrap_unchecked() };
strict_assert!(mip_id < start_complex.mips.len());
let start_mip = unsafe { start_complex.mips.get_unchecked_mut(mip_id) };
for &mut (_, ref mut current_start_state) in
start_mip.isolate(layers, TextureUses::UNKNOWN)
{
strict_assert_eq!(*current_start_state, TextureUses::UNKNOWN);
*current_start_state = new_state;
}
start_mip.coalesce();
}
*current_layer_state = new_state;
}
mip.coalesce();
}
}
}
}
}